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// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "cctest.h"
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using namespace v8::internal;
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// Also used in test-heap.cc test cases.
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void SimulateFullSpace(PagedSpace* space) {
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int old_linear_size = static_cast<int>(space->limit() - space->top());
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space->Free(space->top(), old_linear_size);
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space->SetTop(space->limit(), space->limit());
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space->ResetFreeList();
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space->ClearStats();
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}
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static MaybeObject* AllocateAfterFailures() {
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static int attempts = 0;
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if (++attempts < 3) return Failure::RetryAfterGC();
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Heap* heap = Isolate::Current()->heap();
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// New space.
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NewSpace* new_space = heap->new_space();
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static const int kNewSpaceFillerSize = ByteArray::SizeFor(0);
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while (new_space->Available() > kNewSpaceFillerSize) {
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int available_before = static_cast<int>(new_space->Available());
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CHECK(!heap->AllocateByteArray(0)->IsFailure());
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if (available_before == new_space->Available()) {
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// It seems that we are avoiding new space allocations when
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// allocation is forced, so no need to fill up new space
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// in order to make the test harder.
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break;
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}
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}
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CHECK(!heap->AllocateByteArray(100)->IsFailure());
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CHECK(!heap->AllocateFixedArray(100, NOT_TENURED)->IsFailure());
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// Make sure we can allocate through optimized allocation functions
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// for specific kinds.
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CHECK(!heap->AllocateFixedArray(100)->IsFailure());
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CHECK(!heap->AllocateHeapNumber(0.42)->IsFailure());
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CHECK(!heap->AllocateArgumentsObject(Smi::FromInt(87), 10)->IsFailure());
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Object* object = heap->AllocateJSObject(
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*Isolate::Current()->object_function())->ToObjectChecked();
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CHECK(!heap->CopyJSObject(JSObject::cast(object))->IsFailure());
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// Old data space.
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SimulateFullSpace(heap->old_data_space());
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CHECK(!heap->AllocateRawAsciiString(100, TENURED)->IsFailure());
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// Old pointer space.
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SimulateFullSpace(heap->old_pointer_space());
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CHECK(!heap->AllocateFixedArray(10000, TENURED)->IsFailure());
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// Large object space.
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static const int kLargeObjectSpaceFillerLength = 300000;
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static const int kLargeObjectSpaceFillerSize = FixedArray::SizeFor(
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kLargeObjectSpaceFillerLength);
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ASSERT(kLargeObjectSpaceFillerSize > heap->old_pointer_space()->AreaSize());
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while (heap->OldGenerationSpaceAvailable() > kLargeObjectSpaceFillerSize) {
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CHECK(!heap->AllocateFixedArray(kLargeObjectSpaceFillerLength, TENURED)->
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IsFailure());
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}
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CHECK(!heap->AllocateFixedArray(kLargeObjectSpaceFillerLength, TENURED)->
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IsFailure());
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// Map space.
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SimulateFullSpace(heap->map_space());
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int instance_size = JSObject::kHeaderSize;
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CHECK(!heap->AllocateMap(JS_OBJECT_TYPE, instance_size)->IsFailure());
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// Test that we can allocate in old pointer space and code space.
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CHECK(!heap->AllocateFixedArray(100, TENURED)->IsFailure());
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CHECK(!heap->CopyCode(Isolate::Current()->builtins()->builtin(
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Builtins::kIllegal))->IsFailure());
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// Return success.
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return Smi::FromInt(42);
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}
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static Handle<Object> Test() {
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CALL_HEAP_FUNCTION(ISOLATE, AllocateAfterFailures(), Object);
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}
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TEST(StressHandles) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<Object> o = Test();
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CHECK(o->IsSmi() && Smi::cast(*o)->value() == 42);
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env->Exit();
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}
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static MaybeObject* TestAccessorGet(Object* object, void*) {
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return AllocateAfterFailures();
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}
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const AccessorDescriptor kDescriptor = {
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TestAccessorGet,
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0,
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0
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};
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TEST(StressJS) {
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v8::Persistent<v8::Context> env = v8::Context::New();
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v8::HandleScope scope;
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env->Enter();
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Handle<JSFunction> function =
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FACTORY->NewFunction(FACTORY->function_symbol(), FACTORY->null_value());
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// Force the creation of an initial map and set the code to
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// something empty.
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FACTORY->NewJSObject(function);
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function->ReplaceCode(Isolate::Current()->builtins()->builtin(
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Builtins::kEmptyFunction));
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// Patch the map to have an accessor for "get".
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Handle<Map> map(function->initial_map());
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Handle<DescriptorArray> instance_descriptors(map->instance_descriptors());
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Handle<Foreign> foreign = FACTORY->NewForeign(&kDescriptor);
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Handle<String> name =
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FACTORY->NewStringFromAscii(Vector<const char>("get", 3));
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ASSERT(instance_descriptors->IsEmpty());
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Handle<DescriptorArray> new_descriptors = FACTORY->NewDescriptorArray(0, 1);
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v8::internal::DescriptorArray::WhitenessWitness witness(*new_descriptors);
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map->set_instance_descriptors(*new_descriptors);
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CallbacksDescriptor d(*name,
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*foreign,
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static_cast<PropertyAttributes>(0),
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v8::internal::PropertyDetails::kInitialIndex);
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map->AppendDescriptor(&d, witness);
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// Add the Foo constructor the global object.
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env->Global()->Set(v8::String::New("Foo"), v8::Utils::ToLocal(function));
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// Call the accessor through JavaScript.
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v8::Handle<v8::Value> result =
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v8::Script::Compile(v8::String::New("(new Foo).get"))->Run();
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CHECK_EQ(42, result->Int32Value());
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env->Exit();
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}
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// CodeRange test.
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// Tests memory management in a CodeRange by allocating and freeing blocks,
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// using a pseudorandom generator to choose block sizes geometrically
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// distributed between 2 * Page::kPageSize and 2^5 + 1 * Page::kPageSize.
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// Ensure that the freed chunks are collected and reused by allocating (in
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// total) more than the size of the CodeRange.
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// This pseudorandom generator does not need to be particularly good.
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// Use the lower half of the V8::Random() generator.
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unsigned int Pseudorandom() {
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static uint32_t lo = 2345;
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lo = 18273 * (lo & 0xFFFF) + (lo >> 16); // Provably not 0.
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return lo & 0xFFFF;
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}
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// Plain old data class. Represents a block of allocated memory.
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class Block {
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public:
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Block(Address base_arg, int size_arg)
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: base(base_arg), size(size_arg) {}
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Address base;
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int size;
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};
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TEST(CodeRange) {
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const int code_range_size = 32*MB;
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OS::SetUp();
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Isolate::Current()->InitializeLoggingAndCounters();
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CodeRange* code_range = new CodeRange(Isolate::Current());
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code_range->SetUp(code_range_size);
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int current_allocated = 0;
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int total_allocated = 0;
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List<Block> blocks(1000);
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while (total_allocated < 5 * code_range_size) {
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if (current_allocated < code_range_size / 10) {
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// Allocate a block.
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// Geometrically distributed sizes, greater than
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// Page::kMaxNonCodeHeapObjectSize (which is greater than code page area).
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// TODO(gc): instead of using 3 use some contant based on code_range_size
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// kMaxHeapObjectSize.
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size_t requested =
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(Page::kMaxNonCodeHeapObjectSize << (Pseudorandom() % 3)) +
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Pseudorandom() % 5000 + 1;
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size_t allocated = 0;
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Address base = code_range->AllocateRawMemory(requested, &allocated);
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CHECK(base != NULL);
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blocks.Add(Block(base, static_cast<int>(allocated)));
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current_allocated += static_cast<int>(allocated);
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total_allocated += static_cast<int>(allocated);
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} else {
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// Free a block.
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int index = Pseudorandom() % blocks.length();
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code_range->FreeRawMemory(blocks[index].base, blocks[index].size);
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current_allocated -= blocks[index].size;
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if (index < blocks.length() - 1) {
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blocks[index] = blocks.RemoveLast();
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} else {
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blocks.RemoveLast();
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}
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}
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}
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code_range->TearDown();
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delete code_range;
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}
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