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893 lines
24 KiB
893 lines
24 KiB
'use strict';
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const StringDecoder = require('string_decoder').StringDecoder;
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const Buffer = require('buffer').Buffer;
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const EventEmitter = require('events');
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const net = require('net');
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const dgram = require('dgram');
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const util = require('util');
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const constants = process.binding('constants').os.signals;
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const assert = require('assert');
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const Process = process.binding('process_wrap').Process;
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const WriteWrap = process.binding('stream_wrap').WriteWrap;
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const uv = process.binding('uv');
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const Pipe = process.binding('pipe_wrap').Pipe;
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const TTY = process.binding('tty_wrap').TTY;
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const TCP = process.binding('tcp_wrap').TCP;
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const UDP = process.binding('udp_wrap').UDP;
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const SocketList = require('internal/socket_list');
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const errnoException = util._errnoException;
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const SocketListSend = SocketList.SocketListSend;
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const SocketListReceive = SocketList.SocketListReceive;
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module.exports = {
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ChildProcess,
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setupChannel,
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_validateStdio,
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getSocketList
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};
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// this object contain function to convert TCP objects to native handle objects
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// and back again.
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const handleConversion = {
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'net.Native': {
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simultaneousAccepts: true,
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send: function(message, handle, options) {
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return handle;
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},
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got: function(message, handle, emit) {
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emit(handle);
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}
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},
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'net.Server': {
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simultaneousAccepts: true,
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send: function(message, server, options) {
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return server._handle;
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},
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got: function(message, handle, emit) {
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var server = new net.Server();
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server.listen(handle, function() {
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emit(server);
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});
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}
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},
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'net.Socket': {
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send: function(message, socket, options) {
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if (!socket._handle)
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return;
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// if the socket was created by net.Server
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if (socket.server) {
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// the slave should keep track of the socket
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message.key = socket.server._connectionKey;
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var firstTime = !this._channel.sockets.send[message.key];
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var socketList = getSocketList('send', this, message.key);
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// the server should no longer expose a .connection property
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// and when asked to close it should query the socket status from
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// the slaves
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if (firstTime) socket.server._setupSlave(socketList);
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// Act like socket is detached
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if (!options.keepOpen)
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socket.server._connections--;
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}
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var handle = socket._handle;
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// remove handle from socket object, it will be closed when the socket
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// will be sent
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if (!options.keepOpen) {
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handle.onread = nop;
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socket._handle = null;
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}
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return handle;
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},
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postSend: function(handle, options, target) {
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// Store the handle after successfully sending it, so it can be closed
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// when the NODE_HANDLE_ACK is received. If the handle could not be sent,
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// just close it.
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if (handle && !options.keepOpen) {
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if (target) {
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// There can only be one _pendingHandle as passing handles are
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// processed one at a time: handles are stored in _handleQueue while
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// waiting for the NODE_HANDLE_ACK of the current passing handle.
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assert(!target._pendingHandle);
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target._pendingHandle = handle;
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} else {
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handle.close();
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}
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}
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},
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got: function(message, handle, emit) {
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var socket = new net.Socket({handle: handle});
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socket.readable = socket.writable = true;
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// if the socket was created by net.Server we will track the socket
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if (message.key) {
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// add socket to connections list
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var socketList = getSocketList('got', this, message.key);
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socketList.add({
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socket: socket
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});
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}
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emit(socket);
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}
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},
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'dgram.Native': {
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simultaneousAccepts: false,
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send: function(message, handle, options) {
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return handle;
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},
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got: function(message, handle, emit) {
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emit(handle);
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}
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},
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'dgram.Socket': {
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simultaneousAccepts: false,
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send: function(message, socket, options) {
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message.dgramType = socket.type;
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return socket._handle;
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},
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got: function(message, handle, emit) {
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var socket = new dgram.Socket(message.dgramType);
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socket.bind(handle, function() {
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emit(socket);
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});
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}
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}
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};
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function ChildProcess() {
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EventEmitter.call(this);
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var self = this;
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this._closesNeeded = 1;
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this._closesGot = 0;
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this.connected = false;
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this.signalCode = null;
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this.exitCode = null;
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this.killed = false;
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this.spawnfile = null;
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this._handle = new Process();
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this._handle.owner = this;
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this._handle.onexit = function(exitCode, signalCode) {
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//
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// follow 0.4.x behaviour:
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//
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// - normally terminated processes don't touch this.signalCode
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// - signaled processes don't touch this.exitCode
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//
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// new in 0.9.x:
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//
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// - spawn failures are reported with exitCode < 0
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//
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var syscall = self.spawnfile ? 'spawn ' + self.spawnfile : 'spawn';
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var err = (exitCode < 0) ? errnoException(exitCode, syscall) : null;
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if (signalCode) {
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self.signalCode = signalCode;
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} else {
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self.exitCode = exitCode;
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}
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if (self.stdin) {
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self.stdin.destroy();
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}
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self._handle.close();
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self._handle = null;
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if (exitCode < 0) {
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if (self.spawnfile)
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err.path = self.spawnfile;
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err.spawnargs = self.spawnargs.slice(1);
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self.emit('error', err);
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} else {
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self.emit('exit', self.exitCode, self.signalCode);
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}
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// if any of the stdio streams have not been touched,
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// then pull all the data through so that it can get the
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// eof and emit a 'close' event.
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// Do it on nextTick so that the user has one last chance
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// to consume the output, if for example they only want to
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// start reading the data once the process exits.
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process.nextTick(flushStdio, self);
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maybeClose(self);
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};
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}
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util.inherits(ChildProcess, EventEmitter);
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function flushStdio(subprocess) {
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const stdio = subprocess.stdio;
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if (stdio == null) return;
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for (var i = 0; i < stdio.length; i++) {
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const stream = stdio[i];
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if (!stream || !stream.readable || stream._readableState.readableListening)
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continue;
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stream.resume();
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}
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}
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function createSocket(pipe, readable) {
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var s = new net.Socket({ handle: pipe });
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if (readable) {
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s.writable = false;
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s.readable = true;
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} else {
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s.writable = true;
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s.readable = false;
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}
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return s;
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}
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function getHandleWrapType(stream) {
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if (stream instanceof Pipe) return 'pipe';
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if (stream instanceof TTY) return 'tty';
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if (stream instanceof TCP) return 'tcp';
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if (stream instanceof UDP) return 'udp';
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return false;
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}
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ChildProcess.prototype.spawn = function(options) {
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const self = this;
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var ipc;
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var ipcFd;
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var i;
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// If no `stdio` option was given - use default
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var stdio = options.stdio || 'pipe';
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stdio = _validateStdio(stdio, false);
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ipc = stdio.ipc;
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ipcFd = stdio.ipcFd;
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stdio = options.stdio = stdio.stdio;
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if (ipc !== undefined) {
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// Let child process know about opened IPC channel
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options.envPairs = options.envPairs || [];
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options.envPairs.push('NODE_CHANNEL_FD=' + ipcFd);
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}
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this.spawnfile = options.file;
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this.spawnargs = options.args;
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var err = this._handle.spawn(options);
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// Run-time errors should emit an error, not throw an exception.
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if (err === uv.UV_EAGAIN ||
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err === uv.UV_EMFILE ||
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err === uv.UV_ENFILE ||
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err === uv.UV_ENOENT) {
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process.nextTick(onErrorNT, self, err);
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// There is no point in continuing when we've hit EMFILE or ENFILE
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// because we won't be able to set up the stdio file descriptors.
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// It's kind of silly that the de facto spec for ENOENT (the test suite)
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// mandates that stdio _is_ set up, even if there is no process on the
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// receiving end, but it is what it is.
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if (err !== uv.UV_ENOENT) return err;
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} else if (err) {
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// Close all opened fds on error
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for (i = 0; i < stdio.length; i++) {
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const stream = stdio[i];
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if (stream.type === 'pipe') {
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stream.handle.close();
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}
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}
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this._handle.close();
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this._handle = null;
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throw errnoException(err, 'spawn');
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}
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this.pid = this._handle.pid;
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for (i = 0; i < stdio.length; i++) {
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const stream = stdio[i];
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if (stream.type === 'ignore') continue;
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if (stream.ipc) {
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self._closesNeeded++;
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continue;
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}
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if (stream.handle) {
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// when i === 0 - we're dealing with stdin
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// (which is the only one writable pipe)
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stream.socket = createSocket(self.pid !== 0 ?
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stream.handle : null, i > 0);
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if (i > 0 && self.pid !== 0) {
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self._closesNeeded++;
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stream.socket.on('close', function() {
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maybeClose(self);
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});
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}
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}
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}
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this.stdin = stdio.length >= 1 && stdio[0].socket !== undefined ?
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stdio[0].socket : null;
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this.stdout = stdio.length >= 2 && stdio[1].socket !== undefined ?
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stdio[1].socket : null;
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this.stderr = stdio.length >= 3 && stdio[2].socket !== undefined ?
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stdio[2].socket : null;
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this.stdio = stdio.map(function(stdio) {
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return stdio.socket === undefined ? null : stdio.socket;
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});
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// Add .send() method and start listening for IPC data
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if (ipc !== undefined) setupChannel(this, ipc);
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return err;
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};
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function onErrorNT(self, err) {
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self._handle.onexit(err);
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}
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ChildProcess.prototype.kill = function(sig) {
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var signal;
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if (sig === 0) {
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signal = 0;
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} else if (!sig) {
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signal = constants['SIGTERM'];
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} else {
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signal = constants[sig];
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}
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if (signal === undefined) {
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throw new Error('Unknown signal: ' + sig);
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}
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if (this._handle) {
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var err = this._handle.kill(signal);
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if (err === 0) {
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/* Success. */
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this.killed = true;
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return true;
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}
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if (err === uv.UV_ESRCH) {
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/* Already dead. */
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} else if (err === uv.UV_EINVAL || err === uv.UV_ENOSYS) {
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/* The underlying platform doesn't support this signal. */
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throw errnoException(err, 'kill');
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} else {
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/* Other error, almost certainly EPERM. */
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this.emit('error', errnoException(err, 'kill'));
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}
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}
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/* Kill didn't succeed. */
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return false;
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};
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ChildProcess.prototype.ref = function() {
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if (this._handle) this._handle.ref();
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};
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ChildProcess.prototype.unref = function() {
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if (this._handle) this._handle.unref();
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};
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class Control extends EventEmitter {
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constructor(channel) {
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super();
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this.channel = channel;
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this.refs = 0;
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}
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ref() {
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if (++this.refs === 1) {
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this.channel.ref();
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}
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}
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unref() {
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if (--this.refs === 0) {
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this.channel.unref();
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this.emit('unref');
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}
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}
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}
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function setupChannel(target, channel) {
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target._channel = channel;
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target._handleQueue = null;
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target._pendingHandle = null;
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const control = new Control(channel);
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var decoder = new StringDecoder('utf8');
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var jsonBuffer = '';
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channel.buffering = false;
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channel.onread = function(nread, pool, recvHandle) {
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// TODO(bnoordhuis) Check that nread > 0.
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if (pool) {
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// Linebreak is used as a message end sign
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var chunks = decoder.write(pool).split('\n');
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var numCompleteChunks = chunks.length - 1;
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// Last line does not have trailing linebreak
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var incompleteChunk = chunks[numCompleteChunks];
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if (numCompleteChunks === 0) {
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jsonBuffer += incompleteChunk;
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this.buffering = jsonBuffer.length !== 0;
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return;
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}
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chunks[0] = jsonBuffer + chunks[0];
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for (var i = 0; i < numCompleteChunks; i++) {
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var message = JSON.parse(chunks[i]);
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// There will be at most one NODE_HANDLE message in every chunk we
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// read because SCM_RIGHTS messages don't get coalesced. Make sure
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// that we deliver the handle with the right message however.
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if (message && message.cmd === 'NODE_HANDLE')
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handleMessage(target, message, recvHandle);
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else
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handleMessage(target, message, undefined);
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}
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jsonBuffer = incompleteChunk;
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this.buffering = jsonBuffer.length !== 0;
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} else {
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this.buffering = false;
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target.disconnect();
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channel.onread = nop;
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channel.close();
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target._channel = null;
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maybeClose(target);
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}
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};
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// object where socket lists will live
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channel.sockets = { got: {}, send: {} };
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// handlers will go through this
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target.on('internalMessage', function(message, handle) {
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// Once acknowledged - continue sending handles.
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if (message.cmd === 'NODE_HANDLE_ACK') {
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if (target._pendingHandle) {
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target._pendingHandle.close();
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target._pendingHandle = null;
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}
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assert(Array.isArray(target._handleQueue));
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var queue = target._handleQueue;
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target._handleQueue = null;
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for (var i = 0; i < queue.length; i++) {
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var args = queue[i];
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target._send(args.message, args.handle, args.options, args.callback);
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}
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// Process a pending disconnect (if any).
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if (!target.connected && target._channel && !target._handleQueue)
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target._disconnect();
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return;
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}
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if (message.cmd !== 'NODE_HANDLE') return;
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// Acknowledge handle receival. Don't emit error events (for example if
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// the other side has disconnected) because this call to send() is not
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// initiated by the user and it shouldn't be fatal to be unable to ACK
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// a message.
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target._send({ cmd: 'NODE_HANDLE_ACK' }, null, true);
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var obj = handleConversion[message.type];
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// Update simultaneous accepts on Windows
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if (process.platform === 'win32') {
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handle._simultaneousAccepts = false;
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net._setSimultaneousAccepts(handle);
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}
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// Convert handle object
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obj.got.call(this, message, handle, function(handle) {
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handleMessage(target, message.msg, handle);
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});
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});
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target.send = function(message, handle, options, callback) {
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if (typeof handle === 'function') {
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callback = handle;
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handle = undefined;
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options = undefined;
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} else if (typeof options === 'function') {
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callback = options;
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options = undefined;
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} else if (options !== undefined &&
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(options === null || typeof options !== 'object')) {
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throw new TypeError('"options" argument must be an object');
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}
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options = Object.assign({swallowErrors: false}, options);
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if (this.connected) {
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return this._send(message, handle, options, callback);
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}
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const ex = new Error('channel closed');
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if (typeof callback === 'function') {
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process.nextTick(callback, ex);
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} else {
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this.emit('error', ex); // FIXME(bnoordhuis) Defer to next tick.
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}
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return false;
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};
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target._send = function(message, handle, options, callback) {
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assert(this.connected || this._channel);
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|
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if (message === undefined)
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throw new TypeError('"message" argument cannot be undefined');
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// Support legacy function signature
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if (typeof options === 'boolean') {
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options = {swallowErrors: options};
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}
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// package messages with a handle object
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if (handle) {
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// this message will be handled by an internalMessage event handler
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message = {
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cmd: 'NODE_HANDLE',
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type: null,
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msg: message
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};
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|
|
if (handle instanceof net.Socket) {
|
|
message.type = 'net.Socket';
|
|
} else if (handle instanceof net.Server) {
|
|
message.type = 'net.Server';
|
|
} else if (handle instanceof TCP || handle instanceof Pipe) {
|
|
message.type = 'net.Native';
|
|
} else if (handle instanceof dgram.Socket) {
|
|
message.type = 'dgram.Socket';
|
|
} else if (handle instanceof UDP) {
|
|
message.type = 'dgram.Native';
|
|
} else {
|
|
throw new TypeError('This handle type can\'t be sent');
|
|
}
|
|
|
|
// Queue-up message and handle if we haven't received ACK yet.
|
|
if (this._handleQueue) {
|
|
this._handleQueue.push({
|
|
callback: callback,
|
|
handle: handle,
|
|
options: options,
|
|
message: message.msg,
|
|
});
|
|
return this._handleQueue.length === 1;
|
|
}
|
|
|
|
var obj = handleConversion[message.type];
|
|
|
|
// convert TCP object to native handle object
|
|
handle = handleConversion[message.type].send.call(target,
|
|
message,
|
|
handle,
|
|
options);
|
|
|
|
// If handle was sent twice, or it is impossible to get native handle
|
|
// out of it - just send a text without the handle.
|
|
if (!handle)
|
|
message = message.msg;
|
|
|
|
// Update simultaneous accepts on Windows
|
|
if (obj.simultaneousAccepts) {
|
|
net._setSimultaneousAccepts(handle);
|
|
}
|
|
} else if (this._handleQueue &&
|
|
!(message && message.cmd === 'NODE_HANDLE_ACK')) {
|
|
// Queue request anyway to avoid out-of-order messages.
|
|
this._handleQueue.push({
|
|
callback: callback,
|
|
handle: null,
|
|
options: options,
|
|
message: message,
|
|
});
|
|
return this._handleQueue.length === 1;
|
|
}
|
|
|
|
var req = new WriteWrap();
|
|
req.async = false;
|
|
|
|
var string = JSON.stringify(message) + '\n';
|
|
var err = channel.writeUtf8String(req, string, handle);
|
|
|
|
if (err === 0) {
|
|
if (handle) {
|
|
if (!this._handleQueue)
|
|
this._handleQueue = [];
|
|
if (obj && obj.postSend)
|
|
obj.postSend(handle, options, target);
|
|
}
|
|
|
|
req.oncomplete = function() {
|
|
if (this.async === true)
|
|
control.unref();
|
|
if (typeof callback === 'function')
|
|
callback(null);
|
|
};
|
|
if (req.async === true) {
|
|
control.ref();
|
|
} else {
|
|
process.nextTick(function() { req.oncomplete(); });
|
|
}
|
|
} else {
|
|
// Cleanup handle on error
|
|
if (obj && obj.postSend)
|
|
obj.postSend(handle, options);
|
|
|
|
if (!options.swallowErrors) {
|
|
const ex = errnoException(err, 'write');
|
|
if (typeof callback === 'function') {
|
|
process.nextTick(callback, ex);
|
|
} else {
|
|
this.emit('error', ex); // FIXME(bnoordhuis) Defer to next tick.
|
|
}
|
|
}
|
|
}
|
|
|
|
/* If the master is > 2 read() calls behind, please stop sending. */
|
|
return channel.writeQueueSize < (65536 * 2);
|
|
};
|
|
|
|
// connected will be set to false immediately when a disconnect() is
|
|
// requested, even though the channel might still be alive internally to
|
|
// process queued messages. The three states are distinguished as follows:
|
|
// - disconnect() never requested: _channel is not null and connected
|
|
// is true
|
|
// - disconnect() requested, messages in the queue: _channel is not null
|
|
// and connected is false
|
|
// - disconnect() requested, channel actually disconnected: _channel is
|
|
// null and connected is false
|
|
target.connected = true;
|
|
|
|
target.disconnect = function() {
|
|
if (!this.connected) {
|
|
this.emit('error', new Error('IPC channel is already disconnected'));
|
|
return;
|
|
}
|
|
|
|
// Do not allow any new messages to be written.
|
|
this.connected = false;
|
|
|
|
// If there are no queued messages, disconnect immediately. Otherwise,
|
|
// postpone the disconnect so that it happens internally after the
|
|
// queue is flushed.
|
|
if (!this._handleQueue)
|
|
this._disconnect();
|
|
};
|
|
|
|
target._disconnect = function() {
|
|
assert(this._channel);
|
|
|
|
// This marks the fact that the channel is actually disconnected.
|
|
this._channel = null;
|
|
|
|
if (this._pendingHandle) {
|
|
this._pendingHandle.close();
|
|
this._pendingHandle = null;
|
|
}
|
|
|
|
var fired = false;
|
|
function finish() {
|
|
if (fired) return;
|
|
fired = true;
|
|
|
|
channel.close();
|
|
target.emit('disconnect');
|
|
}
|
|
|
|
// If a message is being read, then wait for it to complete.
|
|
if (channel.buffering) {
|
|
this.once('message', finish);
|
|
this.once('internalMessage', finish);
|
|
|
|
return;
|
|
}
|
|
|
|
process.nextTick(finish);
|
|
};
|
|
|
|
channel.readStart();
|
|
return control;
|
|
}
|
|
|
|
|
|
const INTERNAL_PREFIX = 'NODE_';
|
|
function handleMessage(target, message, handle) {
|
|
if (!target._channel)
|
|
return;
|
|
|
|
var eventName = 'message';
|
|
if (message !== null &&
|
|
typeof message === 'object' &&
|
|
typeof message.cmd === 'string' &&
|
|
message.cmd.length > INTERNAL_PREFIX.length &&
|
|
message.cmd.slice(0, INTERNAL_PREFIX.length) === INTERNAL_PREFIX) {
|
|
eventName = 'internalMessage';
|
|
}
|
|
process.nextTick(() => {
|
|
target.emit(eventName, message, handle);
|
|
});
|
|
}
|
|
|
|
function nop() { }
|
|
|
|
function _validateStdio(stdio, sync) {
|
|
var ipc;
|
|
var ipcFd;
|
|
|
|
// Replace shortcut with an array
|
|
if (typeof stdio === 'string') {
|
|
switch (stdio) {
|
|
case 'ignore': stdio = ['ignore', 'ignore', 'ignore']; break;
|
|
case 'pipe': stdio = ['pipe', 'pipe', 'pipe']; break;
|
|
case 'inherit': stdio = [0, 1, 2]; break;
|
|
default: throw new TypeError('Incorrect value of stdio option: ' + stdio);
|
|
}
|
|
} else if (!Array.isArray(stdio)) {
|
|
throw new TypeError('Incorrect value of stdio option: ' +
|
|
util.inspect(stdio));
|
|
}
|
|
|
|
// At least 3 stdio will be created
|
|
// Don't concat() a new Array() because it would be sparse, and
|
|
// stdio.reduce() would skip the sparse elements of stdio.
|
|
// See http://stackoverflow.com/a/5501711/3561
|
|
while (stdio.length < 3) stdio.push(undefined);
|
|
|
|
// Translate stdio into C++-readable form
|
|
// (i.e. PipeWraps or fds)
|
|
stdio = stdio.reduce(function(acc, stdio, i) {
|
|
function cleanup() {
|
|
acc.filter(function(stdio) {
|
|
return stdio.type === 'pipe' || stdio.type === 'ipc';
|
|
}).forEach(function(stdio) {
|
|
if (stdio.handle)
|
|
stdio.handle.close();
|
|
});
|
|
}
|
|
|
|
// Defaults
|
|
if (stdio == null) {
|
|
stdio = i < 3 ? 'pipe' : 'ignore';
|
|
}
|
|
|
|
if (stdio === 'ignore') {
|
|
acc.push({type: 'ignore'});
|
|
} else if (stdio === 'pipe' || typeof stdio === 'number' && stdio < 0) {
|
|
var a = {
|
|
type: 'pipe',
|
|
readable: i === 0,
|
|
writable: i !== 0
|
|
};
|
|
|
|
if (!sync)
|
|
a.handle = new Pipe();
|
|
|
|
acc.push(a);
|
|
} else if (stdio === 'ipc') {
|
|
if (sync || ipc !== undefined) {
|
|
// Cleanup previously created pipes
|
|
cleanup();
|
|
if (!sync)
|
|
throw new Error('Child process can have only one IPC pipe');
|
|
else
|
|
throw new Error('You cannot use IPC with synchronous forks');
|
|
}
|
|
|
|
ipc = new Pipe(true);
|
|
ipcFd = i;
|
|
|
|
acc.push({
|
|
type: 'pipe',
|
|
handle: ipc,
|
|
ipc: true
|
|
});
|
|
} else if (stdio === 'inherit') {
|
|
acc.push({
|
|
type: 'inherit',
|
|
fd: i
|
|
});
|
|
} else if (typeof stdio === 'number' || typeof stdio.fd === 'number') {
|
|
acc.push({
|
|
type: 'fd',
|
|
fd: typeof stdio === 'number' ? stdio : stdio.fd
|
|
});
|
|
} else if (getHandleWrapType(stdio) || getHandleWrapType(stdio.handle) ||
|
|
getHandleWrapType(stdio._handle)) {
|
|
var handle = getHandleWrapType(stdio) ?
|
|
stdio :
|
|
getHandleWrapType(stdio.handle) ? stdio.handle : stdio._handle;
|
|
|
|
acc.push({
|
|
type: 'wrap',
|
|
wrapType: getHandleWrapType(handle),
|
|
handle: handle
|
|
});
|
|
} else if (stdio instanceof Buffer || typeof stdio === 'string') {
|
|
if (!sync) {
|
|
cleanup();
|
|
throw new TypeError('Asynchronous forks do not support Buffer input: ' +
|
|
util.inspect(stdio));
|
|
}
|
|
} else {
|
|
// Cleanup
|
|
cleanup();
|
|
throw new TypeError('Incorrect value for stdio stream: ' +
|
|
util.inspect(stdio));
|
|
}
|
|
|
|
return acc;
|
|
}, []);
|
|
|
|
return {stdio: stdio, ipc: ipc, ipcFd: ipcFd};
|
|
}
|
|
|
|
|
|
function getSocketList(type, slave, key) {
|
|
var sockets = slave._channel.sockets[type];
|
|
var socketList = sockets[key];
|
|
if (!socketList) {
|
|
var Construct = type === 'send' ? SocketListSend : SocketListReceive;
|
|
socketList = sockets[key] = new Construct(slave, key);
|
|
}
|
|
return socketList;
|
|
}
|
|
|
|
|
|
function maybeClose(subprocess) {
|
|
subprocess._closesGot++;
|
|
|
|
if (subprocess._closesGot === subprocess._closesNeeded) {
|
|
subprocess.emit('close', subprocess.exitCode, subprocess.signalCode);
|
|
}
|
|
}
|
|
|