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#ifndef STREAM_WRAP_H_
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#define STREAM_WRAP_H_
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#include <v8.h>
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#include <node.h>
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#include <handle_wrap.h>
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namespace node {
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class StreamWrap : public HandleWrap {
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public:
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uv_stream_t* GetStream() { return stream_; }
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static void Initialize(v8::Handle<v8::Object> target);
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// JavaScript functions
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static v8::Handle<v8::Value> Write(const v8::Arguments& args);
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static v8::Handle<v8::Value> ReadStart(const v8::Arguments& args);
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static v8::Handle<v8::Value> ReadStop(const v8::Arguments& args);
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static v8::Handle<v8::Value> Shutdown(const v8::Arguments& args);
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protected:
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StreamWrap(v8::Handle<v8::Object> object, uv_stream_t* stream);
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virtual ~StreamWrap() { }
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virtual void SetHandle(uv_handle_t* h);
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void StateChange() { }
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void UpdateWriteQueueSize();
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private:
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static inline char* NewSlab(v8::Handle<v8::Object> global, v8::Handle<v8::Object> wrap_obj);
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// Callbacks for libuv
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static void AfterWrite(uv_write_t* req, int status);
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static uv_buf_t OnAlloc(uv_stream_t* handle, size_t suggested_size);
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static void OnRead(uv_stream_t* handle, ssize_t nread, uv_buf_t buf);
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static void AfterShutdown(uv_shutdown_t* req, int status);
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size_t slab_offset_;
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uv_stream_t* stream_;
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};
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} // namespace node
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#endif // STREAM_WRAP_H_
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