Greatly simplify the changeset API. Instead of 'diff' we simply generate
the changes.
Also pulls up the 'next message' method, as at some point the
interactive tx protocol will be used for other things as well
(splices/closes etc)
Suggested-By: @rustyrussell
I went overboard on optimization. I am so sorry:
1. Squeezed channel min/max into 16 bits.
2. Uses mmap and leaves node_ids in the file.
3. Uses offsets instead of pointers where possible.
4. Uses custom free-list to allocate inside arrays.
5. Ignores our autogenerated marshalling code in favor of direct derefs.
6. Carefully aligns everything so we use minimal ram.
The result is that the current gossip_store:
- load time (-O3 -flto laptop): 40msec
- load time (-g laptop i.e. DEVELOPER=0): 60msec
- load time (-O0 laptop i.e. DEVELOPER=1): 110msec
- Total memory: 2.6MB:
- 1.5MB for the array of channels
- 512k for the channel htable to map scid -> channel.
- 320k for the node htable to map nodeid -> node.
- 192k for the array of channels inside each node
- 94k for the array of nodes
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't preserve detailed asset information at the moment, so provide a
way to convert from a sat to an amount_asset struct.
We also need a way to convert from an 'amount_asset' to a 'value' for
elements, which for explicit (i.e. non-blinded) asssets is a 0x01 prefix
plus the big-endian encoded value.
Our existing coin_moves tracking logic assumed that any tx we had an
input in belonged to *all* of our wallet (not a bad assumption as long
as there was no way to update a tx that spends our wallets)
Now that we've got `signpsbt` implemented, however, we need to be
careful about how we account for withdrawals. For now we do a best guess
at what the feerate is, and lump all of our spent outputs as a
'withdrawal' when it's impossible to disambiguate
It returns NULL, so you can simply `return fromwire_fail(...)`
if you want to return NULL in this case. Use that more.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We did this originally because these types are referred to in the bolts, and we
had no way of injecting the correct include lines into those. Now we do, so
there's less excuse for this.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We often want a pointer which will turn to NULL if the pointed-to thing is
freed. This is possible with tal objects, so create it.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>