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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SPACES_H_
#define V8_SPACES_H_
#include "list-inl.h"
#include "log.h"
namespace v8 {
namespace internal {
// -----------------------------------------------------------------------------
// Heap structures:
//
// A JS heap consists of a young generation, an old generation, and a large
// object space. The young generation is divided into two semispaces. A
// scavenger implements Cheney's copying algorithm. The old generation is
// separated into a map space and an old object space. The map space contains
// all (and only) map objects, the rest of old objects go into the old space.
// The old generation is collected by a mark-sweep-compact collector.
//
// The semispaces of the young generation are contiguous. The old and map
// spaces consists of a list of pages. A page has a page header and an object
// area. A page size is deliberately chosen as 8K bytes.
// The first word of a page is an opaque page header that has the
// address of the next page and its ownership information. The second word may
// have the allocation top address of this page. Heap objects are aligned to the
// pointer size.
//
// There is a separate large object space for objects larger than
// Page::kMaxHeapObjectSize, so that they do not have to move during
// collection. The large object space is paged. Pages in large object space
// may be larger than 8K.
//
// A card marking write barrier is used to keep track of intergenerational
// references. Old space pages are divided into regions of Page::kRegionSize
// size. Each region has a corresponding dirty bit in the page header which is
// set if the region might contain pointers to new space. For details about
// dirty bits encoding see comments in the Page::GetRegionNumberForAddress()
// method body.
//
// During scavenges and mark-sweep collections we iterate intergenerational
// pointers without decoding heap object maps so if the page belongs to old
// pointer space or large object space it is essential to guarantee that
// the page does not contain any garbage pointers to new space: every pointer
// aligned word which satisfies the Heap::InNewSpace() predicate must be a
// pointer to a live heap object in new space. Thus objects in old pointer
// and large object spaces should have a special layout (e.g. no bare integer
// fields). This requirement does not apply to map space which is iterated in
// a special fashion. However we still require pointer fields of dead maps to
// be cleaned.
//
// To enable lazy cleaning of old space pages we use a notion of allocation
// watermark. Every pointer under watermark is considered to be well formed.
// Page allocation watermark is not necessarily equal to page allocation top but
// all alive objects on page should reside under allocation watermark.
// During scavenge allocation watermark might be bumped and invalid pointers
// might appear below it. To avoid following them we store a valid watermark
// into special field in the page header and set a page WATERMARK_INVALIDATED
// flag. For details see comments in the Page::SetAllocationWatermark() method
// body.
//
// Some assertion macros used in the debugging mode.
#define ASSERT_PAGE_ALIGNED(address) \
ASSERT((OffsetFrom(address) & Page::kPageAlignmentMask) == 0)
#define ASSERT_OBJECT_ALIGNED(address) \
ASSERT((OffsetFrom(address) & kObjectAlignmentMask) == 0)
#define ASSERT_MAP_ALIGNED(address) \
ASSERT((OffsetFrom(address) & kMapAlignmentMask) == 0)
#define ASSERT_OBJECT_SIZE(size) \
ASSERT((0 < size) && (size <= Page::kMaxHeapObjectSize))
#define ASSERT_PAGE_OFFSET(offset) \
ASSERT((Page::kObjectStartOffset <= offset) \
&& (offset <= Page::kPageSize))
#define ASSERT_MAP_PAGE_INDEX(index) \
ASSERT((0 <= index) && (index <= MapSpace::kMaxMapPageIndex))
class PagedSpace;
class MemoryAllocator;
class AllocationInfo;
// -----------------------------------------------------------------------------
// A page normally has 8K bytes. Large object pages may be larger. A page
// address is always aligned to the 8K page size.
//
// Each page starts with a header of Page::kPageHeaderSize size which contains
// bookkeeping data.
//
// The mark-compact collector transforms a map pointer into a page index and a
// page offset. The exact encoding is described in the comments for
// class MapWord in objects.h.
//
// The only way to get a page pointer is by calling factory methods:
// Page* p = Page::FromAddress(addr); or
// Page* p = Page::FromAllocationTop(top);
class Page {
public:
// Returns the page containing a given address. The address ranges
// from [page_addr .. page_addr + kPageSize[
//
// Note that this function only works for addresses in normal paged
// spaces and addresses in the first 8K of large object pages (i.e.,
// the start of large objects but not necessarily derived pointers
// within them).
INLINE(static Page* FromAddress(Address a)) {
return reinterpret_cast<Page*>(OffsetFrom(a) & ~kPageAlignmentMask);
}
// Returns the page containing an allocation top. Because an allocation
// top address can be the upper bound of the page, we need to subtract
// it with kPointerSize first. The address ranges from
// [page_addr + kObjectStartOffset .. page_addr + kPageSize].
INLINE(static Page* FromAllocationTop(Address top)) {
Page* p = FromAddress(top - kPointerSize);
ASSERT_PAGE_OFFSET(p->Offset(top));
return p;
}
// Returns the start address of this page.
Address address() { return reinterpret_cast<Address>(this); }
// Checks whether this is a valid page address.
bool is_valid() { return address() != NULL; }
// Returns the next page of this page.
inline Page* next_page();
// Return the end of allocation in this page. Undefined for unused pages.
inline Address AllocationTop();
// Return the allocation watermark for the page.
// For old space pages it is guaranteed that the area under the watermark
// does not contain any garbage pointers to new space.
inline Address AllocationWatermark();
// Return the allocation watermark offset from the beginning of the page.
inline uint32_t AllocationWatermarkOffset();
inline void SetAllocationWatermark(Address allocation_watermark);
inline void SetCachedAllocationWatermark(Address allocation_watermark);
inline Address CachedAllocationWatermark();
// Returns the start address of the object area in this page.
Address ObjectAreaStart() { return address() + kObjectStartOffset; }
// Returns the end address (exclusive) of the object area in this page.
Address ObjectAreaEnd() { return address() + Page::kPageSize; }
// Checks whether an address is page aligned.
static bool IsAlignedToPageSize(Address a) {
return 0 == (OffsetFrom(a) & kPageAlignmentMask);
}
// True if this page was in use before current compaction started.
// Result is valid only for pages owned by paged spaces and
// only after PagedSpace::PrepareForMarkCompact was called.
inline bool WasInUseBeforeMC();
inline void SetWasInUseBeforeMC(bool was_in_use);
// True if this page is a large object page.
inline bool IsLargeObjectPage();
inline void SetIsLargeObjectPage(bool is_large_object_page);
inline bool IsPageExecutable();
inline void SetIsPageExecutable(bool is_page_executable);
// Returns the offset of a given address to this page.
INLINE(int Offset(Address a)) {
int offset = static_cast<int>(a - address());
ASSERT_PAGE_OFFSET(offset);
return offset;
}
// Returns the address for a given offset to the this page.
Address OffsetToAddress(int offset) {
ASSERT_PAGE_OFFSET(offset);
return address() + offset;
}
// ---------------------------------------------------------------------
// Card marking support
static const uint32_t kAllRegionsCleanMarks = 0x0;
static const uint32_t kAllRegionsDirtyMarks = 0xFFFFFFFF;
inline uint32_t GetRegionMarks();
inline void SetRegionMarks(uint32_t dirty);
inline uint32_t GetRegionMaskForAddress(Address addr);
inline uint32_t GetRegionMaskForSpan(Address start, int length_in_bytes);
inline int GetRegionNumberForAddress(Address addr);
inline void MarkRegionDirty(Address addr);
inline bool IsRegionDirty(Address addr);
inline void ClearRegionMarks(Address start,
Address end,
bool reaches_limit);
// Page size in bytes. This must be a multiple of the OS page size.
static const int kPageSize = 1 << kPageSizeBits;
// Page size mask.
static const intptr_t kPageAlignmentMask = (1 << kPageSizeBits) - 1;
static const int kPageHeaderSize = kPointerSize + kPointerSize + kIntSize +
kIntSize + kPointerSize;
// The start offset of the object area in a page.
static const int kObjectStartOffset = MAP_POINTER_ALIGN(kPageHeaderSize);
// Object area size in bytes.
static const int kObjectAreaSize = kPageSize - kObjectStartOffset;
// Maximum object size that fits in a page.
static const int kMaxHeapObjectSize = kObjectAreaSize;
static const int kDirtyFlagOffset = 2 * kPointerSize;
static const int kRegionSizeLog2 = 8;
static const int kRegionSize = 1 << kRegionSizeLog2;
static const intptr_t kRegionAlignmentMask = (kRegionSize - 1);
STATIC_CHECK(kRegionSize == kPageSize / kBitsPerInt);
enum PageFlag {
IS_NORMAL_PAGE = 0,
WAS_IN_USE_BEFORE_MC,
// Page allocation watermark was bumped by preallocation during scavenge.
// Correct watermark can be retrieved by CachedAllocationWatermark() method
WATERMARK_INVALIDATED,
IS_EXECUTABLE,
NUM_PAGE_FLAGS // Must be last
};
static const int kPageFlagMask = (1 << NUM_PAGE_FLAGS) - 1;
// To avoid an additional WATERMARK_INVALIDATED flag clearing pass during
// scavenge we just invalidate the watermark on each old space page after
// processing it. And then we flip the meaning of the WATERMARK_INVALIDATED
// flag at the beginning of the next scavenge and each page becomes marked as
// having a valid watermark.
//
// The following invariant must hold for pages in old pointer and map spaces:
// If page is in use then page is marked as having invalid watermark at
// the beginning and at the end of any GC.
//
// This invariant guarantees that after flipping flag meaning at the
// beginning of scavenge all pages in use will be marked as having valid
// watermark.
static inline void FlipMeaningOfInvalidatedWatermarkFlag();
// Returns true if the page allocation watermark was not altered during
// scavenge.
inline bool IsWatermarkValid();
inline void InvalidateWatermark(bool value);
inline bool GetPageFlag(PageFlag flag);
inline void SetPageFlag(PageFlag flag, bool value);
inline void ClearPageFlags();
inline void ClearGCFields();
static const int kAllocationWatermarkOffsetShift = WATERMARK_INVALIDATED + 1;
static const int kAllocationWatermarkOffsetBits = kPageSizeBits + 1;
static const uint32_t kAllocationWatermarkOffsetMask =
((1 << kAllocationWatermarkOffsetBits) - 1) <<
kAllocationWatermarkOffsetShift;
static const uint32_t kFlagsMask =
((1 << kAllocationWatermarkOffsetShift) - 1);
STATIC_CHECK(kBitsPerInt - kAllocationWatermarkOffsetShift >=
kAllocationWatermarkOffsetBits);
// This field contains the meaning of the WATERMARK_INVALIDATED flag.
// Instead of clearing this flag from all pages we just flip
// its meaning at the beginning of a scavenge.
static intptr_t watermark_invalidated_mark_;
//---------------------------------------------------------------------------
// Page header description.
//
// If a page is not in the large object space, the first word,
// opaque_header, encodes the next page address (aligned to kPageSize 8K)
// and the chunk number (0 ~ 8K-1). Only MemoryAllocator should use
// opaque_header. The value range of the opaque_header is [0..kPageSize[,
// or [next_page_start, next_page_end[. It cannot point to a valid address
// in the current page. If a page is in the large object space, the first
// word *may* (if the page start and large object chunk start are the
// same) contain the address of the next large object chunk.
intptr_t opaque_header;
// If the page is not in the large object space, the low-order bit of the
// second word is set. If the page is in the large object space, the
// second word *may* (if the page start and large object chunk start are
// the same) contain the large object chunk size. In either case, the
// low-order bit for large object pages will be cleared.
// For normal pages this word is used to store page flags and
// offset of allocation top.
intptr_t flags_;
// This field contains dirty marks for regions covering the page. Only dirty
// regions might contain intergenerational references.
// Only 32 dirty marks are supported so for large object pages several regions
// might be mapped to a single dirty mark.
uint32_t dirty_regions_;
// The index of the page in its owner space.
int mc_page_index;
// During mark-compact collections this field contains the forwarding address
// of the first live object in this page.
// During scavenge collection this field is used to store allocation watermark
// if it is altered during scavenge.
Address mc_first_forwarded;
};
// ----------------------------------------------------------------------------
// Space is the abstract superclass for all allocation spaces.
class Space : public Malloced {
public:
Space(AllocationSpace id, Executability executable)
: id_(id), executable_(executable) {}
virtual ~Space() {}
// Does the space need executable memory?
Executability executable() { return executable_; }
// Identity used in error reporting.
AllocationSpace identity() { return id_; }
virtual int Size() = 0;
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect() = 0;
virtual void Unprotect() = 0;
#endif
#ifdef DEBUG
virtual void Print() = 0;
#endif
// After calling this we can allocate a certain number of bytes using only
// linear allocation (with a LinearAllocationScope and an AlwaysAllocateScope)
// without using freelists or causing a GC. This is used by partial
// snapshots. It returns true of space was reserved or false if a GC is
// needed. For paged spaces the space requested must include the space wasted
// at the end of each when allocating linearly.
virtual bool ReserveSpace(int bytes) = 0;
private:
AllocationSpace id_;
Executability executable_;
};
// ----------------------------------------------------------------------------
// All heap objects containing executable code (code objects) must be allocated
// from a 2 GB range of memory, so that they can call each other using 32-bit
// displacements. This happens automatically on 32-bit platforms, where 32-bit
// displacements cover the entire 4GB virtual address space. On 64-bit
// platforms, we support this using the CodeRange object, which reserves and
// manages a range of virtual memory.
class CodeRange : public AllStatic {
public:
// Reserves a range of virtual memory, but does not commit any of it.
// Can only be called once, at heap initialization time.
// Returns false on failure.
static bool Setup(const size_t requested_size);
// Frees the range of virtual memory, and frees the data structures used to
// manage it.
static void TearDown();
static bool exists() { return code_range_ != NULL; }
static bool contains(Address address) {
if (code_range_ == NULL) return false;
Address start = static_cast<Address>(code_range_->address());
return start <= address && address < start + code_range_->size();
}
// Allocates a chunk of memory from the large-object portion of
// the code range. On platforms with no separate code range, should
// not be called.
static void* AllocateRawMemory(const size_t requested, size_t* allocated);
static void FreeRawMemory(void* buf, size_t length);
private:
// The reserved range of virtual memory that all code objects are put in.
static VirtualMemory* code_range_;
// Plain old data class, just a struct plus a constructor.
class FreeBlock {
public:
FreeBlock(Address start_arg, size_t size_arg)
: start(start_arg), size(size_arg) {}
FreeBlock(void* start_arg, size_t size_arg)
: start(static_cast<Address>(start_arg)), size(size_arg) {}
Address start;
size_t size;
};
// Freed blocks of memory are added to the free list. When the allocation
// list is exhausted, the free list is sorted and merged to make the new
// allocation list.
static List<FreeBlock> free_list_;
// Memory is allocated from the free blocks on the allocation list.
// The block at current_allocation_block_index_ is the current block.
static List<FreeBlock> allocation_list_;
static int current_allocation_block_index_;
// Finds a block on the allocation list that contains at least the
// requested amount of memory. If none is found, sorts and merges
// the existing free memory blocks, and searches again.
// If none can be found, terminates V8 with FatalProcessOutOfMemory.
static void GetNextAllocationBlock(size_t requested);
// Compares the start addresses of two free blocks.
static int CompareFreeBlockAddress(const FreeBlock* left,
const FreeBlock* right);
};
// ----------------------------------------------------------------------------
// A space acquires chunks of memory from the operating system. The memory
// allocator manages chunks for the paged heap spaces (old space and map
// space). A paged chunk consists of pages. Pages in a chunk have contiguous
// addresses and are linked as a list.
//
// The allocator keeps an initial chunk which is used for the new space. The
// leftover regions of the initial chunk are used for the initial chunks of
// old space and map space if they are big enough to hold at least one page.
// The allocator assumes that there is one old space and one map space, each
// expands the space by allocating kPagesPerChunk pages except the last
// expansion (before running out of space). The first chunk may contain fewer
// than kPagesPerChunk pages as well.
//
// The memory allocator also allocates chunks for the large object space, but
// they are managed by the space itself. The new space does not expand.
//
// The fact that pages for paged spaces are allocated and deallocated in chunks
// induces a constraint on the order of pages in a linked lists. We say that
// pages are linked in the chunk-order if and only if every two consecutive
// pages from the same chunk are consecutive in the linked list.
//
class MemoryAllocator : public AllStatic {
public:
// Initializes its internal bookkeeping structures.
// Max capacity of the total space.
static bool Setup(int max_capacity);
// Deletes valid chunks.
static void TearDown();
// Reserves an initial address range of virtual memory to be split between
// the two new space semispaces, the old space, and the map space. The
// memory is not yet committed or assigned to spaces and split into pages.
// The initial chunk is unmapped when the memory allocator is torn down.
// This function should only be called when there is not already a reserved
// initial chunk (initial_chunk_ should be NULL). It returns the start
// address of the initial chunk if successful, with the side effect of
// setting the initial chunk, or else NULL if unsuccessful and leaves the
// initial chunk NULL.
static void* ReserveInitialChunk(const size_t requested);
// Commits pages from an as-yet-unmanaged block of virtual memory into a
// paged space. The block should be part of the initial chunk reserved via
// a call to ReserveInitialChunk. The number of pages is always returned in
// the output parameter num_pages. This function assumes that the start
// address is non-null and that it is big enough to hold at least one
// page-aligned page. The call always succeeds, and num_pages is always
// greater than zero.
static Page* CommitPages(Address start, size_t size, PagedSpace* owner,
int* num_pages);
// Commit a contiguous block of memory from the initial chunk. Assumes that
// the address is not NULL, the size is greater than zero, and that the
// block is contained in the initial chunk. Returns true if it succeeded
// and false otherwise.
static bool CommitBlock(Address start, size_t size, Executability executable);
// Uncommit a contiguous block of memory [start..(start+size)[.
// start is not NULL, the size is greater than zero, and the
// block is contained in the initial chunk. Returns true if it succeeded
// and false otherwise.
static bool UncommitBlock(Address start, size_t size);
// Zaps a contiguous block of memory [start..(start+size)[ thus
// filling it up with a recognizable non-NULL bit pattern.
static void ZapBlock(Address start, size_t size);
// Attempts to allocate the requested (non-zero) number of pages from the
// OS. Fewer pages might be allocated than requested. If it fails to
// allocate memory for the OS or cannot allocate a single page, this
// function returns an invalid page pointer (NULL). The caller must check
// whether the returned page is valid (by calling Page::is_valid()). It is
// guaranteed that allocated pages have contiguous addresses. The actual
// number of allocated pages is returned in the output parameter
// allocated_pages. If the PagedSpace owner is executable and there is
// a code range, the pages are allocated from the code range.
static Page* AllocatePages(int requested_pages, int* allocated_pages,
PagedSpace* owner);
// Frees pages from a given page and after. Requires pages to be
// linked in chunk-order (see comment for class).
// If 'p' is the first page of a chunk, pages from 'p' are freed
// and this function returns an invalid page pointer.
// Otherwise, the function searches a page after 'p' that is
// the first page of a chunk. Pages after the found page
// are freed and the function returns 'p'.
static Page* FreePages(Page* p);
// Frees all pages owned by given space.
static void FreeAllPages(PagedSpace* space);
// Allocates and frees raw memory of certain size.
// These are just thin wrappers around OS::Allocate and OS::Free,
// but keep track of allocated bytes as part of heap.
// If the flag is EXECUTABLE and a code range exists, the requested
// memory is allocated from the code range. If a code range exists
// and the freed memory is in it, the code range manages the freed memory.
static void* AllocateRawMemory(const size_t requested,
size_t* allocated,
Executability executable);
static void FreeRawMemory(void* buf,
size_t length,
Executability executable);
static void PerformAllocationCallback(ObjectSpace space,
AllocationAction action,
size_t size);
static void AddMemoryAllocationCallback(MemoryAllocationCallback callback,
ObjectSpace space,
AllocationAction action);
static void RemoveMemoryAllocationCallback(
MemoryAllocationCallback callback);
static bool MemoryAllocationCallbackRegistered(
MemoryAllocationCallback callback);
// Returns the maximum available bytes of heaps.
static int Available() { return capacity_ < size_ ? 0 : capacity_ - size_; }
// Returns allocated spaces in bytes.
static int Size() { return size_; }
// Returns allocated executable spaces in bytes.
static int SizeExecutable() { return size_executable_; }
// Returns maximum available bytes that the old space can have.
static int MaxAvailable() {
return (Available() / Page::kPageSize) * Page::kObjectAreaSize;
}
// Links two pages.
static inline void SetNextPage(Page* prev, Page* next);
// Returns the next page of a given page.
static inline Page* GetNextPage(Page* p);
// Checks whether a page belongs to a space.
static inline bool IsPageInSpace(Page* p, PagedSpace* space);
// Returns the space that owns the given page.
static inline PagedSpace* PageOwner(Page* page);
// Finds the first/last page in the same chunk as a given page.
static Page* FindFirstPageInSameChunk(Page* p);
static Page* FindLastPageInSameChunk(Page* p);
// Relinks list of pages owned by space to make it chunk-ordered.
// Returns new first and last pages of space.
// Also returns last page in relinked list which has WasInUsedBeforeMC
// flag set.
static void RelinkPageListInChunkOrder(PagedSpace* space,
Page** first_page,
Page** last_page,
Page** last_page_in_use);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect a block of memory by marking it read-only/writable.
static inline void Protect(Address start, size_t size);
static inline void Unprotect(Address start, size_t size,
Executability executable);
// Protect/unprotect a chunk given a page in the chunk.
static inline void ProtectChunkFromPage(Page* page);
static inline void UnprotectChunkFromPage(Page* page);
#endif
#ifdef DEBUG
// Reports statistic info of the space.
static void ReportStatistics();
#endif
// Due to encoding limitation, we can only have 8K chunks.
static const int kMaxNofChunks = 1 << kPageSizeBits;
// If a chunk has at least 16 pages, the maximum heap size is about
// 8K * 8K * 16 = 1G bytes.
#ifdef V8_TARGET_ARCH_X64
static const int kPagesPerChunk = 32;
#else
static const int kPagesPerChunk = 16;
#endif
static const int kChunkSize = kPagesPerChunk * Page::kPageSize;
private:
// Maximum space size in bytes.
static int capacity_;
// Allocated space size in bytes.
static int size_;
// Allocated executable space size in bytes.
static int size_executable_;
struct MemoryAllocationCallbackRegistration {
MemoryAllocationCallbackRegistration(MemoryAllocationCallback callback,
ObjectSpace space,
AllocationAction action)
: callback(callback), space(space), action(action) {
}
MemoryAllocationCallback callback;
ObjectSpace space;
AllocationAction action;
};
// A List of callback that are triggered when memory is allocated or free'd
static List<MemoryAllocationCallbackRegistration>
memory_allocation_callbacks_;
// The initial chunk of virtual memory.
static VirtualMemory* initial_chunk_;
// Allocated chunk info: chunk start address, chunk size, and owning space.
class ChunkInfo BASE_EMBEDDED {
public:
ChunkInfo() : address_(NULL),
size_(0),
owner_(NULL),
executable_(NOT_EXECUTABLE) {}
inline void init(Address a, size_t s, PagedSpace* o);
Address address() { return address_; }
size_t size() { return size_; }
PagedSpace* owner() { return owner_; }
// We save executability of the owner to allow using it
// when collecting stats after the owner has been destroyed.
Executability executable() const { return executable_; }
private:
Address address_;
size_t size_;
PagedSpace* owner_;
Executability executable_;
};
// Chunks_, free_chunk_ids_ and top_ act as a stack of free chunk ids.
static List<ChunkInfo> chunks_;
static List<int> free_chunk_ids_;
static int max_nof_chunks_;
static int top_;
// Push/pop a free chunk id onto/from the stack.
static void Push(int free_chunk_id);
static int Pop();
static bool OutOfChunkIds() { return top_ == 0; }
// Frees a chunk.
static void DeleteChunk(int chunk_id);
// Basic check whether a chunk id is in the valid range.
static inline bool IsValidChunkId(int chunk_id);
// Checks whether a chunk id identifies an allocated chunk.
static inline bool IsValidChunk(int chunk_id);
// Returns the chunk id that a page belongs to.
static inline int GetChunkId(Page* p);
// True if the address lies in the initial chunk.
static inline bool InInitialChunk(Address address);
// Initializes pages in a chunk. Returns the first page address.
// This function and GetChunkId() are provided for the mark-compact
// collector to rebuild page headers in the from space, which is
// used as a marking stack and its page headers are destroyed.
static Page* InitializePagesInChunk(int chunk_id, int pages_in_chunk,
PagedSpace* owner);
static Page* RelinkPagesInChunk(int chunk_id,
Address chunk_start,
size_t chunk_size,
Page* prev,
Page** last_page_in_use);
};
// -----------------------------------------------------------------------------
// Interface for heap object iterator to be implemented by all object space
// object iterators.
//
// NOTE: The space specific object iterators also implements the own next()
// method which is used to avoid using virtual functions
// iterating a specific space.
class ObjectIterator : public Malloced {
public:
virtual ~ObjectIterator() { }
virtual HeapObject* next_object() = 0;
};
// -----------------------------------------------------------------------------
// Heap object iterator in new/old/map spaces.
//
// A HeapObjectIterator iterates objects from a given address to the
// top of a space. The given address must be below the current
// allocation pointer (space top). There are some caveats.
//
// (1) If the space top changes upward during iteration (because of
// allocating new objects), the iterator does not iterate objects
// above the original space top. The caller must create a new
// iterator starting from the old top in order to visit these new
// objects.
//
// (2) If new objects are allocated below the original allocation top
// (e.g., free-list allocation in paged spaces), the new objects
// may or may not be iterated depending on their position with
// respect to the current point of iteration.
//
// (3) The space top should not change downward during iteration,
// otherwise the iterator will return not-necessarily-valid
// objects.
class HeapObjectIterator: public ObjectIterator {
public:
// Creates a new object iterator in a given space. If a start
// address is not given, the iterator starts from the space bottom.
// If the size function is not given, the iterator calls the default
// Object::Size().
explicit HeapObjectIterator(PagedSpace* space);
HeapObjectIterator(PagedSpace* space, HeapObjectCallback size_func);
HeapObjectIterator(PagedSpace* space, Address start);
HeapObjectIterator(PagedSpace* space,
Address start,
HeapObjectCallback size_func);
HeapObjectIterator(Page* page, HeapObjectCallback size_func);
inline HeapObject* next() {
return (cur_addr_ < cur_limit_) ? FromCurrentPage() : FromNextPage();
}
// implementation of ObjectIterator.
virtual HeapObject* next_object() { return next(); }
private:
Address cur_addr_; // current iteration point
Address end_addr_; // end iteration point
Address cur_limit_; // current page limit
HeapObjectCallback size_func_; // size function
Page* end_page_; // caches the page of the end address
HeapObject* FromCurrentPage() {
ASSERT(cur_addr_ < cur_limit_);
HeapObject* obj = HeapObject::FromAddress(cur_addr_);
int obj_size = (size_func_ == NULL) ? obj->Size() : size_func_(obj);
ASSERT_OBJECT_SIZE(obj_size);
cur_addr_ += obj_size;
ASSERT(cur_addr_ <= cur_limit_);
return obj;
}
// Slow path of next, goes into the next page.
HeapObject* FromNextPage();
// Initializes fields.
void Initialize(Address start, Address end, HeapObjectCallback size_func);
#ifdef DEBUG
// Verifies whether fields have valid values.
void Verify();
#endif
};
// -----------------------------------------------------------------------------
// A PageIterator iterates the pages in a paged space.
//
// The PageIterator class provides three modes for iterating pages in a space:
// PAGES_IN_USE iterates pages containing allocated objects.
// PAGES_USED_BY_MC iterates pages that hold relocated objects during a
// mark-compact collection.
// ALL_PAGES iterates all pages in the space.
//
// There are some caveats.
//
// (1) If the space expands during iteration, new pages will not be
// returned by the iterator in any mode.
//
// (2) If new objects are allocated during iteration, they will appear
// in pages returned by the iterator. Allocation may cause the
// allocation pointer or MC allocation pointer in the last page to
// change between constructing the iterator and iterating the last
// page.
//
// (3) The space should not shrink during iteration, otherwise the
// iterator will return deallocated pages.
class PageIterator BASE_EMBEDDED {
public:
enum Mode {
PAGES_IN_USE,
PAGES_USED_BY_MC,
ALL_PAGES
};
PageIterator(PagedSpace* space, Mode mode);
inline bool has_next();
inline Page* next();
private:
PagedSpace* space_;
Page* prev_page_; // Previous page returned.
Page* stop_page_; // Page to stop at (last page returned by the iterator).
};
// -----------------------------------------------------------------------------
// A space has a list of pages. The next page can be accessed via
// Page::next_page() call. The next page of the last page is an
// invalid page pointer. A space can expand and shrink dynamically.
// An abstraction of allocation and relocation pointers in a page-structured
// space.
class AllocationInfo {
public:
Address top; // current allocation top
Address limit; // current allocation limit
#ifdef DEBUG
bool VerifyPagedAllocation() {
return (Page::FromAllocationTop(top) == Page::FromAllocationTop(limit))
&& (top <= limit);
}
#endif
};
// An abstraction of the accounting statistics of a page-structured space.
// The 'capacity' of a space is the number of object-area bytes (ie, not
// including page bookkeeping structures) currently in the space. The 'size'
// of a space is the number of allocated bytes, the 'waste' in the space is
// the number of bytes that are not allocated and not available to
// allocation without reorganizing the space via a GC (eg, small blocks due
// to internal fragmentation, top of page areas in map space), and the bytes
// 'available' is the number of unallocated bytes that are not waste. The
// capacity is the sum of size, waste, and available.
//
// The stats are only set by functions that ensure they stay balanced. These
// functions increase or decrease one of the non-capacity stats in
// conjunction with capacity, or else they always balance increases and
// decreases to the non-capacity stats.
class AllocationStats BASE_EMBEDDED {
public:
AllocationStats() { Clear(); }
// Zero out all the allocation statistics (ie, no capacity).
void Clear() {
capacity_ = 0;
available_ = 0;
size_ = 0;
waste_ = 0;
}
// Reset the allocation statistics (ie, available = capacity with no
// wasted or allocated bytes).
void Reset() {
available_ = capacity_;
size_ = 0;
waste_ = 0;
}
// Accessors for the allocation statistics.
int Capacity() { return capacity_; }
int Available() { return available_; }
int Size() { return size_; }
int Waste() { return waste_; }
// Grow the space by adding available bytes.
void ExpandSpace(int size_in_bytes) {
capacity_ += size_in_bytes;
available_ += size_in_bytes;
}
// Shrink the space by removing available bytes.
void ShrinkSpace(int size_in_bytes) {
capacity_ -= size_in_bytes;
available_ -= size_in_bytes;
}
// Allocate from available bytes (available -> size).
void AllocateBytes(int size_in_bytes) {
available_ -= size_in_bytes;
size_ += size_in_bytes;
}
// Free allocated bytes, making them available (size -> available).
void DeallocateBytes(int size_in_bytes) {
size_ -= size_in_bytes;
available_ += size_in_bytes;
}
// Waste free bytes (available -> waste).
void WasteBytes(int size_in_bytes) {
available_ -= size_in_bytes;
waste_ += size_in_bytes;
}
// Consider the wasted bytes to be allocated, as they contain filler
// objects (waste -> size).
void FillWastedBytes(int size_in_bytes) {
waste_ -= size_in_bytes;
size_ += size_in_bytes;
}
private:
int capacity_;
int available_;
int size_;
int waste_;
};
class PagedSpace : public Space {
public:
// Creates a space with a maximum capacity, and an id.
PagedSpace(int max_capacity, AllocationSpace id, Executability executable);
virtual ~PagedSpace() {}
// Set up the space using the given address range of virtual memory (from
// the memory allocator's initial chunk) if possible. If the block of
// addresses is not big enough to contain a single page-aligned page, a
// fresh chunk will be allocated.
bool Setup(Address start, size_t size);
// Returns true if the space has been successfully set up and not
// subsequently torn down.
bool HasBeenSetup();
// Cleans up the space, frees all pages in this space except those belonging
// to the initial chunk, uncommits addresses in the initial chunk.
void TearDown();
// Checks whether an object/address is in this space.
inline bool Contains(Address a);
bool Contains(HeapObject* o) { return Contains(o->address()); }
// Given an address occupied by a live object, return that object if it is
// in this space, or Failure::Exception() if it is not. The implementation
// iterates over objects in the page containing the address, the cost is
// linear in the number of objects in the page. It may be slow.
Object* FindObject(Address addr);
// Checks whether page is currently in use by this space.
bool IsUsed(Page* page);
void MarkAllPagesClean();
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// The top of allocation in a page in this space. Undefined if page is unused.
Address PageAllocationTop(Page* page) {
return page == TopPageOf(allocation_info_) ? top()
: PageAllocationLimit(page);
}
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) = 0;
void FlushTopPageWatermark() {
AllocationTopPage()->SetCachedAllocationWatermark(top());
AllocationTopPage()->InvalidateWatermark(true);
}
// Current capacity without growing (Size() + Available() + Waste()).
int Capacity() { return accounting_stats_.Capacity(); }
// Total amount of memory committed for this space. For paged
// spaces this equals the capacity.
int CommittedMemory() { return Capacity(); }
// Available bytes without growing.
int Available() { return accounting_stats_.Available(); }
// Allocated bytes in this space.
virtual int Size() { return accounting_stats_.Size(); }
// Wasted bytes due to fragmentation and not recoverable until the
// next GC of this space.
int Waste() { return accounting_stats_.Waste(); }
// Returns the address of the first object in this space.
Address bottom() { return first_page_->ObjectAreaStart(); }
// Returns the allocation pointer in this space.
Address top() { return allocation_info_.top; }
// Allocate the requested number of bytes in the space if possible, return a
// failure object if not.
inline Object* AllocateRaw(int size_in_bytes);
// Allocate the requested number of bytes for relocation during mark-compact
// collection.
inline Object* MCAllocateRaw(int size_in_bytes);
virtual bool ReserveSpace(int bytes);
// Used by ReserveSpace.
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page) = 0;
// Free all pages in range from prev (exclusive) to last (inclusive).
// Freed pages are moved to the end of page list.
void FreePages(Page* prev, Page* last);
// Deallocates a block.
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist) = 0;
// Set space allocation info.
void SetTop(Address top) {
allocation_info_.top = top;
allocation_info_.limit = PageAllocationLimit(Page::FromAllocationTop(top));
}
// ---------------------------------------------------------------------------
// Mark-compact collection support functions
// Set the relocation point to the beginning of the space.
void MCResetRelocationInfo();
// Writes relocation info to the top page.
void MCWriteRelocationInfoToPage() {
TopPageOf(mc_forwarding_info_)->
SetAllocationWatermark(mc_forwarding_info_.top);
}
// Computes the offset of a given address in this space to the beginning
// of the space.
int MCSpaceOffsetForAddress(Address addr);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo() = 0;
// Releases half of unused pages.
void Shrink();
// Ensures that the capacity is at least 'capacity'. Returns false on failure.
bool EnsureCapacity(int capacity);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
void Protect();
void Unprotect();
#endif
#ifdef DEBUG
// Print meta info and objects in this space.
virtual void Print();
// Verify integrity of this space.
virtual void Verify(ObjectVisitor* visitor);
// Overridden by subclasses to verify space-specific object
// properties (e.g., only maps or free-list nodes are in map space).
virtual void VerifyObject(HeapObject* obj) {}
// Report code object related statistics
void CollectCodeStatistics();
static void ReportCodeStatistics();
static void ResetCodeStatistics();
#endif
// Returns the page of the allocation pointer.
Page* AllocationTopPage() { return TopPageOf(allocation_info_); }
void RelinkPageListInChunkOrder(bool deallocate_blocks);
protected:
// Maximum capacity of this space.
int max_capacity_;
// Accounting information for this space.
AllocationStats accounting_stats_;
// The first page in this space.
Page* first_page_;
// The last page in this space. Initially set in Setup, updated in
// Expand and Shrink.
Page* last_page_;
// True if pages owned by this space are linked in chunk-order.
// See comment for class MemoryAllocator for definition of chunk-order.
bool page_list_is_chunk_ordered_;
// Normal allocation information.
AllocationInfo allocation_info_;
// Relocation information during mark-compact collections.
AllocationInfo mc_forwarding_info_;
// Bytes of each page that cannot be allocated. Possibly non-zero
// for pages in spaces with only fixed-size objects. Always zero
// for pages in spaces with variable sized objects (those pages are
// padded with free-list nodes).
int page_extra_;
// Sets allocation pointer to a page bottom.
static void SetAllocationInfo(AllocationInfo* alloc_info, Page* p);
// Returns the top page specified by an allocation info structure.
static Page* TopPageOf(AllocationInfo alloc_info) {
return Page::FromAllocationTop(alloc_info.limit);
}
int CountPagesToTop() {
Page* p = Page::FromAllocationTop(allocation_info_.top);
PageIterator it(this, PageIterator::ALL_PAGES);
int counter = 1;
while (it.has_next()) {
if (it.next() == p) return counter;
counter++;
}
UNREACHABLE();
return -1;
}
// Expands the space by allocating a fixed number of pages. Returns false if
// it cannot allocate requested number of pages from OS. Newly allocated
// pages are append to the last_page;
bool Expand(Page* last_page);
// Generic fast case allocation function that tries linear allocation in
// the top page of 'alloc_info'. Returns NULL on failure.
inline HeapObject* AllocateLinearly(AllocationInfo* alloc_info,
int size_in_bytes);
// During normal allocation or deserialization, roll to the next page in
// the space (there is assumed to be one) and allocate there. This
// function is space-dependent.
virtual HeapObject* AllocateInNextPage(Page* current_page,
int size_in_bytes) = 0;
// Slow path of AllocateRaw. This function is space-dependent.
virtual HeapObject* SlowAllocateRaw(int size_in_bytes) = 0;
// Slow path of MCAllocateRaw.
HeapObject* SlowMCAllocateRaw(int size_in_bytes);
#ifdef DEBUG
// Returns the number of total pages in this space.
int CountTotalPages();
#endif
private:
// Returns a pointer to the page of the relocation pointer.
Page* MCRelocationTopPage() { return TopPageOf(mc_forwarding_info_); }
friend class PageIterator;
};
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
class NumberAndSizeInfo BASE_EMBEDDED {
public:
NumberAndSizeInfo() : number_(0), bytes_(0) {}
int number() const { return number_; }
void increment_number(int num) { number_ += num; }
int bytes() const { return bytes_; }
void increment_bytes(int size) { bytes_ += size; }
void clear() {
number_ = 0;
bytes_ = 0;
}
private:
int number_;
int bytes_;
};
// HistogramInfo class for recording a single "bar" of a histogram. This
// class is used for collecting statistics to print to stdout (when compiled
// with DEBUG) or to the log file (when compiled with
// ENABLE_LOGGING_AND_PROFILING).
class HistogramInfo: public NumberAndSizeInfo {
public:
HistogramInfo() : NumberAndSizeInfo() {}
const char* name() { return name_; }
void set_name(const char* name) { name_ = name; }
private:
const char* name_;
};
#endif
// -----------------------------------------------------------------------------
// SemiSpace in young generation
//
// A semispace is a contiguous chunk of memory. The mark-compact collector
// uses the memory in the from space as a marking stack when tracing live
// objects.
class SemiSpace : public Space {
public:
// Constructor.
SemiSpace() :Space(NEW_SPACE, NOT_EXECUTABLE) {
start_ = NULL;
age_mark_ = NULL;
}
// Sets up the semispace using the given chunk.
bool Setup(Address start, int initial_capacity, int maximum_capacity);
// Tear down the space. Heap memory was not allocated by the space, so it
// is not deallocated here.
void TearDown();
// True if the space has been set up but not torn down.
bool HasBeenSetup() { return start_ != NULL; }
// Grow the size of the semispace by committing extra virtual memory.
// Assumes that the caller has checked that the semispace has not reached
// its maximum capacity (and thus there is space available in the reserved
// address range to grow).
bool Grow();
// Grow the semispace to the new capacity. The new capacity
// requested must be larger than the current capacity.
bool GrowTo(int new_capacity);
// Shrinks the semispace to the new capacity. The new capacity
// requested must be more than the amount of used memory in the
// semispace and less than the current capacity.
bool ShrinkTo(int new_capacity);
// Returns the start address of the space.
Address low() { return start_; }
// Returns one past the end address of the space.
Address high() { return low() + capacity_; }
// Age mark accessors.
Address age_mark() { return age_mark_; }
void set_age_mark(Address mark) { age_mark_ = mark; }
// True if the address is in the address range of this semispace (not
// necessarily below the allocation pointer).
bool Contains(Address a) {
return (reinterpret_cast<uintptr_t>(a) & address_mask_)
== reinterpret_cast<uintptr_t>(start_);
}
// True if the object is a heap object in the address range of this
// semispace (not necessarily below the allocation pointer).
bool Contains(Object* o) {
return (reinterpret_cast<uintptr_t>(o) & object_mask_) == object_expected_;
}
// The offset of an address from the beginning of the space.
int SpaceOffsetForAddress(Address addr) {
return static_cast<int>(addr - low());
}
// If we don't have these here then SemiSpace will be abstract. However
// they should never be called.
virtual int Size() {
UNREACHABLE();
return 0;
}
virtual bool ReserveSpace(int bytes) {
UNREACHABLE();
return false;
}
bool is_committed() { return committed_; }
bool Commit();
bool Uncommit();
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect() {}
virtual void Unprotect() {}
#endif
#ifdef DEBUG
virtual void Print();
virtual void Verify();
#endif
// Returns the current capacity of the semi space.
int Capacity() { return capacity_; }
// Returns the maximum capacity of the semi space.
int MaximumCapacity() { return maximum_capacity_; }
// Returns the initial capacity of the semi space.
int InitialCapacity() { return initial_capacity_; }
private:
// The current and maximum capacity of the space.
int capacity_;
int maximum_capacity_;
int initial_capacity_;
// The start address of the space.
Address start_;
// Used to govern object promotion during mark-compact collection.
Address age_mark_;
// Masks and comparison values to test for containment in this semispace.
uintptr_t address_mask_;
uintptr_t object_mask_;
uintptr_t object_expected_;
bool committed_;
public:
TRACK_MEMORY("SemiSpace")
};
// A SemiSpaceIterator is an ObjectIterator that iterates over the active
// semispace of the heap's new space. It iterates over the objects in the
// semispace from a given start address (defaulting to the bottom of the
// semispace) to the top of the semispace. New objects allocated after the
// iterator is created are not iterated.
class SemiSpaceIterator : public ObjectIterator {
public:
// Create an iterator over the objects in the given space. If no start
// address is given, the iterator starts from the bottom of the space. If
// no size function is given, the iterator calls Object::Size().
explicit SemiSpaceIterator(NewSpace* space);
SemiSpaceIterator(NewSpace* space, HeapObjectCallback size_func);
SemiSpaceIterator(NewSpace* space, Address start);
HeapObject* next() {
if (current_ == limit_) return NULL;
HeapObject* object = HeapObject::FromAddress(current_);
int size = (size_func_ == NULL) ? object->Size() : size_func_(object);
current_ += size;
return object;
}
// Implementation of the ObjectIterator functions.
virtual HeapObject* next_object() { return next(); }
private:
void Initialize(NewSpace* space, Address start, Address end,
HeapObjectCallback size_func);
// The semispace.
SemiSpace* space_;
// The current iteration point.
Address current_;
// The end of iteration.
Address limit_;
// The callback function.
HeapObjectCallback size_func_;
};
// -----------------------------------------------------------------------------
// The young generation space.
//
// The new space consists of a contiguous pair of semispaces. It simply
// forwards most functions to the appropriate semispace.
class NewSpace : public Space {
public:
// Constructor.
NewSpace() : Space(NEW_SPACE, NOT_EXECUTABLE) {}
// Sets up the new space using the given chunk.
bool Setup(Address start, int size);
// Tears down the space. Heap memory was not allocated by the space, so it
// is not deallocated here.
void TearDown();
// True if the space has been set up but not torn down.
bool HasBeenSetup() {
return to_space_.HasBeenSetup() && from_space_.HasBeenSetup();
}
// Flip the pair of spaces.
void Flip();
// Grow the capacity of the semispaces. Assumes that they are not at
// their maximum capacity.
void Grow();
// Shrink the capacity of the semispaces.
void Shrink();
// True if the address or object lies in the address range of either
// semispace (not necessarily below the allocation pointer).
bool Contains(Address a) {
return (reinterpret_cast<uintptr_t>(a) & address_mask_)
== reinterpret_cast<uintptr_t>(start_);
}
bool Contains(Object* o) {
return (reinterpret_cast<uintptr_t>(o) & object_mask_) == object_expected_;
}
// Return the allocated bytes in the active semispace.
virtual int Size() { return static_cast<int>(top() - bottom()); }
// Return the current capacity of a semispace.
int Capacity() {
ASSERT(to_space_.Capacity() == from_space_.Capacity());
return to_space_.Capacity();
}
// Return the total amount of memory committed for new space.
int CommittedMemory() {
if (from_space_.is_committed()) return 2 * Capacity();
return Capacity();
}
// Return the available bytes without growing in the active semispace.
int Available() { return Capacity() - Size(); }
// Return the maximum capacity of a semispace.
int MaximumCapacity() {
ASSERT(to_space_.MaximumCapacity() == from_space_.MaximumCapacity());
return to_space_.MaximumCapacity();
}
// Returns the initial capacity of a semispace.
int InitialCapacity() {
ASSERT(to_space_.InitialCapacity() == from_space_.InitialCapacity());
return to_space_.InitialCapacity();
}
// Return the address of the allocation pointer in the active semispace.
Address top() { return allocation_info_.top; }
// Return the address of the first object in the active semispace.
Address bottom() { return to_space_.low(); }
// Get the age mark of the inactive semispace.
Address age_mark() { return from_space_.age_mark(); }
// Set the age mark in the active semispace.
void set_age_mark(Address mark) { to_space_.set_age_mark(mark); }
// The start address of the space and a bit mask. Anding an address in the
// new space with the mask will result in the start address.
Address start() { return start_; }
uintptr_t mask() { return address_mask_; }
// The allocation top and limit addresses.
Address* allocation_top_address() { return &allocation_info_.top; }
Address* allocation_limit_address() { return &allocation_info_.limit; }
Object* AllocateRaw(int size_in_bytes) {
return AllocateRawInternal(size_in_bytes, &allocation_info_);
}
// Allocate the requested number of bytes for relocation during mark-compact
// collection.
Object* MCAllocateRaw(int size_in_bytes) {
return AllocateRawInternal(size_in_bytes, &mc_forwarding_info_);
}
// Reset the allocation pointer to the beginning of the active semispace.
void ResetAllocationInfo();
// Reset the reloction pointer to the bottom of the inactive semispace in
// preparation for mark-compact collection.
void MCResetRelocationInfo();
// Update the allocation pointer in the active semispace after a
// mark-compact collection.
void MCCommitRelocationInfo();
// Get the extent of the inactive semispace (for use as a marking stack).
Address FromSpaceLow() { return from_space_.low(); }
Address FromSpaceHigh() { return from_space_.high(); }
// Get the extent of the active semispace (to sweep newly copied objects
// during a scavenge collection).
Address ToSpaceLow() { return to_space_.low(); }
Address ToSpaceHigh() { return to_space_.high(); }
// Offsets from the beginning of the semispaces.
int ToSpaceOffsetForAddress(Address a) {
return to_space_.SpaceOffsetForAddress(a);
}
int FromSpaceOffsetForAddress(Address a) {
return from_space_.SpaceOffsetForAddress(a);
}
// True if the object is a heap object in the address range of the
// respective semispace (not necessarily below the allocation pointer of the
// semispace).
bool ToSpaceContains(Object* o) { return to_space_.Contains(o); }
bool FromSpaceContains(Object* o) { return from_space_.Contains(o); }
bool ToSpaceContains(Address a) { return to_space_.Contains(a); }
bool FromSpaceContains(Address a) { return from_space_.Contains(a); }
virtual bool ReserveSpace(int bytes);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
virtual void Protect();
virtual void Unprotect();
#endif
#ifdef DEBUG
// Verify the active semispace.
virtual void Verify();
// Print the active semispace.
virtual void Print() { to_space_.Print(); }
#endif
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
// Iterates the active semispace to collect statistics.
void CollectStatistics();
// Reports previously collected statistics of the active semispace.
void ReportStatistics();
// Clears previously collected statistics.
void ClearHistograms();
// Record the allocation or promotion of a heap object. Note that we don't
// record every single allocation, but only those that happen in the
// to space during a scavenge GC.
void RecordAllocation(HeapObject* obj);
void RecordPromotion(HeapObject* obj);
#endif
// Return whether the operation succeded.
bool CommitFromSpaceIfNeeded() {
if (from_space_.is_committed()) return true;
return from_space_.Commit();
}
bool UncommitFromSpace() {
if (!from_space_.is_committed()) return true;
return from_space_.Uncommit();
}
private:
// The semispaces.
SemiSpace to_space_;
SemiSpace from_space_;
// Start address and bit mask for containment testing.
Address start_;
uintptr_t address_mask_;
uintptr_t object_mask_;
uintptr_t object_expected_;
// Allocation pointer and limit for normal allocation and allocation during
// mark-compact collection.
AllocationInfo allocation_info_;
AllocationInfo mc_forwarding_info_;
#if defined(DEBUG) || defined(ENABLE_LOGGING_AND_PROFILING)
HistogramInfo* allocated_histogram_;
HistogramInfo* promoted_histogram_;
#endif
// Implementation of AllocateRaw and MCAllocateRaw.
inline Object* AllocateRawInternal(int size_in_bytes,
AllocationInfo* alloc_info);
friend class SemiSpaceIterator;
public:
TRACK_MEMORY("NewSpace")
};
// -----------------------------------------------------------------------------
// Free lists for old object spaces
//
// Free-list nodes are free blocks in the heap. They look like heap objects
// (free-list node pointers have the heap object tag, and they have a map like
// a heap object). They have a size and a next pointer. The next pointer is
// the raw address of the next free list node (or NULL).
class FreeListNode: public HeapObject {
public:
// Obtain a free-list node from a raw address. This is not a cast because
// it does not check nor require that the first word at the address is a map
// pointer.
static FreeListNode* FromAddress(Address address) {
return reinterpret_cast<FreeListNode*>(HeapObject::FromAddress(address));
}
static inline bool IsFreeListNode(HeapObject* object);
// Set the size in bytes, which can be read with HeapObject::Size(). This
// function also writes a map to the first word of the block so that it
// looks like a heap object to the garbage collector and heap iteration
// functions.
void set_size(int size_in_bytes);
// Accessors for the next field.
inline Address next();
inline void set_next(Address next);
private:
static const int kNextOffset = POINTER_SIZE_ALIGN(ByteArray::kHeaderSize);
DISALLOW_IMPLICIT_CONSTRUCTORS(FreeListNode);
};
// The free list for the old space.
class OldSpaceFreeList BASE_EMBEDDED {
public:
explicit OldSpaceFreeList(AllocationSpace owner);
// Clear the free list.
void Reset();
// Return the number of bytes available on the free list.
int available() { return available_; }
// Place a node on the free list. The block of size 'size_in_bytes'
// starting at 'start' is placed on the free list. The return value is the
// number of bytes that have been lost due to internal fragmentation by
// freeing the block. Bookkeeping information will be written to the block,
// ie, its contents will be destroyed. The start address should be word
// aligned, and the size should be a non-zero multiple of the word size.
int Free(Address start, int size_in_bytes);
// Allocate a block of size 'size_in_bytes' from the free list. The block
// is unitialized. A failure is returned if no block is available. The
// number of bytes lost to fragmentation is returned in the output parameter
// 'wasted_bytes'. The size should be a non-zero multiple of the word size.
Object* Allocate(int size_in_bytes, int* wasted_bytes);
private:
// The size range of blocks, in bytes. (Smaller allocations are allowed, but
// will always result in waste.)
static const int kMinBlockSize = 2 * kPointerSize;
static const int kMaxBlockSize = Page::kMaxHeapObjectSize;
// The identity of the owning space, for building allocation Failure
// objects.
AllocationSpace owner_;
// Total available bytes in all blocks on this free list.
int available_;
// Blocks are put on exact free lists in an array, indexed by size in words.
// The available sizes are kept in an increasingly ordered list. Entries
// corresponding to sizes < kMinBlockSize always have an empty free list
// (but index kHead is used for the head of the size list).
struct SizeNode {
// Address of the head FreeListNode of the implied block size or NULL.
Address head_node_;
// Size (words) of the next larger available size if head_node_ != NULL.
int next_size_;
};
static const int kFreeListsLength = kMaxBlockSize / kPointerSize + 1;
SizeNode free_[kFreeListsLength];
// Sentinel elements for the size list. Real elements are in ]kHead..kEnd[.
static const int kHead = kMinBlockSize / kPointerSize - 1;
static const int kEnd = kMaxInt;
// We keep a "finger" in the size list to speed up a common pattern:
// repeated requests for the same or increasing sizes.
int finger_;
// Starting from *prev, find and return the smallest size >= index (words),
// or kEnd. Update *prev to be the largest size < index, or kHead.
int FindSize(int index, int* prev) {
int cur = free_[*prev].next_size_;
while (cur < index) {
*prev = cur;
cur = free_[cur].next_size_;
}
return cur;
}
// Remove an existing element from the size list.
void RemoveSize(int index) {
int prev = kHead;
int cur = FindSize(index, &prev);
ASSERT(cur == index);
free_[prev].next_size_ = free_[cur].next_size_;
finger_ = prev;
}
// Insert a new element into the size list.
void InsertSize(int index) {
int prev = kHead;
int cur = FindSize(index, &prev);
ASSERT(cur != index);
free_[prev].next_size_ = index;
free_[index].next_size_ = cur;
}
// The size list is not updated during a sequence of calls to Free, but is
// rebuilt before the next allocation.
void RebuildSizeList();
bool needs_rebuild_;
#ifdef DEBUG
// Does this free list contain a free block located at the address of 'node'?
bool Contains(FreeListNode* node);
#endif
DISALLOW_COPY_AND_ASSIGN(OldSpaceFreeList);
};
// The free list for the map space.
class FixedSizeFreeList BASE_EMBEDDED {
public:
FixedSizeFreeList(AllocationSpace owner, int object_size);
// Clear the free list.
void Reset();
// Return the number of bytes available on the free list.
int available() { return available_; }
// Place a node on the free list. The block starting at 'start' (assumed to
// have size object_size_) is placed on the free list. Bookkeeping
// information will be written to the block, ie, its contents will be
// destroyed. The start address should be word aligned.
void Free(Address start);
// Allocate a fixed sized block from the free list. The block is unitialized.
// A failure is returned if no block is available.
Object* Allocate();
private:
// Available bytes on the free list.
int available_;
// The head of the free list.
Address head_;
// The tail of the free list.
Address tail_;
// The identity of the owning space, for building allocation Failure
// objects.
AllocationSpace owner_;
// The size of the objects in this space.
int object_size_;
DISALLOW_COPY_AND_ASSIGN(FixedSizeFreeList);
};
// -----------------------------------------------------------------------------
// Old object space (excluding map objects)
class OldSpace : public PagedSpace {
public:
// Creates an old space object with a given maximum capacity.
// The constructor does not allocate pages from OS.
explicit OldSpace(int max_capacity,
AllocationSpace id,
Executability executable)
: PagedSpace(max_capacity, id, executable), free_list_(id) {
page_extra_ = 0;
}
// The bytes available on the free list (ie, not above the linear allocation
// pointer).
int AvailableFree() { return free_list_.available(); }
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) {
return page->ObjectAreaEnd();
}
// Give a block of memory to the space's free list. It might be added to
// the free list or accounted as waste.
// If add_to_freelist is false then just accounting stats are updated and
// no attempt to add area to free list is made.
void Free(Address start, int size_in_bytes, bool add_to_freelist) {
accounting_stats_.DeallocateBytes(size_in_bytes);
if (add_to_freelist) {
int wasted_bytes = free_list_.Free(start, size_in_bytes);
accounting_stats_.WasteBytes(wasted_bytes);
}
}
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist);
// Prepare for full garbage collection. Resets the relocation pointer and
// clears the free list.
virtual void PrepareForMarkCompact(bool will_compact);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo();
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page);
#ifdef DEBUG
// Reports statistics for the space
void ReportStatistics();
#endif
protected:
// Virtual function in the superclass. Slow path of AllocateRaw.
HeapObject* SlowAllocateRaw(int size_in_bytes);
// Virtual function in the superclass. Allocate linearly at the start of
// the page after current_page (there is assumed to be one).
HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes);
private:
// The space's free list.
OldSpaceFreeList free_list_;
public:
TRACK_MEMORY("OldSpace")
};
// -----------------------------------------------------------------------------
// Old space for objects of a fixed size
class FixedSpace : public PagedSpace {
public:
FixedSpace(int max_capacity,
AllocationSpace id,
int object_size_in_bytes,
const char* name)
: PagedSpace(max_capacity, id, NOT_EXECUTABLE),
object_size_in_bytes_(object_size_in_bytes),
name_(name),
free_list_(id, object_size_in_bytes) {
page_extra_ = Page::kObjectAreaSize % object_size_in_bytes;
}
// The limit of allocation for a page in this space.
virtual Address PageAllocationLimit(Page* page) {
return page->ObjectAreaEnd() - page_extra_;
}
int object_size_in_bytes() { return object_size_in_bytes_; }
// Give a fixed sized block of memory to the space's free list.
// If add_to_freelist is false then just accounting stats are updated and
// no attempt to add area to free list is made.
void Free(Address start, bool add_to_freelist) {
if (add_to_freelist) {
free_list_.Free(start);
}
accounting_stats_.DeallocateBytes(object_size_in_bytes_);
}
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// Updates the allocation pointer to the relocation top after a mark-compact
// collection.
virtual void MCCommitRelocationInfo();
virtual void PutRestOfCurrentPageOnFreeList(Page* current_page);
virtual void DeallocateBlock(Address start,
int size_in_bytes,
bool add_to_freelist);
#ifdef DEBUG
// Reports statistic info of the space
void ReportStatistics();
#endif
protected:
// Virtual function in the superclass. Slow path of AllocateRaw.
HeapObject* SlowAllocateRaw(int size_in_bytes);
// Virtual function in the superclass. Allocate linearly at the start of
// the page after current_page (there is assumed to be one).
HeapObject* AllocateInNextPage(Page* current_page, int size_in_bytes);
void ResetFreeList() {
free_list_.Reset();
}
private:
// The size of objects in this space.
int object_size_in_bytes_;
// The name of this space.
const char* name_;
// The space's free list.
FixedSizeFreeList free_list_;
};
// -----------------------------------------------------------------------------
// Old space for all map objects
class MapSpace : public FixedSpace {
public:
// Creates a map space object with a maximum capacity.
MapSpace(int max_capacity, int max_map_space_pages, AllocationSpace id)
: FixedSpace(max_capacity, id, Map::kSize, "map"),
max_map_space_pages_(max_map_space_pages) {
ASSERT(max_map_space_pages < kMaxMapPageIndex);
}
// Prepares for a mark-compact GC.
virtual void PrepareForMarkCompact(bool will_compact);
// Given an index, returns the page address.
Address PageAddress(int page_index) { return page_addresses_[page_index]; }
static const int kMaxMapPageIndex = 1 << MapWord::kMapPageIndexBits;
// Are map pointers encodable into map word?
bool MapPointersEncodable() {
if (!FLAG_use_big_map_space) {
ASSERT(CountPagesToTop() <= kMaxMapPageIndex);
return true;
}
return CountPagesToTop() <= max_map_space_pages_;
}
// Should be called after forced sweep to find out if map space needs
// compaction.
bool NeedsCompaction(int live_maps) {
return !MapPointersEncodable() && live_maps <= CompactionThreshold();
}
Address TopAfterCompaction(int live_maps) {
ASSERT(NeedsCompaction(live_maps));
int pages_left = live_maps / kMapsPerPage;
PageIterator it(this, PageIterator::ALL_PAGES);
while (pages_left-- > 0) {
ASSERT(it.has_next());
it.next()->SetRegionMarks(Page::kAllRegionsCleanMarks);
}
ASSERT(it.has_next());
Page* top_page = it.next();
top_page->SetRegionMarks(Page::kAllRegionsCleanMarks);
ASSERT(top_page->is_valid());
int offset = live_maps % kMapsPerPage * Map::kSize;
Address top = top_page->ObjectAreaStart() + offset;
ASSERT(top < top_page->ObjectAreaEnd());
ASSERT(Contains(top));
return top;
}
void FinishCompaction(Address new_top, int live_maps) {
Page* top_page = Page::FromAddress(new_top);
ASSERT(top_page->is_valid());
SetAllocationInfo(&allocation_info_, top_page);
allocation_info_.top = new_top;
int new_size = live_maps * Map::kSize;
accounting_stats_.DeallocateBytes(accounting_stats_.Size());
accounting_stats_.AllocateBytes(new_size);
#ifdef DEBUG
if (FLAG_enable_slow_asserts) {
intptr_t actual_size = 0;
for (Page* p = first_page_; p != top_page; p = p->next_page())
actual_size += kMapsPerPage * Map::kSize;
actual_size += (new_top - top_page->ObjectAreaStart());
ASSERT(accounting_stats_.Size() == actual_size);
}
#endif
Shrink();
ResetFreeList();
}
protected:
#ifdef DEBUG
virtual void VerifyObject(HeapObject* obj);
#endif
private:
static const int kMapsPerPage = Page::kObjectAreaSize / Map::kSize;
// Do map space compaction if there is a page gap.
int CompactionThreshold() {
return kMapsPerPage * (max_map_space_pages_ - 1);
}
const int max_map_space_pages_;
// An array of page start address in a map space.
Address page_addresses_[kMaxMapPageIndex];
public:
TRACK_MEMORY("MapSpace")
};
// -----------------------------------------------------------------------------
// Old space for all global object property cell objects
class CellSpace : public FixedSpace {
public:
// Creates a property cell space object with a maximum capacity.
CellSpace(int max_capacity, AllocationSpace id)
: FixedSpace(max_capacity, id, JSGlobalPropertyCell::kSize, "cell") {}
protected:
#ifdef DEBUG
virtual void VerifyObject(HeapObject* obj);
#endif
public:
TRACK_MEMORY("CellSpace")
};
// -----------------------------------------------------------------------------
// Large objects ( > Page::kMaxHeapObjectSize ) are allocated and managed by
// the large object space. A large object is allocated from OS heap with
// extra padding bytes (Page::kPageSize + Page::kObjectStartOffset).
// A large object always starts at Page::kObjectStartOffset to a page.
// Large objects do not move during garbage collections.
// A LargeObjectChunk holds exactly one large object page with exactly one
// large object.
class LargeObjectChunk {
public:
// Allocates a new LargeObjectChunk that contains a large object page
// (Page::kPageSize aligned) that has at least size_in_bytes (for a large
// object) bytes after the object area start of that page.
// The allocated chunk size is set in the output parameter chunk_size.
static LargeObjectChunk* New(int size_in_bytes,
size_t* chunk_size,
Executability executable);
// Interpret a raw address as a large object chunk.
static LargeObjectChunk* FromAddress(Address address) {
return reinterpret_cast<LargeObjectChunk*>(address);
}
// Returns the address of this chunk.
Address address() { return reinterpret_cast<Address>(this); }
// Accessors for the fields of the chunk.
LargeObjectChunk* next() { return next_; }
void set_next(LargeObjectChunk* chunk) { next_ = chunk; }
size_t size() { return size_ & ~Page::kPageFlagMask; }
void set_size(size_t size_in_bytes) { size_ = size_in_bytes; }
// Returns the object in this chunk.
inline HeapObject* GetObject();
// Given a requested size returns the physical size of a chunk to be
// allocated.
static int ChunkSizeFor(int size_in_bytes);
// Given a chunk size, returns the object size it can accommodate. Used by
// LargeObjectSpace::Available.
static int ObjectSizeFor(int chunk_size) {
if (chunk_size <= (Page::kPageSize + Page::kObjectStartOffset)) return 0;
return chunk_size - Page::kPageSize - Page::kObjectStartOffset;
}
private:
// A pointer to the next large object chunk in the space or NULL.
LargeObjectChunk* next_;
// The size of this chunk.
size_t size_;
public:
TRACK_MEMORY("LargeObjectChunk")
};
class LargeObjectSpace : public Space {
public:
explicit LargeObjectSpace(AllocationSpace id);
virtual ~LargeObjectSpace() {}
// Initializes internal data structures.
bool Setup();
// Releases internal resources, frees objects in this space.
void TearDown();
// Allocates a (non-FixedArray, non-Code) large object.
Object* AllocateRaw(int size_in_bytes);
// Allocates a large Code object.
Object* AllocateRawCode(int size_in_bytes);
// Allocates a large FixedArray.
Object* AllocateRawFixedArray(int size_in_bytes);
// Available bytes for objects in this space.
int Available() {
return LargeObjectChunk::ObjectSizeFor(MemoryAllocator::Available());
}
virtual int Size() {
return size_;
}
int PageCount() {
return page_count_;
}
// Finds an object for a given address, returns Failure::Exception()
// if it is not found. The function iterates through all objects in this
// space, may be slow.
Object* FindObject(Address a);
// Finds a large object page containing the given pc, returns NULL
// if such a page doesn't exist.
LargeObjectChunk* FindChunkContainingPc(Address pc);
// Iterates objects covered by dirty regions.
void IterateDirtyRegions(ObjectSlotCallback func);
// Frees unmarked objects.
void FreeUnmarkedObjects();
// Checks whether a heap object is in this space; O(1).
bool Contains(HeapObject* obj);
// Checks whether the space is empty.
bool IsEmpty() { return first_chunk_ == NULL; }
// See the comments for ReserveSpace in the Space class. This has to be
// called after ReserveSpace has been called on the paged spaces, since they
// may use some memory, leaving less for large objects.
virtual bool ReserveSpace(int bytes);
#ifdef ENABLE_HEAP_PROTECTION
// Protect/unprotect the space by marking it read-only/writable.
void Protect();
void Unprotect();
#endif
#ifdef DEBUG
virtual void Verify();
virtual void Print();
void ReportStatistics();
void CollectCodeStatistics();
#endif
// Checks whether an address is in the object area in this space. It
// iterates all objects in the space. May be slow.
bool SlowContains(Address addr) { return !FindObject(addr)->IsFailure(); }
private:
// The head of the linked list of large object chunks.
LargeObjectChunk* first_chunk_;
int size_; // allocated bytes
int page_count_; // number of chunks
// Shared implementation of AllocateRaw, AllocateRawCode and
// AllocateRawFixedArray.
Object* AllocateRawInternal(int requested_size,
int object_size,
Executability executable);
friend class LargeObjectIterator;
public:
TRACK_MEMORY("LargeObjectSpace")
};
class LargeObjectIterator: public ObjectIterator {
public:
explicit LargeObjectIterator(LargeObjectSpace* space);
LargeObjectIterator(LargeObjectSpace* space, HeapObjectCallback size_func);
HeapObject* next();
// implementation of ObjectIterator.
virtual HeapObject* next_object() { return next(); }
private:
LargeObjectChunk* current_;
HeapObjectCallback size_func_;
};
} } // namespace v8::internal
#endif // V8_SPACES_H_