redis - a node redis client =========================== This is a Redis client for node. It is designed for node 0.2.2+ and redis 2.0.1+. It might not work on earlier versions of either, although it probably will. This client supports MULTI and PUBLISH/SUBSCRIBE. ## Why? `node_redis` works in the latest versions of node, is published in `npm`, and is very fast, particularly for small responses. The most popular Redis client, `redis-node-client` by fictorial, is very mature and well tested. If you are running an older version of node or value the maturity and stability of `redis-node-client`, I encourage you to use that one instead. `node_redis` is designed with performance in mind. The included `bench.js` runs similar tests to `redis-benchmark`, included with the Redis distribution, and `bench.js` is as fast as `redis-benchmark` for some patterns and slower for others. ## Usage Simple example, included as `example.js`: var redis = require("redis"), client = redis.createClient(); client.on("error", function (err) { console.log("Redis connection error to " + client.host + ":" + client.port + " - " + err); }); client.set("string key", "string val", redis.print); client.hset("hash key", "hashtest 1", "some value", redis.print); client.hset(["hash key", "hashtest 2", "some other value"], redis.print); client.hkeys("hash key", function (err, replies) { console.log(replies.length + " replies:"); replies.forEach(function (reply, i) { console.log(" " + i + ": " + reply); }); client.quit(); }); This will display: mjr:~/work/node_redis (master)$ node example.js Reply: OK Reply: 0 Reply: 0 2 replies: 0: hashtest 1 1: hashtest 2 mjr:~/work/node_redis (master)$ ### Sending Commands Each Redis command is exposed as a function on the `client` object. All functions take either take either an `args` Array plus optional `callback` Function or a variable number of individual arguments followed by an optional callback. Here is an example of passing an array of arguments and a callback: client.mset(["test keys 1", "test val 1", "test keys 2", "test val 2"], function (err, res) {}); Here is that same call in the second style: client.mset("test keys 1", "test val 1", "test keys 2", "test val 2", function (err, res) {}); Note that in either form the `callback` is optional: client.set("some key", "some val"); client.set(["some other key", "some val"]); For a list of Redis commands, see [Redis Command Reference](http://code.google.com/p/redis/wiki/CommandReference) The commands can be specified in uppercase or lowercase for convenience. `client.get()` is the same as `client.GET()`. Minimal parsing is done on the replies. Commands that return a single line reply return JavaScript Strings, integer replies return JavaScript Numbers, "bulk" replies return node Buffers, and "multi bulk" replies return a JavaScript Array of node Buffers. `HGETALL` returns an Object with Buffers keyed by the hash keys. # API ## Connection Events `client` will emit some events about the state of the connection to the Redis server. ### "connect" `client` will emit `connect` when a connection is established to the Redis server. Commands issued before the `connect` event are queued, then replayed when a connection is established. ### "error" `client` will emit `error` when encountering an error connecting to the Redis server. Note that "error" is a special event type in node. If there are no listeners for an "error" event, node will exit. This is usually what you want, but it can lead to some cryptic error messages like this: mjr:~/work/node_redis (master)$ node example.js node.js:50 throw e; ^ Error: ECONNREFUSED, Connection refused at IOWatcher.callback (net:870:22) at node.js:607:9 Not very useful in diagnosing the problem, but if your program isn't ready to handle this, it is probably the right thing to just exit. ### "end" `client` will emit `end` when an established Redis server connection has closed. ## redis.createClient(port, host) Create a new client connection. `port` defaults to `6379` and `host` defaults to `127.0.0.1`. If you have Redis running on the same computer as node, then the defaults are probably fine. `createClient` returns a `RedisClient` object that is named `client` in all of the examples here. ## client.end() Forcibly close the connection to the Redis server. Note that this does not wait until all replies have been parsed. If you want to exit cleanly, call `client.quit()` to send the `QUIT` command after you have handled all replies. This example closes the connection to the Redis server before the replies have been read. You probably don't want to do this: var redis = require("redis"), client = redis.createClient(); client.set("foo_rand000000000000", "some fantastic value"); client.get("foo_rand000000000000", function (err, reply) { console.log(reply.toString()); }); client.end(); `client.end()` is useful for timeout cases where something is stuck or taking too long and you want to start over. ## Publish / Subscribe Here is a simple example of the API for publish / subscribe. This program opens two client connections, subscribes to a channel on one of them, and publishes to that channel on the other: var redis = require("redis"), client1 = redis.createClient(), client2 = redis.createClient(), msg_count = 0; client1.on("subscribe", function (channel, count) { client2.publish("a nice channel", "I am sending a message."); client2.publish("a nice channel", "I am sending a second message."); client2.publish("a nice channel", "I am sending my last message."); }); client1.on("message", function (channel, message) { console.log("client1 channel " + channel + ": " + message); msg_count += 1; if (msg_count === 3) { client1.unsubscribe(); client1.end(); client2.end(); } }); client1.incr("did a thing"); client1.subscribe("a nice channel"); When a client issues a `SUBSCRIBE` or `PSUBSCRIBE`, that connection is put into "pub/sub" mode. At that point, only commands that modify the subscription set are valid. When the subscription set is empty, the connection is put back into regular mode. If you need to send regular commands to Redis while in pub/sub mode, just open another connection. ## Pub / Sub Events If a client has subscriptions active, it may emit these events: ### "message" (channel, message) Client will emit `message` for every message received that matches an active subscription. Listeners are passed the channel name as `channel` and the message Buffer as `message`. ### "pmessage" (pattern, channel, message) Client will emit `pmessage` for every message received that matches an active subscription pattern. Listeners are passed the original pattern used with `PSUBSCRIBE` as `pattern`, the sending channel name as `channel`, and the message Buffer as `message`. ### "subscribe" (channel, count) Client will emit `subscribe` in response to a `SUBSCRIBE` command. Listeners are passed the channel name as `channel` and the new count of subscriptions for this client as `count`. ### "psubscribe" (pattern, count) Client will emit `psubscribe` in response to a `PSUBSCRIBE` command. Listeners are passed the original pattern as `pattern`, and the new count of subscriptions for this client as `count`. ### "unsubscribe" (channel, count) Client will emit `unsubscribe` in response to a `UNSUBSCRIBE` command. Listeners are passed the channel name as `channel` and the new count of subscriptions for this client as `count`. When `count` is 0, this client has left pub/sub mode and no more pub/sub events will be emitted. ### "punsubscribe" (pattern, count) Client will emit `punsubscribe` in response to a `PUNSUBSCRIBE` command. Listeners are passed the channel name as `channel` and the new count of subscriptions for this client as `count`. When `count` is 0, this client has left pub/sub mode and no more pub/sub events will be emitted. ## client.multi(commands, callback) `MULTI` is supported. The syntax is a little awkward, but it works: var redis = require("./index"), client = redis.createClient(), set_size = 20; while (set_size > 0) { client.sadd("bigset", "member " + set_size); set_size -= 1; } client.MULTI([ ["scard", ["bigset"], function (err, res) { console.log("An individual callback, value: " + res.toString()); }], ["smembers", ["bigset"]], ["smembers", ["bigset"]], ["smembers", ["bigset"]], ["smembers", ["bigset"]], ["keys", ["*"]], ["dbsize", []] ], function (replies) { console.log("MULTI got " + replies.length + " replies"); replies.forEach(function (reply, index) { console.log("Reply " + index + ": " + reply.toString()); }); client.quit(); }); `client.multi` takes an Array of 3-element Arrays. The elements are: `command`, `args`, and optionally `callback`. When the commands are all submitted, `EXEC` is called and the callbacks are invoked in order. If a command is submitted that doesn't pass the syntax check, it will be removed from the transaction. The second argument to `client.multi` is an optional callback with a simple array of results. `MULTI` needs some love. This way works, but it's too ugly and not progressive. Patches and suggestions are welcome. # Extras Some other things you might like to know about. ## redis.print() A handy callback function for displaying return values when testing. Example: var redis = require("redis"), client = redis.createClient(); client.on("connect", function () { client.set("foo_rand000000000000", "some fantastic value", redis.print); client.get("foo_rand000000000000", redis.print); }); This will print: Reply: OK Reply: some fantastic value Note that this program will not exit cleanly because the client is still connected. ## redis.debug_mode Boolean to enable debug mode and protocol tracing. var redis = require("redis"), client = redis.createClient(); redis.debug_mode = true; client.on("connect", function () { client.set("foo_rand000000000000", "some fantastic value"); }); This will display: mjr:~/work/node_redis (master)$ node ~/example.js send command: *3 $3 SET $20 foo_rand000000000000 $20 some fantastic value on_data: +OK `send command` is data sent into Redis and `on_data` is data received from Redis. ## client.send_command(command_name, args, callback) Used internally to send commands to Redis. For convenience, nearly all commands that are published on the Redis Wiki have been added to the `client` object. However, if I missed any, or if new commands are introduced before this library is updated, you can use `send_command()` to send arbitrary commands to Redis. All commands are sent as multi-bulk commands. `args` can either be an Array of arguments, or individual arguments, or omitted completely. ## client.connected Boolean tracking the state of the connection to the Redis server. ## client.command_queue.length The number of commands that have been sent to the Redis server but not yet replied to. You can use this to enforce some kind of maximum queue depth for commands while connected. Don't mess with `client.command_queue` though unless you really know what you are doing. ## client.offline_queue.length The number of commands that have been queued up for a future connection. You can use this to enforce some kind of maximum queue depth for pre-connection commands. ## client.retry_delay Current delay in milliseconds before a connection retry will be attempted. This starts at `250`. ## client.retry_backoff Multiplier for future retry timeouts. This should be larger than 1 to add more time between retries. Defaults to 1.7. The default initial connection retry is 250, so the second retry will be 425, followed by 723.5, etc. ## TODO Need to implement WATCH/UNWATCH and progressive MULTI commands. Support variable argument style for MULTI commands. Stream binary data into and out of Redis. ## Also This library still needs a lot of work, but it is useful for many things. There are other Redis libraries available for node, and they might work better for you. Comments and patches welcome. ## LICENSE - "MIT License" Copyright (c) 2010 Matthew Ranney, http://ranney.com/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.