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#include <node.h>
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#include <node_timer.h>
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#include <assert.h>
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using namespace v8;
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using namespace node;
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Persistent<FunctionTemplate> Timer::constructor_template;
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static Persistent<String> timeout_symbol;
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static Persistent<String> repeat_symbol;
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static Persistent<String> callback_symbol;
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void
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Timer::Initialize (Handle<Object> target)
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{
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HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(Timer::New);
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constructor_template = Persistent<FunctionTemplate>::New(t);
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constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
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constructor_template->SetClassName(String::NewSymbol("Timer"));
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timeout_symbol = NODE_PSYMBOL("timeout");
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repeat_symbol = NODE_PSYMBOL("repeat");
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callback_symbol = NODE_PSYMBOL("callback");
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "start", Timer::Start);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "stop", Timer::Stop);
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NODE_SET_PROTOTYPE_METHOD(constructor_template, "again", Timer::Again);
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constructor_template->InstanceTemplate()->SetAccessor(repeat_symbol,
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RepeatGetter, RepeatSetter);
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target->Set(String::NewSymbol("Timer"), constructor_template->GetFunction());
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}
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Handle<Value>
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Timer::RepeatGetter (Local<String> property, const AccessorInfo& info)
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{
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(info.This());
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assert(timer);
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assert (property == repeat_symbol);
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Local<Integer> v = Integer::New(timer->watcher_.repeat);
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return scope.Close(v);
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}
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void
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Timer::RepeatSetter (Local<String> property, Local<Value> value, const AccessorInfo& info)
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{
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(info.This());
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assert(timer);
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assert(property == repeat_symbol);
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timer->watcher_.repeat = NODE_V8_UNIXTIME(value);
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}
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void
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Timer::OnTimeout (EV_P_ ev_timer *watcher, int revents)
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{
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Timer *timer = static_cast<Timer*>(watcher->data);
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assert(revents == EV_TIMEOUT);
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HandleScope scope;
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Local<Value> callback_v = timer->handle_->Get(callback_symbol);
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if (!callback_v->IsFunction()) {
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timer->Stop();
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return;
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}
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Local<Function> callback = Local<Function>::Cast(callback_v);
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TryCatch try_catch;
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callback->Call(timer->handle_, 0, NULL);
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if (try_catch.HasCaught()) {
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FatalException(try_catch);
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}
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if (timer->watcher_.repeat == 0) timer->Unref();
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}
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Timer::~Timer ()
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{
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ev_timer_stop(EV_DEFAULT_UC_ &watcher_);
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}
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Handle<Value>
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Timer::New (const Arguments& args)
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{
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HandleScope scope;
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Timer *t = new Timer();
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t->Wrap(args.Holder());
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return args.This();
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}
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Handle<Value>
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Timer::Start (const Arguments& args)
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{
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
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if (args.Length() != 2)
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return ThrowException(String::New("Bad arguments"));
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bool was_active = ev_is_active(&timer->watcher_);
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ev_tstamp after = NODE_V8_UNIXTIME(args[0]);
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[1]);
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ev_timer_init(&timer->watcher_, Timer::OnTimeout, after, repeat);
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timer->watcher_.data = timer;
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// Update the event loop time. Need to call this because processing JS can
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// take non-negligible amounts of time.
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ev_now_update(EV_DEFAULT_UC);
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ev_timer_start(EV_DEFAULT_UC_ &timer->watcher_);
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if (!was_active) timer->Ref();
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return Undefined();
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}
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Handle<Value> Timer::Stop(const Arguments& args) {
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
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timer->Stop();
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return Undefined();
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}
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void Timer::Stop () {
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if (watcher_.active) {
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ev_timer_stop(EV_DEFAULT_UC_ &watcher_);
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Unref();
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}
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}
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Handle<Value> Timer::Again(const Arguments& args) {
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HandleScope scope;
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Timer *timer = ObjectWrap::Unwrap<Timer>(args.Holder());
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int was_active = ev_is_active(&timer->watcher_);
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if (args.Length() > 0) {
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ev_tstamp repeat = NODE_V8_UNIXTIME(args[0]);
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if (repeat > 0) timer->watcher_.repeat = repeat;
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}
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ev_timer_again(EV_DEFAULT_UC_ &timer->watcher_);
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// ev_timer_again can start or stop the watcher.
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// So we need to check what happened and adjust the ref count
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// appropriately.
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if (ev_is_active(&timer->watcher_)) {
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if (!was_active) timer->Ref();
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} else {
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if (was_active) timer->Unref();
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}
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return Undefined();
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}
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