import { createSelector } from 'reselect' import { ipcRenderer } from 'electron' import { fetchBalance } from './balance' import { setFormType } from './form' import { resetPayForm } from './payform' import { setError } from './error' // ------------------------------------ // Constants // ------------------------------------ export const SET_PAYMENT = 'SET_PAYMENT' export const GET_PAYMENTS = 'GET_PAYMENTS' export const RECEIVE_PAYMENTS = 'RECEIVE_PAYMENTS' export const SEND_PAYMENT = 'SEND_PAYMENT' export const PAYMENT_SUCCESSFULL = 'PAYMENT_SUCCESSFULL' export const PAYMENT_FAILED = 'PAYMENT_FAILED' export const SHOW_SUCCESS_SCREEN = 'SHOW_SUCCESS_SCREEN' export const HIDE_SUCCESS_SCREEN = 'HIDE_SUCCESS_SCREEN' // ------------------------------------ // Actions // ------------------------------------ export function setPayment(payment) { return { type: SET_PAYMENT, payment } } export function getPayments() { return { type: GET_PAYMENTS } } export function sendPayment() { return { type: SEND_PAYMENT } } export function paymentSuccessfull(payment) { return { type: PAYMENT_SUCCESSFULL, payment } } export function showSuccessScreen() { return { type: SHOW_SUCCESS_SCREEN } } export function hideSuccessScreen() { return { type: HIDE_SUCCESS_SCREEN } } // Send IPC event for payments export const fetchPayments = () => dispatch => { dispatch(getPayments()) ipcRenderer.send('lnd', { msg: 'payments' }) } // Receive IPC event for payments export const receivePayments = (event, { payments }) => dispatch => dispatch({ type: RECEIVE_PAYMENTS, payments }) // Receive IPC event for successful payment // TODO: Add payment to state, not a total re-fetch export const paymentSuccessful = () => dispatch => { // Dispatch successful payment to stop loading screen dispatch(paymentSuccessfull()) // Show successful payment state for 5 seconds dispatch(showSuccessScreen()) setTimeout(() => dispatch(hideSuccessScreen()), 5000) // Refetch payments (TODO: dont do a full refetch, rather append new tx to list) dispatch(fetchPayments()) // Reset the payment form dispatch(resetPayForm()) // Fetch new balance dispatch(fetchBalance()) } export const paymentFailed = (event, { error }) => dispatch => { dispatch({ type: PAYMENT_FAILED }) dispatch(setError(error)) } export const payInvoice = paymentRequest => dispatch => { dispatch(sendPayment()) ipcRenderer.send('lnd', { msg: 'sendPayment', data: { paymentRequest } }) // Close the form modal once the payment has been sent dispatch(setFormType(null)) // if LND hangs on sending the payment we'll cut it after 10 seconds and return an error // setTimeout(() => { // const { payment } = getState() // if (payment.sendingPayment) { // dispatch(paymentFailed(null, { error: 'Shoot, we\'re having some trouble sending your payment.' })) // } // }, 10000) } // ------------------------------------ // Action Handlers // ------------------------------------ const ACTION_HANDLERS = { [GET_PAYMENTS]: state => ({ ...state, paymentLoading: true }), [RECEIVE_PAYMENTS]: (state, { payments }) => ({ ...state, paymentLoading: false, payments }), [SET_PAYMENT]: (state, { payment }) => ({ ...state, payment }), [SEND_PAYMENT]: state => ({ ...state, sendingPayment: true }), [PAYMENT_SUCCESSFULL]: state => ({ ...state, sendingPayment: false }), [PAYMENT_FAILED]: state => ({ ...state, sendingPayment: false }), [SHOW_SUCCESS_SCREEN]: state => ({ ...state, showSuccessPayScreen: true }), [HIDE_SUCCESS_SCREEN]: state => ({ ...state, showSuccessPayScreen: false }) } const paymentSelectors = {} const modalPaymentSelector = state => state.payment.payment paymentSelectors.paymentModalOpen = createSelector(modalPaymentSelector, payment => !!payment) export { paymentSelectors } // ------------------------------------ // Reducer // ------------------------------------ const initialState = { sendingPayment: false, paymentLoading: false, payments: [], payment: null, showSuccessPayScreen: false } export default function paymentReducer(state = initialState, action) { const handler = ACTION_HANDLERS[action.type] return handler ? handler(state, action) : state }