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#include <v8.h>
#include <uv.h>
#include <node.h>
// Rules:
//
// - Do not throw from handle methods. Set errno.
//
// - MakeCallback may only be made directly off the event loop.
// That is there can be no JavaScript stack frames underneith it.
// (Is there anyway to assert that?)
//
// - No use of v8::WeakReferenceCallback. The close callback signifies that
// we're done with a handle - external resources can be freed.
//
// - Reusable?
//
// - The uv_close_cb is used to free the c++ object. The close callback
// is not made into javascript land.
//
// - uv_ref, uv_unref counts are managed at this layer to avoid needless
// js/c++ boundary crossing. At the javascript layer that should all be
// taken care of.
#define UNWRAP \
assert(!args.Holder().IsEmpty()); \
assert(args.Holder()->InternalFieldCount() > 0); \
TCPWrap* wrap = \
static_cast<TCPWrap*>(args.Holder()->GetPointerFromInternalField(0)); \
if (!wrap) { \
SetErrno(UV_EBADF); \
return scope.Close(Integer::New(-1)); \
}
namespace node {
using v8::Object;
using v8::Handle;
using v8::Local;
using v8::Persistent;
using v8::Value;
using v8::HandleScope;
using v8::FunctionTemplate;
using v8::String;
using v8::Function;
using v8::TryCatch;
using v8::Context;
using v8::Arguments;
using v8::Integer;
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static Persistent<Function> constructor;
class TCPWrap {
public:
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static void Initialize(Handle<Object> target) {
HandleScope scope;
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Local<FunctionTemplate> t = FunctionTemplate::New(New);
t->SetClassName(String::NewSymbol("TCP"));
t->InstanceTemplate()->SetInternalFieldCount(1);
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NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind);
NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen);
NODE_SET_PROTOTYPE_METHOD(t, "close", Close);
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constructor = Persistent<Function>::New(t->GetFunction());
target->Set(String::NewSymbol("TCP"), constructor);
}
private:
static Handle<Value> New(const Arguments& args) {
// This constructor should not be exposed to public javascript.
// Therefore we assert that we are not trying to call this as a
// normal function.
assert(args.IsConstructCall());
HandleScope scope;
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TCPWrap* wrap = new TCPWrap(args.This());
assert(wrap);
return scope.Close(args.This());
}
TCPWrap(Handle<Object> object) {
int r = uv_tcp_init(&handle_);
handle_.data = this;
assert(r == 0); // How do we proxy this error up to javascript?
// Suggestion: uv_tcp_init() returns void.
assert(object_.IsEmpty());
assert(object->InternalFieldCount() > 0);
object_ = v8::Persistent<v8::Object>::New(object);
object_->SetPointerInInternalField(0, this);
}
~TCPWrap() {
assert(object_.IsEmpty());
}
// Free the C++ object on the close callback.
static void OnClose(uv_handle_t* handle) {
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
delete wrap;
}
static Handle<Value> Bind(const Arguments& args) {
HandleScope scope;
UNWRAP
String::AsciiValue ip_address(args[0]->ToString());
int port = args[1]->Int32Value();
struct sockaddr_in address = uv_ip4_addr(*ip_address, port);
int r = uv_bind(&wrap->handle_, address);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
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static Handle<Value> Listen(const Arguments& args) {
HandleScope scope;
UNWRAP
int backlog = args[0]->Int32Value();
int r = uv_listen(&wrap->handle_, backlog, OnConnection);
// Error starting the tcp.
if (r) SetErrno(uv_last_error().code);
return scope.Close(Integer::New(r));
}
static void OnConnection(uv_tcp_t* handle, int status) {
HandleScope scope;
TCPWrap* wrap = static_cast<TCPWrap*>(handle->data);
assert(&wrap->handle_ == handle);
if (status != 0) {
// TODO Handle server error (call onerror?)
assert(0);
uv_close((uv_handle_t*) handle, OnClose);
return;
}
// Instanciate the client javascript object and handle.
Local<Object> client_obj = constructor->NewInstance();
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// Unwrap the client javascript object.
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assert(client_obj->InternalFieldCount() > 0);
TCPWrap* client_wrap =
static_cast<TCPWrap*>(client_obj->GetPointerFromInternalField(0));
int r = uv_accept(handle, &client_wrap->handle_);
// uv_accept should always work.
assert(r == 0);
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// Successful accept. Call the onconnection callback in JavaScript land.
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Local<Value> argv[1] = { client_obj };
MakeCallback(wrap->object_, "onconnection", 1, argv);
}
// TODO: share me?
static Handle<Value> Close(const Arguments& args) {
HandleScope scope;
UNWRAP
int r = uv_close((uv_handle_t*) &wrap->handle_, OnClose);
if (r) SetErrno(uv_last_error().code);
assert(!wrap->object_.IsEmpty());
wrap->object_->SetPointerInInternalField(0, NULL);
wrap->object_.Dispose();
wrap->object_.Clear();
return scope.Close(Integer::New(r));
}
uv_tcp_t handle_;
Persistent<Object> object_;
};
} // namespace node
NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize);