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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_COMPILER_H_
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#define V8_COMPILER_H_
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#include "frame-element.h"
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#include "parser.h"
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#include "zone.h"
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namespace v8 {
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namespace internal {
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// CompilationInfo encapsulates some information known at compile time.
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class CompilationInfo BASE_EMBEDDED {
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public:
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CompilationInfo(Handle<SharedFunctionInfo> shared_info,
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Handle<Object> receiver,
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int loop_nesting)
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: shared_info_(shared_info),
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receiver_(receiver),
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loop_nesting_(loop_nesting),
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has_this_properties_(false),
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has_globals_(false) {
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}
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Handle<SharedFunctionInfo> shared_info() { return shared_info_; }
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bool has_receiver() { return !receiver_.is_null(); }
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Handle<Object> receiver() { return receiver_; }
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int loop_nesting() { return loop_nesting_; }
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bool has_this_properties() { return has_this_properties_; }
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void set_has_this_properties(bool flag) { has_this_properties_ = flag; }
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bool has_globals() { return has_globals_; }
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void set_has_globals(bool flag) { has_globals_ = flag; }
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private:
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Handle<SharedFunctionInfo> shared_info_;
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Handle<Object> receiver_;
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int loop_nesting_;
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bool has_this_properties_;
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bool has_globals_;
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};
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// The V8 compiler
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//
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// General strategy: Source code is translated into an anonymous function w/o
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// parameters which then can be executed. If the source code contains other
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// functions, they will be compiled and allocated as part of the compilation
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// of the source code.
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// Please note this interface returns function boilerplates.
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// This means you need to call Factory::NewFunctionFromBoilerplate
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// before you have a real function with context.
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class Compiler : public AllStatic {
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public:
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enum ValidationState { VALIDATE_JSON, DONT_VALIDATE_JSON };
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// All routines return a JSFunction.
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// If an error occurs an exception is raised and
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// the return handle contains NULL.
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// Compile a String source within a context.
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static Handle<JSFunction> Compile(Handle<String> source,
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Handle<Object> script_name,
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int line_offset, int column_offset,
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v8::Extension* extension,
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ScriptDataImpl* script_Data);
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// Compile a String source within a context for Eval.
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static Handle<JSFunction> CompileEval(Handle<String> source,
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Handle<Context> context,
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bool is_global,
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ValidationState validation);
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// Compile from function info (used for lazy compilation). Returns
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// true on success and false if the compilation resulted in a stack
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// overflow.
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static bool CompileLazy(CompilationInfo* info);
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// Compile a function boilerplate object (the function is possibly
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// lazily compiled). Called recursively from a backend code
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// generator 'caller' to build the boilerplate.
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static Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node,
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Handle<Script> script,
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AstVisitor* caller);
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// Set the function info for a newly compiled function.
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static void SetFunctionInfo(Handle<JSFunction> fun,
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FunctionLiteral* lit,
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bool is_toplevel,
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Handle<Script> script);
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};
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// During compilation we need a global list of handles to constants
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// for frame elements. When the zone gets deleted, we make sure to
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// clear this list of handles as well.
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class CompilationZoneScope : public ZoneScope {
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public:
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explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
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virtual ~CompilationZoneScope() {
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if (ShouldDeleteOnExit()) {
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FrameElement::ClearConstantList();
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Result::ClearConstantList();
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}
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}
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};
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} } // namespace v8::internal
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#endif // V8_COMPILER_H_
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