You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

241 lines
9.3 KiB

/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Host.h
* @author Alex Leverington <nessence@gmail.com>
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include <mutex>
#include <map>
#include <vector>
#include <set>
#include <memory>
#include <utility>
#include <thread>
#include <chrono>
#include <libdevcore/Guards.h>
#include <libdevcore/Worker.h>
#include <libdevcore/RangeMask.h>
#include <libdevcrypto/Common.h>
#include "NodeTable.h"
#include "HostCapability.h"
#include "Network.h"
#include "Peer.h"
#include "Common.h"
namespace ba = boost::asio;
namespace bi = ba::ip;
namespace dev
{
namespace p2p
{
10 years ago
class Host;
class HostNodeTableHandler: public NodeTableEventHandler
{
public:
HostNodeTableHandler(Host& _host);
Host const& host() const { return m_host; }
private:
virtual void processEvent(NodeId const& _n, NodeTableEventType const& _e);
Host& m_host;
};
/**
* @brief The Host class
* Capabilities should be registered prior to startNetwork, since m_capabilities is not thread-safe.
*
* @todo exceptions when nodeTable not set (prior to start)
* @todo onNodeTableEvent: move peer-connection logic into ensurePeers
* @todo handshake: gracefully disconnect peer if peer already connected
* @todo abstract socket -> IPConnection
* @todo determinePublic: ipv6, udp
* @todo handle conflict if addNode/requireNode called and Node already exists w/conflicting tcp or udp port
* @todo write host identifier to disk w/nodes
* @todo per-session keepalive/ping instead of broadcast; set ping-timeout via median-latency
* @todo configuration-management (NetworkPrefs+Keys+Topology)
*/
class Host: public Worker
{
friend class HostNodeTableHandler;
friend class Session;
friend class HostCapabilityFace;
public:
/// Start server, listening for connections on the given port.
Host(std::string const& _clientVersion, NetworkPreferences const& _n = NetworkPreferences(), bytesConstRef _restoreNetwork = bytesConstRef());
/// Will block on network process events.
virtual ~Host();
/// Interval at which Host::run will call keepAlivePeers to ping peers.
std::chrono::seconds const c_keepAliveInterval = std::chrono::seconds(30);
/// Disconnect timeout after failure to respond to keepAlivePeers ping.
10 years ago
std::chrono::milliseconds const c_keepAliveTimeOut = std::chrono::milliseconds(1000);
/// Default host for current version of client.
static std::string pocHost();
/// Basic peer network protocol version.
unsigned protocolVersion() const;
/// Register a peer-capability; all new peer connections will have this capability.
template <class T> std::shared_ptr<T> registerCapability(T* _t) { _t->m_host = this; auto ret = std::shared_ptr<T>(_t); m_capabilities[std::make_pair(T::staticName(), T::staticVersion())] = ret; return ret; }
bool haveCapability(CapDesc const& _name) const { return m_capabilities.count(_name) != 0; }
CapDescs caps() const { CapDescs ret; for (auto const& i: m_capabilities) ret.push_back(i.first); return ret; }
template <class T> std::shared_ptr<T> cap() const { try { return std::static_pointer_cast<T>(m_capabilities.at(std::make_pair(T::staticName(), T::staticVersion()))); } catch (...) { return nullptr; } }
bool havePeerSession(NodeId _id) { RecursiveGuard l(x_sessions); return m_sessions.count(_id) ? !!m_sessions[_id].lock() : false; }
void addNode(NodeId const& _node, std::string const& _addr, unsigned short _tcpPort, unsigned short _udpPort);
/// Set ideal number of peers.
void setIdealPeerCount(unsigned _n) { m_idealPeerCount = _n; }
/// Get peer information.
PeerSessionInfos peerSessionInfo() const;
/// Get number of peers connected.
size_t peerCount() const;
/// Get the address we're listening on currently.
std::string listenAddress() const { return m_tcpPublic.address().to_string(); }
/// Get the port we're listening on currently.
unsigned short listenPort() const { return m_tcpPublic.port(); }
/// Serialise the set of known peers.
bytes saveNetwork() const;
// TODO: P2P this should be combined with peers into a HostStat object of some kind; coalesce data, as it's only used for status information.
Peers getPeers() const { RecursiveGuard l(x_sessions); Peers ret; for (auto const& i: m_peers) ret.push_back(*i.second); return ret; }
void setNetworkPreferences(NetworkPreferences const& _p) { auto had = isStarted(); if (had) stop(); m_netPrefs = _p; if (had) start(); }
/// Start network. @threadsafe
void start();
/// Stop network. @threadsafe
/// Resets acceptor, socket, and IO service. Called by deallocator.
void stop();
/// @returns if network is running.
bool isStarted() const { return m_run; }
NodeId id() const { return m_alias.pub(); }
void registerPeer(std::shared_ptr<Session> _s, CapDescs const& _caps);
protected:
void onNodeTableEvent(NodeId const& _n, NodeTableEventType const& _e);
/// Deserialise the data and populate the set of known peers.
void restoreNetwork(bytesConstRef _b);
private:
/// Populate m_peerAddresses with available public addresses.
void determinePublic(std::string const& _publicAddress, bool _upnp);
void connect(std::shared_ptr<Peer> const& _p);
/// Ping the peers to update the latency information and disconnect peers which have timed out.
void keepAlivePeers();
/// Disconnect peers which didn't respond to keepAlivePeers ping prior to c_keepAliveTimeOut.
void disconnectLatePeers();
/// Called only from startedWorking().
void runAcceptor();
/// Handler for verifying handshake siganture before creating session. _nodeId is passed for outbound connections. If successful, socket is moved to Session via std::move.
void doHandshake(bi::tcp::socket* _socket, NodeId _nodeId = NodeId());
void seal(bytes& _b);
/// Called by Worker. Not thread-safe; to be called only by worker.
virtual void startedWorking();
10 years ago
/// Called by startedWorking. Not thread-safe; to be called only be Worker.
void run(boost::system::error_code const& error); ///< Run network. Called serially via ASIO deadline timer. Manages connection state transitions.
10 years ago
/// Run network. Not thread-safe; to be called only by worker.
virtual void doWork();
10 years ago
/// Shutdown network. Not thread-safe; to be called only by worker.
virtual void doneWorking();
/// Get or create host identifier (KeyPair).
static KeyPair networkAlias(bytesConstRef _b);
bytes m_restoreNetwork; ///< Set by constructor and used to set Host key and restore network peers & nodes.
bool m_run = false; ///< Whether network is running.
std::mutex x_runTimer; ///< Start/stop mutex.
std::string m_clientVersion; ///< Our version string.
NetworkPreferences m_netPrefs; ///< Network settings.
/// Interface addresses (private, public)
std::vector<bi::address> m_ifAddresses; ///< Interface addresses.
int m_listenPort = -1; ///< What port are we listening on. -1 means binding failed or acceptor hasn't been initialized.
ba::io_service m_ioService; ///< IOService for network stuff.
bi::tcp::acceptor m_tcp4Acceptor; ///< Listening acceptor.
std::unique_ptr<boost::asio::deadline_timer> m_timer; ///< Timer which, when network is running, calls scheduler() every c_timerInterval ms.
static const unsigned c_timerInterval = 100; ///< Interval which m_timer is run when network is connected.
std::set<Peer*> m_pendingPeerConns; /// Used only by connect(Peer&) to limit concurrently connecting to same node. See connect(shared_ptr<Peer>const&).
10 years ago
Mutex x_pendingNodeConns;
bi::tcp::endpoint m_tcpPublic; ///< Our public listening endpoint.
KeyPair m_alias; ///< Alias for network communication. Network address is k*G. k is key material. TODO: Replace KeyPair.
std::shared_ptr<NodeTable> m_nodeTable; ///< Node table (uses kademlia-like discovery).
/// Shared storage of Peer objects. Peers are created or destroyed on demand by the Host. Active sessions maintain a shared_ptr to a Peer;
std::map<NodeId, std::shared_ptr<Peer>> m_peers;
/// The nodes to which we are currently connected. Used by host to service peer requests and keepAlivePeers and for shutdown. (see run())
/// Mutable because we flush zombie entries (null-weakptrs) as regular maintenance from a const method.
mutable std::map<NodeId, std::weak_ptr<Session>> m_sessions;
mutable RecursiveMutex x_sessions;
unsigned m_idealPeerCount = 5; ///< Ideal number of peers to be connected to.
std::set<bi::address> m_peerAddresses; ///< Public addresses that peers (can) know us by.
std::map<CapDesc, std::shared_ptr<HostCapabilityFace>> m_capabilities; ///< Each of the capabilities we support.
std::chrono::steady_clock::time_point m_lastPing; ///< Time we sent the last ping to all peers.
bool m_accepting = false;
};
}
}