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#include "async-wrap.h"
#include "async-wrap-inl.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include "util-inl.h"
#include "node.h"
#include "handle_wrap.h"
#include <stdlib.h>
namespace node {
using v8::Context;
using v8::FunctionCallbackInfo;
using v8::FunctionTemplate;
using v8::Handle;
using v8::HandleScope;
using v8::Integer;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;
class FSEventWrap: public HandleWrap {
public:
static void Initialize(Handle<Object> target,
Handle<Value> unused,
Handle<Context> context);
static void New(const FunctionCallbackInfo<Value>& args);
static void Start(const FunctionCallbackInfo<Value>& args);
static void Close(const FunctionCallbackInfo<Value>& args);
private:
FSEventWrap(Environment* env, Handle<Object> object);
virtual ~FSEventWrap() override;
static void OnEvent(uv_fs_event_t* handle, const char* filename, int events,
int status);
uv_fs_event_t handle_;
bool initialized_;
};
FSEventWrap::FSEventWrap(Environment* env, Handle<Object> object)
: HandleWrap(env,
object,
reinterpret_cast<uv_handle_t*>(&handle_),
AsyncWrap::PROVIDER_FSEVENTWRAP) {
initialized_ = false;
}
FSEventWrap::~FSEventWrap() {
CHECK_EQ(initialized_, false);
}
void FSEventWrap::Initialize(Handle<Object> target,
Handle<Value> unused,
Handle<Context> context) {
Environment* env = Environment::GetCurrent(context);
Local<FunctionTemplate> t = env->NewFunctionTemplate(New);
t->InstanceTemplate()->SetInternalFieldCount(1);
t->SetClassName(env->fsevent_string());
env->SetProtoMethod(t, "start", Start);
env->SetProtoMethod(t, "close", Close);
target->Set(env->fsevent_string(), t->GetFunction());
}
void FSEventWrap::New(const FunctionCallbackInfo<Value>& args) {
CHECK(args.IsConstructCall());
Environment* env = Environment::GetCurrent(args);
new FSEventWrap(env, args.This());
}
void FSEventWrap::Start(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
FSEventWrap* wrap = Unwrap<FSEventWrap>(args.Holder());
if (args.Length() < 1 || !args[0]->IsString()) {
return env->ThrowTypeError("Bad arguments");
}
node::Utf8Value path(env->isolate(), args[0]);
unsigned int flags = 0;
if (args[2]->IsTrue())
flags |= UV_FS_EVENT_RECURSIVE;
int err = uv_fs_event_init(wrap->env()->event_loop(), &wrap->handle_);
if (err == 0) {
wrap->initialized_ = true;
err = uv_fs_event_start(&wrap->handle_, OnEvent, *path, flags);
if (err == 0) {
// Check for persistent argument
if (!args[1]->IsTrue()) {
uv_unref(reinterpret_cast<uv_handle_t*>(&wrap->handle_));
}
} else {
FSEventWrap::Close(args);
}
}
args.GetReturnValue().Set(err);
}
void FSEventWrap::OnEvent(uv_fs_event_t* handle, const char* filename,
int events, int status) {
FSEventWrap* wrap = static_cast<FSEventWrap*>(handle->data);
Environment* env = wrap->env();
HandleScope handle_scope(env->isolate());
Context::Scope context_scope(env->context());
CHECK_EQ(wrap->persistent().IsEmpty(), false);
// We're in a bind here. libuv can set both UV_RENAME and UV_CHANGE but
// the Node API only lets us pass a single event to JS land.
//
// The obvious solution is to run the callback twice, once for each event.
// However, since the second event is not allowed to fire if the handle is
// closed after the first event, and since there is no good way to detect
// closed handles, that option is out.
//
// For now, ignore the UV_CHANGE event if UV_RENAME is also set. Make the
// assumption that a rename implicitly means an attribute change. Not too
// unreasonable, right? Still, we should revisit this before v1.0.
Local<String> event_string;
if (status) {
event_string = String::Empty(env->isolate());
} else if (events & UV_RENAME) {
event_string = env->rename_string();
} else if (events & UV_CHANGE) {
event_string = env->change_string();
} else {
CHECK(0 && "bad fs events flag");
abort();
}
Local<Value> argv[] = {
Integer::New(env->isolate(), status),
event_string,
Null(env->isolate())
};
if (filename != nullptr) {
argv[2] = OneByteString(env->isolate(), filename);
}
wrap->MakeCallback(env->onchange_string(), ARRAY_SIZE(argv), argv);
}
void FSEventWrap::Close(const FunctionCallbackInfo<Value>& args) {
FSEventWrap* wrap = Unwrap<FSEventWrap>(args.Holder());
if (wrap == nullptr || wrap->initialized_ == false)
return;
wrap->initialized_ = false;
HandleWrap::Close(args);
}
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(fs_event_wrap, node::FSEventWrap::Initialize)