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@ -555,7 +555,7 @@ u256 State::enact(bytesConstRef _block, BlockChain const& _bc, bool _checkNonce) |
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BOOST_THROW_EXCEPTION(TooManyUncles()); |
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BOOST_THROW_EXCEPTION(TooManyUncles()); |
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set<Nonce> nonces = { m_currentBlock.nonce }; |
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set<Nonce> nonces = { m_currentBlock.nonce }; |
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Addresses rewarded; |
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vector<BlockInfo> rewarded; |
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set<h256> knownUncles = _bc.allUnclesFrom(m_currentBlock.parentHash); |
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set<h256> knownUncles = _bc.allUnclesFrom(m_currentBlock.parentHash); |
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for (auto const& i: rlp[2]) |
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for (auto const& i: rlp[2]) |
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@ -574,7 +574,7 @@ u256 State::enact(bytesConstRef _block, BlockChain const& _bc, bool _checkNonce) |
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nonces.insert(uncle.nonce); |
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nonces.insert(uncle.nonce); |
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tdIncrease += uncle.difficulty; |
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tdIncrease += uncle.difficulty; |
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rewarded.push_back(uncle.coinbaseAddress); |
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rewarded.push_back(uncle); |
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} |
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} |
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applyRewards(rewarded); |
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applyRewards(rewarded); |
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@ -696,7 +696,7 @@ void State::commitToMine(BlockChain const& _bc) |
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m_lastTx = m_db; |
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m_lastTx = m_db; |
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Addresses uncleAddresses; |
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vector<BlockInfo> uncleBlockHeaders; |
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RLPStream unclesData; |
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RLPStream unclesData; |
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unsigned unclesCount = 0; |
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unsigned unclesCount = 0; |
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@ -716,7 +716,7 @@ void State::commitToMine(BlockChain const& _bc) |
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BlockInfo ubi(_bc.block(u)); |
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BlockInfo ubi(_bc.block(u)); |
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ubi.streamRLP(unclesData, WithNonce); |
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ubi.streamRLP(unclesData, WithNonce); |
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++unclesCount; |
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++unclesCount; |
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uncleAddresses.push_back(ubi.coinbaseAddress); |
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uncleBlockHeaders.push_back(ubi); |
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if (unclesCount == 2) |
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if (unclesCount == 2) |
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break; |
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break; |
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} |
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} |
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@ -760,7 +760,7 @@ void State::commitToMine(BlockChain const& _bc) |
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m_currentBlock.sha3Uncles = sha3(m_currentUncles); |
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m_currentBlock.sha3Uncles = sha3(m_currentUncles); |
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// Apply rewards last of all.
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// Apply rewards last of all.
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applyRewards(uncleAddresses); |
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applyRewards(uncleBlockHeaders); |
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// Commit any and all changes to the trie that are in the cache, then update the state root accordingly.
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// Commit any and all changes to the trie that are in the cache, then update the state root accordingly.
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commit(); |
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commit(); |
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@ -1148,12 +1148,12 @@ State State::fromPending(unsigned _i) const |
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return ret; |
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return ret; |
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} |
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} |
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void State::applyRewards(Addresses const& _uncleAddresses) |
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void State::applyRewards(vector<BlockInfo> const& _uncleBlockHeaders) |
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{ |
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{ |
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u256 r = m_blockReward; |
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u256 r = m_blockReward; |
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for (auto const& i: _uncleAddresses) |
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for (auto const& i: _uncleBlockHeaders) |
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{ |
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{ |
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addBalance(i, m_blockReward * 15 / 16); |
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addBalance(i.coinbaseAddress, m_blockReward * (8 + i.number - m_currentBlock.number) / 8); |
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r += m_blockReward / 32; |
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r += m_blockReward / 32; |
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} |
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} |
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addBalance(m_currentBlock.coinbaseAddress, r); |
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addBalance(m_currentBlock.coinbaseAddress, r); |
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