|
|
|
# net
|
|
|
|
|
|
|
|
Stability: 3 - Stable
|
|
|
|
|
|
|
|
The `net` module provides you with an asynchronous network wrapper. It contains
|
|
|
|
methods for creating both servers and clients (called streams). You can include
|
|
|
|
this module with `require('net');`
|
|
|
|
|
|
|
|
## net.createServer([options], [connectionListener])
|
|
|
|
|
|
|
|
Creates a new TCP server. The `connectionListener` argument is
|
|
|
|
automatically set as a listener for the ['connection'][] event.
|
|
|
|
|
|
|
|
`options` is an object with the following defaults:
|
|
|
|
|
|
|
|
{ allowHalfOpen: false
|
|
|
|
}
|
|
|
|
|
|
|
|
If `allowHalfOpen` is `true`, then the socket won't automatically send a FIN
|
|
|
|
packet when the other end of the socket sends a FIN packet. The socket becomes
|
|
|
|
non-readable, but still writable. You should call the `end()` method explicitly.
|
|
|
|
See ['end'][] event for more information.
|
|
|
|
|
|
|
|
Here is an example of an echo server which listens for connections
|
|
|
|
on port 8124:
|
|
|
|
|
|
|
|
var net = require('net');
|
|
|
|
var server = net.createServer(function(c) { //'connection' listener
|
|
|
|
console.log('server connected');
|
|
|
|
c.on('end', function() {
|
|
|
|
console.log('server disconnected');
|
|
|
|
});
|
|
|
|
c.write('hello\r\n');
|
|
|
|
c.pipe(c);
|
|
|
|
});
|
|
|
|
server.listen(8124, function() { //'listening' listener
|
|
|
|
console.log('server bound');
|
|
|
|
});
|
|
|
|
|
|
|
|
Test this by using `telnet`:
|
|
|
|
|
|
|
|
telnet localhost 8124
|
|
|
|
|
|
|
|
To listen on the socket `/tmp/echo.sock` the third line from the last would
|
|
|
|
just be changed to
|
|
|
|
|
|
|
|
server.listen('/tmp/echo.sock', function() { //'listening' listener
|
|
|
|
|
|
|
|
Use `nc` to connect to a UNIX domain socket server:
|
|
|
|
|
|
|
|
nc -U /tmp/echo.sock
|
|
|
|
|
|
|
|
## net.connect(options, [connectionListener])
|
|
|
|
## net.createConnection(options, [connectionListener])
|
|
|
|
|
|
|
|
Constructs a new socket object and opens the socket to the given location.
|
|
|
|
When the socket is established, the ['connect'][] event will be emitted.
|
|
|
|
|
|
|
|
For TCP sockets, `options` argument should be an object which specifies:
|
|
|
|
|
|
|
|
- `port`: Port the client should connect to (Required).
|
|
|
|
|
|
|
|
- `host`: Host the client should connect to. Defaults to `'localhost'`.
|
|
|
|
|
|
|
|
- `localAddress`: Local interface to bind to for network connections.
|
|
|
|
|
|
|
|
For UNIX domain sockets, `options` argument should be an object which specifies:
|
|
|
|
|
|
|
|
- `path`: Path the client should connect to (Required).
|
|
|
|
|
|
|
|
Common options are:
|
|
|
|
|
|
|
|
- `allowHalfOpen`: if `true`, the socket won't automatically send
|
|
|
|
a FIN packet when the other end of the socket sends a FIN packet.
|
|
|
|
Defaults to `false`. See ['end'][] event for more information.
|
|
|
|
|
|
|
|
The `connectListener` parameter will be added as an listener for the
|
|
|
|
['connect'][] event.
|
|
|
|
|
|
|
|
Here is an example of a client of echo server as described previously:
|
|
|
|
|
|
|
|
var net = require('net');
|
|
|
|
var client = net.connect({port: 8124},
|
|
|
|
function() { //'connect' listener
|
|
|
|
console.log('client connected');
|
|
|
|
client.write('world!\r\n');
|
|
|
|
});
|
|
|
|
client.on('data', function(data) {
|
|
|
|
console.log(data.toString());
|
|
|
|
client.end();
|
|
|
|
});
|
|
|
|
client.on('end', function() {
|
|
|
|
console.log('client disconnected');
|
|
|
|
});
|
|
|
|
|
|
|
|
To connect on the socket `/tmp/echo.sock` the second line would just be
|
|
|
|
changed to
|
|
|
|
|
|
|
|
var client = net.connect({path: '/tmp/echo.sock'},
|
|
|
|
|
|
|
|
## net.connect(port, [host], [connectListener])
|
|
|
|
## net.createConnection(port, [host], [connectListener])
|
|
|
|
|
|
|
|
Creates a TCP connection to `port` on `host`. If `host` is omitted,
|
|
|
|
`'localhost'` will be assumed.
|
|
|
|
The `connectListener` parameter will be added as an listener for the
|
|
|
|
['connect'][] event.
|
|
|
|
|
|
|
|
## net.connect(path, [connectListener])
|
|
|
|
## net.createConnection(path, [connectListener])
|
|
|
|
|
|
|
|
Creates unix socket connection to `path`.
|
|
|
|
The `connectListener` parameter will be added as an listener for the
|
|
|
|
['connect'][] event.
|
|
|
|
|
|
|
|
## Class: net.Server
|
|
|
|
|
|
|
|
This class is used to create a TCP or UNIX server.
|
|
|
|
A server is a `net.Socket` that can listen for new incoming connections.
|
|
|
|
|
|
|
|
### server.listen(port, [host], [backlog], [callback])
|
|
|
|
|
|
|
|
Begin accepting connections on the specified `port` and `host`. If the
|
|
|
|
`host` is omitted, the server will accept connections directed to any
|
|
|
|
IPv4 address (`INADDR_ANY`). A port value of zero will assign a random port.
|
|
|
|
|
|
|
|
Backlog is the maximum length of the queue of pending connections.
|
|
|
|
The actual length will be determined by your OS through sysctl settings such as
|
|
|
|
`tcp_max_syn_backlog` and `somaxconn` on linux. The default value of this
|
|
|
|
parameter is 511 (not 512).
|
|
|
|
|
|
|
|
This function is asynchronous. When the server has been bound,
|
|
|
|
['listening'][] event will be emitted. The last parameter `callback`
|
|
|
|
will be added as an listener for the ['listening'][] event.
|
|
|
|
|
|
|
|
One issue some users run into is getting `EADDRINUSE` errors. This means that
|
|
|
|
another server is already running on the requested port. One way of handling this
|
|
|
|
would be to wait a second and then try again. This can be done with
|
|
|
|
|
|
|
|
server.on('error', function (e) {
|
|
|
|
if (e.code == 'EADDRINUSE') {
|
|
|
|
console.log('Address in use, retrying...');
|
|
|
|
setTimeout(function () {
|
|
|
|
server.close();
|
|
|
|
server.listen(PORT, HOST);
|
|
|
|
}, 1000);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
(Note: All sockets in Node set `SO_REUSEADDR` already)
|
|
|
|
|
|
|
|
|
|
|
|
### server.listen(path, [callback])
|
|
|
|
|
|
|
|
Start a UNIX socket server listening for connections on the given `path`.
|
|
|
|
|
|
|
|
This function is asynchronous. When the server has been bound,
|
|
|
|
['listening'][] event will be emitted. The last parameter `callback`
|
|
|
|
will be added as an listener for the ['listening'][] event.
|
|
|
|
|
|
|
|
### server.listen(handle, [callback])
|
|
|
|
|
|
|
|
* `handle` {Object}
|
|
|
|
* `callback` {Function}
|
|
|
|
|
|
|
|
The `handle` object can be set to either a server or socket (anything
|
|
|
|
with an underlying `_handle` member), or a `{fd: <n>}` object.
|
|
|
|
|
|
|
|
This will cause the server to accept connections on the specified
|
|
|
|
handle, but it is presumed that the file descriptor or handle has
|
|
|
|
already been bound to a port or domain socket.
|
|
|
|
|
|
|
|
Listening on a file descriptor is not supported on Windows.
|
|
|
|
|
|
|
|
This function is asynchronous. When the server has been bound,
|
|
|
|
['listening'](#event_listening_) event will be emitted.
|
|
|
|
the last parameter `callback` will be added as an listener for the
|
|
|
|
['listening'](#event_listening_) event.
|
|
|
|
|
|
|
|
### server.close([callback])
|
|
|
|
|
|
|
|
Stops the server from accepting new connections and keeps existing
|
|
|
|
connections. This function is asynchronous, the server is finally
|
|
|
|
closed when all connections are ended and the server emits a `'close'`
|
|
|
|
event. Optionally, you can pass a callback to listen for the `'close'`
|
|
|
|
event.
|
|
|
|
|
|
|
|
### server.address()
|
|
|
|
|
|
|
|
Returns the bound address, the address family name and port of the server
|
|
|
|
as reported by the operating system.
|
|
|
|
Useful to find which port was assigned when giving getting an OS-assigned address.
|
|
|
|
Returns an object with three properties, e.g.
|
|
|
|
`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }`
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var server = net.createServer(function (socket) {
|
|
|
|
socket.end("goodbye\n");
|
|
|
|
});
|
|
|
|
|
|
|
|
// grab a random port.
|
|
|
|
server.listen(function() {
|
|
|
|
address = server.address();
|
|
|
|
console.log("opened server on %j", address);
|
|
|
|
});
|
|
|
|
|
|
|
|
Don't call `server.address()` until the `'listening'` event has been emitted.
|
|
|
|
|
|
|
|
### server.unref()
|
|
|
|
|
|
|
|
Calling `unref` on a server will allow the program to exit if this is the only
|
|
|
|
active server in the event system. If the server is already `unref`d calling
|
|
|
|
`unref` again will have no effect.
|
|
|
|
|
|
|
|
### server.ref()
|
|
|
|
|
|
|
|
Opposite of `unref`, calling `ref` on a previously `unref`d server will *not*
|
|
|
|
let the program exit if it's the only server left (the default behavior). If
|
|
|
|
the server is `ref`d calling `ref` again will have no effect.
|
|
|
|
|
|
|
|
### server.maxConnections
|
|
|
|
|
|
|
|
Set this property to reject connections when the server's connection count gets
|
|
|
|
high.
|
|
|
|
|
|
|
|
It is not recommended to use this option once a socket has been sent to a child
|
|
|
|
with `child_process.fork()`.
|
|
|
|
|
|
|
|
### server.connections
|
|
|
|
|
|
|
|
This function is **deprecated**; please use [server.getConnections()][] instead.
|
|
|
|
The number of concurrent connections on the server.
|
|
|
|
|
|
|
|
This becomes `null` when sending a socket to a child with
|
|
|
|
`child_process.fork()`. To poll forks and get current number of active
|
|
|
|
connections use asynchronous `server.getConnections` instead.
|
|
|
|
|
|
|
|
`net.Server` is an [EventEmitter][] with the following events:
|
|
|
|
|
|
|
|
### server.getConnections(callback)
|
|
|
|
|
|
|
|
Asynchronously get the number of concurrent connections on the server. Works
|
|
|
|
when sockets were sent to forks.
|
|
|
|
|
|
|
|
Callback should take two arguments `err` and `count`.
|
|
|
|
|
|
|
|
### Event: 'listening'
|
|
|
|
|
|
|
|
Emitted when the server has been bound after calling `server.listen`.
|
|
|
|
|
|
|
|
### Event: 'connection'
|
|
|
|
|
|
|
|
* {Socket object} The connection object
|
|
|
|
|
|
|
|
Emitted when a new connection is made. `socket` is an instance of
|
|
|
|
`net.Socket`.
|
|
|
|
|
|
|
|
### Event: 'close'
|
|
|
|
|
|
|
|
Emitted when the server closes. Note that if connections exist, this
|
|
|
|
event is not emitted until all connections are ended.
|
|
|
|
|
|
|
|
### Event: 'error'
|
|
|
|
|
|
|
|
* {Error Object}
|
|
|
|
|
|
|
|
Emitted when an error occurs. The `'close'` event will be called directly
|
|
|
|
following this event. See example in discussion of `server.listen`.
|
|
|
|
|
|
|
|
## Class: net.Socket
|
|
|
|
|
|
|
|
This object is an abstraction of a TCP or UNIX socket. `net.Socket`
|
|
|
|
instances implement a duplex Stream interface. They can be created by the
|
|
|
|
user and used as a client (with `connect()`) or they can be created by Node
|
|
|
|
and passed to the user through the `'connection'` event of a server.
|
|
|
|
|
|
|
|
### new net.Socket([options])
|
|
|
|
|
|
|
|
Construct a new socket object.
|
|
|
|
|
|
|
|
`options` is an object with the following defaults:
|
|
|
|
|
|
|
|
{ fd: null
|
|
|
|
type: null
|
|
|
|
allowHalfOpen: false
|
|
|
|
}
|
|
|
|
|
|
|
|
`fd` allows you to specify the existing file descriptor of socket. `type`
|
|
|
|
specified underlying protocol. It can be `'tcp4'`, `'tcp6'`, or `'unix'`.
|
|
|
|
About `allowHalfOpen`, refer to `createServer()` and `'end'` event.
|
|
|
|
|
|
|
|
### socket.connect(port, [host], [connectListener])
|
|
|
|
### socket.connect(path, [connectListener])
|
|
|
|
|
|
|
|
Opens the connection for a given socket. If `port` and `host` are given,
|
|
|
|
then the socket will be opened as a TCP socket, if `host` is omitted,
|
|
|
|
`localhost` will be assumed. If a `path` is given, the socket will be
|
|
|
|
opened as a unix socket to that path.
|
|
|
|
|
|
|
|
Normally this method is not needed, as `net.createConnection` opens the
|
|
|
|
socket. Use this only if you are implementing a custom Socket.
|
|
|
|
|
|
|
|
This function is asynchronous. When the ['connect'][] event is emitted the
|
|
|
|
socket is established. If there is a problem connecting, the `'connect'` event
|
|
|
|
will not be emitted, the `'error'` event will be emitted with the exception.
|
|
|
|
|
|
|
|
The `connectListener` parameter will be added as an listener for the
|
|
|
|
['connect'][] event.
|
|
|
|
|
|
|
|
|
|
|
|
### socket.bufferSize
|
|
|
|
|
|
|
|
`net.Socket` has the property that `socket.write()` always works. This is to
|
|
|
|
help users get up and running quickly. The computer cannot always keep up
|
|
|
|
with the amount of data that is written to a socket - the network connection
|
|
|
|
simply might be too slow. Node will internally queue up the data written to a
|
|
|
|
socket and send it out over the wire when it is possible. (Internally it is
|
|
|
|
polling on the socket's file descriptor for being writable).
|
|
|
|
|
|
|
|
The consequence of this internal buffering is that memory may grow. This
|
|
|
|
property shows the number of characters currently buffered to be written.
|
|
|
|
(Number of characters is approximately equal to the number of bytes to be
|
|
|
|
written, but the buffer may contain strings, and the strings are lazily
|
|
|
|
encoded, so the exact number of bytes is not known.)
|
|
|
|
|
|
|
|
Users who experience large or growing `bufferSize` should attempt to
|
|
|
|
"throttle" the data flows in their program with `pause()` and `resume()`.
|
|
|
|
|
|
|
|
|
|
|
|
### socket.setEncoding([encoding])
|
|
|
|
|
|
|
|
Set the encoding for the socket as a Readable Stream. See
|
|
|
|
[stream.setEncoding()][] for more information.
|
|
|
|
|
|
|
|
### socket.write(data, [encoding], [callback])
|
|
|
|
|
|
|
|
Sends data on the socket. The second parameter specifies the encoding in the
|
|
|
|
case of a string--it defaults to UTF8 encoding.
|
|
|
|
|
|
|
|
Returns `true` if the entire data was flushed successfully to the kernel
|
|
|
|
buffer. Returns `false` if all or part of the data was queued in user memory.
|
|
|
|
`'drain'` will be emitted when the buffer is again free.
|
|
|
|
|
|
|
|
The optional `callback` parameter will be executed when the data is finally
|
|
|
|
written out - this may not be immediately.
|
|
|
|
|
|
|
|
### socket.end([data], [encoding])
|
|
|
|
|
|
|
|
Half-closes the socket. i.e., it sends a FIN packet. It is possible the
|
|
|
|
server will still send some data.
|
|
|
|
|
|
|
|
If `data` is specified, it is equivalent to calling
|
|
|
|
`socket.write(data, encoding)` followed by `socket.end()`.
|
|
|
|
|
|
|
|
### socket.destroy()
|
|
|
|
|
|
|
|
Ensures that no more I/O activity happens on this socket. Only necessary in
|
|
|
|
case of errors (parse error or so).
|
|
|
|
|
|
|
|
### socket.pause()
|
|
|
|
|
|
|
|
Pauses the reading of data. That is, `'data'` events will not be emitted.
|
|
|
|
Useful to throttle back an upload.
|
|
|
|
|
|
|
|
### socket.resume()
|
|
|
|
|
|
|
|
Resumes reading after a call to `pause()`.
|
|
|
|
|
|
|
|
### socket.setTimeout(timeout, [callback])
|
|
|
|
|
|
|
|
Sets the socket to timeout after `timeout` milliseconds of inactivity on
|
|
|
|
the socket. By default `net.Socket` do not have a timeout.
|
|
|
|
|
|
|
|
When an idle timeout is triggered the socket will receive a `'timeout'`
|
|
|
|
event but the connection will not be severed. The user must manually `end()`
|
|
|
|
or `destroy()` the socket.
|
|
|
|
|
|
|
|
If `timeout` is 0, then the existing idle timeout is disabled.
|
|
|
|
|
|
|
|
The optional `callback` parameter will be added as a one time listener for the
|
|
|
|
`'timeout'` event.
|
|
|
|
|
|
|
|
### socket.setNoDelay([noDelay])
|
|
|
|
|
|
|
|
Disables the Nagle algorithm. By default TCP connections use the Nagle
|
|
|
|
algorithm, they buffer data before sending it off. Setting `true` for
|
|
|
|
`noDelay` will immediately fire off data each time `socket.write()` is called.
|
|
|
|
`noDelay` defaults to `true`.
|
|
|
|
|
|
|
|
### socket.setKeepAlive([enable], [initialDelay])
|
|
|
|
|
|
|
|
Enable/disable keep-alive functionality, and optionally set the initial
|
|
|
|
delay before the first keepalive probe is sent on an idle socket.
|
|
|
|
`enable` defaults to `false`.
|
|
|
|
|
|
|
|
Set `initialDelay` (in milliseconds) to set the delay between the last
|
|
|
|
data packet received and the first keepalive probe. Setting 0 for
|
|
|
|
initialDelay will leave the value unchanged from the default
|
|
|
|
(or previous) setting. Defaults to `0`.
|
|
|
|
|
|
|
|
### socket.address()
|
|
|
|
|
|
|
|
Returns the bound address, the address family name and port of the
|
|
|
|
socket as reported by the operating system. Returns an object with
|
|
|
|
three properties, e.g.
|
|
|
|
`{ port: 12346, family: 'IPv4', address: '127.0.0.1' }`
|
|
|
|
|
|
|
|
### socket.unref()
|
|
|
|
|
|
|
|
Calling `unref` on a socket will allow the program to exit if this is the only
|
|
|
|
active socket in the event system. If the socket is already `unref`d calling
|
|
|
|
`unref` again will have no effect.
|
|
|
|
|
|
|
|
### socket.ref()
|
|
|
|
|
|
|
|
Opposite of `unref`, calling `ref` on a previously `unref`d socket will *not*
|
|
|
|
let the program exit if it's the only socket left (the default behavior). If
|
|
|
|
the socket is `ref`d calling `ref` again will have no effect.
|
|
|
|
|
|
|
|
### socket.remoteAddress
|
|
|
|
|
|
|
|
The string representation of the remote IP address. For example,
|
|
|
|
`'74.125.127.100'` or `'2001:4860:a005::68'`.
|
|
|
|
|
|
|
|
### socket.remotePort
|
|
|
|
|
|
|
|
The numeric representation of the remote port. For example,
|
|
|
|
`80` or `21`.
|
|
|
|
|
|
|
|
### socket.localAddress
|
|
|
|
|
|
|
|
The string representation of the local IP address the remote client is
|
|
|
|
connecting on. For example, if you are listening on `'0.0.0.0'` and the
|
|
|
|
client connects on `'192.168.1.1'`, the value would be `'192.168.1.1'`.
|
|
|
|
|
|
|
|
### socket.localPort
|
|
|
|
|
|
|
|
The numeric representation of the local port. For example,
|
|
|
|
`80` or `21`.
|
|
|
|
|
|
|
|
### socket.bytesRead
|
|
|
|
|
|
|
|
The amount of received bytes.
|
|
|
|
|
|
|
|
### socket.bytesWritten
|
|
|
|
|
|
|
|
The amount of bytes sent.
|
|
|
|
|
|
|
|
|
|
|
|
`net.Socket` instances are [EventEmitter][] with the following events:
|
|
|
|
|
|
|
|
### Event: 'connect'
|
|
|
|
|
|
|
|
Emitted when a socket connection is successfully established.
|
|
|
|
See `connect()`.
|
|
|
|
|
|
|
|
### Event: 'data'
|
|
|
|
|
|
|
|
* {Buffer object}
|
|
|
|
|
|
|
|
Emitted when data is received. The argument `data` will be a `Buffer` or
|
|
|
|
`String`. Encoding of data is set by `socket.setEncoding()`.
|
|
|
|
(See the [Readable Stream][] section for more information.)
|
|
|
|
|
|
|
|
Note that the __data will be lost__ if there is no listener when a `Socket`
|
|
|
|
emits a `'data'` event.
|
|
|
|
|
|
|
|
### Event: 'end'
|
|
|
|
|
|
|
|
Emitted when the other end of the socket sends a FIN packet.
|
|
|
|
|
|
|
|
By default (`allowHalfOpen == false`) the socket will destroy its file
|
|
|
|
descriptor once it has written out its pending write queue. However, by
|
|
|
|
setting `allowHalfOpen == true` the socket will not automatically `end()`
|
|
|
|
its side allowing the user to write arbitrary amounts of data, with the
|
|
|
|
caveat that the user is required to `end()` their side now.
|
|
|
|
|
|
|
|
|
|
|
|
### Event: 'timeout'
|
|
|
|
|
|
|
|
Emitted if the socket times out from inactivity. This is only to notify that
|
|
|
|
the socket has been idle. The user must manually close the connection.
|
|
|
|
|
|
|
|
See also: `socket.setTimeout()`
|
|
|
|
|
|
|
|
|
|
|
|
### Event: 'drain'
|
|
|
|
|
|
|
|
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
|
|
|
|
|
|
|
|
See also: the return values of `socket.write()`
|
|
|
|
|
|
|
|
### Event: 'error'
|
|
|
|
|
|
|
|
* {Error object}
|
|
|
|
|
|
|
|
Emitted when an error occurs. The `'close'` event will be called directly
|
|
|
|
following this event.
|
|
|
|
|
|
|
|
### Event: 'close'
|
|
|
|
|
|
|
|
* `had_error` {Boolean} true if the socket had a transmission error
|
|
|
|
|
|
|
|
Emitted once the socket is fully closed. The argument `had_error` is a boolean
|
|
|
|
which says if the socket was closed due to a transmission error.
|
|
|
|
|
|
|
|
## net.isIP(input)
|
|
|
|
|
|
|
|
Tests if input is an IP address. Returns 0 for invalid strings,
|
|
|
|
returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
|
|
|
|
|
|
|
|
|
|
|
|
## net.isIPv4(input)
|
|
|
|
|
|
|
|
Returns true if input is a version 4 IP address, otherwise returns false.
|
|
|
|
|
|
|
|
|
|
|
|
## net.isIPv6(input)
|
|
|
|
|
|
|
|
Returns true if input is a version 6 IP address, otherwise returns false.
|
|
|
|
|
|
|
|
['connect']: #net_event_connect
|
|
|
|
['connection']: #net_event_connection
|
|
|
|
['end']: #net_event_end
|
|
|
|
[EventEmitter]: events.html#events_class_events_eventemitter
|
|
|
|
['listening']: #net_event_listening
|
|
|
|
[Readable Stream]: stream.html#stream_readable_stream
|
|
|
|
[stream.setEncoding()]: stream.html#stream_stream_setencoding_encoding
|