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# SPDX-FileCopyrightText: 2020 Foundation Devices, Inc. <hello@foundationdevices.com>
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# SPDX-License-Identifier: GPL-3.0-or-later
#
# keypad.py
#
# Get keycodes from the keypad device driver (they are in a queue)
# and translate them into the required format for KeyInputHandler.
#
from foundation import Keypad as _Keypad
import utime
import common
from utils import save_qr_code_image
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class Keypad:
def __init__(self):
self.keypad = _Keypad()
self.key_id_dict = {
112: '1',
103: '2',
111: '3',
114: '4',
109: '5',
110: '6',
107: '7',
108: '8',
106: '9',
97: '0',
104: 'u',
101: 'd',
102: 'l',
100: 'r',
113: 'x',
99: 'y',
98: '*',
105: '#',
}
self.last_event_time = utime.ticks_ms()
self.injected_keys = []
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def get_event(self):
if len(self.injected_keys) > 0:
keycode = self.injected_keys.pop(0)
else:
keycode = self.keypad.get_keycode()
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if keycode == None:
return None, None
# Update activity time to defer idle timeout
common.last_activity_time = utime.ticks_ms()
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event = self.keycode_to_event(keycode)
# Handle screenshots and snapshots
if common.screenshot_mode_enabled:
(key, is_down) = event
if key == '#' and is_down:
# print('SCREENSHOT!')
common.dis.screenshot()
elif common.snapshot_mode_enabled:
(key, is_down) = event
if key == '#' and is_down:
# print('SNAPSHOT! SAY CHEESE!')
common.dis.snapshot()
save_qr_code_image(common.qr_buf)
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self.last_event_time = utime.ticks_ms()
return event
def keycode_to_event(self, keycode):
key_id = keycode & 0x7F
key = self.key_id_dict.get(key_id, None)
# print('keycode={} key={}'.format(keycode, key))
is_down = keycode & 0x80 == 0x80
return (key, is_down)
def get_last_event_time(self):
return self.last_event_time
def inject(self, key, is_down=None):
for code,val in self.key_id_dict.items():
if key == val:
if is_down == None:
# Inject both down and up events
self.injected_keys.append(code | 0x80) # down
self.injected_keys.append(code) # up
elif is_down == True:
self.injected_keys.append(code | 0x80) # down
else:
self.injected_keys.append(code) # up
return
# If not found, just do nothing
def clear_keys(self):
# Clear out any injected keys
self.injected_keys = []
# Read keys until nothing left
while True:
keycode = self.keypad.get_keycode()
if keycode == None:
return