micro improvements in both packages.json and readme.md
@ -46,7 +46,7 @@ console.log('<img src="' + canvas.toDataURL() + '" />');
node-canvas adds `Image#src=Buffer` support, allowing you to read images from disc, redis, etc and apply them via `ctx.drawImage()`. Below we draw scaled down squid png by reading it from the disk with node's I/O.
```javascript
fs.readFile(__dirname + '/images/squid.png', function(err){
fs.readFile(__dirname + '/images/squid.png', function(err, squid){
if (err) throw err;
img = new Image;
img.src = squid;
@ -2,7 +2,8 @@
, "description": "Canvas graphics API backed by Cairo"
, "version": "0.8.1"
, "author": "TJ Holowaychuk <tj@learnboost.com>"
, "keywords": ["canvas", "graphic", "graphics", "pixman", "cairo"]
, "keywords": ["canvas", "graphic", "graphics", "pixman", "cairo", "image", "images"]
, "homepage": "https://github.com/learnboost/node-canvas"
, "repository": "git://github.com/learnboost/node-canvas"
, "scripts": {
"preinstall": "node-waf configure build"