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Fix hint wording in tutorial.md (#9867)

The tutorial hints that a change can be made that allows you to go back
in time then click in the board to create a new entry, but the change is
already present in the example code.

This fix removes the hint and re-words the explanation of the change the
example code is making.
main
Matthew Shotton 7 years ago
committed by Sophie Alpert
parent
commit
06c17fbfad
  1. 4
      tutorial/tutorial.md

4
tutorial/tutorial.md

@ -1038,7 +1038,7 @@ Add a method called `jumpTo` to the Game class:
}
```
Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`:
Then update `stepNumber` when a new move is made by adding `stepNumber: history.length` to the state update in Game's `handleClick`. We'll also update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry.:
```javascript{2,13}
handleClick(i) {
@ -1074,8 +1074,6 @@ Now you can modify Game's `render` to read from that step in the history:
If you click any move link now, the board should immediately update to show what the game looked like at that time.
You may also want to update `handleClick` to be aware of `stepNumber` when reading the current board state so that you can go back in time then click in the board to create a new entry. (Hint: It's easiest to `.slice()` off the extra elements from `history` at the very top of `handleClick`.)
### Wrapping Up
Now, you've made a tic-tac-toe game that:

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