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Building macOS binaries
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=======================
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✓ _This binary should be reproducible, meaning you should be able to generate
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binaries that match the official releases._
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This guide explains how to build Electrum binaries for macOS systems.
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## Building the binary
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This needs to be done on a system running macOS or OS X.
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Notes about compatibility with different macOS versions:
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- In general the binary is not guaranteed to run on an older version of macOS
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than what the build machine has. This is due to bundling the compiled Python into
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the [PyInstaller binary](https://github.com/pyinstaller/pyinstaller/issues/1191).
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- The [bundled version of Qt](https://github.com/spesmilo/electrum/issues/3685) also
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imposes a minimum supported macOS version.
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- If you want to build binaries that conform to the macOS "Gatekeeper", so as to
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minimise the warnings users get, the binaries need to be codesigned with a
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certificate issued by Apple, and starting with macOS 10.15 the binaries also
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need to be notarized by Apple's central server. The catch is that to be able to build
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binaries that Apple will notarise (due to the requirements on the binaries themselves,
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e.g. hardened runtime) the build machine needs at least macOS 10.14.
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See [#6128](https://github.com/spesmilo/electrum/issues/6128).
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We currently build the release binaries on macOS 10.14.6, and these seem to run on
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10.13 or newer.
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Before starting, make sure that the Xcode command line tools are installed (e.g. you have `git`).
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#### Notes about reproducibility
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- We recommend creating a VM with a macOS guest, e.g. using VirtualBox,
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and building there.
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- The guest should run macOS 10.14.6 (that specific version).
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- The unix username should be `vagrant`, and `electrum` should be cloned directly
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to the user's home dir: `/Users/vagrant/electrum`.
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- Builders need to use the same version of Xcode; and note that
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full Xcode and Xcode commandline tools differ!
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You should build with Xcode 11.3.1 (full Xcode).
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- Make sure that you are building from a fresh clone of electrum
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(or run e.g. `git clean -ffxd` to rm all local changes).
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#### 1. Get Xcode
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Notarizing the application requires full Xcode
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(not just command line tools as that is missing `altool`).
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Get it from [here](https://developer.apple.com/download/more/).
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Unfortunately, you need an "Apple ID" account.
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(note: the last Xcode that runs on macOS 10.14.6 is Xcode 11.3.1)
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After downloading, uncompress it.
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Make sure it is the "selected" xcode (e.g.):
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sudo xcode-select -s $HOME/Downloads/Xcode.app/Contents/Developer/
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#### 2. Build Electrum
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cd electrum
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./contrib/osx/make_osx
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This creates both a folder named Electrum.app and the .dmg file.
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If you want the binaries codesigned for MacOS and notarised by Apple's central server,
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provide these env vars to the `make_osx` script:
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CODESIGN_CERT="Developer ID Application: Electrum Technologies GmbH (L6P37P7P56)" \
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APPLE_ID_USER="me@email.com" \
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APPLE_ID_PASSWORD="1234" \
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./contrib/osx/make_osx
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## Verifying reproducibility and comparing against official binary
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Every user can verify that the official binary was created from the source code in this
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repository.
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1. Build your own binary as described above.
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2. Use the provided `compare_dmg` script to compare the binary you built with
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the official release binary.
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```
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$ ./contrib/osx/compare_dmg dist/electrum-*.dmg electrum_dmg_official_release.dmg
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```
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The `compare_dmg` is only needed as the official release binary is codesigned and notarized.
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Otherwise, the built dmg files should be byte-identical.
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