@ -71,7 +71,7 @@ React uses a heuristic to decide how "urgent" an update is, and lets you adjust
There is a common theme around Concurrent Mode features. **Its mission is to help integrate the findings from the Human-Computer Interaction research into real UIs.**
There is a common theme around Concurrent Mode features. **Its mission is to help integrate the findings from the Human-Computer Interaction research into real UIs.**
For example, research shows that displaing too many intermediate loading states when transitioning between screens makes a transition feel *slower*. This is why Concurrent Mode shows new loading states on a fixed "schedule" to avoid jarring and too frequent updates.
For example, research shows that displaying too many intermediate loading states when transitioning between screens makes a transition feel *slower*. This is why Concurrent Mode shows new loading states on a fixed "schedule" to avoid jarring and too frequent updates.
Similarly, we know from research that interactions like hover and text input need to be handled within a very short period of time, while clicks and page transitions can wait a little longer without feeling laggy. The different "priorities" that Concurrent Mode uses internally roughly correspond to the interaction categories in the human perception research.
Similarly, we know from research that interactions like hover and text input need to be handled within a very short period of time, while clicks and page transitions can wait a little longer without feeling laggy. The different "priorities" that Concurrent Mode uses internally roughly correspond to the interaction categories in the human perception research.
@ -86,4 +86,4 @@ On the next pages, you'll learn more details about specific topics:
* [Suspense for Data Fetching](/docs/concurrent-mode-suspense.html) describes a new mechanism for fetching data in React components.
* [Suspense for Data Fetching](/docs/concurrent-mode-suspense.html) describes a new mechanism for fetching data in React components.
* [Concurrent UI Patterns](/docs/concurrent-mode-patterns.html) shows some UI patterns made possible by Concurrent Mode and Suspense.
* [Concurrent UI Patterns](/docs/concurrent-mode-patterns.html) shows some UI patterns made possible by Concurrent Mode and Suspense.
* [Adopting Concurrent Mode](/docs/concurrent-mode-adoption.html) explains how you can try Concurrent Mode in your project.
* [Adopting Concurrent Mode](/docs/concurrent-mode-adoption.html) explains how you can try Concurrent Mode in your project.
* [Concurrent Mode API Reference](/docs/concurrent-mode-reference.html) documents the new APIs available in experimental builds.
* [Concurrent Mode API Reference](/docs/concurrent-mode-reference.html) documents the new APIs available in experimental builds.