/*
This file is part of cpp - ethereum .
cpp - ethereum is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
cpp - ethereum is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with cpp - ethereum . If not , see < http : //www.gnu.org/licenses/>.
*/
/** @file NodeTable.h
* @ author Alex Leverington < nessence @ gmail . com >
* @ date 2014
*/
# pragma once
# include <algorithm>
# include <deque>
# include <boost/integer/static_log2.hpp>
# include <libp2p/UDP.h>
# include "Common.h"
namespace dev
{
namespace p2p
{
/**
* NodeEntry
* @ brief Entry in Node Table
*/
struct NodeEntry : public Node
{
NodeEntry ( NodeId const & _src , Public const & _pubk , NodeIPEndpoint const & _gw ) ;
unsigned const distance ; ///< Node's distance (xor of _src as integer).
bool pending = true ; ///< Node will be ignored until Pong is received
} ;
enum NodeTableEventType
{
NodeEntryAdded ,
NodeEntryDropped
} ;
class NodeTable ;
class NodeTableEventHandler
{
friend class NodeTable ;
public :
virtual void processEvent ( NodeId const & _n , NodeTableEventType const & _e ) = 0 ;
protected :
/// Called by NodeTable on behalf of an implementation (Host) to process new events without blocking nodetable.
void processEvents ( )
{
std : : list < std : : pair < NodeId , NodeTableEventType > > events ;
{
Guard l ( x_events ) ;
if ( ! m_nodeEventHandler . size ( ) )
return ;
m_nodeEventHandler . unique ( ) ;
for ( auto const & n : m_nodeEventHandler )
events . push_back ( std : : make_pair ( n , m_events [ n ] ) ) ;
m_nodeEventHandler . clear ( ) ;
m_events . clear ( ) ;
}
for ( auto const & e : events )
processEvent ( e . first , e . second ) ;
}
/// Called by NodeTable to append event.
virtual void appendEvent ( NodeId _n , NodeTableEventType _e ) { Guard l ( x_events ) ; m_nodeEventHandler . push_back ( _n ) ; m_events [ _n ] = _e ; }
Mutex x_events ;
std : : list < NodeId > m_nodeEventHandler ;
std : : unordered_map < NodeId , NodeTableEventType > m_events ;
} ;
class NodeTable ;
inline std : : ostream & operator < < ( std : : ostream & _out , NodeTable const & _nodeTable ) ;
/**
* NodeTable using modified kademlia for node discovery and preference .
* Node table requires an IO service , creates a socket for incoming
* UDP messages and implements a kademlia - like protocol . Node requests and
* responses are used to build a node table which can be queried to
* obtain a list of potential nodes to connect to , and , passes events to
* Host whenever a node is added or removed to / from the table .
*
* Thread - safety is ensured by modifying NodeEntry details via
* shared_ptr replacement instead of mutating values .
*
* NodeTable accepts a port for UDP and will listen to the port on all available
* interfaces .
*
* [ Optimization ]
* @ todo serialize evictions per - bucket
* @ todo store evictions in map , unit - test eviction logic
* @ todo store root node in table
* @ todo encapsulate discover into NetworkAlgorithm ( task )
* @ todo expiration and sha3 ( id ) ' to ' for messages which are replies ( prevents replay )
* @ todo cache Ping and FindSelf
*
* [ Networking ]
* @ todo eth / upnp / natpmp / stun / ice / etc for public - discovery
* @ todo firewall
*
* [ Protocol ]
* @ todo optimize knowledge at opposite edges ; eg , s_bitsPerStep lookups . ( Can be done via pointers to NodeBucket )
* @ todo ^ s_bitsPerStep = 8 ; // Denoted by b in [Kademlia]. Bits by which address space is divided.
*/
class NodeTable : UDPSocketEvents , public std : : enable_shared_from_this < NodeTable >
{
friend std : : ostream & operator < < ( std : : ostream & _out , NodeTable const & _nodeTable ) ;
using NodeSocket = UDPSocket < NodeTable , 1280 > ;
using TimePoint = std : : chrono : : steady_clock : : time_point ; ///< Steady time point.
using NodeIdTimePoint = std : : pair < NodeId , TimePoint > ;
using EvictionTimeout = std : : pair < NodeIdTimePoint , NodeId > ; ///< First NodeId (NodeIdTimePoint) may be evicted and replaced with second NodeId.
public :
enum NodeRelation { Unknown = 0 , Known } ;
/// Constructor requiring host for I/O, credentials, and IP Address and port to listen on.
NodeTable ( ba : : io_service & _io , KeyPair const & _alias , NodeIPEndpoint const & _endpoint ) ;
~ NodeTable ( ) ;
/// Returns distance based on xor metric two node ids. Used by NodeEntry and NodeTable.
static unsigned distance ( NodeId const & _a , NodeId const & _b ) { u256 d = sha3 ( _a ) ^ sha3 ( _b ) ; unsigned ret ; for ( ret = 0 ; d > > = 1 ; + + ret ) { } ; return ret ; }
/// Set event handler for NodeEntryAdded and NodeEntryDropped events.
void setEventHandler ( NodeTableEventHandler * _handler ) { m_nodeEventHandler . reset ( _handler ) ; }
/// Called by implementation which provided handler to process NodeEntryAdded/NodeEntryDropped events. Events are coalesced by type whereby old events are ignored.
void processEvents ( ) ;
/// Add node. Node will be pinged and empty shared_ptr is returned if node has never been seen or NodeId is empty.
std : : shared_ptr < NodeEntry > addNode ( Node const & _node , NodeRelation _relation = NodeRelation : : Unknown ) ;
/// To be called when node table is empty. Runs node discovery with m_node.id as the target in order to populate node-table.
void discover ( ) ;
/// Returns list of node ids active in node table.
std : : list < NodeId > nodes ( ) const ;
/// Returns node count.
unsigned count ( ) const { return m_nodes . size ( ) ; }
/// Returns snapshot of table.
std : : list < NodeEntry > snapshot ( ) const ;
/// Returns true if node id is in node table.
bool haveNode ( NodeId const & _id ) { Guard l ( x_nodes ) ; return m_nodes . count ( _id ) > 0 ; }
/// Returns the Node to the corresponding node id or the empty Node if that id is not found.
Node node ( NodeId const & _id ) ;
# if defined(BOOST_AUTO_TEST_SUITE) || defined(_MSC_VER) // MSVC includes access specifier in symbol name
protected :
# else
private :
# endif
/// Constants for Kademlia, derived from address space.
static unsigned const s_addressByteSize = h256 : : size ; ///< Size of address type in bytes.
static unsigned const s_bits = 8 * s_addressByteSize ; ///< Denoted by n in [Kademlia].
static unsigned const s_bins = s_bits - 1 ; ///< Size of m_state (excludes root, which is us).
static unsigned const s_maxSteps = boost : : static_log2 < s_bits > : : value ; ///< Max iterations of discovery. (discover)
/// Chosen constants
static unsigned const s_bucketSize = 16 ; ///< Denoted by k in [Kademlia]. Number of nodes stored in each bucket.
static unsigned const s_alpha = 3 ; ///< Denoted by \alpha in [Kademlia]. Number of concurrent FindNode requests.
/// Intervals
/* todo: replace boost::posix_time; change constants to upper camelcase */
boost : : posix_time : : milliseconds const c_evictionCheckInterval = boost : : posix_time : : milliseconds ( 75 ) ; ///< Interval at which eviction timeouts are checked.
std : : chrono : : milliseconds const c_reqTimeout = std : : chrono : : milliseconds ( 300 ) ; ///< How long to wait for requests (evict, find iterations).
std : : chrono : : milliseconds const c_bucketRefresh = std : : chrono : : milliseconds ( 7200 ) ; ///< Refresh interval prevents bucket from becoming stale. [Kademlia]
struct NodeBucket
{
unsigned distance ;
TimePoint modified ;
std : : list < std : : weak_ptr < NodeEntry > > nodes ;
void touch ( ) { modified = std : : chrono : : steady_clock : : now ( ) ; }
} ;
/// Used to ping endpoint.
void ping ( NodeIPEndpoint _to ) const ;
/// Used ping known node. Used by node table when refreshing buckets and as part of eviction process (see evict).
void ping ( NodeEntry * _n ) const ;
/// Returns center node entry which describes this node and used with dist() to calculate xor metric for node table nodes.
NodeEntry center ( ) const { return NodeEntry ( m_node . id , m_node . publicKey ( ) , m_node . endpoint ) ; }
/// Used by asynchronous operations to return NodeEntry which is active and managed by node table.
std : : shared_ptr < NodeEntry > nodeEntry ( NodeId _id ) ;
/// Used to discovery nodes on network which are close to the given target.
/// Sends s_alpha concurrent requests to nodes nearest to target, for nodes nearest to target, up to s_maxSteps rounds.
void discover ( NodeId _target , unsigned _round = 0 , std : : shared_ptr < std : : set < std : : shared_ptr < NodeEntry > > > _tried = std : : shared_ptr < std : : set < std : : shared_ptr < NodeEntry > > > ( ) ) ;
/// Returns nodes from node table which are closest to target.
std : : vector < std : : shared_ptr < NodeEntry > > nearestNodeEntries ( NodeId _target ) ;
/// Asynchronously drops _leastSeen node if it doesn't reply and adds _new node, otherwise _new node is thrown away.
void evict ( std : : shared_ptr < NodeEntry > _leastSeen , std : : shared_ptr < NodeEntry > _new ) ;
/// Called whenever activity is received from a node in order to maintain node table.
void noteActiveNode ( Public const & _pubk , bi : : udp : : endpoint const & _endpoint ) ;
/// Used to drop node when timeout occurs or when evict() result is to keep previous node.
void dropNode ( std : : shared_ptr < NodeEntry > _n ) ;
/// Returns references to bucket which corresponds to distance of node id.
/// @warning Only use the return reference locked x_state mutex.
// TODO p2p: Remove this method after removing offset-by-one functionality.
NodeBucket & bucket_UNSAFE ( NodeEntry const * _n ) ;
/// General Network Events
/// Called by m_socket when packet is received.
void onReceived ( UDPSocketFace * , bi : : udp : : endpoint const & _from , bytesConstRef _packet ) ;
/// Called by m_socket when socket is disconnected.
void onDisconnected ( UDPSocketFace * ) { }
/// Tasks
/// Called by evict() to ensure eviction check is scheduled to run and terminates when no evictions remain. Asynchronous.
void doCheckEvictions ( boost : : system : : error_code const & _ec ) ;
/// Purges and pings nodes for any buckets which haven't been touched for c_bucketRefresh seconds.
void doRefreshBuckets ( boost : : system : : error_code const & _ec ) ;
std : : unique_ptr < NodeTableEventHandler > m_nodeEventHandler ; ///< Event handler for node events.
Node m_node ; ///< This node. LOCK x_state if endpoint access or mutation is required. Do not modify id.
Secret m_secret ; ///< This nodes secret key.
mutable Mutex x_nodes ; ///< LOCK x_state first if both locks are required. Mutable for thread-safe copy in nodes() const.
std : : unordered_map < NodeId , std : : shared_ptr < NodeEntry > > m_nodes ; ///< Nodes
mutable Mutex x_state ; ///< LOCK x_state first if both x_nodes and x_state locks are required.
std : : array < NodeBucket , s_bins > m_state ; ///< State of p2p node network.
Mutex x_evictions ; ///< LOCK x_evictions first if both x_nodes and x_evictions locks are required.
std : : deque < EvictionTimeout > m_evictions ; ///< Eviction timeouts.
Mutex x_pubkDiscoverPings ; ///< LOCK x_nodes first if both x_nodes and x_pubkDiscoverPings locks are required.
std : : unordered_map < bi : : address , TimePoint > m_pubkDiscoverPings ; ///< List of pending pings where node entry wasn't created due to unkown pubk.
Mutex x_findNodeTimeout ;
std : : list < NodeIdTimePoint > m_findNodeTimeout ; ///< Timeouts for pending Ping and FindNode requests.
ba : : io_service & m_io ; ///< Used by bucket refresh timer.
std : : shared_ptr < NodeSocket > m_socket ; ///< Shared pointer for our UDPSocket; ASIO requires shared_ptr.
NodeSocket * m_socketPointer ; ///< Set to m_socket.get(). Socket is created in constructor and disconnected in destructor to ensure access to pointer is safe.
boost : : asio : : deadline_timer m_bucketRefreshTimer ; ///< Timer which schedules and enacts bucket refresh.
boost : : asio : : deadline_timer m_evictionCheckTimer ; ///< Timer for handling node evictions.
} ;
inline std : : ostream & operator < < ( std : : ostream & _out , NodeTable const & _nodeTable )
{
_out < < _nodeTable . center ( ) . address ( ) < < " \t " < < " 0 \t " < < _nodeTable . center ( ) . endpoint . address < < " : " < < _nodeTable . center ( ) . endpoint . udpPort < < std : : endl ;
auto s = _nodeTable . snapshot ( ) ;
for ( auto n : s )
_out < < n . address ( ) < < " \t " < < n . distance < < " \t " < < n . endpoint . address < < " : " < < n . endpoint . udpPort < < std : : endl ;
return _out ;
}
struct InvalidRLP : public Exception { } ;
/**
* Ping packet : Sent to check if node is alive .
* PingNode is cached and regenerated after ts + t , where t is timeout .
*
* Ping is used to implement evict . When a new node is seen for
* a given bucket which is full , the least - responsive node is pinged .
* If the pinged node doesn ' t respond , then it is removed and the new
* node is inserted .
*/
struct PingNode : RLPXDatagram < PingNode >
{
/// Constructor used for sending PingNode.
PingNode ( NodeIPEndpoint _src , NodeIPEndpoint _dest ) : RLPXDatagram < PingNode > ( _dest ) , source ( _src ) , destination ( _dest ) , ts ( futureFromEpoch ( std : : chrono : : seconds ( 60 ) ) ) { }
/// Constructor used to create empty PingNode for parsing inbound packets.
PingNode ( bi : : udp : : endpoint _ep ) : RLPXDatagram < PingNode > ( _ep ) , source ( UnspecifiedNodeIPEndpoint ) , destination ( UnspecifiedNodeIPEndpoint ) { }
static const uint8_t type = 1 ;
unsigned version = 0 ;
NodeIPEndpoint source ;
NodeIPEndpoint destination ;
uint32_t ts = 0 ;
void streamRLP ( RLPStream & _s ) const override ;
void interpretRLP ( bytesConstRef _bytes ) override ;
} ;
/**
* Pong packet : Sent in response to ping
*/
struct Pong : RLPXDatagram < Pong >
{
Pong ( bi : : udp : : endpoint const & _ep ) : RLPXDatagram < Pong > ( _ep ) , destination ( UnspecifiedNodeIPEndpoint ) { }
Pong ( NodeIPEndpoint const & _dest ) : RLPXDatagram < Pong > ( ( bi : : udp : : endpoint ) _dest ) , destination ( _dest ) , ts ( futureFromEpoch ( std : : chrono : : seconds ( 60 ) ) ) { }
static const uint8_t type = 2 ;
NodeIPEndpoint destination ;
h256 echo ; ///< MCD of PingNode
uint32_t ts = 0 ;
void streamRLP ( RLPStream & _s ) const ;
void interpretRLP ( bytesConstRef _bytes ) ;
} ;
/**
* FindNode Packet : Request k - nodes , closest to the target .
* FindNode is cached and regenerated after ts + t , where t is timeout .
* FindNode implicitly results in finding neighbours of a given node .
*
* RLP Encoded Items : 2
* Minimum Encoded Size : 21 bytes
* Maximum Encoded Size : 30 bytes
*
* target : NodeId of node . The responding node will send back nodes closest to the target .
*
*/
struct FindNode : RLPXDatagram < FindNode >
{
FindNode ( bi : : udp : : endpoint _ep ) : RLPXDatagram < FindNode > ( _ep ) { }
FindNode ( bi : : udp : : endpoint _ep , NodeId _target ) : RLPXDatagram < FindNode > ( _ep ) , target ( _target ) , ts ( futureFromEpoch ( std : : chrono : : seconds ( 60 ) ) ) { }
static const uint8_t type = 3 ;
h512 target ;
uint32_t ts = 0 ;
void streamRLP ( RLPStream & _s ) const { _s . appendList ( 2 ) ; _s < < target < < ts ; }
void interpretRLP ( bytesConstRef _bytes ) { RLP r ( _bytes ) ; target = r [ 0 ] . toHash < h512 > ( ) ; ts = r [ 1 ] . toInt < uint32_t > ( ) ; }
} ;
/**
* Node Packet : One or more node packets are sent in response to FindNode .
*/
struct Neighbours : RLPXDatagram < Neighbours >
{
struct Neighbour
{
Neighbour ( Node const & _node ) : endpoint ( _node . endpoint ) , node ( _node . id ) { }
Neighbour ( RLP const & _r ) : endpoint ( _r ) { node = h512 ( _r [ 3 ] . toBytes ( ) ) ; }
NodeIPEndpoint endpoint ;
NodeId node ;
void streamRLP ( RLPStream & _s ) const { _s . appendList ( 4 ) ; endpoint . streamRLP ( _s , NodeIPEndpoint : : StreamInline ) ; _s < < node ; }
} ;
Neighbours ( bi : : udp : : endpoint _ep ) : RLPXDatagram < Neighbours > ( _ep ) , ts ( secondsSinceEpoch ( ) ) { }
Neighbours ( bi : : udp : : endpoint _to , std : : vector < std : : shared_ptr < NodeEntry > > const & _nearest , unsigned _offset = 0 , unsigned _limit = 0 ) : RLPXDatagram < Neighbours > ( _to ) , ts ( futureFromEpoch ( std : : chrono : : seconds ( 60 ) ) )
{
auto limit = _limit ? std : : min ( _nearest . size ( ) , ( size_t ) ( _offset + _limit ) ) : _nearest . size ( ) ;
for ( auto i = _offset ; i < limit ; i + + )
neighbours . push_back ( Neighbour ( * _nearest [ i ] ) ) ;
}
static const uint8_t type = 4 ;
std : : vector < Neighbour > neighbours ;
uint32_t ts = 0 ;
void streamRLP ( RLPStream & _s ) const { _s . appendList ( 2 ) ; _s . appendList ( neighbours . size ( ) ) ; for ( auto & n : neighbours ) n . streamRLP ( _s ) ; _s < < ts ; }
void interpretRLP ( bytesConstRef _bytes ) { RLP r ( _bytes ) ; for ( auto n : r [ 0 ] ) neighbours . push_back ( Neighbour ( n ) ) ; ts = r [ 1 ] . toInt < uint32_t > ( ) ; }
} ;
namespace compat
{
/**
* Pong packet [ compatability ] : Sent in response to ping
*/
struct Pong : RLPXDatagram < Pong >
{
Pong ( bi : : udp : : endpoint const & _ep ) : RLPXDatagram < Pong > ( _ep ) { }
Pong ( NodeIPEndpoint const & _dest ) : RLPXDatagram < Pong > ( ( bi : : udp : : endpoint ) _dest ) , ts ( futureFromEpoch ( std : : chrono : : seconds ( 60 ) ) ) { }
static const uint8_t type = 2 ;
h256 echo ;
uint32_t ts = 0 ;
void streamRLP ( RLPStream & _s ) const { _s . appendList ( 2 ) ; _s < < echo < < ts ; }
void interpretRLP ( bytesConstRef _bytes ) ;
} ;
}
struct NodeTableWarn : public LogChannel { static const char * name ( ) ; static const int verbosity = 0 ; } ;
struct NodeTableNote : public LogChannel { static const char * name ( ) ; static const int verbosity = 1 ; } ;
struct NodeTableMessageSummary : public LogChannel { static const char * name ( ) ; static const int verbosity = 2 ; } ;
struct NodeTableMessageDetail : public LogChannel { static const char * name ( ) ; static const int verbosity = 5 ; } ;
struct NodeTableConnect : public LogChannel { static const char * name ( ) ; static const int verbosity = 10 ; } ;
struct NodeTableEvent : public LogChannel { static const char * name ( ) ; static const int verbosity = 10 ; } ;
struct NodeTableTimer : public LogChannel { static const char * name ( ) ; static const int verbosity = 10 ; } ;
struct NodeTableUpdate : public LogChannel { static const char * name ( ) ; static const int verbosity = 10 ; } ;
struct NodeTableTriviaSummary : public LogChannel { static const char * name ( ) ; static const int verbosity = 10 ; } ;
struct NodeTableTriviaDetail : public LogChannel { static const char * name ( ) ; static const int verbosity = 11 ; } ;
struct NodeTableAllDetail : public LogChannel { static const char * name ( ) ; static const int verbosity = 13 ; } ;
struct NodeTableEgress : public LogChannel { static const char * name ( ) ; static const int verbosity = 14 ; } ;
struct NodeTableIngress : public LogChannel { static const char * name ( ) ; static const int verbosity = 15 ; } ;
}
}