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154 lines
4.2 KiB
154 lines
4.2 KiB
import { createSelector } from 'reselect'
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import { ipcRenderer } from 'electron'
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import { fetchBalance } from './balance'
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import { setFormType } from './form'
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import { resetPayForm } from './payform'
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import { setError } from './error'
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// ------------------------------------
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// Constants
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// ------------------------------------
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export const SET_PAYMENT = 'SET_PAYMENT'
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export const GET_PAYMENTS = 'GET_PAYMENTS'
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export const RECEIVE_PAYMENTS = 'RECEIVE_PAYMENTS'
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export const SEND_PAYMENT = 'SEND_PAYMENT'
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export const PAYMENT_SUCCESSFULL = 'PAYMENT_SUCCESSFULL'
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export const PAYMENT_FAILED = 'PAYMENT_FAILED'
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export const SHOW_SUCCESS_SCREEN = 'SHOW_SUCCESS_SCREEN'
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export const HIDE_SUCCESS_SCREEN = 'HIDE_SUCCESS_SCREEN'
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// ------------------------------------
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// Actions
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// ------------------------------------
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export function setPayment(payment) {
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return {
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type: SET_PAYMENT,
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payment
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}
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}
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export function getPayments() {
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return {
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type: GET_PAYMENTS
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}
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}
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export function sendPayment() {
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return {
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type: SEND_PAYMENT
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}
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}
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export function paymentSuccessfull(payment) {
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return {
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type: PAYMENT_SUCCESSFULL,
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payment
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}
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}
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export function showSuccessScreen() {
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return {
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type: SHOW_SUCCESS_SCREEN
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}
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}
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export function hideSuccessScreen() {
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return {
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type: HIDE_SUCCESS_SCREEN
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}
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}
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// Send IPC event for payments
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export const fetchPayments = () => dispatch => {
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dispatch(getPayments())
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ipcRenderer.send('lnd', { msg: 'payments' })
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}
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// Receive IPC event for payments
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export const receivePayments = (event, { payments }) => dispatch =>
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dispatch({ type: RECEIVE_PAYMENTS, payments })
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// Receive IPC event for successful payment
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// TODO: Add payment to state, not a total re-fetch
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export const paymentSuccessful = () => dispatch => {
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// Dispatch successful payment to stop loading screen
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dispatch(paymentSuccessfull())
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// Show successful payment state for 5 seconds
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dispatch(showSuccessScreen())
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setTimeout(() => dispatch(hideSuccessScreen()), 5000)
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// Refetch payments (TODO: dont do a full refetch, rather append new tx to list)
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dispatch(fetchPayments())
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// Reset the payment form
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dispatch(resetPayForm())
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// Fetch new balance
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dispatch(fetchBalance())
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}
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export const paymentFailed = (event, { error }) => dispatch => {
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dispatch({ type: PAYMENT_FAILED })
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dispatch(setError(error))
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}
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export const payInvoice = paymentRequest => dispatch => {
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dispatch(sendPayment())
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ipcRenderer.send('lnd', { msg: 'sendPayment', data: { paymentRequest } })
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// Close the form modal once the payment has been sent
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dispatch(setFormType(null))
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// if LND hangs on sending the payment we'll cut it after 10 seconds and return an error
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// setTimeout(() => {
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// const { payment } = getState()
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// if (payment.sendingPayment) {
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// dispatch(paymentFailed(null, { error: 'Shoot, we\'re having some trouble sending your payment.' }))
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// }
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// }, 10000)
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}
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// ------------------------------------
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// Action Handlers
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// ------------------------------------
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const ACTION_HANDLERS = {
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[GET_PAYMENTS]: state => ({ ...state, paymentLoading: true }),
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[RECEIVE_PAYMENTS]: (state, { payments }) => ({ ...state, paymentLoading: false, payments }),
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[SET_PAYMENT]: (state, { payment }) => ({ ...state, payment }),
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[SEND_PAYMENT]: state => ({ ...state, sendingPayment: true }),
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[PAYMENT_SUCCESSFULL]: state => ({ ...state, sendingPayment: false }),
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[PAYMENT_FAILED]: state => ({ ...state, sendingPayment: false }),
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[SHOW_SUCCESS_SCREEN]: state => ({ ...state, showSuccessPayScreen: true }),
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[HIDE_SUCCESS_SCREEN]: state => ({ ...state, showSuccessPayScreen: false })
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}
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const paymentSelectors = {}
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const modalPaymentSelector = state => state.payment.payment
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paymentSelectors.paymentModalOpen = createSelector(modalPaymentSelector, payment => !!payment)
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export { paymentSelectors }
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// ------------------------------------
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// Reducer
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// ------------------------------------
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const initialState = {
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sendingPayment: false,
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paymentLoading: false,
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payments: [],
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payment: null,
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showSuccessPayScreen: false
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}
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export default function paymentReducer(state = initialState, action) {
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const handler = ACTION_HANDLERS[action.type]
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return handler ? handler(state, action) : state
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}
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