|
|
|
var sys = require("./sys");
|
|
|
|
var fs = require("./fs");
|
|
|
|
var debugLevel = 0;
|
|
|
|
if ('NODE_DEBUG' in process.ENV) debugLevel = 1;
|
|
|
|
function debug (x) {
|
|
|
|
if (debugLevel > 0) {
|
|
|
|
process.stdio.writeError(x + '\n');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var Buffer = process.Buffer;
|
|
|
|
var IOWatcher = process.IOWatcher;
|
|
|
|
var assert = process.assert;
|
|
|
|
var socket = process.socket;
|
|
|
|
var bind = process.bind;
|
|
|
|
var connect = process.connect;
|
|
|
|
var listen = process.listen;
|
|
|
|
var accept = process.accept;
|
|
|
|
var close = process.close;
|
|
|
|
var shutdown = process.shutdown;
|
|
|
|
var read = process.read;
|
|
|
|
var recvMsg = process.recvMsg;
|
|
|
|
var sendFD = process.sendFD;
|
|
|
|
var write = process.write;
|
|
|
|
var toRead = process.toRead;
|
|
|
|
var setNoDelay = process.setNoDelay;
|
|
|
|
var socketError = process.socketError;
|
|
|
|
var getsockname = process.getsockname;
|
|
|
|
var getaddrinfo = process.getaddrinfo;
|
|
|
|
var needsLookup = process.needsLookup;
|
|
|
|
var errnoException = process.errnoException;
|
|
|
|
var EINPROGRESS = process.EINPROGRESS;
|
|
|
|
var ENOENT = process.ENOENT;
|
|
|
|
var END_OF_FILE = 0;
|
|
|
|
|
|
|
|
// This is a free list to avoid creating so many of the same object.
|
|
|
|
|
|
|
|
function FreeList (name, max, constructor) {
|
|
|
|
this.name = name;
|
|
|
|
this.constructor = constructor;
|
|
|
|
this.max = max;
|
|
|
|
this.list = [];
|
|
|
|
}
|
|
|
|
|
|
|
|
FreeList.prototype.alloc = function () {
|
|
|
|
//debug("alloc " + this.name + " " + this.list.length);
|
|
|
|
return this.list.length ? this.list.shift()
|
|
|
|
: this.constructor.apply(this, arguments);
|
|
|
|
}
|
|
|
|
|
|
|
|
FreeList.prototype.free = function (obj) {
|
|
|
|
//debug("free " + this.name + " " + this.list.length);
|
|
|
|
if (this.list.length < this.max) {
|
|
|
|
this.list.push(obj);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
var ioWatchers = new FreeList("iowatcher", 100, function () {
|
|
|
|
return new IOWatcher();
|
|
|
|
});
|
|
|
|
|
|
|
|
var nb = 0;
|
|
|
|
var buffers = new FreeList("buffer", 100, function (l) {
|
|
|
|
return new Buffer(500);
|
|
|
|
});
|
|
|
|
|
|
|
|
// Allocated on demand.
|
|
|
|
var recvBuffer = null;
|
|
|
|
function allocRecvBuffer () {
|
|
|
|
recvBuffer = new Buffer(40*1024);
|
|
|
|
recvBuffer.used = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
function _doFlush () {
|
|
|
|
var socket = this.socket;
|
|
|
|
// Socket becomes writeable on connect() but don't flush if there's
|
|
|
|
// nothing actually to write
|
|
|
|
if ((socket._writeQueueSize == 0) && (socket._writeMessageQueueSize == 0)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (socket.flush()) {
|
|
|
|
assert(socket._writeQueueSize == 0);
|
|
|
|
assert(socket._writeMessageQueueSize == 0);
|
|
|
|
|
|
|
|
if (socket._events && socket._events['drain']) socket.emit("drain");
|
|
|
|
if (socket.ondrain) socket.ondrain(); // Optimization
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function initSocket (self) {
|
|
|
|
self._readWatcher = ioWatchers.alloc();
|
|
|
|
self._readWatcher.callback = function () {
|
|
|
|
// If this is the first recv (recvBuffer doesn't exist) or we've used up
|
|
|
|
// most of the recvBuffer, allocate a new one.
|
|
|
|
if (recvBuffer) {
|
|
|
|
if (recvBuffer.length - recvBuffer.used < 128) {
|
|
|
|
// discard the old recvBuffer. Can't add to the free list because
|
|
|
|
// users might have refernces to slices on it.
|
|
|
|
recvBuffer = null;
|
|
|
|
allocRecvBuffer();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
allocRecvBuffer();
|
|
|
|
}
|
|
|
|
|
|
|
|
//debug('recvBuffer.used ' + recvBuffer.used);
|
|
|
|
var bytesRead;
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (self.type == "unix") {
|
|
|
|
bytesRead = recvMsg(self.fd,
|
|
|
|
recvBuffer,
|
|
|
|
recvBuffer.used,
|
|
|
|
recvBuffer.length - recvBuffer.used);
|
|
|
|
//debug('recvMsg.fd ' + recvMsg.fd);
|
|
|
|
if (recvMsg.fd) {
|
|
|
|
self.emit('fd', recvMsg.fd);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
bytesRead = read(self.fd,
|
|
|
|
recvBuffer,
|
|
|
|
recvBuffer.used,
|
|
|
|
recvBuffer.length - recvBuffer.used);
|
|
|
|
}
|
|
|
|
} catch (e) {
|
|
|
|
self.forceClose(e);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//debug('bytesRead ' + bytesRead + '\n');
|
|
|
|
|
|
|
|
if (!recvMsg.fd && bytesRead == 0) {
|
|
|
|
self.readable = false;
|
|
|
|
self._readWatcher.stop();
|
|
|
|
|
|
|
|
if (self._events && self._events['end']) self.emit('end');
|
|
|
|
if (self.onend) self.onend();
|
|
|
|
|
|
|
|
if (!self.writable) self.forceClose();
|
|
|
|
} else if (bytesRead > 0) {
|
|
|
|
var start = recvBuffer.used;
|
|
|
|
var end = recvBuffer.used + bytesRead;
|
|
|
|
|
|
|
|
if (!self._encoding) {
|
|
|
|
if (self._events && self._events['data']) {
|
|
|
|
// emit a slice
|
|
|
|
self.emit('data', recvBuffer.slice(start, end));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Optimization: emit the original buffer with end points
|
|
|
|
if (self.ondata) self.ondata(recvBuffer, start, end);
|
|
|
|
} else {
|
|
|
|
// TODO remove me - we should only output Buffer
|
|
|
|
|
|
|
|
var string;
|
|
|
|
switch (self._encoding) {
|
|
|
|
case 'utf8':
|
|
|
|
string = recvBuffer.utf8Slice(start, end);
|
|
|
|
break;
|
|
|
|
case 'ascii':
|
|
|
|
string = recvBuffer.asciiSlice(start, end);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error('Unsupported encoding ' + self._encoding + '. Use Buffer');
|
|
|
|
}
|
|
|
|
self.emit('data', string);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
recvBuffer.used += bytesRead;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
self.readable = false;
|
|
|
|
|
|
|
|
self._writeQueue = []; // queue of buffers that need to be written to socket
|
|
|
|
// XXX use link list?
|
|
|
|
self._writeQueueSize = 0; // in bytes, not to be confused with _writeQueue.length!
|
|
|
|
self._writeMessageQueueSize = 0; // number of messages remaining to be sent
|
|
|
|
|
|
|
|
self._writeWatcher = ioWatchers.alloc();
|
|
|
|
self._writeWatcher.socket = self;
|
|
|
|
self._writeWatcher.callback = _doFlush;
|
|
|
|
self.writable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function Socket (peerInfo) {
|
|
|
|
process.EventEmitter.call(this);
|
|
|
|
|
|
|
|
if (peerInfo) {
|
|
|
|
initSocket(this);
|
|
|
|
|
|
|
|
this.fd = peerInfo.fd;
|
|
|
|
this.remoteAddress = peerInfo.remoteAddress;
|
|
|
|
this.remotePort = peerInfo.remotePort;
|
|
|
|
|
|
|
|
this.resume();
|
|
|
|
this.readable = true;
|
|
|
|
|
|
|
|
this._writeWatcher.set(this.fd, false, true);
|
|
|
|
this.writable = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
sys.inherits(Socket, process.EventEmitter);
|
|
|
|
exports.Socket = Socket;
|
|
|
|
|
|
|
|
|
|
|
|
exports.createConnection = function (port, host) {
|
|
|
|
var s = new Socket();
|
|
|
|
s.connect(port, host);
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Object.defineProperty(Socket.prototype, 'readyState', {
|
|
|
|
get: function () {
|
|
|
|
if (this.readable && this.writable) {
|
|
|
|
return 'open';
|
|
|
|
} else if (this.readable && !this.writable){
|
|
|
|
return 'readOnly';
|
|
|
|
} else if (!this.readable && this.writable){
|
|
|
|
return 'writeOnly';
|
|
|
|
} else {
|
|
|
|
return 'closed';
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._allocateSendBuffer = function () {
|
|
|
|
var b = buffers.alloc(1024);
|
|
|
|
b.used = 0;
|
|
|
|
b.sent = 0;
|
|
|
|
b.isMsg = false;
|
|
|
|
this._writeQueue.push(b);
|
|
|
|
return b;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._writeString = function (data, encoding) {
|
|
|
|
var self = this;
|
|
|
|
if (!self.writable) throw new Error('Socket is not writable');
|
|
|
|
var buffer;
|
|
|
|
|
|
|
|
if (self._writeQueue.length == 0) {
|
|
|
|
buffer = self._allocateSendBuffer();
|
|
|
|
} else {
|
|
|
|
buffer = self.__writeQueueLast();
|
|
|
|
if (buffer.used == buffer.length) {
|
|
|
|
buffer = self._allocateSendBuffer();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
encoding = encoding || 'ascii'; // default to ascii since it's faster
|
|
|
|
|
|
|
|
var charsWritten;
|
|
|
|
var bytesWritten;
|
|
|
|
|
|
|
|
// The special encoding "fd" means that data is an integer FD and we want
|
|
|
|
// to pass the FD on the socket with sendmsg()
|
|
|
|
if (encoding == "fd") {
|
|
|
|
buffer.isFd = true;
|
|
|
|
// TODO is this OK -- does it guarantee that the fd is the only thing in the buffer?
|
|
|
|
charsWritten = buffer.asciiWrite(data, buffer.used, buffer.length - buffer.used);
|
|
|
|
bytesWritten = charsWritten;
|
|
|
|
} else if (encoding.toLowerCase() == 'utf8') {
|
|
|
|
buffer.isFd = false;
|
|
|
|
charsWritten = buffer.utf8Write(data, buffer.used);
|
|
|
|
bytesWritten = Buffer.utf8ByteLength(data.slice(0, charsWritten));
|
|
|
|
} else {
|
|
|
|
// ascii
|
|
|
|
buffer.isFd = false;
|
|
|
|
charsWritten = buffer.asciiWrite(data, buffer.used);
|
|
|
|
bytesWritten = charsWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer.used += bytesWritten;
|
|
|
|
if (buffer.isFd) {
|
|
|
|
self._writeMessageQueueSize += 1;
|
|
|
|
} else {
|
|
|
|
self._writeQueueSize += bytesWritten;
|
|
|
|
}
|
|
|
|
|
|
|
|
//debug('charsWritten ' + charsWritten);
|
|
|
|
//debug('buffer.used ' + buffer.used);
|
|
|
|
|
|
|
|
// If we didn't finish, then recurse with the rest of the string.
|
|
|
|
if (charsWritten < data.length) {
|
|
|
|
//debug('recursive write');
|
|
|
|
self._writeString(data.slice(charsWritten), encoding);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.__writeQueueLast = function () {
|
|
|
|
return this._writeQueue.length > 0 ? this._writeQueue[this._writeQueue.length-1]
|
|
|
|
: null;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.send = function () {
|
|
|
|
throw new Error('send renamed to write');
|
|
|
|
};
|
|
|
|
|
|
|
|
Socket.prototype.setEncoding = function (enc) {
|
|
|
|
// TODO check values, error out on bad, and deprecation message?
|
|
|
|
this._encoding = enc.toLowerCase();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Returns true if all the data was flushed to socket. Returns false if
|
|
|
|
// something was queued. If data was queued, then the "drain" event will
|
|
|
|
// signal when it has been finally flushed to socket.
|
|
|
|
Socket.prototype.write = function (data, encoding) {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (!self.writable) throw new Error('Socket is not writable');
|
|
|
|
|
|
|
|
if (self.__writeQueueLast() == END_OF_FILE) {
|
|
|
|
throw new Error('socket.close() called already; cannot write.');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof(data) == 'string') {
|
|
|
|
self._writeString(data, encoding);
|
|
|
|
} else {
|
|
|
|
// data is a Buffer
|
|
|
|
// walk through the _writeQueue, find the first empty buffer
|
|
|
|
//var inserted = false;
|
|
|
|
data.sent = 0;
|
|
|
|
data.used = data.length;
|
|
|
|
self._writeQueue.push(data);
|
|
|
|
self._writeQueueSize += data.used;
|
|
|
|
}
|
|
|
|
return this.flush();
|
|
|
|
};
|
|
|
|
|
|
|
|
// Sends a file descriptor over a unix socket
|
|
|
|
Socket.prototype.sendFD = function(socketToPass) {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (!self.writable) throw new Error('Socket is not writable');
|
|
|
|
|
|
|
|
if (self.__writeQueueLast() == END_OF_FILE) {
|
|
|
|
throw new Error('socket.close() called already; cannot write.');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.type != "unix") {
|
|
|
|
throw new Error('FD passing only available on unix sockets');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (! socketToPass instanceof Socket) {
|
|
|
|
throw new Error('Provided arg is not a socket');
|
|
|
|
}
|
|
|
|
|
|
|
|
return self.write(socketToPass.fd.toString(), "fd");
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Flushes the write buffer out.
|
|
|
|
// Returns true if the entire buffer was flushed.
|
|
|
|
Socket.prototype.flush = function () {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var bytesWritten;
|
|
|
|
while (self._writeQueue.length) {
|
|
|
|
if (!self.writable) throw new Error('Socket is not writable');
|
|
|
|
|
|
|
|
var b = self._writeQueue[0];
|
|
|
|
|
|
|
|
if (b == END_OF_FILE) {
|
|
|
|
self._shutdown();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (b.sent == b.used) {
|
|
|
|
// shift!
|
|
|
|
self._writeQueue.shift();
|
|
|
|
buffers.free(b);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
var fdToSend = null;
|
|
|
|
|
|
|
|
try {
|
|
|
|
if (b.isFd) {
|
|
|
|
fdToSend = parseInt(b.asciiSlice(b.sent, b.used - b.sent));
|
|
|
|
bytesWritten = writeFD(self.fd, fdToSend);
|
|
|
|
} else {
|
|
|
|
bytesWritten = write(self.fd,
|
|
|
|
b,
|
|
|
|
b.sent,
|
|
|
|
b.used - b.sent);
|
|
|
|
}
|
|
|
|
} catch (e) {
|
|
|
|
self.forceClose(e);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (bytesWritten === null) {
|
|
|
|
// EAGAIN
|
|
|
|
debug('write EAGAIN');
|
|
|
|
self._writeWatcher.start();
|
|
|
|
assert(self._writeQueueSize > 0);
|
|
|
|
return false;
|
|
|
|
} else if (b.isFd) {
|
|
|
|
b.sent = b.used;
|
|
|
|
self._writeMessageQueueSize -= 1;
|
|
|
|
//debug('sent fd: ' + fdToSend);
|
|
|
|
} else {
|
|
|
|
b.sent += bytesWritten;
|
|
|
|
self._writeQueueSize -= bytesWritten;
|
|
|
|
debug('bytes sent: ' + b.sent);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (self._writeWatcher) self._writeWatcher.stop();
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function doConnect (socket, port, host) {
|
|
|
|
try {
|
|
|
|
connect(socket.fd, port, host);
|
|
|
|
} catch (e) {
|
|
|
|
socket.forceClose(e);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Don't start the read watcher until connection is established
|
|
|
|
socket._readWatcher.set(socket.fd, true, false);
|
|
|
|
|
|
|
|
// How to connect on POSIX: Wait for fd to become writable, then call
|
|
|
|
// socketError() if there isn't an error, we're connected. AFAIK this a
|
|
|
|
// platform independent way determining when a non-blocking connection
|
|
|
|
// is established, but I have only seen it documented in the Linux
|
|
|
|
// Manual Page connect(2) under the error code EINPROGRESS.
|
|
|
|
socket._writeWatcher.set(socket.fd, false, true);
|
|
|
|
socket._writeWatcher.start();
|
|
|
|
socket._writeWatcher.callback = function () {
|
|
|
|
var errno = socketError(socket.fd);
|
|
|
|
if (errno == 0) {
|
|
|
|
// connection established
|
|
|
|
socket._readWatcher.start();
|
|
|
|
socket.readable = true;
|
|
|
|
socket.writable = true;
|
|
|
|
socket._writeWatcher.callback = socket._doFlush;
|
|
|
|
socket.emit('connect');
|
|
|
|
} else if (errno != EINPROGRESS) {
|
|
|
|
socket.forceClose(errnoException(errno, 'connect'));
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// var stream = new Socket();
|
|
|
|
// stream.connect(80) - TCP connect to port 80 on the localhost
|
|
|
|
// stream.connect(80, 'nodejs.org') - TCP connect to port 80 on nodejs.org
|
|
|
|
// stream.connect('/tmp/socket') - UNIX connect to socket specified by path
|
|
|
|
Socket.prototype.connect = function () {
|
|
|
|
initSocket(this);
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
if (self.fd) throw new Error('Socket already opened');
|
|
|
|
|
|
|
|
if (typeof(arguments[0]) == 'string') {
|
|
|
|
self.fd = socket('unix');
|
|
|
|
self.type = 'unix';
|
|
|
|
// TODO check if sockfile exists?
|
|
|
|
doConnect(self, arguments[0]);
|
|
|
|
} else {
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
debug('new fd = ' + self.fd);
|
|
|
|
self.type = 'tcp';
|
|
|
|
// TODO dns resolution on arguments[1]
|
|
|
|
var port = arguments[0];
|
|
|
|
lookupDomainName(arguments[1], function (ip) {
|
|
|
|
doConnect(self, port, ip);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
var xxx = 0;
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.address = function () {
|
|
|
|
return getsockname(this.fd);
|
|
|
|
};
|
|
|
|
|
|
|
|
Socket.prototype.setNoDelay = function (v) {
|
|
|
|
if (this.type == 'tcp') setNoDelay(this.fd, v);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.pause = function () {
|
|
|
|
this._readWatcher.stop();
|
|
|
|
};
|
|
|
|
|
|
|
|
Socket.prototype.resume = function () {
|
|
|
|
if (!this.fd) throw new Error('Cannot resume() closed Socket.');
|
|
|
|
this._readWatcher.set(this.fd, true, false);
|
|
|
|
this._readWatcher.start();
|
|
|
|
};
|
|
|
|
|
|
|
|
Socket.prototype.forceClose = function (exception) {
|
|
|
|
// recvBuffer is shared between sockets, so don't need to free it here.
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
var b;
|
|
|
|
while (this._writeQueue.length) {
|
|
|
|
b = this._writeQueue.shift();
|
|
|
|
if (b instanceof Buffer) buffers.free(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._writeWatcher) {
|
|
|
|
this._writeWatcher.stop();
|
|
|
|
ioWatchers.free(this._writeWatcher);
|
|
|
|
this._writeWatcher = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this._readWatcher) {
|
|
|
|
this._readWatcher.stop();
|
|
|
|
ioWatchers.free(this._readWatcher);
|
|
|
|
this._readWatcher = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.fd) {
|
|
|
|
close(this.fd);
|
|
|
|
debug('close ' + this.fd);
|
|
|
|
this.fd = null;
|
|
|
|
process.nextTick(function () {
|
|
|
|
if (exception) self.emit('error', exception);
|
|
|
|
self.emit('close', exception ? true : false);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype._shutdown = function () {
|
|
|
|
if (this.writable) {
|
|
|
|
this.writable = false;
|
|
|
|
|
|
|
|
try {
|
|
|
|
shutdown(this.fd, 'write')
|
|
|
|
} catch (e) {
|
|
|
|
this.forceClose(e);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!this.readable) this.forceClose();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Socket.prototype.close = function () {
|
|
|
|
if (this.writable) {
|
|
|
|
if (this.__writeQueueLast() != END_OF_FILE) {
|
|
|
|
this._writeQueue.push(END_OF_FILE);
|
|
|
|
this.flush();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
function Server (listener) {
|
|
|
|
process.EventEmitter.call(this);
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
if (listener) {
|
|
|
|
self.addListener('connection', listener);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.watcher = new IOWatcher();
|
|
|
|
self.watcher.host = self;
|
|
|
|
self.watcher.callback = function (readable, writeable) {
|
|
|
|
while (self.fd) {
|
|
|
|
var peerInfo = accept(self.fd);
|
|
|
|
if (!peerInfo) return;
|
|
|
|
var peer = new Socket(peerInfo);
|
|
|
|
peer.type = self.type;
|
|
|
|
peer.server = self;
|
|
|
|
self.emit('connection', peer);
|
|
|
|
// The 'connect' event probably should be removed for server-side
|
|
|
|
// sockets. It's redundent.
|
|
|
|
peer.emit('connect');
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|
|
|
|
sys.inherits(Server, process.EventEmitter);
|
|
|
|
exports.Server = Server;
|
|
|
|
|
|
|
|
|
|
|
|
exports.createServer = function (listener) {
|
|
|
|
return new Server(listener);
|
|
|
|
};
|
|
|
|
|
|
|
|
/* This function does both an ipv4 and ipv6 look up.
|
|
|
|
* It first tries the ipv4 look up, if that fails, then it does the ipv6.
|
|
|
|
*/
|
|
|
|
function lookupDomainName (dn, callback) {
|
|
|
|
if (!needsLookup(dn)) {
|
|
|
|
// Always wait until the next tick this is so people can do
|
|
|
|
//
|
|
|
|
// server.listen(8000);
|
|
|
|
// server.addListener('listening', fn);
|
|
|
|
//
|
|
|
|
// Marginally slower, but a lot fewer WTFs.
|
|
|
|
process.nextTick(function () { callback(dn); })
|
|
|
|
} else {
|
|
|
|
debug("getaddrinfo 4 " + dn);
|
|
|
|
getaddrinfo(dn, 4, function (r4) {
|
|
|
|
if (r4 instanceof Error) throw r4;
|
|
|
|
if (r4.length > 0) {
|
|
|
|
debug("getaddrinfo 4 found " + r4);
|
|
|
|
callback(r4[0]);
|
|
|
|
} else {
|
|
|
|
debug("getaddrinfo 6 " + dn);
|
|
|
|
getaddrinfo(dn, 6, function (r6) {
|
|
|
|
if (r6 instanceof Error) throw r6;
|
|
|
|
if (r6.length < 0) {
|
|
|
|
throw new Error("No address associated with hostname " + dn);
|
|
|
|
}
|
|
|
|
debug("getaddrinfo 6 found " + r6);
|
|
|
|
callback(r6[0]);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Listen on a UNIX socket
|
|
|
|
// server.listen("/tmp/socket");
|
|
|
|
//
|
|
|
|
// Listen on port 8000, accept connections from INADDR_ANY.
|
|
|
|
// server.listen(8000);
|
|
|
|
//
|
|
|
|
// Listen on port 8000, accept connections to "192.168.1.2"
|
|
|
|
// server.listen(8000, "192.168.1.2");
|
|
|
|
Server.prototype.listen = function () {
|
|
|
|
var self = this;
|
|
|
|
if (self.fd) throw new Error('Server already opened');
|
|
|
|
|
|
|
|
function doListen () {
|
|
|
|
listen(self.fd, 128);
|
|
|
|
self.watcher.set(self.fd, true, false);
|
|
|
|
self.watcher.start();
|
|
|
|
self.emit("listening");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof(arguments[0]) == 'string') {
|
|
|
|
// the first argument specifies a path
|
|
|
|
self.fd = socket('unix');
|
|
|
|
self.type = 'unix';
|
|
|
|
var path = arguments[0];
|
|
|
|
self.path = path;
|
|
|
|
// unlink sockfile if it exists
|
|
|
|
fs.stat(path, function (err, r) {
|
|
|
|
if (err) {
|
|
|
|
if (err.errno == ENOENT) {
|
|
|
|
bind(self.fd, path);
|
|
|
|
doListen();
|
|
|
|
} else {
|
|
|
|
throw r;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!r.isFile()) {
|
|
|
|
throw new Error("Non-file exists at " + path);
|
|
|
|
} else {
|
|
|
|
fs.unlink(path, function (err) {
|
|
|
|
if (err) {
|
|
|
|
throw err;
|
|
|
|
} else {
|
|
|
|
bind(self.fd, path);
|
|
|
|
doListen();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
} else if (!arguments[0]) {
|
|
|
|
// Don't bind(). OS will assign a port with INADDR_ANY.
|
|
|
|
// The port can be found with server.address()
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
self.type = 'tcp';
|
|
|
|
doListen();
|
|
|
|
} else {
|
|
|
|
// the first argument is the port, the second an IP
|
|
|
|
self.fd = socket('tcp');
|
|
|
|
self.type = 'tcp';
|
|
|
|
var port = arguments[0];
|
|
|
|
lookupDomainName(arguments[1], function (ip) {
|
|
|
|
bind(self.fd, port, ip);
|
|
|
|
doListen();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.address = function () {
|
|
|
|
return getsockname(this.fd);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.close = function () {
|
|
|
|
var self = this;
|
|
|
|
if (!self.fd) throw new Error('Not running');
|
|
|
|
|
|
|
|
self.watcher.stop();
|
|
|
|
|
|
|
|
close(self.fd);
|
|
|
|
self.fd = null;
|
|
|
|
|
|
|
|
if (self.type === "unix") {
|
|
|
|
fs.unlink(self.path, function () {
|
|
|
|
self.emit("close");
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
self.emit("close");
|
|
|
|
}
|
|
|
|
};
|