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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Host.h
* @author Alex Leverington <nessence@gmail.com>
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include <mutex>
#include <map>
#include <vector>
#include <set>
#include <memory>
#include <utility>
#include <thread>
#include <chrono>
#include <libdevcore/Guards.h>
#include <libdevcore/Worker.h>
#include <libdevcore/RangeMask.h>
#include <libdevcrypto/Common.h>
#include <libdevcrypto/ECDHE.h>
#include "NodeTable.h"
#include "HostCapability.h"
#include "Network.h"
#include "Peer.h"
#include "RLPXSocket.h"
#include "RLPXFrameCoder.h"
#include "Common.h"
namespace ba = boost::asio;
namespace bi = ba::ip;
namespace std
{
template<> struct hash<pair<dev::p2p::NodeId, string>>
{
size_t operator()(pair<dev::p2p::NodeId, string> const& _value) const
{
size_t ret = hash<dev::p2p::NodeId>()(_value.first);
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return ret ^ (hash<string>()(_value.second) + 0x9e3779b9 + (ret << 6) + (ret >> 2));
}
};
}
namespace dev
{
namespace p2p
{
class Host;
class HostNodeTableHandler: public NodeTableEventHandler
{
public:
HostNodeTableHandler(Host& _host);
Host const& host() const { return m_host; }
private:
virtual void processEvent(NodeId const& _n, NodeTableEventType const& _e);
Host& m_host;
};
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struct SubReputation
{
bool isRude = false;
int utility = 0;
bytes data;
};
struct Reputation
{
std::unordered_map<std::string, SubReputation> subs;
};
class ReputationManager
{
public:
ReputationManager();
void noteRude(Session const& _s, std::string const& _sub = std::string());
bool isRude(Session const& _s, std::string const& _sub = std::string()) const;
void setData(Session const& _s, std::string const& _sub, bytes const& _data);
bytes data(Session const& _s, std::string const& _subs) const;
private:
std::unordered_map<std::pair<p2p::NodeId, std::string>, Reputation> m_nodes; ///< Nodes that were impolite while syncing. We avoid syncing from these if possible.
SharedMutex mutable x_nodes;
};
/**
* @brief The Host class
* Capabilities should be registered prior to startNetwork, since m_capabilities is not thread-safe.
*
* @todo determinePublic: ipv6, udp
* @todo per-session keepalive/ping instead of broadcast; set ping-timeout via median-latency
*/
class Host: public Worker
{
friend class HostNodeTableHandler;
friend class RLPXHandshake;
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friend class Session;
friend class HostCapabilityFace;
public:
/// Start server, listening for connections on the given port.
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Host(
std::string const& _clientVersion,
NetworkPreferences const& _n = NetworkPreferences(),
bytesConstRef _restoreNetwork = bytesConstRef()
);
/// Will block on network process events.
virtual ~Host();
/// Default host for current version of client.
static std::string pocHost();
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static std::unordered_map<Public, std::string> const& pocHosts();
/// Register a peer-capability; all new peer connections will have this capability.
template <class T> std::shared_ptr<T> registerCapability(T* _t) { _t->m_host = this; std::shared_ptr<T> ret(_t); m_capabilities[std::make_pair(T::staticName(), T::staticVersion())] = ret; return ret; }
template <class T> void addCapability(std::shared_ptr<T> const & _p, std::string const& _name, u256 const& _version) { m_capabilities[std::make_pair(_name, _version)] = _p; }
bool haveCapability(CapDesc const& _name) const { return m_capabilities.count(_name) != 0; }
CapDescs caps() const { CapDescs ret; for (auto const& i: m_capabilities) ret.push_back(i.first); return ret; }
template <class T> std::shared_ptr<T> cap() const { try { return std::static_pointer_cast<T>(m_capabilities.at(std::make_pair(T::staticName(), T::staticVersion()))); } catch (...) { return nullptr; } }
/// Add node as a peer candidate. Node is added if discovery ping is successful and table has capacity.
void addNode(NodeId const& _node, NodeIPEndpoint const& _endpoint);
/// Create Peer and attempt keeping peer connected.
void requirePeer(NodeId const& _node, NodeIPEndpoint const& _endpoint);
/// Create Peer and attempt keeping peer connected.
void requirePeer(NodeId const& _node, bi::address const& _addr, unsigned short _udpPort, unsigned short _tcpPort) { requirePeer(_node, NodeIPEndpoint(_addr, _udpPort, _tcpPort)); }
/// Note peer as no longer being required.
void relinquishPeer(NodeId const& _node);
/// Set ideal number of peers.
void setIdealPeerCount(unsigned _n) { m_idealPeerCount = _n; }
/// Get peer information.
PeerSessionInfos peerSessionInfo() const;
/// Get number of peers connected.
size_t peerCount() const;
/// Get the address we're listening on currently.
std::string listenAddress() const { return m_netPrefs.listenIPAddress.empty() ? "0.0.0.0" : m_netPrefs.listenIPAddress; }
/// Get the port we're listening on currently.
unsigned short listenPort() const { return m_netPrefs.listenPort; }
/// Serialise the set of known peers.
bytes saveNetwork() const;
// TODO: P2P this should be combined with peers into a HostStat object of some kind; coalesce data, as it's only used for status information.
Peers getPeers() const { RecursiveGuard l(x_sessions); Peers ret; for (auto const& i: m_peers) ret.push_back(*i.second); return ret; }
NetworkPreferences const& networkPreferences() const { return m_netPrefs; }
void setNetworkPreferences(NetworkPreferences const& _p, bool _dropPeers = false) { m_dropPeers = _dropPeers; auto had = isStarted(); if (had) stop(); m_netPrefs = _p; if (had) start(); }
/// Start network. @threadsafe
void start();
/// Stop network. @threadsafe
/// Resets acceptor, socket, and IO service. Called by deallocator.
void stop();
/// @returns if network has been started.
bool isStarted() const { return isWorking(); }
/// @returns our reputation manager.
ReputationManager& repMan() { return m_repMan; }
/// @returns if network is started and interactive.
bool haveNetwork() const { return m_run && !!m_nodeTable; }
NodeId id() const { return m_alias.pub(); }
/// Validates and starts peer session, taking ownership of _io. Disconnects and returns false upon error.
void startPeerSession(Public const& _id, RLP const& _hello, RLPXFrameCoder* _io, std::shared_ptr<RLPXSocket> const& _s);
protected:
void onNodeTableEvent(NodeId const& _n, NodeTableEventType const& _e);
/// Deserialise the data and populate the set of known peers.
void restoreNetwork(bytesConstRef _b);
private:
enum PeerSlotRatio { Egress = 2, Ingress = 9 };
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bool havePeerSession(NodeId _id) { RecursiveGuard l(x_sessions); return m_sessions.count(_id) ? !!m_sessions[_id].lock() : false; }
/// Determines and sets m_tcpPublic to publicly advertised address.
void determinePublic();
void connect(std::shared_ptr<Peer> const& _p);
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/// Returns true if pending and connected peer count is less than maximum
bool peerSlotsAvailable(PeerSlotRatio _type) { Guard l(x_pendingNodeConns); return peerCount() + m_pendingPeerConns.size() < _type * m_idealPeerCount; }
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/// Ping the peers to update the latency information and disconnect peers which have timed out.
void keepAlivePeers();
/// Disconnect peers which didn't respond to keepAlivePeers ping prior to c_keepAliveTimeOut.
void disconnectLatePeers();
/// Called only from startedWorking().
void runAcceptor();
/// Called by Worker. Not thread-safe; to be called only by worker.
virtual void startedWorking();
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/// Called by startedWorking. Not thread-safe; to be called only be Worker.
void run(boost::system::error_code const& error); ///< Run network. Called serially via ASIO deadline timer. Manages connection state transitions.
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/// Run network. Not thread-safe; to be called only by worker.
virtual void doWork();
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/// Shutdown network. Not thread-safe; to be called only by worker.
virtual void doneWorking();
/// Get or create host identifier (KeyPair).
static KeyPair networkAlias(bytesConstRef _b);
bytes m_restoreNetwork; ///< Set by constructor and used to set Host key and restore network peers & nodes.
bool m_run = false; ///< Whether network is running.
std::mutex x_runTimer; ///< Start/stop mutex.
std::string m_clientVersion; ///< Our version string.
NetworkPreferences m_netPrefs; ///< Network settings.
/// Interface addresses (private, public)
std::set<bi::address> m_ifAddresses; ///< Interface addresses.
int m_listenPort = -1; ///< What port are we listening on. -1 means binding failed or acceptor hasn't been initialized.
ba::io_service m_ioService; ///< IOService for network stuff.
bi::tcp::acceptor m_tcp4Acceptor; ///< Listening acceptor.
std::unique_ptr<boost::asio::deadline_timer> m_timer; ///< Timer which, when network is running, calls scheduler() every c_timerInterval ms.
static const unsigned c_timerInterval = 100; ///< Interval which m_timer is run when network is connected.
std::set<Peer*> m_pendingPeerConns; /// Used only by connect(Peer&) to limit concurrently connecting to same node. See connect(shared_ptr<Peer>const&).
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Mutex x_pendingNodeConns;
bi::tcp::endpoint m_tcpPublic; ///< Our public listening endpoint.
KeyPair m_alias; ///< Alias for network communication. Network address is k*G. k is key material. TODO: Replace KeyPair.
std::shared_ptr<NodeTable> m_nodeTable; ///< Node table (uses kademlia-like discovery).
/// Shared storage of Peer objects. Peers are created or destroyed on demand by the Host. Active sessions maintain a shared_ptr to a Peer;
std::unordered_map<NodeId, std::shared_ptr<Peer>> m_peers;
/// Peers we try to connect regardless of p2p network.
std::set<NodeId> m_requiredPeers;
Mutex x_requiredPeers;
/// The nodes to which we are currently connected. Used by host to service peer requests and keepAlivePeers and for shutdown. (see run())
/// Mutable because we flush zombie entries (null-weakptrs) as regular maintenance from a const method.
mutable std::unordered_map<NodeId, std::weak_ptr<Session>> m_sessions;
mutable RecursiveMutex x_sessions;
std::list<std::weak_ptr<RLPXHandshake>> m_connecting; ///< Pending connections.
Mutex x_connecting; ///< Mutex for m_connecting.
unsigned m_idealPeerCount = 11; ///< Ideal number of peers to be connected to.
std::map<CapDesc, std::shared_ptr<HostCapabilityFace>> m_capabilities; ///< Each of the capabilities we support.
/// Deadline timers used for isolated network events. GC'd by run.
std::list<std::shared_ptr<boost::asio::deadline_timer>> m_timers;
Mutex x_timers;
std::chrono::steady_clock::time_point m_lastPing; ///< Time we sent the last ping to all peers.
bool m_accepting = false;
bool m_dropPeers = false;
ReputationManager m_repMan;
};
}
}