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// Hello, and welcome to hacking node.js!
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//
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// This file is invoked by node::Load in src/node.cc, and responsible for
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// bootstrapping the node.js core. Special caution is given to the performance
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// of the startup process, so many dependencies are invoked lazily.
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'use strict';
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(function(process) {
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this.global = this;
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function startup() {
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var EventEmitter = NativeModule.require('events').EventEmitter;
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process.__proto__ = Object.create(EventEmitter.prototype, {
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constructor: {
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value: process.constructor
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}
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});
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EventEmitter.call(process);
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process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated
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// do this good and early, since it handles errors.
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startup.processFatal();
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startup.globalVariables();
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startup.globalTimeouts();
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startup.globalConsole();
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startup.processAssert();
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startup.processConfig();
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startup.processNextTick();
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startup.processPromises();
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startup.processStdio();
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startup.processKillAndExit();
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startup.processSignalHandlers();
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// Do not initialize channel in debugger agent, it deletes env variable
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// and the main thread won't see it.
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if (process.argv[1] !== '--debug-agent')
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startup.processChannel();
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startup.processRawDebug();
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process.argv[0] = process.execPath;
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// There are various modes that Node can run in. The most common two
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// are running from a script and running the REPL - but there are a few
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// others like the debugger or running --eval arguments. Here we decide
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// which mode we run in.
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if (NativeModule.exists('_third_party_main')) {
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// To allow people to extend Node in different ways, this hook allows
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// one to drop a file lib/_third_party_main.js into the build
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// directory which will be executed instead of Node's normal loading.
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process.nextTick(function() {
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NativeModule.require('_third_party_main');
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});
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} else if (process.argv[1] == 'debug') {
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// Start the debugger agent
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var d = NativeModule.require('_debugger');
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d.start();
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} else if (process.argv[1] == '--debug-agent') {
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// Start the debugger agent
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var d = NativeModule.require('_debug_agent');
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d.start();
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} else {
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// There is user code to be run
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// If this is a worker in cluster mode, start up the communication
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// channel. This needs to be done before any user code gets executed
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// (including preload modules).
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if (process.argv[1] && process.env.NODE_UNIQUE_ID) {
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var cluster = NativeModule.require('cluster');
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cluster._setupWorker();
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// Make sure it's not accidentally inherited by child processes.
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delete process.env.NODE_UNIQUE_ID;
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}
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if (process._eval != null) {
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// User passed '-e' or '--eval' arguments to Node.
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startup.preloadModules();
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evalScript('[eval]');
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} else if (process.argv[1]) {
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// make process.argv[1] into a full path
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var path = NativeModule.require('path');
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process.argv[1] = path.resolve(process.argv[1]);
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var Module = NativeModule.require('module');
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startup.preloadModules();
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if (global.v8debug &&
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process.execArgv.some(function(arg) {
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return arg.match(/^--debug-brk(=[0-9]*)?$/);
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})) {
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// XXX Fix this terrible hack!
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//
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// Give the client program a few ticks to connect.
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// Otherwise, there's a race condition where `node debug foo.js`
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// will not be able to connect in time to catch the first
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// breakpoint message on line 1.
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//
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// A better fix would be to somehow get a message from the
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// global.v8debug object about a connection, and runMain when
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// that occurs. --isaacs
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var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
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setTimeout(Module.runMain, debugTimeout);
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} else {
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// Main entry point into most programs:
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Module.runMain();
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}
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} else {
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var Module = NativeModule.require('module');
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// If -i or --interactive were passed, or stdin is a TTY.
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if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
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// REPL
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var cliRepl = Module.requireRepl();
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cliRepl.createInternalRepl(process.env, function(err, repl) {
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if (err) {
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throw err;
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}
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repl.on('exit', function() {
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if (repl._flushing) {
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repl.pause();
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return repl.once('flushHistory', function() {
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process.exit();
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});
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}
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process.exit();
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});
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});
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} else {
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// Read all of stdin - execute it.
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process.stdin.setEncoding('utf8');
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var code = '';
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process.stdin.on('data', function(d) {
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code += d;
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});
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process.stdin.on('end', function() {
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process._eval = code;
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evalScript('[stdin]');
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});
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}
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}
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}
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}
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startup.globalVariables = function() {
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global.process = process;
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global.global = global;
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global.GLOBAL = global;
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global.root = global;
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global.Buffer = NativeModule.require('buffer').Buffer;
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process.domain = null;
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process._exiting = false;
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};
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startup.globalTimeouts = function() {
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const timers = NativeModule.require('timers');
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global.clearImmediate = timers.clearImmediate;
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global.clearInterval = timers.clearInterval;
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global.clearTimeout = timers.clearTimeout;
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global.setImmediate = timers.setImmediate;
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global.setInterval = timers.setInterval;
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global.setTimeout = timers.setTimeout;
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};
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startup.globalConsole = function() {
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global.__defineGetter__('console', function() {
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return NativeModule.require('console');
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});
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};
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startup._lazyConstants = null;
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startup.lazyConstants = function() {
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if (!startup._lazyConstants) {
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startup._lazyConstants = process.binding('constants');
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}
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return startup._lazyConstants;
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};
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startup.processFatal = function() {
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process._makeCallbackAbortOnUncaught = function() {
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try {
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return this[1].apply(this[0], arguments);
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} catch (err) {
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process._fatalException(err);
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}
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};
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process._fatalException = function(er) {
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var caught;
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if (process.domain && process.domain._errorHandler)
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caught = process.domain._errorHandler(er) || caught;
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if (!caught)
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caught = process.emit('uncaughtException', er);
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// If someone handled it, then great. otherwise, die in C++ land
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// since that means that we'll exit the process, emit the 'exit' event
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if (!caught) {
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try {
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if (!process._exiting) {
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process._exiting = true;
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process.emit('exit', 1);
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}
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} catch (er) {
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// nothing to be done about it at this point.
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}
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// if we handled an error, then make sure any ticks get processed
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} else {
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NativeModule.require('timers').setImmediate(process._tickCallback);
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}
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return caught;
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};
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};
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var assert;
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startup.processAssert = function() {
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assert = process.assert = function(x, msg) {
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if (!x) throw new Error(msg || 'assertion error');
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};
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};
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startup.processConfig = function() {
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// used for `process.config`, but not a real module
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var config = NativeModule._source.config;
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delete NativeModule._source.config;
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// strip the gyp comment line at the beginning
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config = config.split('\n')
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.slice(1)
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.join('\n')
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.replace(/"/g, '\\"')
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.replace(/'/g, '"');
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process.config = JSON.parse(config, function(key, value) {
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if (value === 'true') return true;
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if (value === 'false') return false;
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return value;
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});
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};
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var addPendingUnhandledRejection;
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var hasBeenNotifiedProperty = new WeakMap();
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startup.processNextTick = function() {
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var nextTickQueue = [];
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var pendingUnhandledRejections = [];
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var microtasksScheduled = false;
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// Used to run V8's micro task queue.
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var _runMicrotasks = {};
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// This tickInfo thing is used so that the C++ code in src/node.cc
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// can have easy accesss to our nextTick state, and avoid unnecessary
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var tickInfo = {};
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// *Must* match Environment::TickInfo::Fields in src/env.h.
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var kIndex = 0;
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var kLength = 1;
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process.nextTick = nextTick;
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// Needs to be accessible from beyond this scope.
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process._tickCallback = _tickCallback;
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process._tickDomainCallback = _tickDomainCallback;
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process._setupNextTick(tickInfo, _tickCallback, _runMicrotasks);
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_runMicrotasks = _runMicrotasks.runMicrotasks;
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function tickDone() {
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if (tickInfo[kLength] !== 0) {
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if (tickInfo[kLength] <= tickInfo[kIndex]) {
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nextTickQueue = [];
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tickInfo[kLength] = 0;
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} else {
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nextTickQueue.splice(0, tickInfo[kIndex]);
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tickInfo[kLength] = nextTickQueue.length;
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}
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}
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tickInfo[kIndex] = 0;
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}
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function scheduleMicrotasks() {
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if (microtasksScheduled)
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return;
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nextTickQueue.push({
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callback: runMicrotasksCallback,
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domain: null
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});
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tickInfo[kLength]++;
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microtasksScheduled = true;
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}
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function runMicrotasksCallback() {
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microtasksScheduled = false;
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_runMicrotasks();
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if (tickInfo[kIndex] < tickInfo[kLength] ||
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emitPendingUnhandledRejections())
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scheduleMicrotasks();
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}
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// Run callbacks that have no domain.
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// Using domains will cause this to be overridden.
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function _tickCallback() {
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var callback, args, tock;
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do {
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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tock = nextTickQueue[tickInfo[kIndex]++];
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callback = tock.callback;
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args = tock.args;
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// Using separate callback execution functions helps to limit the
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// scope of DEOPTs caused by using try blocks and allows direct
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// callback invocation with small numbers of arguments to avoid the
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// performance hit associated with using `fn.apply()`
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if (args === undefined) {
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doNTCallback0(callback);
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} else {
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switch (args.length) {
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case 1:
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doNTCallback1(callback, args[0]);
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break;
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case 2:
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doNTCallback2(callback, args[0], args[1]);
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break;
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case 3:
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doNTCallback3(callback, args[0], args[1], args[2]);
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break;
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default:
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doNTCallbackMany(callback, args);
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}
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}
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if (1e4 < tickInfo[kIndex])
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tickDone();
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}
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tickDone();
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_runMicrotasks();
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emitPendingUnhandledRejections();
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} while (tickInfo[kLength] !== 0);
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}
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function _tickDomainCallback() {
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var callback, domain, args, tock;
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do {
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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tock = nextTickQueue[tickInfo[kIndex]++];
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callback = tock.callback;
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domain = tock.domain;
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args = tock.args;
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if (domain)
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domain.enter();
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// Using separate callback execution functions helps to limit the
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// scope of DEOPTs caused by using try blocks and allows direct
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// callback invocation with small numbers of arguments to avoid the
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// performance hit associated with using `fn.apply()`
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if (args === undefined) {
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doNTCallback0(callback);
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} else {
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switch (args.length) {
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case 1:
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doNTCallback1(callback, args[0]);
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break;
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case 2:
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doNTCallback2(callback, args[0], args[1]);
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break;
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case 3:
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doNTCallback3(callback, args[0], args[1], args[2]);
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break;
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default:
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doNTCallbackMany(callback, args);
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}
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}
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if (1e4 < tickInfo[kIndex])
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tickDone();
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if (domain)
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domain.exit();
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}
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tickDone();
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_runMicrotasks();
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|
|
emitPendingUnhandledRejections();
|
|
|
|
} while (tickInfo[kLength] !== 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
function doNTCallback0(callback) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
callback();
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw)
|
|
|
|
tickDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function doNTCallback1(callback, arg1) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
callback(arg1);
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw)
|
|
|
|
tickDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function doNTCallback2(callback, arg1, arg2) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
callback(arg1, arg2);
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw)
|
|
|
|
tickDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function doNTCallback3(callback, arg1, arg2, arg3) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
callback(arg1, arg2, arg3);
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw)
|
|
|
|
tickDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function doNTCallbackMany(callback, args) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
callback.apply(null, args);
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw)
|
|
|
|
tickDone();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function TickObject(c, args) {
|
|
|
|
this.callback = c;
|
|
|
|
this.domain = process.domain || null;
|
|
|
|
this.args = args;
|
|
|
|
}
|
|
|
|
|
|
|
|
function nextTick(callback) {
|
|
|
|
// on the way out, don't bother. it won't get fired anyway.
|
|
|
|
if (process._exiting)
|
|
|
|
return;
|
|
|
|
|
|
|
|
var args;
|
|
|
|
if (arguments.length > 1) {
|
|
|
|
args = [];
|
|
|
|
for (var i = 1; i < arguments.length; i++)
|
|
|
|
args.push(arguments[i]);
|
|
|
|
}
|
|
|
|
|
|
|
|
nextTickQueue.push(new TickObject(callback, args));
|
|
|
|
tickInfo[kLength]++;
|
|
|
|
}
|
|
|
|
|
|
|
|
function emitPendingUnhandledRejections() {
|
|
|
|
var hadListeners = false;
|
|
|
|
while (pendingUnhandledRejections.length > 0) {
|
|
|
|
var promise = pendingUnhandledRejections.shift();
|
|
|
|
var reason = pendingUnhandledRejections.shift();
|
|
|
|
if (hasBeenNotifiedProperty.get(promise) === false) {
|
|
|
|
hasBeenNotifiedProperty.set(promise, true);
|
|
|
|
if (!process.emit('unhandledRejection', reason, promise)) {
|
|
|
|
// Nobody is listening.
|
|
|
|
// TODO(petkaantonov) Take some default action, see #830
|
|
|
|
} else {
|
|
|
|
hadListeners = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return hadListeners;
|
|
|
|
}
|
|
|
|
|
|
|
|
addPendingUnhandledRejection = function(promise, reason) {
|
|
|
|
pendingUnhandledRejections.push(promise, reason);
|
|
|
|
scheduleMicrotasks();
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
startup.processPromises = function() {
|
|
|
|
var promiseRejectEvent = process._promiseRejectEvent;
|
|
|
|
|
|
|
|
function unhandledRejection(promise, reason) {
|
|
|
|
hasBeenNotifiedProperty.set(promise, false);
|
|
|
|
addPendingUnhandledRejection(promise, reason);
|
|
|
|
}
|
|
|
|
|
|
|
|
function rejectionHandled(promise) {
|
|
|
|
var hasBeenNotified = hasBeenNotifiedProperty.get(promise);
|
|
|
|
if (hasBeenNotified !== undefined) {
|
|
|
|
hasBeenNotifiedProperty.delete(promise);
|
|
|
|
if (hasBeenNotified === true) {
|
|
|
|
process.nextTick(function() {
|
|
|
|
process.emit('rejectionHandled', promise);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
process._setupPromises(function(event, promise, reason) {
|
|
|
|
if (event === promiseRejectEvent.unhandled)
|
|
|
|
unhandledRejection(promise, reason);
|
|
|
|
else if (event === promiseRejectEvent.handled)
|
|
|
|
rejectionHandled(promise);
|
|
|
|
else
|
|
|
|
NativeModule.require('assert').fail('unexpected PromiseRejectEvent');
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
function evalScript(name) {
|
|
|
|
var Module = NativeModule.require('module');
|
|
|
|
var path = NativeModule.require('path');
|
|
|
|
|
|
|
|
try {
|
|
|
|
var cwd = process.cwd();
|
|
|
|
} catch (e) {
|
|
|
|
// getcwd(3) can fail if the current working directory has been deleted.
|
|
|
|
// Fall back to the directory name of the (absolute) executable path.
|
|
|
|
// It's not really correct but what are the alternatives?
|
|
|
|
var cwd = path.dirname(process.execPath);
|
|
|
|
}
|
|
|
|
|
|
|
|
var module = new Module(name);
|
|
|
|
module.filename = path.join(cwd, name);
|
|
|
|
module.paths = Module._nodeModulePaths(cwd);
|
|
|
|
var script = process._eval;
|
|
|
|
var body = script;
|
|
|
|
script = 'global.__filename = ' + JSON.stringify(name) + ';\n' +
|
|
|
|
'global.exports = exports;\n' +
|
|
|
|
'global.module = module;\n' +
|
|
|
|
'global.__dirname = __dirname;\n' +
|
|
|
|
'global.require = require;\n' +
|
|
|
|
'return require("vm").runInThisContext(' +
|
|
|
|
JSON.stringify(body) + ', { filename: ' +
|
|
|
|
JSON.stringify(name) + ' });\n';
|
|
|
|
// Defer evaluation for a tick. This is a workaround for deferred
|
|
|
|
// events not firing when evaluating scripts from the command line,
|
|
|
|
// see https://github.com/nodejs/io.js/issues/1600.
|
|
|
|
process.nextTick(function() {
|
|
|
|
var result = module._compile(script, name + '-wrapper');
|
|
|
|
if (process._print_eval) console.log(result);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
function createWritableStdioStream(fd) {
|
|
|
|
var stream;
|
|
|
|
var tty_wrap = process.binding('tty_wrap');
|
|
|
|
|
|
|
|
// Note stream._type is used for test-module-load-list.js
|
|
|
|
|
|
|
|
switch (tty_wrap.guessHandleType(fd)) {
|
|
|
|
case 'TTY':
|
|
|
|
var tty = NativeModule.require('tty');
|
|
|
|
stream = new tty.WriteStream(fd);
|
|
|
|
stream._type = 'tty';
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'FILE':
|
|
|
|
var fs = NativeModule.require('fs');
|
|
|
|
stream = new fs.SyncWriteStream(fd, { autoClose: false });
|
|
|
|
stream._type = 'fs';
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'PIPE':
|
|
|
|
case 'TCP':
|
|
|
|
var net = NativeModule.require('net');
|
|
|
|
stream = new net.Socket({
|
|
|
|
fd: fd,
|
|
|
|
readable: false,
|
|
|
|
writable: true
|
|
|
|
});
|
|
|
|
stream._type = 'pipe';
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// Probably an error on in uv_guess_handle()
|
|
|
|
throw new Error('Implement me. Unknown stream file type!');
|
|
|
|
}
|
|
|
|
|
|
|
|
// For supporting legacy API we put the FD here.
|
|
|
|
stream.fd = fd;
|
|
|
|
|
|
|
|
stream._isStdio = true;
|
|
|
|
|
|
|
|
return stream;
|
|
|
|
}
|
|
|
|
|
|
|
|
startup.processStdio = function() {
|
|
|
|
var stdin, stdout, stderr;
|
|
|
|
|
|
|
|
process.__defineGetter__('stdout', function() {
|
|
|
|
if (stdout) return stdout;
|
|
|
|
stdout = createWritableStdioStream(1);
|
|
|
|
stdout.destroy = stdout.destroySoon = function(er) {
|
|
|
|
er = er || new Error('process.stdout cannot be closed.');
|
|
|
|
stdout.emit('error', er);
|
|
|
|
};
|
|
|
|
if (stdout.isTTY) {
|
|
|
|
process.on('SIGWINCH', function() {
|
|
|
|
stdout._refreshSize();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
return stdout;
|
|
|
|
});
|
|
|
|
|
|
|
|
process.__defineGetter__('stderr', function() {
|
|
|
|
if (stderr) return stderr;
|
|
|
|
stderr = createWritableStdioStream(2);
|
|
|
|
stderr.destroy = stderr.destroySoon = function(er) {
|
|
|
|
er = er || new Error('process.stderr cannot be closed.');
|
|
|
|
stderr.emit('error', er);
|
|
|
|
};
|
|
|
|
return stderr;
|
|
|
|
});
|
|
|
|
|
|
|
|
process.__defineGetter__('stdin', function() {
|
|
|
|
if (stdin) return stdin;
|
|
|
|
|
|
|
|
var tty_wrap = process.binding('tty_wrap');
|
|
|
|
var fd = 0;
|
|
|
|
|
|
|
|
switch (tty_wrap.guessHandleType(fd)) {
|
|
|
|
case 'TTY':
|
|
|
|
var tty = NativeModule.require('tty');
|
|
|
|
stdin = new tty.ReadStream(fd, {
|
|
|
|
highWaterMark: 0,
|
|
|
|
readable: true,
|
|
|
|
writable: false
|
|
|
|
});
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'FILE':
|
|
|
|
var fs = NativeModule.require('fs');
|
|
|
|
stdin = new fs.ReadStream(null, { fd: fd, autoClose: false });
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'PIPE':
|
|
|
|
case 'TCP':
|
|
|
|
var net = NativeModule.require('net');
|
|
|
|
|
|
|
|
// It could be that process has been started with an IPC channel
|
|
|
|
// sitting on fd=0, in such case the pipe for this fd is already
|
|
|
|
// present and creating a new one will lead to the assertion failure
|
|
|
|
// in libuv.
|
|
|
|
if (process._channel && process._channel.fd === fd) {
|
|
|
|
stdin = new net.Socket({
|
|
|
|
handle: process._channel,
|
|
|
|
readable: true,
|
|
|
|
writable: false
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
stdin = new net.Socket({
|
|
|
|
fd: fd,
|
|
|
|
readable: true,
|
|
|
|
writable: false
|
|
|
|
});
|
|
|
|
}
|
|
|
|
// Make sure the stdin can't be `.end()`-ed
|
|
|
|
stdin._writableState.ended = true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
// Probably an error on in uv_guess_handle()
|
|
|
|
throw new Error('Implement me. Unknown stdin file type!');
|
|
|
|
}
|
|
|
|
|
|
|
|
// For supporting legacy API we put the FD here.
|
|
|
|
stdin.fd = fd;
|
|
|
|
|
|
|
|
// stdin starts out life in a paused state, but node doesn't
|
|
|
|
// know yet. Explicitly to readStop() it to put it in the
|
|
|
|
// not-reading state.
|
|
|
|
if (stdin._handle && stdin._handle.readStop) {
|
|
|
|
stdin._handle.reading = false;
|
|
|
|
stdin._readableState.reading = false;
|
|
|
|
stdin._handle.readStop();
|
|
|
|
}
|
|
|
|
|
|
|
|
// if the user calls stdin.pause(), then we need to stop reading
|
|
|
|
// immediately, so that the process can close down.
|
|
|
|
stdin.on('pause', function() {
|
|
|
|
if (!stdin._handle)
|
|
|
|
return;
|
|
|
|
stdin._readableState.reading = false;
|
|
|
|
stdin._handle.reading = false;
|
|
|
|
stdin._handle.readStop();
|
|
|
|
});
|
|
|
|
|
|
|
|
return stdin;
|
|
|
|
});
|
|
|
|
|
|
|
|
process.openStdin = function() {
|
|
|
|
process.stdin.resume();
|
|
|
|
return process.stdin;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
startup.processKillAndExit = function() {
|
|
|
|
|
|
|
|
process.exit = function(code) {
|
|
|
|
if (code || code === 0)
|
|
|
|
process.exitCode = code;
|
|
|
|
|
|
|
|
if (!process._exiting) {
|
|
|
|
process._exiting = true;
|
|
|
|
process.emit('exit', process.exitCode || 0);
|
|
|
|
}
|
|
|
|
process.reallyExit(process.exitCode || 0);
|
|
|
|
};
|
|
|
|
|
|
|
|
process.kill = function(pid, sig) {
|
|
|
|
var err;
|
|
|
|
|
|
|
|
if (pid != (pid | 0)) {
|
|
|
|
throw new TypeError('invalid pid');
|
|
|
|
}
|
|
|
|
|
|
|
|
// preserve null signal
|
|
|
|
if (0 === sig) {
|
|
|
|
err = process._kill(pid, 0);
|
|
|
|
} else {
|
|
|
|
sig = sig || 'SIGTERM';
|
|
|
|
if (startup.lazyConstants()[sig] &&
|
|
|
|
sig.slice(0, 3) === 'SIG') {
|
|
|
|
err = process._kill(pid, startup.lazyConstants()[sig]);
|
|
|
|
} else {
|
|
|
|
throw new Error('Unknown signal: ' + sig);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (err) {
|
|
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
|
|
throw errnoException(err, 'kill');
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
startup.processSignalHandlers = function() {
|
|
|
|
// Load events module in order to access prototype elements on process like
|
|
|
|
// process.addListener.
|
|
|
|
var signalWraps = {};
|
|
|
|
|
|
|
|
function isSignal(event) {
|
|
|
|
return event.slice(0, 3) === 'SIG' &&
|
|
|
|
startup.lazyConstants().hasOwnProperty(event);
|
|
|
|
}
|
|
|
|
|
process: fix regression in unlistening signals
When the last signal listener is removed, the signal wrap should be
closed, restoring the default signal handling behaviour. This is done in
a (patched) process.removeListener(). However, events.removeAllListeners
has an optimization to avoid calling removeListener() if there are no
listeners for the 'removeListener' event, introduced in 56668f54d1. That
caused the following code to fail to terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeAllListeners('SIGINT');
process.kill(process.pid, 'SIGINT')
while the following will terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeListener('SIGINT', listener);
process.kill(process.pid, 'SIGINT')
Replace the method patching with use of the 'newListener' and
'removeListener' events, which will fire no matter which methods are
used to add or remove listeners.
PR-URL: https://github.com/iojs/io.js/pull/687
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
10 years ago
|
|
|
// Detect presence of a listener for the special signal types
|
|
|
|
process.on('newListener', function(type, listener) {
|
|
|
|
if (isSignal(type) &&
|
|
|
|
!signalWraps.hasOwnProperty(type)) {
|
|
|
|
var Signal = process.binding('signal_wrap').Signal;
|
|
|
|
var wrap = new Signal();
|
|
|
|
|
|
|
|
wrap.unref();
|
|
|
|
|
|
|
|
wrap.onsignal = function() { process.emit(type); };
|
|
|
|
|
|
|
|
var signum = startup.lazyConstants()[type];
|
|
|
|
var err = wrap.start(signum);
|
|
|
|
if (err) {
|
|
|
|
wrap.close();
|
|
|
|
var errnoException = NativeModule.require('util')._errnoException;
|
|
|
|
throw errnoException(err, 'uv_signal_start');
|
|
|
|
}
|
|
|
|
|
|
|
|
signalWraps[type] = wrap;
|
|
|
|
}
|
process: fix regression in unlistening signals
When the last signal listener is removed, the signal wrap should be
closed, restoring the default signal handling behaviour. This is done in
a (patched) process.removeListener(). However, events.removeAllListeners
has an optimization to avoid calling removeListener() if there are no
listeners for the 'removeListener' event, introduced in 56668f54d1. That
caused the following code to fail to terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeAllListeners('SIGINT');
process.kill(process.pid, 'SIGINT')
while the following will terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeListener('SIGINT', listener);
process.kill(process.pid, 'SIGINT')
Replace the method patching with use of the 'newListener' and
'removeListener' events, which will fire no matter which methods are
used to add or remove listeners.
PR-URL: https://github.com/iojs/io.js/pull/687
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
10 years ago
|
|
|
});
|
|
|
|
|
process: fix regression in unlistening signals
When the last signal listener is removed, the signal wrap should be
closed, restoring the default signal handling behaviour. This is done in
a (patched) process.removeListener(). However, events.removeAllListeners
has an optimization to avoid calling removeListener() if there are no
listeners for the 'removeListener' event, introduced in 56668f54d1. That
caused the following code to fail to terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeAllListeners('SIGINT');
process.kill(process.pid, 'SIGINT')
while the following will terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeListener('SIGINT', listener);
process.kill(process.pid, 'SIGINT')
Replace the method patching with use of the 'newListener' and
'removeListener' events, which will fire no matter which methods are
used to add or remove listeners.
PR-URL: https://github.com/iojs/io.js/pull/687
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
10 years ago
|
|
|
process.on('removeListener', function(type, listener) {
|
|
|
|
if (signalWraps.hasOwnProperty(type) &&
|
|
|
|
NativeModule.require('events').listenerCount(this, type) === 0) {
|
|
|
|
signalWraps[type].close();
|
|
|
|
delete signalWraps[type];
|
|
|
|
}
|
process: fix regression in unlistening signals
When the last signal listener is removed, the signal wrap should be
closed, restoring the default signal handling behaviour. This is done in
a (patched) process.removeListener(). However, events.removeAllListeners
has an optimization to avoid calling removeListener() if there are no
listeners for the 'removeListener' event, introduced in 56668f54d1. That
caused the following code to fail to terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeAllListeners('SIGINT');
process.kill(process.pid, 'SIGINT')
while the following will terminate:
process.stdin.resume();
function listener() {};
process.on('SIGINT', listener);
process.removeListener('SIGINT', listener);
process.kill(process.pid, 'SIGINT')
Replace the method patching with use of the 'newListener' and
'removeListener' events, which will fire no matter which methods are
used to add or remove listeners.
PR-URL: https://github.com/iojs/io.js/pull/687
Reviewed-By: Ben Noordhuis <info@bnoordhuis.nl>
10 years ago
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
startup.processChannel = function() {
|
|
|
|
// If we were spawned with env NODE_CHANNEL_FD then load that up and
|
|
|
|
// start parsing data from that stream.
|
|
|
|
if (process.env.NODE_CHANNEL_FD) {
|
|
|
|
var fd = parseInt(process.env.NODE_CHANNEL_FD, 10);
|
|
|
|
assert(fd >= 0);
|
|
|
|
|
|
|
|
// Make sure it's not accidentally inherited by child processes.
|
|
|
|
delete process.env.NODE_CHANNEL_FD;
|
|
|
|
|
|
|
|
var cp = NativeModule.require('child_process');
|
|
|
|
|
|
|
|
// Load tcp_wrap to avoid situation where we might immediately receive
|
|
|
|
// a message.
|
|
|
|
// FIXME is this really necessary?
|
|
|
|
process.binding('tcp_wrap');
|
|
|
|
|
|
|
|
cp._forkChild(fd);
|
|
|
|
assert(process.send);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
startup.processRawDebug = function() {
|
|
|
|
var format = NativeModule.require('util').format;
|
|
|
|
var rawDebug = process._rawDebug;
|
|
|
|
process._rawDebug = function() {
|
|
|
|
rawDebug(format.apply(null, arguments));
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
// Load preload modules
|
|
|
|
startup.preloadModules = function() {
|
|
|
|
if (process._preload_modules) {
|
|
|
|
NativeModule.require('module')._preloadModules(process._preload_modules);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// Below you find a minimal module system, which is used to load the node
|
|
|
|
// core modules found in lib/*.js. All core modules are compiled into the
|
|
|
|
// node binary, so they can be loaded faster.
|
|
|
|
|
vm, core, module: re-do vm to fix known issues
As documented in #3042 and in [1], the existing vm implementation has
many problems. All of these are solved by @brianmcd's [contextify][2]
package. This commit uses contextify as a conceptual base and its code
core to overhaul the vm module and fix its many edge cases and caveats.
Functionally, this fixes #3042. In particular:
- A context is now indistinguishable from the object it is based on
(the "sandbox"). A context is simply a sandbox that has been marked
by the vm module, via `vm.createContext`, with special internal
information that allows scripts to be run inside of it.
- Consequently, items added to the context from anywhere are
immediately visible to all code that can access that context, both
inside and outside the virtual machine.
This commit also smooths over the API very slightly:
- Parameter defaults are now uniformly triggered via `undefined`, per
ES6 semantics and previous discussion at [3].
- Several undocumented and problematic features have been removed, e.g.
the conflation of `vm.Script` with `vm` itself, and the fact that
`Script` instances also had all static `vm` methods. The API is now
exactly as documented (although arguably the existence of the
`vm.Script` export is not yet documented, just the `Script` class
itself).
In terms of implementation, this replaces node_script.cc with
node_contextify.cc, which is derived originally from [4] (see [5]) but
has since undergone extensive modifications and iterations to expose
the most useful C++ API and use the coding conventions and utilities of
Node core.
The bindings exposed by `process.binding('contextify')`
(node_contextify.cc) replace those formerly exposed by
`process.binding('evals')` (node_script.cc). They are:
- ContextifyScript(code, [filename]), with methods:
- runInThisContext()
- runInContext(sandbox, [timeout])
- makeContext(sandbox)
From this, the vm.js file builds the entire documented vm module API.
node.js and module.js were modified to use this new native binding, or
the vm module itself where possible. This introduces an extra line or
two into the stack traces of module compilation (and thus into most
stack traces), explaining the changed tests.
The tests were also updated slightly, with all vm-related simple tests
consolidated as test/simple/test-vm-* (some of them were formerly
test/simple/test-script-*). At the same time they switched from
`common.debug` to `console.error` and were updated to use
`assert.throws` instead of rolling their own error-testing methods.
New tests were also added, of course, demonstrating the new
capabilities and fixes.
[1]: http://nodejs.org/docs/v0.10.16/api/vm.html#vm_caveats
[2]: https://github.com/brianmcd/contextify
[3]: https://github.com/joyent/node/issues/5323#issuecomment-20250726
[4]: https://github.com/kkoopa/contextify/blob/bf123f3ef960f0943d1e30bda02e3163a004e964/src/contextify.cc
[5]: https://gist.github.com/domenic/6068120
12 years ago
|
|
|
var ContextifyScript = process.binding('contextify').ContextifyScript;
|
|
|
|
function runInThisContext(code, options) {
|
|
|
|
var script = new ContextifyScript(code, options);
|
vm, core, module: re-do vm to fix known issues
As documented in #3042 and in [1], the existing vm implementation has
many problems. All of these are solved by @brianmcd's [contextify][2]
package. This commit uses contextify as a conceptual base and its code
core to overhaul the vm module and fix its many edge cases and caveats.
Functionally, this fixes #3042. In particular:
- A context is now indistinguishable from the object it is based on
(the "sandbox"). A context is simply a sandbox that has been marked
by the vm module, via `vm.createContext`, with special internal
information that allows scripts to be run inside of it.
- Consequently, items added to the context from anywhere are
immediately visible to all code that can access that context, both
inside and outside the virtual machine.
This commit also smooths over the API very slightly:
- Parameter defaults are now uniformly triggered via `undefined`, per
ES6 semantics and previous discussion at [3].
- Several undocumented and problematic features have been removed, e.g.
the conflation of `vm.Script` with `vm` itself, and the fact that
`Script` instances also had all static `vm` methods. The API is now
exactly as documented (although arguably the existence of the
`vm.Script` export is not yet documented, just the `Script` class
itself).
In terms of implementation, this replaces node_script.cc with
node_contextify.cc, which is derived originally from [4] (see [5]) but
has since undergone extensive modifications and iterations to expose
the most useful C++ API and use the coding conventions and utilities of
Node core.
The bindings exposed by `process.binding('contextify')`
(node_contextify.cc) replace those formerly exposed by
`process.binding('evals')` (node_script.cc). They are:
- ContextifyScript(code, [filename]), with methods:
- runInThisContext()
- runInContext(sandbox, [timeout])
- makeContext(sandbox)
From this, the vm.js file builds the entire documented vm module API.
node.js and module.js were modified to use this new native binding, or
the vm module itself where possible. This introduces an extra line or
two into the stack traces of module compilation (and thus into most
stack traces), explaining the changed tests.
The tests were also updated slightly, with all vm-related simple tests
consolidated as test/simple/test-vm-* (some of them were formerly
test/simple/test-script-*). At the same time they switched from
`common.debug` to `console.error` and were updated to use
`assert.throws` instead of rolling their own error-testing methods.
New tests were also added, of course, demonstrating the new
capabilities and fixes.
[1]: http://nodejs.org/docs/v0.10.16/api/vm.html#vm_caveats
[2]: https://github.com/brianmcd/contextify
[3]: https://github.com/joyent/node/issues/5323#issuecomment-20250726
[4]: https://github.com/kkoopa/contextify/blob/bf123f3ef960f0943d1e30bda02e3163a004e964/src/contextify.cc
[5]: https://gist.github.com/domenic/6068120
12 years ago
|
|
|
return script.runInThisContext();
|
|
|
|
}
|
|
|
|
|
|
|
|
function NativeModule(id) {
|
|
|
|
this.filename = id + '.js';
|
|
|
|
this.id = id;
|
|
|
|
this.exports = {};
|
|
|
|
this.loaded = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
NativeModule._source = process.binding('natives');
|
|
|
|
NativeModule._cache = {};
|
|
|
|
|
|
|
|
NativeModule.require = function(id) {
|
|
|
|
if (id == 'native_module') {
|
|
|
|
return NativeModule;
|
|
|
|
}
|
|
|
|
|
|
|
|
var cached = NativeModule.getCached(id);
|
|
|
|
if (cached) {
|
|
|
|
return cached.exports;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!NativeModule.exists(id)) {
|
|
|
|
throw new Error('No such native module ' + id);
|
|
|
|
}
|
|
|
|
|
|
|
|
process.moduleLoadList.push('NativeModule ' + id);
|
|
|
|
|
|
|
|
var nativeModule = new NativeModule(id);
|
|
|
|
|
|
|
|
nativeModule.cache();
|
|
|
|
nativeModule.compile();
|
|
|
|
|
|
|
|
return nativeModule.exports;
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.getCached = function(id) {
|
|
|
|
return NativeModule._cache[id];
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.exists = function(id) {
|
|
|
|
return NativeModule._source.hasOwnProperty(id);
|
|
|
|
};
|
|
|
|
|
|
|
|
const EXPOSE_INTERNALS = process.execArgv.some(function(arg) {
|
|
|
|
return arg.match(/^--expose[-_]internals$/);
|
|
|
|
});
|
|
|
|
|
|
|
|
if (EXPOSE_INTERNALS) {
|
|
|
|
NativeModule.nonInternalExists = NativeModule.exists;
|
|
|
|
|
|
|
|
NativeModule.isInternal = function(id) {
|
|
|
|
return false;
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
NativeModule.nonInternalExists = function(id) {
|
|
|
|
return NativeModule.exists(id) && !NativeModule.isInternal(id);
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.isInternal = function(id) {
|
|
|
|
return id.startsWith('internal/');
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
NativeModule.getSource = function(id) {
|
|
|
|
return NativeModule._source[id];
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.wrap = function(script) {
|
|
|
|
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.wrapper = [
|
|
|
|
'(function (exports, require, module, __filename, __dirname) { ',
|
|
|
|
'\n});'
|
|
|
|
];
|
|
|
|
|
|
|
|
NativeModule.prototype.compile = function() {
|
|
|
|
var source = NativeModule.getSource(this.id);
|
|
|
|
source = NativeModule.wrap(source);
|
|
|
|
|
|
|
|
var fn = runInThisContext(source, { filename: this.filename });
|
|
|
|
fn(this.exports, NativeModule.require, this, this.filename);
|
|
|
|
|
|
|
|
this.loaded = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
NativeModule.prototype.cache = function() {
|
|
|
|
NativeModule._cache[this.id] = this;
|
|
|
|
};
|
|
|
|
|
|
|
|
startup();
|
|
|
|
});
|