|
|
|
var sys = require("sys");
|
|
|
|
var fs = require("fs");
|
|
|
|
var events = require("events");
|
|
|
|
|
|
|
|
var debugLevel = process.env['NODE_DEBUG'] ? 1 : 0;
|
|
|
|
function debug () {
|
|
|
|
if (debugLevel > 0) sys.error.apply(this, arguments);
|
|
|
|
}
|
|
|
|
|
|
|
|
var binding = process.binding('net');
|
|
|
|
|
|
|
|
// Note about Buffer interface:
|
|
|
|
// I'm attempting to do the simplest possible interface to abstracting raw
|
|
|
|
// memory allocation. This might turn out to be too simple - it seems that
|
|
|
|
// I always use a buffer.used member to keep track of how much I've filled.
|
|
|
|
// Perhaps giving the Buffer a file-like interface with a head (which would
|
|
|
|
// represent buffer.used) that can be seeked around would be easier. I'm not
|
|
|
|
// yet convinced that every use-case can be fit into that abstraction, so
|
|
|
|
// waiting to implement it until I get more experience with this.
|
|
|
|
var Buffer = require('buffer').Buffer;
|
|
|
|
|
|
|
|
var IOWatcher = process.IOWatcher;
|
|
|
|
var assert = process.assert;
|
|
|
|
|
|
|
|
var socket = binding.socket;
|
|
|
|
var bind = binding.bind;
|
|
|
|
var connect = binding.connect;
|
|
|
|
var listen = binding.listen;
|
|
|
|
var accept = binding.accept;
|
|
|
|
var close = binding.close;
|
|
|
|
var shutdown = binding.shutdown;
|
|
|
|
var read = binding.read;
|
|
|
|
var write = binding.write;
|
|
|
|
var toRead = binding.toRead;
|
|
|
|
var setNoDelay = binding.setNoDelay;
|
|
|
|
var socketError = binding.socketError;
|
|
|
|
var getsockname = binding.getsockname;
|
|
|
|
var getaddrinfo = binding.getaddrinfo;
|
|
|
|
var needsLookup = binding.needsLookup;
|
|
|
|
var errnoException = binding.errnoException;
|
|
|
|
var EINPROGRESS = binding.EINPROGRESS;
|
|
|
|
var ENOENT = binding.ENOENT;
|
|
|
|
var END_OF_FILE = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// IDLE TIMEOUTS
|
|
|
|
//
|
|
|
|
// Because often many sockets will have the same idle timeout we will not
|
|
|
|
// use one timeout watcher per socket. It is too much overhead. Instead
|
|
|
|
// we'll use a single watcher for all sockets with the same timeout value
|
|
|
|
// and a linked list. This technique is described in the libev manual:
|
|
|
|
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
|
|
|
|
|
|
|
|
|
|
|
|
var timeout = new (function () {
|
|
|
|
// Object containing all lists, timers
|
|
|
|
// key = time in milliseconds
|
|
|
|
// value = list
|
|
|
|
var lists = {};
|
|
|
|
|
|
|
|
// show the most idle socket
|
|
|
|
function peek (list) {
|
|
|
|
if (list._idlePrev == list) return null;
|
|
|
|
return list._idlePrev;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// remove the most idle socket from the list
|
|
|
|
function shift (list) {
|
|
|
|
var first = list._idlePrev;
|
|
|
|
remove(first);
|
|
|
|
return first;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// remove a socket from its list
|
|
|
|
function remove (socket) {
|
|
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// remove a socket from its list and place at the end.
|
|
|
|
function append (list, socket) {
|
|
|
|
remove(socket);
|
|
|
|
socket._idleNext = list._idleNext;
|
|
|
|
socket._idleNext._idlePrev = socket;
|
|
|
|
socket._idlePrev = list
|
|
|
|
list._idleNext = socket;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function normalize (msecs) {
|
|
|
|
if (!msecs || msecs <= 0) return 0;
|
|
|
|
// round up to one sec
|
|
|
|
if (msecs < 1000) return 1000;
|
|
|
|
// round down to nearest second.
|
|
|
|
return msecs - (msecs % 1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
// the main function - creates lists on demand and the watchers associated
|
|
|
|
// with them.
|
|
|
|
function insert (socket, msecs) {
|
|
|
|
socket._idleStart = new Date();
|
|
|
|
socket._idleTimeout = msecs;
|
|
|
|
|
|
|
|
if (!msecs) return;
|
|
|
|
|
|
|
|
var list;
|
|
|
|
|
|
|
|
if (lists[msecs]) {
|
|
|
|
list = lists[msecs];
|
|
|
|
} else {
|
|
|
|
list = new process.Timer();
|
|
|
|
list._idleNext = list;
|
|
|
|
list._idlePrev = list;
|
|
|
|
|
|
|
|
lists[msecs] = list;
|
|
|
|
|
|
|
|
list.callback = function () {
|
|
|
|
debug('timeout callback ' + msecs);
|
|
|
|
// TODO - don't stop and start the watcher all the time.
|
|
|
|
// just set its repeat
|
|
|
|
var now = new Date();
|
|
|
|
debug("now: " + now);
|
|
|
|
var first;
|
|
|
|
while (first = peek(list)) {
|
|
|
|
var diff = now - first._idleStart;
|
|
|
|
if (diff < msecs) {
|
|
|
|
list.again(msecs - diff);
|
|
|
|
debug(msecs + ' list wait because diff is ' + diff);
|
|
|
|
return;
|
|
|
|
} else {
|
|
|
|
remove(first);
|
|
|
|
assert(first != peek(list));
|
|
|
|
first.emit('timeout');
|
|
|
|
first.forceClose(new Error('idle timeout'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
debug(msecs + ' list empty');
|
|
|
|
assert(list._idleNext == list); // list is empty
|
|
|
|
list.stop();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
if (list._idleNext == list) {
|
|
|
|
// if empty (re)start the timer
|
|
|
|
list.again(msecs);
|
|
|
|
}
|
|
|
|
|
|
|
|
append(list, socket);
|
|
|
|
assert(list._idleNext != list); // list is not empty
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var unenroll = this.unenroll = function (socket) {
|
|
|
|
if (socket._idleNext) {
|
|
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
|
|
|
|
|
|
var list = lists[socket._idleTimeout];
|
|
|
|
// if empty then stop the watcher
|
|
|
|
//debug('unenroll');
|
|
|
|
if (list && list._idlePrev == list) {
|
|
|
|
//debug('unenroll: list empty');
|
|
|
|
list.stop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Does not start the time, just sets up the members needed.
|
|
|
|
this.enroll = function (socket, msecs) {
|
|
|
|
// if this socket was already in a list somewhere
|
|
|
|
// then we should unenroll it from that
|
|
|
|
if (socket._idleNext) unenroll(socket);
|
|
|
|
|
|
|
|
socket._idleTimeout = msecs;
|
|
|
|
socket._idleNext = socket;
|
|
|
|
socket._idlePrev = socket;
|
|
|
|
};
|
|
|
|
|
|
|
|
// call this whenever the socket is active (not idle)
|
|
|
|
// it will reset its timeout.
|
|
|
|
this.active = function (socket) {
|
|
|
|
var msecs = socket._idleTimeout;
|
|
|
|
if (msecs) {
|
|
|
|
var list = lists[msecs];
|
|
|
|
if (socket._idleNext == socket) {
|
|
|
|
insert(socket, msecs);
|
|
|
|
} else {
|
|
|
|
// inline append
|
|
|
|
socket._idleStart = new Date();
|
|
|
|
socket._idleNext._idlePrev = socket._idlePrev;
|
|
|
|
socket._idlePrev._idleNext = socket._idleNext;
|
|
|
|
socket._idleNext = list._idleNext;
|
|
|
|
socket._idleNext._idlePrev = socket;
|
|
|
|
socket._idlePrev = list
|
|
|
|
list._idleNext = socket;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
})();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// This is a free list to avoid creating so many of the same object.
|
|
|
|
|
|
|
|
function FreeList (name, max, constructor) {
|
|
|
|
this.name = name;
|
|
|
|
this.constructor = constructor;
|
|
|
|
this.max = max;
|
|
|
|
this.list = [];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
FreeList.prototype.alloc = function () {
|
|
|
|
//debug("alloc " + this.name + " " + this.list.length);
|
|
|
|
return this.list.length ? this.list.shift()
|
|
|
|
: this.constructor.apply(this, arguments);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
FreeList.prototype.free = function (obj) {
|
|
|
|
//debug("free " + this.name + " " + this.list.length);
|
|
|
|
if (this.list.length < this.max) {
|
|
|
|
this.list.push(obj);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
var ioWatchers = new FreeList("iowatcher", 100, function () {
|
|
|
|
return new IOWatcher();
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
var nb = 0;
|
|
|
|
var buffers = new FreeList("buffer", 100, function (l) {
|
|
|
|
return new Buffer(l);
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
// Allocated on demand.
|
|
|
|
var pool = null;
|
|
|
|
function allocNewPool () {
|
|
|
|
pool = new Buffer(40*1024);
|
|
|
|
pool.used = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function _doFlush () {
|
|
|
|
var socket = this.socket;
|
|
|
|
// Stream becomes writeable on connect() but don't flush if there's
|
|
|
|
// nothing actually to write
|
|
|
|
if (socket._writeQueueSize == 0) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (socket.flush()) {
|
|
|
|
assert(socket._writeQueueSize == 0);
|
|
|
|
if (socket._events && socket._events['drain']) socket.emit("drain");
|
|
|
|
if (socket.ondrain) socket.ondrain(); // Optimization
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function initStream (self) {
|
|
|
|
self._readWatcher = ioWatchers.alloc();
|
|
|
|
self._readWatcher.callback = function () {
|
|
|
|
// If this is the first recv (pool doesn't exist) or we've used up
|
|
|
|
// most of the pool, allocate a new one.
|
|
|
|
if (pool) {
|
|
|
|
if (pool.length - pool.used < 128) {
|
|
|
|
// discard the old pool. Can't add to the free list because
|
|
|
|
// users might have refernces to slices on it.
|
|
|
|
pool = null;
|
|
|
|
allocNewPool();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
allocNewPool();
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('pool.used ' + pool.used);
|
|
|
|
var bytesRead;
|
|
|
|
|
|
|
|
try {
|
|
|
|
bytesRead = read(self.fd,
|
|
|
|
pool,
|
|
|
|
pool.used,
|
|
|
|
pool.length - pool.used);
|
|
|
|
} catch (e) {
|
|
|
|
self.forceClose(e);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('bytesRead ' + bytesRead + '\n');
|
|
|
|
|
|
|
|
if (bytesRead === 0) {
|
|
|
|
self.readable = false;
|
|
|
|
self._readWatcher.stop();
|
|
|
|
|
|
|
|
if (self._events && self._events['end']) self.emit('end');
|
|
|
|
if (self.onend) self.onend();
|
|
|
|
|
|
|
|
if (!self.writable) self.forceClose();
|
|
|
|
} else if (bytesRead > 0) {
|
|
|
|
|
|
|
|
timeout.active(self);
|
|
|
|
|
|
|
|
var start = pool.used;
|
|
|
|
var end = pool.used + bytesRead;
|
|
|
|
pool.used += bytesRead;
|
|
|
|
|
|
|
|
if (!self._encoding) {
|
|
|
|
if (self._events && self._events['data']) {
|
|
|
|
// emit a slice
|
|
|
|
self.emit('data', pool.slice(start, end));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
|
|
if (self.ondata) self.ondata(pool, start, end);
|
|
|
|
} else {
|
|
|
|
// TODO remove me - we should only output Buffer
|
|
|
|
|
|
|
|
var string;
|
|
|
|
switch (self._encoding) {
|
|
|
|
case 'utf8':
|
|
|
|
string = pool.utf8Slice(start, end);
|
|
|
|
break;
|
|
|
|
case 'ascii':
|
|
|
|
string = pool.asciiSlice(start, end);
|
|
|
|
break;
|
|
|
|
case 'binary':
|
|
|
|
string = pool.binarySlice(start, end);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error('Unsupported encoding ' + self._encoding + '. Use Buffer');
|
|
|
|
}
|
|
|
|
self.emit('data', string);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
self.readable = false;
|
|
|
|
|
|
|
|
self._writeQueue = []; // queue of buffers that need to be written to socket
|
|
|
|
// XXX use link list?
|
|
|
|
self._writeQueueSize = 0; // in bytes, not to be confused with _writeQueue.length!
|
|
|
|
|
|
|
|
self._writeWatcher = ioWatchers.alloc();
|
|
|
|
self._writeWatcher.socket = self;
|
|
|
|
self._writeWatcher.callback = _doFlush;
|
|
|
|
self.writable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function Stream (fd) {
|
|
|
|
events.EventEmitter.call(this);
|
|
|
|
|
|
|
|
this.fd = null;
|
|
|
|
|
|
|
|
if (parseInt(fd) >= 0) {
|
|
|
|
this.open(fd);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
sys.inherits(Stream, events.EventEmitter);
|
|
|
|
exports.Stream = Stream;
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.open = function (fd) {
|
|
|
|
initStream(this);
|
|
|
|
|
|
|
|
this.fd = fd;
|
|
|
|
|
|
|
|
this.readable = true;
|
|
|
|
|
|
|
|
this._writeWatcher.set(this.fd, false, true);
|
|
|
|
this.writable = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
exports.createConnection = function (port, host) {
|
|
|
|
var s = new Stream();
|
|
|
|
s.connect(port, host);
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Object.defineProperty(Stream.prototype, 'readyState', {
|
|
|
|
get: function () {
|
|
|
|
if (this._resolving) {
|
|
|
|
return 'opening';
|
|
|
|
} else if (this.readable && this.writable) {
|
|
|
|
return 'open';
|
|
|
|
} else if (this.readable && !this.writable){
|
|
|
|
return 'readOnly';
|
|
|
|
} else if (!this.readable && this.writable){
|
|
|
|
return 'writeOnly';
|
|
|
|
} else {
|
|
|
|
return 'closed';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype._allocateSendBuffer = function () {
|
|
|
|
var b = buffers.alloc(1024);
|
|
|
|
b.used = 0;
|
|
|
|
b.sent = 0;
|
|
|
|
b.isMsg = false;
|
|
|
|
this._writeQueue.push(b);
|
|
|
|
return b;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype._writeString = function (data, encoding) {
|
|
|
|
var self = this;
|
|
|
|
if (!self.writable) throw new Error('Stream is not writable');
|
|
|
|
var buffer;
|
|
|
|
|
|
|
|
if (self._writeQueue.length == 0) {
|
|
|
|
buffer = self._allocateSendBuffer();
|
|
|
|
} else {
|
|
|
|
buffer = self.__writeQueueLast();
|
|
|
|
if (buffer.length - buffer.used < 64) {
|
|
|
|
buffer = self._allocateSendBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
encoding = (encoding || 'utf8').toLowerCase(); // default to utf8
|
|
|
|
|
|
|
|
var charsWritten;
|
|
|
|
var bytesWritten;
|
|
|
|
|
|
|
|
|
|
|
|
if (encoding == 'utf8') {
|
|
|
|
charsWritten = buffer.utf8Write(data, buffer.used);
|
|
|
|
bytesWritten = Buffer.byteLength(data.slice(0, charsWritten));
|
|
|
|
} else if (encoding == 'ascii') {
|
|
|
|
// ascii
|
|
|
|
charsWritten = buffer.asciiWrite(data, buffer.used);
|
|
|
|
bytesWritten = charsWritten;
|
|
|
|
} else {
|
|
|
|
// binary
|
|
|
|
charsWritten = buffer.binaryWrite(data, buffer.used);
|
|
|
|
bytesWritten = charsWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer.used += bytesWritten;
|
|
|
|
self._writeQueueSize += bytesWritten;
|
|
|
|
|
|
|
|
debug('charsWritten ' + charsWritten);
|
|
|
|
debug('buffer.used ' + buffer.used);
|
|
|
|
|
|
|
|
// If we didn't finish, then recurse with the rest of the string.
|
|
|
|
if (charsWritten < data.length) {
|
|
|
|
debug('recursive write');
|
|
|
|
self._writeString(data.slice(charsWritten), encoding);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.__writeQueueLast = function () {
|
|
|
|
return this._writeQueue.length > 0 ? this._writeQueue[this._writeQueue.length-1]
|
|
|
|
: null;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.send = function () {
|
|
|
|
throw new Error('send renamed to write');
|
|
|
|
};
|
|
|
|
|
|
|
|
Stream.prototype.setEncoding = function (enc) {
|
|
|
|
// TODO check values, error out on bad, and deprecation message?
|
|
|
|
this._encoding = enc.toLowerCase();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Returns true if all the data was flushed to socket. Returns false if
|
|
|
|
// something was queued. If data was queued, then the "drain" event will
|
|
|
|
// signal when it has been finally flushed to socket.
|
|
|
|
Stream.prototype.write = function (data, encoding) {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (!self.writable) throw new Error('Stream is not writable');
|
|
|
|
|
|
|
|
if (self._writeQueue && self._writeQueue.length) {
|
|
|
|
// slow
|
|
|
|
// There is already a write queue, so let's append to it.
|
|
|
|
return self._queueWrite(data, encoding);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
// The most common case. There is no write queue. Just push the data
|
|
|
|
// directly to the socket.
|
|
|
|
|
|
|
|
var bytesWritten;
|
|
|
|
var buffer = data, off = 0, len = data.length;
|
|
|
|
|
|
|
|
if (typeof data == 'string') {
|
|
|
|
encoding = (encoding || 'utf8').toLowerCase();
|
|
|
|
var bytes = Buffer.byteLength(data, encoding);
|
|
|
|
|
|
|
|
if (!pool) allocNewPool();
|
|
|
|
|
|
|
|
if (pool.length - pool.used < bytes) {
|
|
|
|
// not enough room - go to slow case
|
|
|
|
return self._queueWrite(data, encoding);
|
|
|
|
}
|
|
|
|
|
|
|
|
var charsWritten;
|
|
|
|
if (encoding == 'utf8') {
|
|
|
|
pool.utf8Write(data, pool.used);
|
|
|
|
} else if (encoding == 'ascii') {
|
|
|
|
// ascii
|
|
|
|
pool.asciiWrite(data, pool.used);
|
|
|
|
} else {
|
|
|
|
// binary
|
|
|
|
pool.binaryWrite(data, pool.used);
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer = pool;
|
|
|
|
off = pool.used;
|
|
|
|
len = bytes;
|
|
|
|
}
|
|
|
|
|
|
|
|
//debug('write [fd, off, len] =' + JSON.stringify([self.fd, off, len]));
|
|
|
|
|
|
|
|
// Send the buffer.
|
|
|
|
try {
|
|
|
|
bytesWritten = write(self.fd, buffer, off, len);
|
|
|
|
} catch (e) {
|
|
|
|
self.forceClose(e);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//debug('wrote ' + bytesWritten);
|
|
|
|
|
|
|
|
// Note: if using the pool - we don't need to increase
|
|
|
|
// pool.used because it was all sent. Just reuse that space.
|
|
|
|
|
|
|
|
if (bytesWritten == len) return true;
|
|
|
|
|
|
|
|
//debug('write incomplete ' + bytesWritten + ' < ' + len);
|
|
|
|
|
|
|
|
if (buffer == data) {
|
|
|
|
data.sent = bytesWritten || 0;
|
|
|
|
data.used = data.length;
|
|
|
|
} else {
|
|
|
|
// string
|
|
|
|
pool.used += bytesWritten;
|
|
|
|
data = pool.slice(off+bytesWritten, off+len+bytesWritten);
|
|
|
|
data.sent = 0;
|
|
|
|
data.used = data.length;
|
|
|
|
}
|
|
|
|
|
|
|
|
//if (!self._writeQueue) initWriteStream(self);
|
|
|
|
self._writeQueue.push(data);
|
|
|
|
self._writeQueueSize += data.used;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Stream.prototype._queueWrite = function (data, encoding) {
|
|
|
|
//debug('_queueWrite');
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (self.__writeQueueLast() == END_OF_FILE) {
|
|
|
|
throw new Error('socket.close() called already; cannot write.');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof(data) == 'string') {
|
|
|
|
self._writeString(data, encoding);
|
|
|
|
} else {
|
|
|
|
// data is a Buffer
|
|
|
|
// walk through the _writeQueue, find the first empty buffer
|
|
|
|
//var inserted = false;
|
|
|
|
data.sent = 0;
|
|
|
|
data.used = data.length;
|
|
|
|
self._writeQueue.push(data);
|
|
|
|
self._writeQueueSize += data.used;
|
|
|
|
}
|
|
|
|
return this.flush();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Flushes the write buffer out.
|
|
|
|
// Returns true if the entire buffer was flushed.
|
|
|
|
Stream.prototype.flush = function () {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var bytesWritten;
|
|
|
|
while (self._writeQueue.length) {
|
|
|
|
if (!self.writable) throw new Error('Stream is not writable');
|
|
|
|
|
|
|
|
var b = self._writeQueue[0];
|
|
|
|
|
|
|
|
if (b == END_OF_FILE) {
|
|
|
|
self._shutdown();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (b.sent == b.used) {
|
|
|
|
// shift!
|
|
|
|
self._writeQueue.shift();
|
|
|
|
buffers.free(b);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var fdToSend = null;
|
|
|
|
|
|
|
|
try {
|
|
|
|
bytesWritten = write(self.fd,
|
|
|
|
b,
|
|
|
|
b.sent,
|
|
|
|
b.used - b.sent);
|
|
|
|
} catch (e) {
|
|
|
|
self.forceClose(e);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
timeout.active(self);
|
|
|
|
|
|
|
|
if (bytesWritten === null) {
|
|
|
|
// EAGAIN
|
|
|
|
debug('write EAGAIN');
|
|
|
|
self._writeWatcher.start();
|
|
|
|
assert(self._writeQueueSize > 0);
|
|
|
|
return false;
|
|
|
|
} else {
|
|
|
|
b.sent += bytesWritten;
|
|
|
|
self._writeQueueSize -= bytesWritten;
|
|
|
|
//debug('bytes sent: ' + b.sent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (self._writeWatcher) self._writeWatcher.stop();
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function doConnect (socket, port, host) {
|
|
|
|
try {
|
|
|
|
connect(socket.fd, port, host);
|
|
|
|
} catch (e) {
|
|
|
|
socket.forceClose(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't start the read watcher until connection is established
|
|
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
|
|
// platform independent way determining when a non-blocking connection
|
|
|
|
// is established, but I have only seen it documented in the Linux
|
|
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
|
|
socket._writeWatcher.start();
|
|
|
|
socket._writeWatcher.callback = function () {
|
|
|
|
var errno = socketError(socket.fd);
|
|
|
|
if (errno == 0) {
|
|
|
|
// connection established
|
|
|
|
socket.resume();
|
|
|
|
socket.readable = true;
|
|
|
|
socket.writable = true;
|
|
|
|
socket._writeWatcher.callback = socket._doFlush;
|
|
|
|
socket.emit('connect');
|
|
|
|
} else if (errno != EINPROGRESS) {
|
|
|
|
socket.forceClose(errnoException(errno, 'connect'));
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// var stream = new Stream();
|
|
|
|
// stream.connect(80) - TCP connect to port 80 on the localhost
|
|
|
|
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
|
|
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
|
|
Stream.prototype.connect = function () {
|
|
|
|
var self = this;
|
|
|
|
initStream(self);
|
|
|
|
if (self.fd) throw new Error('Stream already opened');
|
|
|
|
if (!self._readWatcher) throw new Error('No readWatcher');
|
|
|
|
|
|
|
|
timeout.active(socket);
|
|
|
|
|
|
|
|
var port = parseInt(arguments[0]);
|
|
|
|
|
|
|
|
if (port >= 0) {
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
//debug('new fd = ' + self.fd);
|
|
|
|
self.type = 'tcp';
|
|
|
|
// TODO dns resolution on arguments[1]
|
|
|
|
var port = arguments[0];
|
|
|
|
self._resolving = true;
|
|
|
|
lookupDomainName(arguments[1], function (ip) {
|
|
|
|
self._resolving = false;
|
|
|
|
doConnect(self, port, ip);
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
self.fd = socket('unix');
|
|
|
|
self.type = 'unix';
|
|
|
|
// TODO check if sockfile exists?
|
|
|
|
doConnect(self, arguments[0]);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.address = function () {
|
|
|
|
return getsockname(this.fd);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.setNoDelay = function (v) {
|
|
|
|
if (this.type == 'tcp') setNoDelay(this.fd, v);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.setTimeout = function (msecs) {
|
|
|
|
timeout.enroll(this, msecs);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.pause = function () {
|
|
|
|
this._readWatcher.stop();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.resume = function () {
|
|
|
|
if (this.fd === null) throw new Error('Cannot resume() closed Stream.');
|
|
|
|
this._readWatcher.set(this.fd, true, false);
|
|
|
|
this._readWatcher.start();
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.forceClose = function (exception) {
|
|
|
|
// pool is shared between sockets, so don't need to free it here.
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var b;
|
|
|
|
while (this._writeQueue.length) {
|
|
|
|
b = this._writeQueue.shift();
|
|
|
|
if (b instanceof Buffer) buffers.free(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._writeWatcher) {
|
|
|
|
this._writeWatcher.stop();
|
|
|
|
ioWatchers.free(this._writeWatcher);
|
|
|
|
this._writeWatcher = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._readWatcher) {
|
|
|
|
this._readWatcher.stop();
|
|
|
|
ioWatchers.free(this._readWatcher);
|
|
|
|
this._readWatcher = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
timeout.unenroll(this);
|
|
|
|
|
|
|
|
// FIXME Bug when this.fd == 0
|
|
|
|
if (this.fd) {
|
|
|
|
close(this.fd);
|
|
|
|
//debug('close ' + this.fd);
|
|
|
|
this.fd = null;
|
|
|
|
process.nextTick(function () {
|
|
|
|
if (exception) self.emit('error', exception);
|
|
|
|
self.emit('close', exception ? true : false);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype._shutdown = function () {
|
|
|
|
if (this.writable) {
|
|
|
|
this.writable = false;
|
|
|
|
|
|
|
|
try {
|
|
|
|
shutdown(this.fd, 'write')
|
|
|
|
} catch (e) {
|
|
|
|
this.forceClose(e);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.readable) this.forceClose();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Stream.prototype.close = function () {
|
|
|
|
if (this.writable) {
|
|
|
|
if (this.__writeQueueLast() != END_OF_FILE) {
|
|
|
|
this._writeQueue.push(END_OF_FILE);
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function Server (listener) {
|
|
|
|
events.EventEmitter.call(this);
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (listener) {
|
|
|
|
self.addListener('connection', listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.watcher = new IOWatcher();
|
|
|
|
self.watcher.host = self;
|
|
|
|
self.watcher.callback = function () {
|
|
|
|
while (self.fd) {
|
|
|
|
var peerInfo = accept(self.fd);
|
|
|
|
if (!peerInfo) return;
|
|
|
|
|
|
|
|
var s = new Stream(peerInfo.fd);
|
|
|
|
s.remoteAddress = peerInfo.remoteAddress;
|
|
|
|
s.remotePort = peerInfo.remotePort;
|
|
|
|
s.type = self.type;
|
|
|
|
s.server = self;
|
|
|
|
s.resume();
|
|
|
|
|
|
|
|
self.emit('connection', s);
|
|
|
|
// The 'connect' event probably should be removed for server-side
|
|
|
|
// sockets. It's redundent.
|
|
|
|
s.emit('connect');
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
sys.inherits(Server, events.EventEmitter);
|
|
|
|
exports.Server = Server;
|
|
|
|
|
|
|
|
|
|
|
|
exports.createServer = function (listener) {
|
|
|
|
return new Server(listener);
|
|
|
|
};
|
|
|
|
|
|
|
|
/* This function does both an ipv4 and ipv6 look up.
|
|
|
|
* It first tries the ipv4 look up, if that fails, then it does the ipv6.
|
|
|
|
*/
|
|
|
|
function lookupDomainName (dn, callback) {
|
|
|
|
if (!needsLookup(dn)) {
|
|
|
|
// Always wait until the next tick this is so people can do
|
|
|
|
//
|
|
|
|
// server.listen(8000);
|
|
|
|
// server.addListener('listening', fn);
|
|
|
|
//
|
|
|
|
// Marginally slower, but a lot fewer WTFs.
|
|
|
|
process.nextTick(function () { callback(dn); })
|
|
|
|
} else {
|
|
|
|
debug("getaddrinfo 4 " + dn);
|
|
|
|
getaddrinfo(dn, 4, function (r4) {
|
|
|
|
if (r4 instanceof Error) throw r4;
|
|
|
|
if (r4.length > 0) {
|
|
|
|
debug("getaddrinfo 4 found " + r4);
|
|
|
|
callback(r4[0]);
|
|
|
|
} else {
|
|
|
|
debug("getaddrinfo 6 " + dn);
|
|
|
|
getaddrinfo(dn, 6, function (r6) {
|
|
|
|
if (r6 instanceof Error) throw r6;
|
|
|
|
if (r6.length < 0) {
|
|
|
|
throw new Error("No address associated with hostname " + dn);
|
|
|
|
}
|
|
|
|
debug("getaddrinfo 6 found " + r6);
|
|
|
|
callback(r6[0]);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
|
|
// server.listen("/tmp/socket");
|
|
|
|
//
|
|
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
|
|
// server.listen(8000);
|
|
|
|
//
|
|
|
|
// Listen on port 8000, accept connections to "192.168.1.2"
|
|
|
|
// server.listen(8000, "192.168.1.2");
|
|
|
|
Server.prototype.listen = function () {
|
|
|
|
var self = this;
|
|
|
|
if (self.fd) throw new Error('Server already opened');
|
|
|
|
|
|
|
|
function doListen () {
|
|
|
|
listen(self.fd, 128);
|
|
|
|
self.watcher.set(self.fd, true, false);
|
|
|
|
self.watcher.start();
|
|
|
|
self.emit("listening");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof(arguments[0]) == 'string') {
|
|
|
|
// the first argument specifies a path
|
|
|
|
self.fd = socket('unix');
|
|
|
|
self.type = 'unix';
|
|
|
|
var path = arguments[0];
|
|
|
|
self.path = path;
|
|
|
|
// unlink sockfile if it exists
|
|
|
|
fs.stat(path, function (err, r) {
|
|
|
|
if (err) {
|
|
|
|
if (err.errno == ENOENT) {
|
|
|
|
bind(self.fd, path);
|
|
|
|
doListen();
|
|
|
|
} else {
|
|
|
|
throw r;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!r.isFile()) {
|
|
|
|
throw new Error("Non-file exists at " + path);
|
|
|
|
} else {
|
|
|
|
fs.unlink(path, function (err) {
|
|
|
|
if (err) {
|
|
|
|
throw err;
|
|
|
|
} else {
|
|
|
|
bind(self.fd, path);
|
|
|
|
doListen();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
} else if (!arguments[0]) {
|
|
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
|
|
// The port can be found with server.address()
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
self.type = 'tcp';
|
|
|
|
doListen();
|
|
|
|
} else {
|
|
|
|
// the first argument is the port, the second an IP
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
self.type = 'tcp';
|
|
|
|
var port = arguments[0];
|
|
|
|
lookupDomainName(arguments[1], function (ip) {
|
|
|
|
bind(self.fd, port, ip);
|
|
|
|
doListen();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.address = function () {
|
|
|
|
return getsockname(this.fd);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.close = function () {
|
|
|
|
var self = this;
|
|
|
|
if (!self.fd) throw new Error('Not running');
|
|
|
|
|
|
|
|
self.watcher.stop();
|
|
|
|
|
|
|
|
close(self.fd);
|
|
|
|
self.fd = null;
|
|
|
|
|
|
|
|
if (self.type === "unix") {
|
|
|
|
fs.unlink(self.path, function () {
|
|
|
|
self.emit("close");
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
self.emit("close");
|
|
|
|
}
|
|
|
|
};
|