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'use strict';
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const TimerWrap = process.binding('timer_wrap').Timer;
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const L = require('internal/linkedlist');
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const assert = require('assert');
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const util = require('util');
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const debug = util.debuglog('timer');
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const kOnTimeout = TimerWrap.kOnTimeout | 0;
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2147483647; // 2^31-1
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// HOW and WHY the timers implementation works the way it does.
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//
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// Timers are crucial to Node.js. Internally, any TCP I/O connection creates a
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// timer so that we can time out of connections. Additionally, many user
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// libraries and applications also use timers. As such there may be a
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// significantly large amount of timeouts scheduled at any given time.
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// Therefore, it is very important that the timers implementation is performant
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// and efficient.
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//
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// Note: It is suggested you first read though the lib/internal/linkedlist.js
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// linked list implementation, since timers depend on it extensively. It can be
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// somewhat counter-intuitive at first, as it is not actually a class. Instead,
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// it is a set of helpers that operate on an existing object.
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//
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// In order to be as performant as possible, the architecture and data
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// structures are designed so that they are optimized to handle the following
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// use cases as efficiently as possible:
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// - Adding a new timer. (insert)
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// - Removing an existing timer. (remove)
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// - Handling a timer timing out. (timeout)
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//
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// Whenever possible, the implementation tries to make the complexity of these
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// operations as close to constant-time as possible.
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// (So that performance is not impacted by the number of scheduled timers.)
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//
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// Object maps are kept which contain linked lists keyed by their duration in
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// milliseconds.
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// The linked lists within also have some meta-properties, one of which is a
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// TimerWrap C++ handle, which makes the call after the duration to process the
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// list it is attached to.
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//
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//
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// ╔════ > Object Map
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// ║
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// ╠══
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// ║ refedLists: { '40': { }, '320': { etc } } (keys of millisecond duration)
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// ╚══ ┌─────────┘
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// │
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// ╔══ │
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// ║ TimersList { _idleNext: { }, _idlePrev: (self), _timer: (TimerWrap) }
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// ║ ┌────────────────┘
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// ║ ╔══ │ ^
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// ║ ║ { _idleNext: { }, _idlePrev: { }, _onTimeout: (callback) }
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// ║ ║ ┌───────────┘
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// ║ ║ │ ^
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// ║ ║ { _idleNext: { etc }, _idlePrev: { }, _onTimeout: (callback) }
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// ╠══ ╠══
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// ║ ║
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// ║ ╚════ > Actual JavaScript timeouts
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// ║
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// ╚════ > Linked List
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//
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//
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// With this, virtually constant-time insertion (append), removal, and timeout
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// is possible in the JavaScript layer. Any one list of timers is able to be
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// sorted by just appending to it because all timers within share the same
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// duration. Therefore, any timer added later will always have been scheduled to
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// timeout later, thus only needing to be appended.
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// Removal from an object-property linked list is also virtually constant-time
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// as can be seen in the lib/internal/linkedlist.js implementation.
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// Timeouts only need to process any timers due to currently timeout, which will
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// always be at the beginning of the list for reasons stated above. Any timers
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// after the first one encountered that does not yet need to timeout will also
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// always be due to timeout at a later time.
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//
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// Less-than constant time operations are thus contained in two places:
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// TimerWrap's backing libuv timers implementation (a performant heap-based
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// queue), and the object map lookup of a specific list by the duration of
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// timers within (or creation of a new list).
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// However, these operations combined have shown to be trivial in comparison to
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// other alternative timers architectures.
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// Object maps containing linked lists of timers, keyed and sorted by their
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// duration in milliseconds.
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//
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// The difference between these two objects is that the former contains timers
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// that will keep the process open if they are the only thing left, while the
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// latter will not.
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//
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// - key = time in milliseconds
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// - value = linked list
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const refedLists = Object.create(null);
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const unrefedLists = Object.create(null);
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// Schedule or re-schedule a timer.
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// The item must have been enroll()'d first.
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const active = exports.active = function(item) {
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insert(item, false);
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};
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// Internal APIs that need timeouts should use `_unrefActive()` instead of
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// `active()` so that they do not unnecessarily keep the process open.
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exports._unrefActive = function(item) {
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insert(item, true);
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};
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// The underlying logic for scheduling or re-scheduling a timer.
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//
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// Appends a timer onto the end of an existing timers list, or creates a new
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// TimerWrap backed list if one does not already exist for the specified timeout
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// duration.
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function insert(item, unrefed) {
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const msecs = item._idleTimeout;
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if (msecs < 0 || msecs === undefined) return;
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item._idleStart = TimerWrap.now();
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const lists = unrefed === true ? unrefedLists : refedLists;
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// Use an existing list if there is one, otherwise we need to make a new one.
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var list = lists[msecs];
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if (!list) {
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debug('no %d list was found in insert, creating a new one', msecs);
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lists[msecs] = list = createTimersList(msecs, unrefed);
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}
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L.append(list, item);
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assert(!L.isEmpty(list)); // list is not empty
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}
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function createTimersList(msecs, unrefed) {
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// Make a new linked list of timers, and create a TimerWrap to schedule
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// processing for the list.
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const list = new TimersList(msecs, unrefed);
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L.init(list);
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list._timer._list = list;
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if (unrefed === true) list._timer.unref();
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list._timer.start(msecs);
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list._timer[kOnTimeout] = listOnTimeout;
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return list;
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}
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function TimersList(msecs, unrefed) {
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this._idleNext = null; // Create the list with the linkedlist properties to
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this._idlePrev = null; // prevent any unnecessary hidden class changes.
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this._timer = new TimerWrap();
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this._unrefed = unrefed;
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this.msecs = msecs;
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this.nextTick = false;
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}
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function listOnTimeout() {
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var list = this._list;
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var msecs = list.msecs;
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if (list.nextTick) {
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list.nextTick = false;
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process.nextTick(listOnTimeoutNT, list);
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return;
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}
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debug('timeout callback %d', msecs);
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var now = TimerWrap.now();
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debug('now: %d', now);
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var diff, timer;
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while (timer = L.peek(list)) {
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diff = now - timer._idleStart;
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// Check if this loop iteration is too early for the next timer.
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// This happens if there are more timers scheduled for later in the list.
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if (diff < msecs) {
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var timeRemaining = msecs - (TimerWrap.now() - timer._idleStart);
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if (timeRemaining < 0) {
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timeRemaining = 0;
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}
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this.start(timeRemaining);
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debug('%d list wait because diff is %d', msecs, diff);
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return;
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}
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// The actual logic for when a timeout happens.
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L.remove(timer);
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assert(timer !== L.peek(list));
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if (!timer._onTimeout) continue;
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var domain = timer.domain;
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if (domain) {
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// If the timer callback throws and the
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// domain or uncaughtException handler ignore the exception,
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// other timers that expire on this tick should still run.
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//
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// https://github.com/nodejs/node-v0.x-archive/issues/2631
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if (domain._disposed)
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continue;
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domain.enter();
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}
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tryOnTimeout(timer, list);
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if (domain)
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domain.exit();
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}
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// If `L.peek(list)` returned nothing, the list was either empty or we have
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// called all of the timer timeouts.
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// As such, we can remove the list and clean up the TimerWrap C++ handle.
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debug('%d list empty', msecs);
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assert(L.isEmpty(list));
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// Either refedLists[msecs] or unrefedLists[msecs] may have been removed and
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// recreated since the reference to `list` was created. Make sure they're
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// the same instance of the list before destroying.
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if (list._unrefed === true && list === unrefedLists[msecs]) {
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delete unrefedLists[msecs];
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} else if (list === refedLists[msecs]) {
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delete refedLists[msecs];
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}
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// Do not close the underlying handle if its ownership has changed
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// (e.g it was unrefed in its callback).
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if (this.owner)
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return;
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this.close();
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}
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// An optimization so that the try/finally only de-optimizes (since at least v8
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// 4.7) what is in this smaller function.
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function tryOnTimeout(timer, list) {
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timer._called = true;
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var threw = true;
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try {
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ontimeout(timer);
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threw = false;
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} finally {
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if (!threw) return;
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// Postpone all later list events to next tick. We need to do this
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// so that the events are called in the order they were created.
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const lists = list._unrefed === true ? unrefedLists : refedLists;
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for (var key in lists) {
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if (key > list.msecs) {
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lists[key].nextTick = true;
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}
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}
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// We need to continue processing after domain error handling
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// is complete, but not by using whatever domain was left over
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// when the timeout threw its exception.
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const domain = process.domain;
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process.domain = null;
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// If we threw, we need to process the rest of the list in nextTick.
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process.nextTick(listOnTimeoutNT, list);
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process.domain = domain;
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}
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}
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function listOnTimeoutNT(list) {
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list._timer[kOnTimeout]();
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}
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// A convenience function for re-using TimerWrap handles more easily.
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//
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// This mostly exists to fix https://github.com/nodejs/node/issues/1264.
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// Handles in libuv take at least one `uv_run` to be registered as unreferenced.
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// Re-using an existing handle allows us to skip that, so that a second `uv_run`
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// will return no active handles, even when running `setTimeout(fn).unref()`.
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function reuse(item) {
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L.remove(item);
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var list = refedLists[item._idleTimeout];
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// if empty - reuse the watcher
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if (list && L.isEmpty(list)) {
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debug('reuse hit');
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list._timer.stop();
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delete refedLists[item._idleTimeout];
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return list._timer;
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}
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return null;
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}
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// Remove a timer. Cancels the timeout and resets the relevant timer properties.
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const unenroll = exports.unenroll = function(item) {
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var handle = reuse(item);
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if (handle) {
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debug('unenroll: list empty');
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handle.close();
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}
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// if active is called later, then we want to make sure not to insert again
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item._idleTimeout = -1;
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};
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// Make a regular object able to act as a timer by setting some properties.
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// This function does not start the timer, see `active()`.
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// Using existing objects as timers slightly reduces object overhead.
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exports.enroll = function(item, msecs) {
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if (typeof msecs !== 'number') {
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throw new TypeError('"msecs" argument must be a number');
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}
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if (msecs < 0 || !isFinite(msecs)) {
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throw new RangeError('"msecs" argument must be ' +
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'a non-negative finite number');
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}
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item);
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// Ensure that msecs fits into signed int32
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if (msecs > TIMEOUT_MAX) {
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msecs = TIMEOUT_MAX;
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}
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item._idleTimeout = msecs;
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L.init(item);
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};
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/*
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* DOM-style timers
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*/
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exports.setTimeout = function(callback, after, arg1, arg2, arg3) {
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if (typeof callback !== 'function') {
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throw new TypeError('"callback" argument must be a function');
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}
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var len = arguments.length;
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var args;
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if (len === 3) {
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args = [arg1];
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} else if (len === 4) {
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args = [arg1, arg2];
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} else if (len > 4) {
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args = [arg1, arg2, arg3];
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for (var i = 5; i < len; i++)
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// extend array dynamically, makes .apply run much faster in v6.0.0
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args[i - 2] = arguments[i];
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}
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return createSingleTimeout(callback, after, args);
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};
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function createSingleTimeout(callback, after, args) {
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after *= 1; // coalesce to number or NaN
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if (!(after >= 1 && after <= TIMEOUT_MAX))
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after = 1; // schedule on next tick, follows browser behaviour
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var timer = new Timeout(after, callback, args);
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if (process.domain)
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timer.domain = process.domain;
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|
|
|
|
|
|
active(timer);
|
|
|
|
|
|
|
|
return timer;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function ontimeout(timer) {
|
|
|
|
var args = timer._timerArgs;
|
|
|
|
var callback = timer._onTimeout;
|
|
|
|
if (!args)
|
|
|
|
timer._onTimeout();
|
|
|
|
else {
|
|
|
|
switch (args.length) {
|
|
|
|
case 1:
|
|
|
|
timer._onTimeout(args[0]);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
timer._onTimeout(args[0], args[1]);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
timer._onTimeout(args[0], args[1], args[2]);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Function.prototype.apply.call(callback, timer, args);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (timer._repeat)
|
|
|
|
rearm(timer);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function rearm(timer) {
|
|
|
|
// // Do not re-arm unenroll'd or closed timers.
|
|
|
|
if (timer._idleTimeout === -1) return;
|
|
|
|
|
|
|
|
// If timer is unref'd (or was - it's permanently removed from the list.)
|
|
|
|
if (timer._handle && timer instanceof Timeout) {
|
|
|
|
timer._handle.start(timer._repeat);
|
|
|
|
} else {
|
|
|
|
timer._idleTimeout = timer._repeat;
|
|
|
|
active(timer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const clearTimeout = exports.clearTimeout = function(timer) {
|
|
|
|
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
|
|
|
|
timer[kOnTimeout] = timer._onTimeout = null;
|
|
|
|
if (timer instanceof Timeout) {
|
|
|
|
timer.close(); // for after === 0
|
|
|
|
} else {
|
|
|
|
unenroll(timer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.setInterval = function(callback, repeat, arg1, arg2, arg3) {
|
|
|
|
if (typeof callback !== 'function') {
|
|
|
|
throw new TypeError('"callback" argument must be a function');
|
|
|
|
}
|
|
|
|
|
|
|
|
var len = arguments.length;
|
|
|
|
var args;
|
|
|
|
if (len === 3) {
|
|
|
|
args = [arg1];
|
|
|
|
} else if (len === 4) {
|
|
|
|
args = [arg1, arg2];
|
|
|
|
} else if (len > 4) {
|
|
|
|
args = [arg1, arg2, arg3];
|
|
|
|
for (var i = 5; i < len; i++)
|
|
|
|
// extend array dynamically, makes .apply run much faster in v6.0.0
|
|
|
|
args[i - 2] = arguments[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
return createRepeatTimeout(callback, repeat, args);
|
|
|
|
};
|
|
|
|
|
|
|
|
function createRepeatTimeout(callback, repeat, args) {
|
|
|
|
repeat *= 1; // coalesce to number or NaN
|
|
|
|
if (!(repeat >= 1 && repeat <= TIMEOUT_MAX))
|
|
|
|
repeat = 1; // schedule on next tick, follows browser behaviour
|
|
|
|
|
|
|
|
var timer = new Timeout(repeat, callback, args);
|
|
|
|
timer._repeat = repeat;
|
|
|
|
if (process.domain)
|
|
|
|
timer.domain = process.domain;
|
|
|
|
|
|
|
|
active(timer);
|
|
|
|
|
|
|
|
return timer;
|
|
|
|
}
|
|
|
|
|
|
|
|
exports.clearInterval = function(timer) {
|
|
|
|
if (timer && timer._repeat) {
|
|
|
|
timer._repeat = null;
|
|
|
|
clearTimeout(timer);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function Timeout(after, callback, args) {
|
|
|
|
this._called = false;
|
|
|
|
this._idleTimeout = after;
|
|
|
|
this._idlePrev = this;
|
|
|
|
this._idleNext = this;
|
|
|
|
this._idleStart = null;
|
|
|
|
this._onTimeout = callback;
|
|
|
|
this._timerArgs = args;
|
|
|
|
this._repeat = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function unrefdHandle() {
|
|
|
|
// Don't attempt to call the callback if it is not a function.
|
|
|
|
if (typeof this.owner._onTimeout === 'function') {
|
|
|
|
ontimeout(this.owner);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure we clean up if the callback is no longer a function
|
|
|
|
// even if the timer is an interval.
|
|
|
|
if (!this.owner._repeat ||
|
|
|
|
typeof this.owner._onTimeout !== 'function') {
|
|
|
|
this.owner.close();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Timeout.prototype.unref = function() {
|
|
|
|
if (this._handle) {
|
|
|
|
this._handle.unref();
|
|
|
|
} else if (typeof this._onTimeout === 'function') {
|
|
|
|
var now = TimerWrap.now();
|
|
|
|
if (!this._idleStart) this._idleStart = now;
|
|
|
|
var delay = this._idleStart + this._idleTimeout - now;
|
|
|
|
if (delay < 0) delay = 0;
|
|
|
|
|
|
|
|
// Prevent running cb again when unref() is called during the same cb
|
|
|
|
if (this._called && !this._repeat) {
|
|
|
|
unenroll(this);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var handle = reuse(this);
|
|
|
|
|
|
|
|
this._handle = handle || new TimerWrap();
|
|
|
|
this._handle.owner = this;
|
|
|
|
this._handle[kOnTimeout] = unrefdHandle;
|
|
|
|
this._handle.start(delay);
|
|
|
|
this._handle.domain = this.domain;
|
|
|
|
this._handle.unref();
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
Timeout.prototype.ref = function() {
|
|
|
|
if (this._handle)
|
|
|
|
this._handle.ref();
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
Timeout.prototype.close = function() {
|
|
|
|
this._onTimeout = null;
|
|
|
|
if (this._handle) {
|
|
|
|
this._idleTimeout = -1;
|
|
|
|
this._handle[kOnTimeout] = null;
|
|
|
|
this._handle.close();
|
|
|
|
} else {
|
|
|
|
unenroll(this);
|
|
|
|
}
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// A linked list for storing `setImmediate()` requests
|
|
|
|
function ImmediateList() {
|
|
|
|
this.head = null;
|
|
|
|
this.tail = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Appends an item to the end of the linked list, adjusting the current tail's
|
|
|
|
// previous and next pointers where applicable
|
|
|
|
ImmediateList.prototype.append = function(item) {
|
|
|
|
if (this.tail) {
|
|
|
|
this.tail._idleNext = item;
|
|
|
|
item._idlePrev = this.tail;
|
|
|
|
} else {
|
|
|
|
this.head = item;
|
|
|
|
}
|
|
|
|
this.tail = item;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Removes an item from the linked list, adjusting the pointers of adjacent
|
|
|
|
// items and the linked list's head or tail pointers as necessary
|
|
|
|
ImmediateList.prototype.remove = function(item) {
|
|
|
|
if (item._idleNext) {
|
|
|
|
item._idleNext._idlePrev = item._idlePrev;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item._idlePrev) {
|
|
|
|
item._idlePrev._idleNext = item._idleNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item === this.head)
|
|
|
|
this.head = item._idleNext;
|
|
|
|
if (item === this.tail)
|
|
|
|
this.tail = item._idlePrev;
|
|
|
|
|
|
|
|
item._idleNext = null;
|
|
|
|
item._idlePrev = null;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Create a single linked list instance only once at startup
|
|
|
|
var immediateQueue = new ImmediateList();
|
|
|
|
|
|
|
|
|
|
|
|
function processImmediate() {
|
|
|
|
var immediate = immediateQueue.head;
|
|
|
|
var tail = immediateQueue.tail;
|
|
|
|
var domain;
|
|
|
|
|
|
|
|
// Clear the linked list early in case new `setImmediate()` calls occur while
|
|
|
|
// immediate callbacks are executed
|
|
|
|
immediateQueue.head = immediateQueue.tail = null;
|
|
|
|
|
|
|
|
while (immediate) {
|
|
|
|
domain = immediate.domain;
|
|
|
|
|
|
|
|
if (!immediate._onImmediate) {
|
|
|
|
immediate = immediate._idleNext;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (domain)
|
|
|
|
domain.enter();
|
|
|
|
|
|
|
|
immediate._callback = immediate._onImmediate;
|
|
|
|
|
|
|
|
// Save next in case `clearImmediate(immediate)` is called from callback
|
|
|
|
var next = immediate._idleNext;
|
|
|
|
|
|
|
|
tryOnImmediate(immediate, tail);
|
|
|
|
|
|
|
|
if (domain)
|
|
|
|
domain.exit();
|
|
|
|
|
|
|
|
// If `clearImmediate(immediate)` wasn't called from the callback, use the
|
|
|
|
// `immediate`'s next item
|
|
|
|
if (immediate._idleNext)
|
|
|
|
immediate = immediate._idleNext;
|
|
|
|
else
|
|
|
|
immediate = next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
|
|
|
|
// immediate that's in |queue| is okay. Worst case is we make a superfluous
|
|
|
|
// call to NeedImmediateCallbackSetter().
|
|
|
|
if (!immediateQueue.head) {
|
|
|
|
process._needImmediateCallback = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// An optimization so that the try/finally only de-optimizes (since at least v8
|
|
|
|
// 4.7) what is in this smaller function.
|
|
|
|
function tryOnImmediate(immediate, oldTail) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
// make the actual call outside the try/catch to allow it to be optimized
|
|
|
|
runCallback(immediate);
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw && immediate._idleNext) {
|
|
|
|
// Handle any remaining on next tick, assuming we're still alive to do so.
|
|
|
|
const curHead = immediateQueue.head;
|
|
|
|
const next = immediate._idleNext;
|
|
|
|
if (curHead) {
|
|
|
|
curHead._idlePrev = oldTail;
|
|
|
|
oldTail._idleNext = curHead;
|
|
|
|
next._idlePrev = null;
|
|
|
|
immediateQueue.head = next;
|
|
|
|
} else {
|
|
|
|
immediateQueue.head = next;
|
|
|
|
immediateQueue.tail = oldTail;
|
|
|
|
}
|
|
|
|
process.nextTick(processImmediate);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function runCallback(timer) {
|
|
|
|
const argv = timer._argv;
|
|
|
|
const argc = argv ? argv.length : 0;
|
|
|
|
switch (argc) {
|
|
|
|
// fast-path callbacks with 0-3 arguments
|
|
|
|
case 0:
|
|
|
|
return timer._callback();
|
|
|
|
case 1:
|
|
|
|
return timer._callback(argv[0]);
|
|
|
|
case 2:
|
|
|
|
return timer._callback(argv[0], argv[1]);
|
|
|
|
case 3:
|
|
|
|
return timer._callback(argv[0], argv[1], argv[2]);
|
|
|
|
// more than 3 arguments run slower with .apply
|
|
|
|
default:
|
|
|
|
return Function.prototype.apply.call(timer._callback, timer, argv);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function Immediate() {
|
|
|
|
// assigning the callback here can cause optimize/deoptimize thrashing
|
|
|
|
// so have caller annotate the object (node v6.0.0, v8 5.0.71.35)
|
|
|
|
this._idleNext = null;
|
|
|
|
this._idlePrev = null;
|
|
|
|
this._callback = null;
|
|
|
|
this._argv = null;
|
|
|
|
this._onImmediate = null;
|
|
|
|
this.domain = process.domain;
|
|
|
|
}
|
|
|
|
|
|
|
|
exports.setImmediate = function(callback, arg1, arg2, arg3) {
|
|
|
|
if (typeof callback !== 'function') {
|
|
|
|
throw new TypeError('"callback" argument must be a function');
|
|
|
|
}
|
|
|
|
|
|
|
|
var i, args;
|
|
|
|
|
|
|
|
switch (arguments.length) {
|
|
|
|
// fast cases
|
|
|
|
case 1:
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
args = [arg1];
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
args = [arg1, arg2];
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
args = [arg1, arg2, arg3];
|
|
|
|
for (i = 4; i < arguments.length; i++)
|
|
|
|
// extend array dynamically, makes .apply run much faster in v6.0.0
|
|
|
|
args[i - 1] = arguments[i];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return createImmediate(args, callback);
|
|
|
|
};
|
|
|
|
|
|
|
|
function createImmediate(args, callback) {
|
|
|
|
// declaring it `const immediate` causes v6.0.0 to deoptimize this function
|
|
|
|
var immediate = new Immediate();
|
|
|
|
immediate._callback = callback;
|
|
|
|
immediate._argv = args;
|
|
|
|
immediate._onImmediate = callback;
|
|
|
|
|
|
|
|
if (!process._needImmediateCallback) {
|
|
|
|
process._needImmediateCallback = true;
|
|
|
|
process._immediateCallback = processImmediate;
|
|
|
|
}
|
|
|
|
|
|
|
|
immediateQueue.append(immediate);
|
|
|
|
|
|
|
|
return immediate;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
exports.clearImmediate = function(immediate) {
|
|
|
|
if (!immediate) return;
|
|
|
|
|
|
|
|
immediate._onImmediate = null;
|
|
|
|
|
|
|
|
immediateQueue.remove(immediate);
|
|
|
|
|
|
|
|
if (!immediateQueue.head) {
|
|
|
|
process._needImmediateCallback = false;
|
|
|
|
}
|
|
|
|
};
|