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shadowBlur doesn't need to be halved

v1.x
Hussein Jafferjee 10 years ago
parent
commit
5a19f4aa5f
  1. 2
      src/CanvasRenderingContext2d.cc

2
src/CanvasRenderingContext2d.cc

@ -898,7 +898,7 @@ NAN_METHOD(Context2d::DrawImage) {
// mask and blur
context->setSourceRGBA(shadow_context, context->state->shadow);
cairo_mask_surface(shadow_context, surface, pad, pad);
context->blur(shadow_surface, context->state->shadowBlur / 2);
context->blur(shadow_surface, context->state->shadowBlur);
// paint
// @note: ShadowBlur looks different in each browser. This implementation matches chrome as close as possible.

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