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#include "async-wrap.h"
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#include "async-wrap-inl.h"
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#include "env.h"
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#include "env-inl.h"
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#include "util.h"
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#include "util-inl.h"
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#include "node.h"
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#include "handle_wrap.h"
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#include <stdlib.h>
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namespace node {
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using v8::Context;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::Handle;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Local;
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using v8::Object;
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using v8::String;
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using v8::Value;
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class FSEventWrap: public HandleWrap {
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public:
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static void Initialize(Handle<Object> target,
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Handle<Value> unused,
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Handle<Context> context);
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static void New(const FunctionCallbackInfo<Value>& args);
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static void Start(const FunctionCallbackInfo<Value>& args);
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static void Close(const FunctionCallbackInfo<Value>& args);
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private:
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FSEventWrap(Environment* env, Handle<Object> object);
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virtual ~FSEventWrap() override;
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static void OnEvent(uv_fs_event_t* handle, const char* filename, int events,
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int status);
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uv_fs_event_t handle_;
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bool initialized_;
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};
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FSEventWrap::FSEventWrap(Environment* env, Handle<Object> object)
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: HandleWrap(env,
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object,
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reinterpret_cast<uv_handle_t*>(&handle_),
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AsyncWrap::PROVIDER_FSEVENTWRAP) {
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initialized_ = false;
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}
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FSEventWrap::~FSEventWrap() {
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CHECK_EQ(initialized_, false);
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}
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void FSEventWrap::Initialize(Handle<Object> target,
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Handle<Value> unused,
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Handle<Context> context) {
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Environment* env = Environment::GetCurrent(context);
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Local<FunctionTemplate> t = env->NewFunctionTemplate(New);
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t->InstanceTemplate()->SetInternalFieldCount(1);
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t->SetClassName(env->fsevent_string());
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env->SetProtoMethod(t, "start", Start);
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env->SetProtoMethod(t, "close", Close);
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target->Set(env->fsevent_string(), t->GetFunction());
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}
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void FSEventWrap::New(const FunctionCallbackInfo<Value>& args) {
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CHECK(args.IsConstructCall());
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Environment* env = Environment::GetCurrent(args);
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new FSEventWrap(env, args.This());
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}
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void FSEventWrap::Start(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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FSEventWrap* wrap = Unwrap<FSEventWrap>(args.Holder());
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if (args.Length() < 1 || !args[0]->IsString()) {
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return env->ThrowTypeError("Bad arguments");
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}
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node::Utf8Value path(env->isolate(), args[0]);
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unsigned int flags = 0;
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if (args[2]->IsTrue())
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flags |= UV_FS_EVENT_RECURSIVE;
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int err = uv_fs_event_init(wrap->env()->event_loop(), &wrap->handle_);
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if (err == 0) {
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wrap->initialized_ = true;
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err = uv_fs_event_start(&wrap->handle_, OnEvent, *path, flags);
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if (err == 0) {
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// Check for persistent argument
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if (!args[1]->IsTrue()) {
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uv_unref(reinterpret_cast<uv_handle_t*>(&wrap->handle_));
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}
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} else {
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FSEventWrap::Close(args);
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}
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}
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args.GetReturnValue().Set(err);
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}
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void FSEventWrap::OnEvent(uv_fs_event_t* handle, const char* filename,
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int events, int status) {
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FSEventWrap* wrap = static_cast<FSEventWrap*>(handle->data);
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Environment* env = wrap->env();
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HandleScope handle_scope(env->isolate());
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Context::Scope context_scope(env->context());
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CHECK_EQ(wrap->persistent().IsEmpty(), false);
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// We're in a bind here. libuv can set both UV_RENAME and UV_CHANGE but
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// the Node API only lets us pass a single event to JS land.
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//
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// The obvious solution is to run the callback twice, once for each event.
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// However, since the second event is not allowed to fire if the handle is
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// closed after the first event, and since there is no good way to detect
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// closed handles, that option is out.
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//
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// For now, ignore the UV_CHANGE event if UV_RENAME is also set. Make the
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// assumption that a rename implicitly means an attribute change. Not too
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// unreasonable, right? Still, we should revisit this before v1.0.
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Local<String> event_string;
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if (status) {
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event_string = String::Empty(env->isolate());
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} else if (events & UV_RENAME) {
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event_string = env->rename_string();
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} else if (events & UV_CHANGE) {
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event_string = env->change_string();
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} else {
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CHECK(0 && "bad fs events flag");
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abort();
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}
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Local<Value> argv[] = {
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Integer::New(env->isolate(), status),
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event_string,
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Null(env->isolate())
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};
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if (filename != nullptr) {
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argv[2] = OneByteString(env->isolate(), filename);
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}
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wrap->MakeCallback(env->onchange_string(), ARRAY_SIZE(argv), argv);
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}
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void FSEventWrap::Close(const FunctionCallbackInfo<Value>& args) {
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FSEventWrap* wrap = Unwrap<FSEventWrap>(args.Holder());
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if (wrap == nullptr || wrap->initialized_ == false)
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return;
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wrap->initialized_ = false;
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HandleWrap::Close(args);
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}
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} // namespace node
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NODE_MODULE_CONTEXT_AWARE_BUILTIN(fs_event_wrap, node::FSEventWrap::Initialize)
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