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116 lines
4.1 KiB
116 lines
4.1 KiB
11 years ago
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_ALLOCATION_SITE_SCOPES_H_
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#define V8_ALLOCATION_SITE_SCOPES_H_
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#include "ast.h"
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#include "handles.h"
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#include "objects.h"
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#include "zone.h"
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namespace v8 {
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namespace internal {
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// AllocationSiteContext is the base class for walking and copying a nested
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// boilerplate with AllocationSite and AllocationMemento support.
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class AllocationSiteContext {
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public:
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AllocationSiteContext(Isolate* isolate, bool activated) {
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isolate_ = isolate;
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activated_ = activated;
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};
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virtual ~AllocationSiteContext() {}
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Handle<AllocationSite> top() { return top_; }
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Handle<AllocationSite> current() { return current_; }
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// If activated, then recursively create mementos
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bool activated() const { return activated_; }
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// Returns the AllocationSite that matches this scope.
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virtual Handle<AllocationSite> EnterNewScope() = 0;
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// scope_site should be the handle returned by the matching EnterNewScope()
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virtual void ExitScope(Handle<AllocationSite> scope_site,
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Handle<JSObject> object) = 0;
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protected:
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void update_current_site(AllocationSite* site) {
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*(current_.location()) = site;
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}
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Isolate* isolate() { return isolate_; }
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void InitializeTraversal(Handle<AllocationSite> site) {
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top_ = site;
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current_ = Handle<AllocationSite>(*top_, isolate());
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}
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private:
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Isolate* isolate_;
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Handle<AllocationSite> top_;
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Handle<AllocationSite> current_;
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bool activated_;
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};
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// AllocationSiteCreationContext aids in the creation of AllocationSites to
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// accompany object literals.
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class AllocationSiteCreationContext : public AllocationSiteContext {
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public:
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explicit AllocationSiteCreationContext(Isolate* isolate)
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: AllocationSiteContext(isolate, true) { }
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virtual Handle<AllocationSite> EnterNewScope() V8_OVERRIDE;
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virtual void ExitScope(Handle<AllocationSite> site,
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Handle<JSObject> object) V8_OVERRIDE;
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};
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// AllocationSiteUsageContext aids in the creation of AllocationMementos placed
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// behind some/all components of a copied object literal.
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class AllocationSiteUsageContext : public AllocationSiteContext {
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public:
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AllocationSiteUsageContext(Isolate* isolate, Handle<AllocationSite> site,
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bool activated)
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: AllocationSiteContext(isolate, activated),
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top_site_(site) { }
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virtual Handle<AllocationSite> EnterNewScope() V8_OVERRIDE;
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virtual void ExitScope(Handle<AllocationSite> site,
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Handle<JSObject> object) V8_OVERRIDE;
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private:
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Handle<AllocationSite> top_site_;
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};
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} } // namespace v8::internal
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#endif // V8_ALLOCATION_SITE_SCOPES_H_
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