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'use strict';
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const Timer = process.binding('timer_wrap').Timer;
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const L = require('_linklist'); // eslint-disable-line no-restricted-modules
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const assert = require('assert').ok;
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const util = require('util');
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const debug = util.debuglog('timer');
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const kOnTimeout = Timer.kOnTimeout | 0;
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2147483647; // 2^31-1
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per item. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {};
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// call this whenever the item is active (not idle)
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// it will reset its timeout.
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// the main function - creates lists on demand and the watchers associated
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// with them.
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exports.active = function(item) {
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const msecs = item._idleTimeout;
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if (msecs < 0 || msecs === undefined) return;
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item._idleStart = Timer.now();
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var list;
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if (lists[msecs]) {
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list = lists[msecs];
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} else {
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list = new Timer();
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list.start(msecs, 0);
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L.init(list);
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lists[msecs] = list;
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list.msecs = msecs;
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list[kOnTimeout] = listOnTimeout;
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}
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L.append(list, item);
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assert(!L.isEmpty(list)); // list is not empty
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};
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function listOnTimeout() {
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var msecs = this.msecs;
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var list = this;
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debug('timeout callback %d', msecs);
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var now = Timer.now();
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debug('now: %s', now);
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var diff, first, threw;
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while (first = L.peek(list)) {
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diff = now - first._idleStart;
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if (diff < msecs) {
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list.start(msecs - diff, 0);
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debug('%d list wait because diff is %d', msecs, diff);
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return;
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} else {
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L.remove(first);
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assert(first !== L.peek(list));
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if (!first._onTimeout) continue;
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// v0.4 compatibility: if the timer callback throws and the
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// domain or uncaughtException handler ignore the exception,
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// other timers that expire on this tick should still run.
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//
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// https://github.com/joyent/node/issues/2631
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var domain = first.domain;
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if (domain && domain._disposed)
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continue;
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try {
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if (domain)
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domain.enter();
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threw = true;
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first._called = true;
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first._onTimeout();
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if (domain)
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domain.exit();
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threw = false;
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} finally {
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if (threw) {
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// We need to continue processing after domain error handling
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// is complete, but not by using whatever domain was left over
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// when the timeout threw its exception.
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var oldDomain = process.domain;
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process.domain = null;
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process.nextTick(listOnTimeoutNT, list);
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process.domain = oldDomain;
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}
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}
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}
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}
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debug('%d list empty', msecs);
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assert(L.isEmpty(list));
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list.close();
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delete lists[msecs];
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}
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function listOnTimeoutNT(list) {
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list[kOnTimeout]();
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}
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function reuse(item) {
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L.remove(item);
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var list = lists[item._idleTimeout];
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// if empty - reuse the watcher
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if (list && L.isEmpty(list)) {
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debug('reuse hit');
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list.stop();
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delete lists[item._idleTimeout];
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return list;
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}
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return null;
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}
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const unenroll = exports.unenroll = function(item) {
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var list = reuse(item);
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if (list) {
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debug('unenroll: list empty');
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list.close();
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}
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// if active is called later, then we want to make sure not to insert again
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item._idleTimeout = -1;
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};
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// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) {
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if (typeof msecs !== 'number') {
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throw new TypeError('msecs must be a number');
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}
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if (msecs < 0 || !isFinite(msecs)) {
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throw new RangeError('msecs must be a non-negative finite number');
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}
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item);
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// Ensure that msecs fits into signed int32
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if (msecs > TIMEOUT_MAX) {
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msecs = TIMEOUT_MAX;
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}
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item._idleTimeout = msecs;
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L.init(item);
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};
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/*
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* DOM-style timers
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*/
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exports.setTimeout = function(callback, after) {
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after *= 1; // coalesce to number or NaN
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if (!(after >= 1 && after <= TIMEOUT_MAX)) {
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after = 1; // schedule on next tick, follows browser behaviour
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}
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var timer = new Timeout(after);
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var length = arguments.length;
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var ontimeout = callback;
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switch (length) {
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// fast cases
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case 0:
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case 1:
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case 2:
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break;
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case 3:
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ontimeout = () => callback.call(timer, arguments[2]);
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break;
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case 4:
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ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
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break;
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case 5:
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ontimeout =
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() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
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break;
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// slow case
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default:
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var args = new Array(length - 2);
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for (var i = 2; i < length; i++)
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args[i - 2] = arguments[i];
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ontimeout = () => callback.apply(timer, args);
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break;
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}
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timer._onTimeout = ontimeout;
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if (process.domain) timer.domain = process.domain;
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exports.active(timer);
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return timer;
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};
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exports.clearTimeout = function(timer) {
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if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
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timer[kOnTimeout] = timer._onTimeout = null;
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if (timer instanceof Timeout) {
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timer.close(); // for after === 0
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} else {
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exports.unenroll(timer);
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}
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}
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};
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exports.setInterval = function(callback, repeat) {
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repeat *= 1; // coalesce to number or NaN
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if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
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repeat = 1; // schedule on next tick, follows browser behaviour
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}
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var timer = new Timeout(repeat);
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var length = arguments.length;
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var ontimeout = callback;
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switch (length) {
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case 0:
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case 1:
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case 2:
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break;
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case 3:
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ontimeout = () => callback.call(timer, arguments[2]);
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break;
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case 4:
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ontimeout = () => callback.call(timer, arguments[2], arguments[3]);
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break;
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case 5:
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ontimeout =
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() => callback.call(timer, arguments[2], arguments[3], arguments[4]);
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break;
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default:
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var args = new Array(length - 2);
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for (var i = 2; i < length; i += 1)
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args[i - 2] = arguments[i];
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ontimeout = () => callback.apply(timer, args);
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break;
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}
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timer._onTimeout = wrapper;
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timer._repeat = ontimeout;
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if (process.domain) timer.domain = process.domain;
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exports.active(timer);
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return timer;
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function wrapper() {
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// If _repeat was overriden we are effectively canceled. Bail.
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if (typeof timer._repeat !== 'function')
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return;
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timer._repeat();
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// Do not re-arm unenroll'd or closed timers.
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if (timer._idleTimeout === -1)
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return;
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// If timer is unref'd (or was - it's permanently removed from the list.)
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if (this._handle && timer instanceof Timeout) {
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this._handle.start(repeat, 0);
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} else {
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timer._idleTimeout = repeat;
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exports.active(timer);
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}
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}
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};
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exports.clearInterval = function(timer) {
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if (timer && timer._repeat) {
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timer._repeat = null;
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clearTimeout(timer);
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}
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};
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const Timeout = function(after) {
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this._called = false;
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this._idleTimeout = after;
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this._idlePrev = this;
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this._idleNext = this;
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this._idleStart = null;
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this._onTimeout = null;
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this._repeat = null;
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};
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function unrefdHandle() {
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// Don't attempt to call the callback if it is not a function.
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if (typeof this.owner._onTimeout === 'function') {
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this.owner._onTimeout();
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}
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// Make sure we clean up if the callback is no longer a function
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// even if the timer is an interval.
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if (!this.owner._repeat ||
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typeof this.owner._onTimeout !== 'function') {
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this.owner.close();
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}
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}
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Timeout.prototype.unref = function() {
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if (this._handle) {
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this._handle.unref();
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} else if (typeof this._onTimeout === 'function') {
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var now = Timer.now();
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if (!this._idleStart) this._idleStart = now;
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var delay = this._idleStart + this._idleTimeout - now;
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if (delay < 0) delay = 0;
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// Prevent running cb again when unref() is called during the same cb
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if (this._called && !this._repeat) {
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exports.unenroll(this);
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return;
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}
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var handle = reuse(this);
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this._handle = handle || new Timer();
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this._handle.owner = this;
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this._handle[kOnTimeout] = unrefdHandle;
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this._handle.start(delay, 0);
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this._handle.domain = this.domain;
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this._handle.unref();
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}
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return this;
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};
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Timeout.prototype.ref = function() {
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if (this._handle)
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this._handle.ref();
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return this;
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};
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Timeout.prototype.close = function() {
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this._onTimeout = null;
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if (this._handle) {
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this._idleTimeout = -1;
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this._handle[kOnTimeout] = null;
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this._handle.close();
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} else {
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exports.unenroll(this);
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}
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return this;
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};
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var immediateQueue = {};
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L.init(immediateQueue);
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function processImmediate() {
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var queue = immediateQueue;
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var domain, immediate;
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immediateQueue = {};
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L.init(immediateQueue);
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while (L.isEmpty(queue) === false) {
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immediate = L.shift(queue);
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domain = immediate.domain;
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if (domain)
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domain.enter();
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var threw = true;
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try {
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immediate._onImmediate();
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threw = false;
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} finally {
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if (threw) {
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if (!L.isEmpty(queue)) {
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// Handle any remaining on next tick, assuming we're still
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// alive to do so.
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while (!L.isEmpty(immediateQueue)) {
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L.append(queue, L.shift(immediateQueue));
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}
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immediateQueue = queue;
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process.nextTick(processImmediate);
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}
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}
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}
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if (domain)
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domain.exit();
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}
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// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
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// immediate that's in |queue| is okay. Worst case is we make a superfluous
|
|
|
|
// call to NeedImmediateCallbackSetter().
|
|
|
|
if (L.isEmpty(immediateQueue)) {
|
|
|
|
process._needImmediateCallback = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function Immediate() { }
|
|
|
|
|
|
|
|
Immediate.prototype.domain = undefined;
|
|
|
|
Immediate.prototype._onImmediate = undefined;
|
|
|
|
Immediate.prototype._idleNext = undefined;
|
|
|
|
Immediate.prototype._idlePrev = undefined;
|
|
|
|
|
|
|
|
|
|
|
|
exports.setImmediate = function(callback, arg1, arg2, arg3) {
|
|
|
|
var i, args;
|
|
|
|
var len = arguments.length;
|
|
|
|
var immediate = new Immediate();
|
|
|
|
|
|
|
|
L.init(immediate);
|
|
|
|
|
|
|
|
switch (len) {
|
|
|
|
// fast cases
|
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
immediate._onImmediate = callback;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
immediate._onImmediate = function() {
|
|
|
|
callback.call(immediate, arg1);
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
immediate._onImmediate = function() {
|
|
|
|
callback.call(immediate, arg1, arg2);
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
immediate._onImmediate = function() {
|
|
|
|
callback.call(immediate, arg1, arg2, arg3);
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
// slow case
|
|
|
|
default:
|
|
|
|
args = new Array(len - 1);
|
|
|
|
for (i = 1; i < len; i++)
|
|
|
|
args[i - 1] = arguments[i];
|
|
|
|
|
|
|
|
immediate._onImmediate = function() {
|
|
|
|
callback.apply(immediate, args);
|
|
|
|
};
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!process._needImmediateCallback) {
|
|
|
|
process._needImmediateCallback = true;
|
|
|
|
process._immediateCallback = processImmediate;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (process.domain)
|
|
|
|
immediate.domain = process.domain;
|
|
|
|
|
|
|
|
L.append(immediateQueue, immediate);
|
|
|
|
|
|
|
|
return immediate;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.clearImmediate = function(immediate) {
|
|
|
|
if (!immediate) return;
|
|
|
|
|
|
|
|
immediate._onImmediate = undefined;
|
|
|
|
|
|
|
|
L.remove(immediate);
|
|
|
|
|
|
|
|
if (L.isEmpty(immediateQueue)) {
|
|
|
|
process._needImmediateCallback = false;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Internal APIs that need timeouts should use timers._unrefActive instead of
|
|
|
|
// timers.active as internal timeouts shouldn't hold the loop open
|
|
|
|
|
|
|
|
var unrefList, unrefTimer;
|
|
|
|
|
|
|
|
function _makeTimerTimeout(timer) {
|
|
|
|
var domain = timer.domain;
|
|
|
|
var msecs = timer._idleTimeout;
|
|
|
|
|
|
|
|
L.remove(timer);
|
|
|
|
|
|
|
|
// Timer has been unenrolled by another timer that fired at the same time,
|
|
|
|
// so don't make it timeout.
|
|
|
|
if (msecs <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!timer._onTimeout)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (domain) {
|
|
|
|
if (domain._disposed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
domain.enter();
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('unreftimer firing timeout');
|
|
|
|
timer._called = true;
|
|
|
|
_runOnTimeout(timer);
|
|
|
|
|
|
|
|
if (domain)
|
|
|
|
domain.exit();
|
|
|
|
}
|
|
|
|
|
|
|
|
function _runOnTimeout(timer) {
|
|
|
|
var threw = true;
|
|
|
|
try {
|
|
|
|
timer._onTimeout();
|
|
|
|
threw = false;
|
|
|
|
} finally {
|
|
|
|
if (threw) process.nextTick(unrefTimeout);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function unrefTimeout() {
|
|
|
|
var now = Timer.now();
|
|
|
|
|
|
|
|
debug('unrefTimer fired');
|
|
|
|
|
|
|
|
var timeSinceLastActive;
|
|
|
|
var nextTimeoutTime;
|
|
|
|
var nextTimeoutDuration;
|
|
|
|
var minNextTimeoutTime = TIMEOUT_MAX;
|
|
|
|
var timersToTimeout = [];
|
|
|
|
|
|
|
|
// The actual timer fired and has not yet been rearmed,
|
|
|
|
// let's consider its next firing time is invalid for now.
|
|
|
|
// It may be set to a relevant time in the future once
|
|
|
|
// we scanned through the whole list of timeouts and if
|
|
|
|
// we find a timeout that needs to expire.
|
|
|
|
unrefTimer.when = -1;
|
|
|
|
|
|
|
|
// Iterate over the list of timeouts,
|
|
|
|
// call the onTimeout callback for those expired,
|
|
|
|
// and rearm the actual timer if the next timeout to expire
|
|
|
|
// will expire before the current actual timer.
|
|
|
|
var cur = unrefList._idlePrev;
|
|
|
|
while (cur !== unrefList) {
|
|
|
|
timeSinceLastActive = now - cur._idleStart;
|
|
|
|
|
|
|
|
if (timeSinceLastActive < cur._idleTimeout) {
|
|
|
|
// This timer hasn't expired yet, but check if its expiring time is
|
|
|
|
// earlier than the actual timer's expiring time
|
|
|
|
|
|
|
|
nextTimeoutDuration = cur._idleTimeout - timeSinceLastActive;
|
|
|
|
nextTimeoutTime = now + nextTimeoutDuration;
|
|
|
|
if (minNextTimeoutTime === TIMEOUT_MAX ||
|
|
|
|
(nextTimeoutTime < minNextTimeoutTime)) {
|
|
|
|
// We found a timeout that will expire earlier,
|
|
|
|
// store its next timeout time now so that we
|
|
|
|
// can rearm the actual timer accordingly when
|
|
|
|
// we scanned through the whole list.
|
|
|
|
minNextTimeoutTime = nextTimeoutTime;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// We found a timer that expired. Do not call its _onTimeout callback
|
|
|
|
// right now, as it could mutate any item of the list (including itself).
|
|
|
|
// Instead, add it to another list that will be processed once the list
|
|
|
|
// of current timers has been fully traversed.
|
|
|
|
timersToTimeout.push(cur);
|
|
|
|
}
|
|
|
|
|
|
|
|
cur = cur._idlePrev;
|
|
|
|
}
|
|
|
|
|
|
|
|
var nbTimersToTimeout = timersToTimeout.length;
|
|
|
|
for (var timerIdx = 0; timerIdx < nbTimersToTimeout; ++timerIdx)
|
|
|
|
_makeTimerTimeout(timersToTimeout[timerIdx]);
|
|
|
|
|
|
|
|
|
|
|
|
// Rearm the actual timer with the timeout delay
|
|
|
|
// of the earliest timeout found.
|
|
|
|
if (minNextTimeoutTime !== TIMEOUT_MAX) {
|
|
|
|
unrefTimer.start(minNextTimeoutTime - now, 0);
|
|
|
|
unrefTimer.when = minNextTimeoutTime;
|
|
|
|
debug('unrefTimer rescheduled');
|
|
|
|
} else if (L.isEmpty(unrefList)) {
|
|
|
|
debug('unrefList is empty');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
exports._unrefActive = function(item) {
|
|
|
|
var msecs = item._idleTimeout;
|
|
|
|
if (!msecs || msecs < 0) return;
|
|
|
|
assert(msecs >= 0);
|
|
|
|
|
|
|
|
L.remove(item);
|
|
|
|
|
|
|
|
if (!unrefList) {
|
|
|
|
debug('unrefList initialized');
|
|
|
|
unrefList = {};
|
|
|
|
L.init(unrefList);
|
|
|
|
|
|
|
|
debug('unrefTimer initialized');
|
|
|
|
unrefTimer = new Timer();
|
|
|
|
unrefTimer.unref();
|
|
|
|
unrefTimer.when = -1;
|
|
|
|
unrefTimer[kOnTimeout] = unrefTimeout;
|
|
|
|
}
|
|
|
|
|
|
|
|
var now = Timer.now();
|
|
|
|
item._idleStart = now;
|
|
|
|
|
|
|
|
var when = now + msecs;
|
|
|
|
|
|
|
|
// If the actual timer is set to fire too late, or not set to fire at all,
|
|
|
|
// we need to make it fire earlier
|
|
|
|
if (unrefTimer.when === -1 || unrefTimer.when > when) {
|
|
|
|
unrefTimer.start(msecs, 0);
|
|
|
|
unrefTimer.when = when;
|
|
|
|
debug('unrefTimer scheduled');
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('unrefList append to end');
|
|
|
|
L.append(unrefList, item);
|
|
|
|
};
|