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# Stream
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Stability: 2 - Unstable
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A stream is an abstract interface implemented by various objects in
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Node. For example a request to an HTTP server is a stream, as is
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stdout. Streams are readable, writable, or both. All streams are
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instances of [EventEmitter][]
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You can load the Stream base classes by doing `require('stream')`.
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There are base classes provided for Readable streams, Writable
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streams, Duplex streams, and Transform streams.
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## Compatibility
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In earlier versions of Node, the Readable stream interface was
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simpler, but also less powerful and less useful.
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* Rather than waiting for you to call the `read()` method, `'data'`
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events would start emitting immediately. If you needed to do some
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I/O to decide how to handle data, then you had to store the chunks
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in some kind of buffer so that they would not be lost.
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* The `pause()` method was advisory, rather than guaranteed. This
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meant that you still had to be prepared to receive `'data'` events
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even when the stream was in a paused state.
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In Node v0.10, the Readable class described below was added. For
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backwards compatibility with older Node programs, Readable streams
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switch into "old mode" when a `'data'` event handler is added, or when
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the `pause()` or `resume()` methods are called. The effect is that,
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even if you are not using the new `read()` method and `'readable'`
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event, you no longer have to worry about losing `'data'` chunks.
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Most programs will continue to function normally. However, this
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introduces an edge case in the following conditions:
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* No `'data'` event handler is added.
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* The `pause()` and `resume()` methods are never called.
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For example, consider the following code:
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```javascript
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// WARNING! BROKEN!
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net.createServer(function(socket) {
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// we add an 'end' method, but never consume the data
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socket.on('end', function() {
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// It will never get here.
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socket.end('I got your message (but didnt read it)\n');
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});
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}).listen(1337);
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```
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In versions of node prior to v0.10, the incoming message data would be
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simply discarded. However, in Node v0.10 and beyond, the socket will
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remain paused forever.
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The workaround in this situation is to call the `resume()` method to
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trigger "old mode" behavior:
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```javascript
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// Workaround
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net.createServer(function(socket) {
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socket.on('end', function() {
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socket.end('I got your message (but didnt read it)\n');
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});
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// start the flow of data, discarding it.
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socket.resume();
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}).listen(1337);
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```
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In addition to new Readable streams switching into old-mode, pre-v0.10
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style streams can be wrapped in a Readable class using the `wrap()`
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method.
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## Class: stream.Readable
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<!--type=class-->
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A `Readable Stream` has the following methods, members, and events.
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Note that `stream.Readable` is an abstract class designed to be
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extended with an underlying implementation of the `_read(size)`
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method. (See below.)
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### new stream.Readable([options])
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* `options` {Object}
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* `highWaterMark` {Number} The maximum number of bytes to store in
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the internal buffer before ceasing to read from the underlying
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resource. Default=16kb
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* `encoding` {String} If specified, then buffers will be decoded to
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strings using the specified encoding. Default=null
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* `objectMode` {Boolean} Whether this stream should behave
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as a stream of objects. Meaning that stream.read(n) returns
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a single value instead of a Buffer of size n
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In classes that extend the Readable class, make sure to call the
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constructor so that the buffering settings can be properly
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initialized.
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### readable.\_read(size)
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* `size` {Number} Number of bytes to read asynchronously
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Note: **This function should NOT be called directly.** It should be
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implemented by child classes, and called by the internal Readable
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class methods only.
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All Readable stream implementations must provide a `_read` method
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to fetch data from the underlying resource.
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This method is prefixed with an underscore because it is internal to
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the class that defines it, and should not be called directly by user
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programs. However, you **are** expected to override this method in
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your own extension classes.
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When data is available, put it into the read queue by calling
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`readable.push(chunk)`. If `push` returns false, then you should stop
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reading. When `_read` is called again, you should start pushing more
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data.
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The `size` argument is advisory. Implementations where a "read" is a
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single call that returns data can use this to know how much data to
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fetch. Implementations where that is not relevant, such as TCP or
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TLS, may ignore this argument, and simply provide data whenever it
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becomes available. There is no need, for example to "wait" until
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`size` bytes are available before calling `stream.push(chunk)`.
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### readable.push(chunk)
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* `chunk` {Buffer | null | String} Chunk of data to push into the read queue
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* return {Boolean} Whether or not more pushes should be performed
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Note: **This function should be called by Readable implementors, NOT
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by consumers of Readable subclasses.** The `_read()` function will not
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be called again until at least one `push(chunk)` call is made. If no
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data is available, then you MAY call `push('')` (an empty string) to
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allow a future `_read` call, without adding any data to the queue.
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The `Readable` class works by putting data into a read queue to be
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pulled out later by calling the `read()` method when the `'readable'`
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event fires.
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The `push()` method will explicitly insert some data into the read
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queue. If it is called with `null` then it will signal the end of the
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data.
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In some cases, you may be wrapping a lower-level source which has some
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sort of pause/resume mechanism, and a data callback. In those cases,
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you could wrap the low-level source object by doing something like
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this:
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```javascript
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// source is an object with readStop() and readStart() methods,
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// and an `ondata` member that gets called when it has data, and
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// an `onend` member that gets called when the data is over.
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var stream = new Readable();
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source.ondata = function(chunk) {
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// if push() returns false, then we need to stop reading from source
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if (!stream.push(chunk))
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source.readStop();
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};
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source.onend = function() {
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stream.push(null);
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};
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// _read will be called when the stream wants to pull more data in
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// the advisory size argument is ignored in this case.
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stream._read = function(n) {
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source.readStart();
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};
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```
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### readable.unshift(chunk)
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* `chunk` {Buffer | null | String} Chunk of data to unshift onto the read queue
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* return {Boolean} Whether or not more pushes should be performed
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This is the corollary of `readable.push(chunk)`. Rather than putting
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the data at the *end* of the read queue, it puts it at the *front* of
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the read queue.
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This is useful in certain use-cases where a stream is being consumed
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by a parser, which needs to "un-consume" some data that it has
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optimistically pulled out of the source.
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```javascript
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// A parser for a simple data protocol.
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// The "header" is a JSON object, followed by 2 \n characters, and
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// then a message body.
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//
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// Note: This can be done more simply as a Transform stream. See below.
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function SimpleProtocol(source, options) {
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if (!(this instanceof SimpleProtocol))
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return new SimpleProtocol(options);
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Readable.call(this, options);
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this._inBody = false;
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this._sawFirstCr = false;
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// source is a readable stream, such as a socket or file
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this._source = source;
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var self = this;
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source.on('end', function() {
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self.push(null);
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});
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// give it a kick whenever the source is readable
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// read(0) will not consume any bytes
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source.on('readable', function() {
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self.read(0);
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});
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this._rawHeader = [];
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this.header = null;
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}
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SimpleProtocol.prototype = Object.create(
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Readable.prototype, { constructor: { value: SimpleProtocol }});
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SimpleProtocol.prototype._read = function(n) {
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if (!this._inBody) {
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var chunk = this._source.read();
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// if the source doesn't have data, we don't have data yet.
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if (chunk === null)
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return this.push('');
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// check if the chunk has a \n\n
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var split = -1;
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for (var i = 0; i < chunk.length; i++) {
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if (chunk[i] === 10) { // '\n'
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if (this._sawFirstCr) {
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split = i;
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break;
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} else {
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this._sawFirstCr = true;
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}
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} else {
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this._sawFirstCr = false;
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}
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}
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if (split === -1) {
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// still waiting for the \n\n
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// stash the chunk, and try again.
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this._rawHeader.push(chunk);
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this.push('');
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} else {
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this._inBody = true;
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var h = chunk.slice(0, split);
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this._rawHeader.push(h);
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var header = Buffer.concat(this._rawHeader).toString();
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try {
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this.header = JSON.parse(header);
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} catch (er) {
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this.emit('error', new Error('invalid simple protocol data'));
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return;
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}
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// now, because we got some extra data, unshift the rest
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// back into the read queue so that our consumer will see it.
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var b = chunk.slice(split);
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this.unshift(b);
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// and let them know that we are done parsing the header.
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this.emit('header', this.header);
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}
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} else {
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// from there on, just provide the data to our consumer.
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// careful not to push(null), since that would indicate EOF.
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var chunk = this._source.read();
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if (chunk) this.push(chunk);
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}
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};
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// Usage:
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var parser = new SimpleProtocol(source);
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// Now parser is a readable stream that will emit 'header'
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// with the parsed header data.
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```
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### readable.wrap(stream)
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* `stream` {Stream} An "old style" readable stream
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If you are using an older Node library that emits `'data'` events and
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has a `pause()` method that is advisory only, then you can use the
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`wrap()` method to create a Readable stream that uses the old stream
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as its data source.
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For example:
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```javascript
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var OldReader = require('./old-api-module.js').OldReader;
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var oreader = new OldReader;
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var Readable = require('stream').Readable;
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var myReader = new Readable().wrap(oreader);
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myReader.on('readable', function() {
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myReader.read(); // etc.
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});
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```
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### Event: 'readable'
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When there is data ready to be consumed, this event will fire.
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When this event emits, call the `read()` method to consume the data.
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### Event: 'end'
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Emitted when the stream has received an EOF (FIN in TCP terminology).
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Indicates that no more `'data'` events will happen. If the stream is
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also writable, it may be possible to continue writing.
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### Event: 'data'
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The `'data'` event emits either a `Buffer` (by default) or a string if
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`setEncoding()` was used.
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Note that adding a `'data'` event listener will switch the Readable
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stream into "old mode", where data is emitted as soon as it is
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available, rather than waiting for you to call `read()` to consume it.
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### Event: 'error'
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Emitted if there was an error receiving data.
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### Event: 'close'
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Emitted when the underlying resource (for example, the backing file
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descriptor) has been closed. Not all streams will emit this.
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### readable.setEncoding(encoding)
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Makes the `'data'` event emit a string instead of a `Buffer`. `encoding`
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can be `'utf8'`, `'utf16le'` (`'ucs2'`), `'ascii'`, or `'hex'`.
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The encoding can also be set by specifying an `encoding` field to the
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constructor.
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### readable.read([size])
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* `size` {Number | null} Optional number of bytes to read.
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* Return: {Buffer | String | null}
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Note: **This function SHOULD be called by Readable stream users.**
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Call this method to consume data once the `'readable'` event is
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emitted.
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The `size` argument will set a minimum number of bytes that you are
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interested in. If not set, then the entire content of the internal
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buffer is returned.
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If there is no data to consume, or if there are fewer bytes in the
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internal buffer than the `size` argument, then `null` is returned, and
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a future `'readable'` event will be emitted when more is available.
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Calling `stream.read(0)` will always return `null`, and will trigger a
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refresh of the internal buffer, but otherwise be a no-op.
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### readable.pipe(destination, [options])
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* `destination` {Writable Stream}
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* `options` {Object} Optional
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* `end` {Boolean} Default=true
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Connects this readable stream to `destination` WriteStream. Incoming
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data on this stream gets written to `destination`. Properly manages
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back-pressure so that a slow destination will not be overwhelmed by a
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fast readable stream.
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This function returns the `destination` stream.
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For example, emulating the Unix `cat` command:
|
|
|
|
|
|
|
|
process.stdin.pipe(process.stdout);
|
|
|
|
|
|
|
|
By default `end()` is called on the destination when the source stream
|
|
|
|
emits `end`, so that `destination` is no longer writable. Pass `{ end:
|
|
|
|
false }` as `options` to keep the destination stream open.
|
|
|
|
|
|
|
|
This keeps `writer` open so that "Goodbye" can be written at the
|
|
|
|
end.
|
|
|
|
|
|
|
|
reader.pipe(writer, { end: false });
|
|
|
|
reader.on("end", function() {
|
|
|
|
writer.end("Goodbye\n");
|
|
|
|
});
|
|
|
|
|
|
|
|
Note that `process.stderr` and `process.stdout` are never closed until
|
|
|
|
the process exits, regardless of the specified options.
|
|
|
|
|
|
|
|
### readable.unpipe([destination])
|
|
|
|
|
|
|
|
* `destination` {Writable Stream} Optional
|
|
|
|
|
|
|
|
Undo a previously established `pipe()`. If no destination is
|
|
|
|
provided, then all previously established pipes are removed.
|
|
|
|
|
|
|
|
### readable.pause()
|
|
|
|
|
|
|
|
Switches the readable stream into "old mode", where data is emitted
|
|
|
|
using a `'data'` event rather than being buffered for consumption via
|
|
|
|
the `read()` method.
|
|
|
|
|
|
|
|
Ceases the flow of data. No `'data'` events are emitted while the
|
|
|
|
stream is in a paused state.
|
|
|
|
|
|
|
|
### readable.resume()
|
|
|
|
|
|
|
|
Switches the readable stream into "old mode", where data is emitted
|
|
|
|
using a `'data'` event rather than being buffered for consumption via
|
|
|
|
the `read()` method.
|
|
|
|
|
|
|
|
Resumes the incoming `'data'` events after a `pause()`.
|
|
|
|
|
|
|
|
|
|
|
|
## Class: stream.Writable
|
|
|
|
|
|
|
|
<!--type=class-->
|
|
|
|
|
|
|
|
A `Writable` Stream has the following methods, members, and events.
|
|
|
|
|
|
|
|
Note that `stream.Writable` is an abstract class designed to be
|
|
|
|
extended with an underlying implementation of the
|
|
|
|
`_write(chunk, encoding, cb)` method. (See below.)
|
|
|
|
|
|
|
|
### new stream.Writable([options])
|
|
|
|
|
|
|
|
* `options` {Object}
|
|
|
|
* `highWaterMark` {Number} Buffer level when `write()` starts
|
|
|
|
returning false. Default=16kb
|
|
|
|
* `decodeStrings` {Boolean} Whether or not to decode strings into
|
|
|
|
Buffers before passing them to `_write()`. Default=true
|
|
|
|
|
|
|
|
In classes that extend the Writable class, make sure to call the
|
|
|
|
constructor so that the buffering settings can be properly
|
|
|
|
initialized.
|
|
|
|
|
|
|
|
### writable.\_write(chunk, encoding, callback)
|
|
|
|
|
|
|
|
* `chunk` {Buffer | String} The chunk to be written. Will always
|
|
|
|
be a buffer unless the `decodeStrings` option was set to `false`.
|
|
|
|
* `encoding` {String} If the chunk is a string, then this is the
|
|
|
|
encoding type. Ignore chunk is a buffer. Note that chunk will
|
|
|
|
**always** be a buffer unless the `decodeStrings` option is
|
|
|
|
explicitly set to `false`.
|
|
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
|
|
argument) when you are done processing the supplied chunk.
|
|
|
|
|
|
|
|
All Writable stream implementations must provide a `_write` method to
|
|
|
|
send data to the underlying resource.
|
|
|
|
|
|
|
|
Note: **This function MUST NOT be called directly.** It should be
|
|
|
|
implemented by child classes, and called by the internal Writable
|
|
|
|
class methods only.
|
|
|
|
|
|
|
|
Call the callback using the standard `callback(error)` pattern to
|
|
|
|
signal that the write completed successfully or with an error.
|
|
|
|
|
|
|
|
If the `decodeStrings` flag is set in the constructor options, then
|
|
|
|
`chunk` may be a string rather than a Buffer, and `encoding` will
|
|
|
|
indicate the sort of string that it is. This is to support
|
|
|
|
implementations that have an optimized handling for certain string
|
|
|
|
data encodings. If you do not explicitly set the `decodeStrings`
|
|
|
|
option to `false`, then you can safely ignore the `encoding` argument,
|
|
|
|
and assume that `chunk` will always be a Buffer.
|
|
|
|
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
|
|
the class that defines it, and should not be called directly by user
|
|
|
|
programs. However, you **are** expected to override this method in
|
|
|
|
your own extension classes.
|
|
|
|
|
|
|
|
|
|
|
|
### writable.write(chunk, [encoding], [callback])
|
|
|
|
|
|
|
|
* `chunk` {Buffer | String} Data to be written
|
|
|
|
* `encoding` {String} Optional. If `chunk` is a string, then encoding
|
|
|
|
defaults to `'utf8'`
|
|
|
|
* `callback` {Function} Optional. Called when this chunk is
|
|
|
|
successfully written.
|
|
|
|
* Returns {Boolean}
|
|
|
|
|
|
|
|
Writes `chunk` to the stream. Returns `true` if the data has been
|
|
|
|
flushed to the underlying resource. Returns `false` to indicate that
|
|
|
|
the buffer is full, and the data will be sent out in the future. The
|
|
|
|
`'drain'` event will indicate when the buffer is empty again.
|
|
|
|
|
|
|
|
The specifics of when `write()` will return false, is determined by
|
|
|
|
the `highWaterMark` option provided to the constructor.
|
|
|
|
|
|
|
|
### writable.end([chunk], [encoding], [callback])
|
|
|
|
|
|
|
|
* `chunk` {Buffer | String} Optional final data to be written
|
|
|
|
* `encoding` {String} Optional. If `chunk` is a string, then encoding
|
|
|
|
defaults to `'utf8'`
|
|
|
|
* `callback` {Function} Optional. Called when the final chunk is
|
|
|
|
successfully written.
|
|
|
|
|
|
|
|
Call this method to signal the end of the data being written to the
|
|
|
|
stream.
|
|
|
|
|
|
|
|
### Event: 'drain'
|
|
|
|
|
|
|
|
Emitted when the stream's write queue empties and it's safe to write
|
|
|
|
without buffering again. Listen for it when `stream.write()` returns
|
|
|
|
`false`.
|
|
|
|
|
|
|
|
### Event: 'close'
|
|
|
|
|
|
|
|
Emitted when the underlying resource (for example, the backing file
|
|
|
|
descriptor) has been closed. Not all streams will emit this.
|
|
|
|
|
|
|
|
### Event: 'finish'
|
|
|
|
|
|
|
|
When `end()` is called and there are no more chunks to write, this
|
|
|
|
event is emitted.
|
|
|
|
|
|
|
|
### Event: 'pipe'
|
|
|
|
|
|
|
|
* `source` {Readable Stream}
|
|
|
|
|
|
|
|
Emitted when the stream is passed to a readable stream's pipe method.
|
|
|
|
|
|
|
|
### Event 'unpipe'
|
|
|
|
|
|
|
|
* `source` {Readable Stream}
|
|
|
|
|
|
|
|
Emitted when a previously established `pipe()` is removed using the
|
|
|
|
source Readable stream's `unpipe()` method.
|
|
|
|
|
|
|
|
## Class: stream.Duplex
|
|
|
|
|
|
|
|
<!--type=class-->
|
|
|
|
|
|
|
|
A "duplex" stream is one that is both Readable and Writable, such as a
|
|
|
|
TCP socket connection.
|
|
|
|
|
|
|
|
Note that `stream.Duplex` is an abstract class designed to be
|
|
|
|
extended with an underlying implementation of the `_read(size)`
|
|
|
|
and `_write(chunk, encoding, callback)` methods as you would with a Readable or
|
|
|
|
Writable stream class.
|
|
|
|
|
|
|
|
Since JavaScript doesn't have multiple prototypal inheritance, this
|
|
|
|
class prototypally inherits from Readable, and then parasitically from
|
|
|
|
Writable. It is thus up to the user to implement both the lowlevel
|
|
|
|
`_read(n)` method as well as the lowlevel `_write(chunk, encoding, cb)` method
|
|
|
|
on extension duplex classes.
|
|
|
|
|
|
|
|
### new stream.Duplex(options)
|
|
|
|
|
|
|
|
* `options` {Object} Passed to both Writable and Readable
|
|
|
|
constructors. Also has the following fields:
|
|
|
|
* `allowHalfOpen` {Boolean} Default=true. If set to `false`, then
|
|
|
|
the stream will automatically end the readable side when the
|
|
|
|
writable side ends and vice versa.
|
|
|
|
|
|
|
|
In classes that extend the Duplex class, make sure to call the
|
|
|
|
constructor so that the buffering settings can be properly
|
|
|
|
initialized.
|
|
|
|
|
|
|
|
## Class: stream.Transform
|
|
|
|
|
|
|
|
A "transform" stream is a duplex stream where the output is causally
|
|
|
|
connected in some way to the input, such as a zlib stream or a crypto
|
|
|
|
stream.
|
|
|
|
|
|
|
|
There is no requirement that the output be the same size as the input,
|
|
|
|
the same number of chunks, or arrive at the same time. For example, a
|
|
|
|
Hash stream will only ever have a single chunk of output which is
|
|
|
|
provided when the input is ended. A zlib stream will either produce
|
|
|
|
much smaller or much larger than its input.
|
|
|
|
|
|
|
|
Rather than implement the `_read()` and `_write()` methods, Transform
|
|
|
|
classes must implement the `_transform()` method, and may optionally
|
|
|
|
also implement the `_flush()` method. (See below.)
|
|
|
|
|
|
|
|
### new stream.Transform([options])
|
|
|
|
|
|
|
|
* `options` {Object} Passed to both Writable and Readable
|
|
|
|
constructors.
|
|
|
|
|
|
|
|
In classes that extend the Transform class, make sure to call the
|
|
|
|
constructor so that the buffering settings can be properly
|
|
|
|
initialized.
|
|
|
|
|
|
|
|
### transform.\_transform(chunk, encoding, callback)
|
|
|
|
|
|
|
|
* `chunk` {Buffer | String} The chunk to be transformed. Will always
|
|
|
|
be a buffer unless the `decodeStrings` option was set to `false`.
|
|
|
|
* `encoding` {String} If the chunk is a string, then this is the
|
|
|
|
encoding type. (Ignore if `decodeStrings` chunk is a buffer.)
|
|
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
|
|
argument) when you are done processing the supplied chunk.
|
|
|
|
|
|
|
|
Note: **This function MUST NOT be called directly.** It should be
|
|
|
|
implemented by child classes, and called by the internal Transform
|
|
|
|
class methods only.
|
|
|
|
|
|
|
|
All Transform stream implementations must provide a `_transform`
|
|
|
|
method to accept input and produce output.
|
|
|
|
|
|
|
|
`_transform` should do whatever has to be done in this specific
|
|
|
|
Transform class, to handle the bytes being written, and pass them off
|
|
|
|
to the readable portion of the interface. Do asynchronous I/O,
|
|
|
|
process things, and so on.
|
|
|
|
|
|
|
|
Call `transform.push(outputChunk)` 0 or more times to generate output
|
|
|
|
from this input chunk, depending on how much data you want to output
|
|
|
|
as a result of this chunk.
|
|
|
|
|
|
|
|
Call the callback function only when the current chunk is completely
|
|
|
|
consumed. Note that there may or may not be output as a result of any
|
|
|
|
particular input chunk.
|
|
|
|
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
|
|
the class that defines it, and should not be called directly by user
|
|
|
|
programs. However, you **are** expected to override this method in
|
|
|
|
your own extension classes.
|
|
|
|
|
|
|
|
### transform.\_flush(callback)
|
|
|
|
|
|
|
|
* `callback` {Function} Call this function (optionally with an error
|
|
|
|
argument) when you are done flushing any remaining data.
|
|
|
|
|
|
|
|
Note: **This function MUST NOT be called directly.** It MAY be implemented
|
|
|
|
by child classes, and if so, will be called by the internal Transform
|
|
|
|
class methods only.
|
|
|
|
|
|
|
|
In some cases, your transform operation may need to emit a bit more
|
|
|
|
data at the end of the stream. For example, a `Zlib` compression
|
|
|
|
stream will store up some internal state so that it can optimally
|
|
|
|
compress the output. At the end, however, it needs to do the best it
|
|
|
|
can with what is left, so that the data will be complete.
|
|
|
|
|
|
|
|
In those cases, you can implement a `_flush` method, which will be
|
|
|
|
called at the very end, after all the written data is consumed, but
|
|
|
|
before emitting `end` to signal the end of the readable side. Just
|
|
|
|
like with `_transform`, call `transform.push(chunk)` zero or more
|
|
|
|
times, as appropriate, and call `callback` when the flush operation is
|
|
|
|
complete.
|
|
|
|
|
|
|
|
This method is prefixed with an underscore because it is internal to
|
|
|
|
the class that defines it, and should not be called directly by user
|
|
|
|
programs. However, you **are** expected to override this method in
|
|
|
|
your own extension classes.
|
|
|
|
|
|
|
|
### Example: `SimpleProtocol` parser
|
|
|
|
|
|
|
|
The example above of a simple protocol parser can be implemented much
|
|
|
|
more simply by using the higher level `Transform` stream class.
|
|
|
|
|
|
|
|
In this example, rather than providing the input as an argument, it
|
|
|
|
would be piped into the parser, which is a more idiomatic Node stream
|
|
|
|
approach.
|
|
|
|
|
|
|
|
```javascript
|
|
|
|
function SimpleProtocol(options) {
|
|
|
|
if (!(this instanceof SimpleProtocol))
|
|
|
|
return new SimpleProtocol(options);
|
|
|
|
|
|
|
|
Transform.call(this, options);
|
|
|
|
this._inBody = false;
|
|
|
|
this._sawFirstCr = false;
|
|
|
|
this._rawHeader = [];
|
|
|
|
this.header = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
SimpleProtocol.prototype = Object.create(
|
|
|
|
Transform.prototype, { constructor: { value: SimpleProtocol }});
|
|
|
|
|
|
|
|
SimpleProtocol.prototype._transform = function(chunk, encoding, done) {
|
|
|
|
if (!this._inBody) {
|
|
|
|
// check if the chunk has a \n\n
|
|
|
|
var split = -1;
|
|
|
|
for (var i = 0; i < chunk.length; i++) {
|
|
|
|
if (chunk[i] === 10) { // '\n'
|
|
|
|
if (this._sawFirstCr) {
|
|
|
|
split = i;
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
this._sawFirstCr = true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this._sawFirstCr = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (split === -1) {
|
|
|
|
// still waiting for the \n\n
|
|
|
|
// stash the chunk, and try again.
|
|
|
|
this._rawHeader.push(chunk);
|
|
|
|
} else {
|
|
|
|
this._inBody = true;
|
|
|
|
var h = chunk.slice(0, split);
|
|
|
|
this._rawHeader.push(h);
|
|
|
|
var header = Buffer.concat(this._rawHeader).toString();
|
|
|
|
try {
|
|
|
|
this.header = JSON.parse(header);
|
|
|
|
} catch (er) {
|
|
|
|
this.emit('error', new Error('invalid simple protocol data'));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// and let them know that we are done parsing the header.
|
|
|
|
this.emit('header', this.header);
|
|
|
|
|
|
|
|
// now, because we got some extra data, emit this first.
|
|
|
|
this.push(chunk.slice(split));
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// from there on, just provide the data to our consumer as-is.
|
|
|
|
this.push(chunk);
|
|
|
|
}
|
|
|
|
done();
|
|
|
|
};
|
|
|
|
|
|
|
|
var parser = new SimpleProtocol();
|
|
|
|
source.pipe(parser)
|
|
|
|
|
|
|
|
// Now parser is a readable stream that will emit 'header'
|
|
|
|
// with the parsed header data.
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
## Class: stream.PassThrough
|
|
|
|
|
|
|
|
This is a trivial implementation of a `Transform` stream that simply
|
|
|
|
passes the input bytes across to the output. Its purpose is mainly
|
|
|
|
for examples and testing, but there are occasionally use cases where
|
|
|
|
it can come in handy.
|
|
|
|
|
|
|
|
|
|
|
|
[EventEmitter]: events.html#events_class_events_eventemitter
|