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Minor typo fix in concurrent mode overview. (#2464)

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Josh Pollock 5 years ago
committed by Alexey Pyltsyn
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      content/docs/concurrent-mode-intro.md

4
content/docs/concurrent-mode-intro.md

@ -71,7 +71,7 @@ React uses a heuristic to decide how "urgent" an update is, and lets you adjust
There is a common theme around Concurrent Mode features. **Its mission is to help integrate the findings from the Human-Computer Interaction research into real UIs.**
For example, research shows that displaing too many intermediate loading states when transitioning between screens makes a transition feel *slower*. This is why Concurrent Mode shows new loading states on a fixed "schedule" to avoid jarring and too frequent updates.
For example, research shows that displaying too many intermediate loading states when transitioning between screens makes a transition feel *slower*. This is why Concurrent Mode shows new loading states on a fixed "schedule" to avoid jarring and too frequent updates.
Similarly, we know from research that interactions like hover and text input need to be handled within a very short period of time, while clicks and page transitions can wait a little longer without feeling laggy. The different "priorities" that Concurrent Mode uses internally roughly correspond to the interaction categories in the human perception research.
@ -86,4 +86,4 @@ On the next pages, you'll learn more details about specific topics:
* [Suspense for Data Fetching](/docs/concurrent-mode-suspense.html) describes a new mechanism for fetching data in React components.
* [Concurrent UI Patterns](/docs/concurrent-mode-patterns.html) shows some UI patterns made possible by Concurrent Mode and Suspense.
* [Adopting Concurrent Mode](/docs/concurrent-mode-adoption.html) explains how you can try Concurrent Mode in your project.
* [Concurrent Mode API Reference](/docs/concurrent-mode-reference.html) documents the new APIs available in experimental builds.
* [Concurrent Mode API Reference](/docs/concurrent-mode-reference.html) documents the new APIs available in experimental builds.

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