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'use strict';
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const util = require('util');
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const net = require('net');
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const url = require('url');
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const HTTPParser = process.binding('http_parser').HTTPParser;
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const assert = require('assert').ok;
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const common = require('_http_common');
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const httpSocketSetup = common.httpSocketSetup;
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const parsers = common.parsers;
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const freeParser = common.freeParser;
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const debug = common.debug;
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const OutgoingMessage = require('_http_outgoing').OutgoingMessage;
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const Agent = require('_http_agent');
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const Buffer = require('buffer').Buffer;
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function ClientRequest(options, cb) {
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var self = this;
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OutgoingMessage.call(self);
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if (typeof options === 'string') {
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options = url.parse(options);
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if (!options.hostname) {
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throw new Error('Unable to determine the domain name');
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}
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} else {
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options = util._extend({}, options);
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}
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var agent = options.agent;
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var defaultAgent = options._defaultAgent || Agent.globalAgent;
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if (agent === false) {
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agent = new defaultAgent.constructor();
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} else if ((agent === null || agent === undefined) &&
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typeof options.createConnection !== 'function') {
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agent = defaultAgent;
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}
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self.agent = agent;
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var protocol = options.protocol || defaultAgent.protocol;
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var expectedProtocol = defaultAgent.protocol;
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if (self.agent && self.agent.protocol)
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expectedProtocol = self.agent.protocol;
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if (options.path && / /.test(options.path)) {
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// The actual regex is more like /[^A-Za-z0-9\-._~!$&'()*+,;=/:@]/
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// with an additional rule for ignoring percentage-escaped characters
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// but that's a) hard to capture in a regular expression that performs
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// well, and b) possibly too restrictive for real-world usage. That's
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// why it only scans for spaces because those are guaranteed to create
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// an invalid request.
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throw new TypeError('Request path contains unescaped characters');
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} else if (protocol !== expectedProtocol) {
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throw new Error('Protocol "' + protocol + '" not supported. ' +
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'Expected "' + expectedProtocol + '"');
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}
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const defaultPort = options.defaultPort ||
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self.agent && self.agent.defaultPort;
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var port = options.port = options.port || defaultPort || 80;
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var host = options.host = options.hostname || options.host || 'localhost';
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if (options.setHost === undefined) {
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var setHost = true;
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}
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self.socketPath = options.socketPath;
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var method = self.method = (options.method || 'GET').toUpperCase();
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if (!common._checkIsHttpToken(method)) {
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throw new TypeError('Method must be a valid HTTP token');
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}
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self.path = options.path || '/';
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if (cb) {
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self.once('response', cb);
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}
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if (!Array.isArray(options.headers)) {
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if (options.headers) {
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var keys = Object.keys(options.headers);
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for (var i = 0, l = keys.length; i < l; i++) {
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var key = keys[i];
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self.setHeader(key, options.headers[key]);
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}
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}
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if (host && !this.getHeader('host') && setHost) {
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var hostHeader = host;
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if (port && +port !== defaultPort) {
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hostHeader += ':' + port;
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}
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this.setHeader('Host', hostHeader);
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}
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}
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if (options.auth && !this.getHeader('Authorization')) {
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//basic auth
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this.setHeader('Authorization', 'Basic ' +
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new Buffer(options.auth).toString('base64'));
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}
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if (method === 'GET' ||
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method === 'HEAD' ||
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method === 'DELETE' ||
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method === 'OPTIONS' ||
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method === 'CONNECT') {
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self.useChunkedEncodingByDefault = false;
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} else {
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self.useChunkedEncodingByDefault = true;
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}
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if (Array.isArray(options.headers)) {
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self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
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options.headers);
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} else if (self.getHeader('expect')) {
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self._storeHeader(self.method + ' ' + self.path + ' HTTP/1.1\r\n',
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self._renderHeaders());
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}
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var called = false;
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if (self.socketPath) {
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self._last = true;
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self.shouldKeepAlive = false;
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const optionsPath = {
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path: self.socketPath
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};
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const newSocket = self.agent.createConnection(optionsPath, oncreate);
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if (newSocket && !called) {
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called = true;
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self.onSocket(newSocket);
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} else {
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return;
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}
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} else if (self.agent) {
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// If there is an agent we should default to Connection:keep-alive,
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// but only if the Agent will actually reuse the connection!
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// If it's not a keepAlive agent, and the maxSockets==Infinity, then
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// there's never a case where this socket will actually be reused
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if (!self.agent.keepAlive && !Number.isFinite(self.agent.maxSockets)) {
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self._last = true;
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self.shouldKeepAlive = false;
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} else {
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self._last = false;
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self.shouldKeepAlive = true;
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}
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self.agent.addRequest(self, options);
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} else {
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// No agent, default to Connection:close.
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self._last = true;
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self.shouldKeepAlive = false;
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if (typeof options.createConnection === 'function') {
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const newSocket = options.createConnection(options, oncreate);
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if (newSocket && !called) {
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called = true;
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self.onSocket(newSocket);
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} else {
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return;
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}
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} else {
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debug('CLIENT use net.createConnection', options);
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self.onSocket(net.createConnection(options));
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}
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}
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function oncreate(err, socket) {
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if (called)
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return;
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called = true;
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if (err) {
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process.nextTick(function() {
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self.emit('error', err);
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});
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return;
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}
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self.onSocket(socket);
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self._deferToConnect(null, null, function() {
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self._flush();
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self = null;
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});
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}
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self._deferToConnect(null, null, function() {
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self._flush();
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self = null;
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});
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}
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util.inherits(ClientRequest, OutgoingMessage);
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exports.ClientRequest = ClientRequest;
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ClientRequest.prototype.aborted = undefined;
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ClientRequest.prototype._finish = function() {
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DTRACE_HTTP_CLIENT_REQUEST(this, this.connection);
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LTTNG_HTTP_CLIENT_REQUEST(this, this.connection);
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COUNTER_HTTP_CLIENT_REQUEST();
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OutgoingMessage.prototype._finish.call(this);
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};
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ClientRequest.prototype._implicitHeader = function() {
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this._storeHeader(this.method + ' ' + this.path + ' HTTP/1.1\r\n',
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this._renderHeaders());
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};
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ClientRequest.prototype.abort = function() {
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if (this.aborted === undefined) {
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process.nextTick(emitAbortNT, this);
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}
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// Mark as aborting so we can avoid sending queued request data
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// This is used as a truthy flag elsewhere. The use of Date.now is for
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// debugging purposes only.
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this.aborted = Date.now();
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// If we're aborting, we don't care about any more response data.
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if (this.res)
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this.res._dump();
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else
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this.once('response', function(res) {
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res._dump();
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});
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// In the event that we don't have a socket, we will pop out of
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// the request queue through handling in onSocket.
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if (this.socket) {
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// in-progress
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this.socket.destroy();
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}
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};
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function emitAbortNT(self) {
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self.emit('abort');
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}
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function createHangUpError() {
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var error = new Error('socket hang up');
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error.code = 'ECONNRESET';
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return error;
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}
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function socketCloseListener() {
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var socket = this;
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var req = socket._httpMessage;
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debug('HTTP socket close');
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http client: pull last chunk on socket close
When the socket closes, the client's http incoming message object was
emitting an 'aborted' event if it had not yet been ended.
However, it's possible, when a response is being repeatedly paused and
resumed (eg, if piped to a slow FS write stream), that there will be a
final chunk remaining in the js-land buffer when the socket is torn
down.
When that happens, the socketCloseListener function detects that we have
not yet reached the end of the response message data, and treats this as
an abrupt abort, immediately (and forcibly) ending the incoming message
data stream, and discarding that final chunk of data.
The result is that, for example, npm will have problems because tarballs
are missing a few bytes off the end, every time.
Closes GH-6402
11 years ago
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// Pull through final chunk, if anything is buffered.
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// the ondata function will handle it properly, and this
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// is a no-op if no final chunk remains.
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socket.read();
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// NOTE: It's important to get parser here, because it could be freed by
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// the `socketOnData`.
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var parser = socket.parser;
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req.emit('close');
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if (req.res && req.res.readable) {
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// Socket closed before we emitted 'end' below.
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req.res.emit('aborted');
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var res = req.res;
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res.on('end', function() {
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res.emit('close');
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});
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res.push(null);
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} else if (!req.res && !req.socket._hadError) {
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// This socket error fired before we started to
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// receive a response. The error needs to
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// fire on the request.
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req.emit('error', createHangUpError());
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req.socket._hadError = true;
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}
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// Too bad. That output wasn't getting written.
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// This is pretty terrible that it doesn't raise an error.
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// Fixed better in v0.10
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if (req.output)
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req.output.length = 0;
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if (req.outputEncodings)
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req.outputEncodings.length = 0;
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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}
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function socketErrorListener(err) {
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var socket = this;
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var req = socket._httpMessage;
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debug('SOCKET ERROR:', err.message, err.stack);
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if (req) {
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req.emit('error', err);
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// For Safety. Some additional errors might fire later on
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// and we need to make sure we don't double-fire the error event.
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req.socket._hadError = true;
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}
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// Handle any pending data
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socket.read();
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var parser = socket.parser;
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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// Ensure that no further data will come out of the socket
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socket.removeListener('data', socketOnData);
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socket.removeListener('end', socketOnEnd);
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socket.destroy();
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}
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function freeSocketErrorListener(err) {
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var socket = this;
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debug('SOCKET ERROR on FREE socket:', err.message, err.stack);
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socket.destroy();
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socket.emit('agentRemove');
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}
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function socketOnEnd() {
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var socket = this;
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var req = this._httpMessage;
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var parser = this.parser;
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if (!req.res && !req.socket._hadError) {
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// If we don't have a response then we know that the socket
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// ended prematurely and we need to emit an error on the request.
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req.emit('error', createHangUpError());
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req.socket._hadError = true;
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}
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if (parser) {
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parser.finish();
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freeParser(parser, req, socket);
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}
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socket.destroy();
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}
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function socketOnData(d) {
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var socket = this;
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var req = this._httpMessage;
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var parser = this.parser;
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assert(parser && parser.socket === socket);
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var ret = parser.execute(d);
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if (ret instanceof Error) {
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debug('parse error');
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freeParser(parser, req, socket);
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socket.destroy();
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req.emit('error', ret);
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req.socket._hadError = true;
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} else if (parser.incoming && parser.incoming.upgrade) {
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// Upgrade or CONNECT
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var bytesParsed = ret;
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var res = parser.incoming;
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req.res = res;
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socket.removeListener('data', socketOnData);
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socket.removeListener('end', socketOnEnd);
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parser.finish();
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var bodyHead = d.slice(bytesParsed, d.length);
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var eventName = req.method === 'CONNECT' ? 'connect' : 'upgrade';
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if (req.listenerCount(eventName) > 0) {
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req.upgradeOrConnect = true;
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// detach the socket
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socket.emit('agentRemove');
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socket.removeListener('close', socketCloseListener);
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socket.removeListener('error', socketErrorListener);
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// TODO(isaacs): Need a way to reset a stream to fresh state
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// IE, not flowing, and not explicitly paused.
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socket._readableState.flowing = null;
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req.emit(eventName, res, socket, bodyHead);
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req.emit('close');
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} else {
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// Got Upgrade header or CONNECT method, but have no handler.
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socket.destroy();
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|
|
|
}
|
|
|
|
freeParser(parser, req, socket);
|
|
|
|
} else if (parser.incoming && parser.incoming.complete &&
|
|
|
|
// When the status code is 100 (Continue), the server will
|
|
|
|
// send a final response after this client sends a request
|
|
|
|
// body. So, we must not free the parser.
|
|
|
|
parser.incoming.statusCode !== 100) {
|
|
|
|
socket.removeListener('data', socketOnData);
|
|
|
|
socket.removeListener('end', socketOnEnd);
|
|
|
|
freeParser(parser, req, socket);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// client
|
|
|
|
function parserOnIncomingClient(res, shouldKeepAlive) {
|
|
|
|
var socket = this.socket;
|
|
|
|
var req = socket._httpMessage;
|
|
|
|
|
|
|
|
|
|
|
|
// propagate "domain" setting...
|
|
|
|
if (req.domain && !res.domain) {
|
|
|
|
debug('setting "res.domain"');
|
|
|
|
res.domain = req.domain;
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('AGENT incoming response!');
|
|
|
|
|
|
|
|
if (req.res) {
|
|
|
|
// We already have a response object, this means the server
|
|
|
|
// sent a double response.
|
|
|
|
socket.destroy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
req.res = res;
|
|
|
|
|
|
|
|
// Responses to CONNECT request is handled as Upgrade.
|
|
|
|
if (req.method === 'CONNECT') {
|
|
|
|
res.upgrade = true;
|
|
|
|
return true; // skip body
|
|
|
|
}
|
|
|
|
|
|
|
|
// Responses to HEAD requests are crazy.
|
|
|
|
// HEAD responses aren't allowed to have an entity-body
|
|
|
|
// but *can* have a content-length which actually corresponds
|
|
|
|
// to the content-length of the entity-body had the request
|
|
|
|
// been a GET.
|
|
|
|
var isHeadResponse = req.method === 'HEAD';
|
|
|
|
debug('AGENT isHeadResponse', isHeadResponse);
|
|
|
|
|
|
|
|
if (res.statusCode === 100) {
|
|
|
|
// restart the parser, as this is a continue message.
|
|
|
|
delete req.res; // Clear res so that we don't hit double-responses.
|
|
|
|
req.emit('continue');
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (req.shouldKeepAlive && !shouldKeepAlive && !req.upgradeOrConnect) {
|
|
|
|
// Server MUST respond with Connection:keep-alive for us to enable it.
|
|
|
|
// If we've been upgraded (via WebSockets) we also shouldn't try to
|
|
|
|
// keep the connection open.
|
|
|
|
req.shouldKeepAlive = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
DTRACE_HTTP_CLIENT_RESPONSE(socket, req);
|
|
|
|
LTTNG_HTTP_CLIENT_RESPONSE(socket, req);
|
|
|
|
COUNTER_HTTP_CLIENT_RESPONSE();
|
|
|
|
req.res = res;
|
|
|
|
res.req = req;
|
|
|
|
|
|
|
|
// add our listener first, so that we guarantee socket cleanup
|
|
|
|
res.on('end', responseOnEnd);
|
|
|
|
var handled = req.emit('response', res);
|
|
|
|
|
|
|
|
// If the user did not listen for the 'response' event, then they
|
|
|
|
// can't possibly read the data, so we ._dump() it into the void
|
|
|
|
// so that the socket doesn't hang there in a paused state.
|
|
|
|
if (!handled)
|
|
|
|
res._dump();
|
|
|
|
|
|
|
|
return isHeadResponse;
|
|
|
|
}
|
|
|
|
|
|
|
|
// client
|
|
|
|
function responseOnEnd() {
|
|
|
|
var res = this;
|
|
|
|
var req = res.req;
|
|
|
|
var socket = req.socket;
|
|
|
|
|
|
|
|
if (!req.shouldKeepAlive) {
|
|
|
|
if (socket.writable) {
|
|
|
|
debug('AGENT socket.destroySoon()');
|
|
|
|
socket.destroySoon();
|
|
|
|
}
|
|
|
|
assert(!socket.writable);
|
|
|
|
} else {
|
|
|
|
debug('AGENT socket keep-alive');
|
|
|
|
if (req.timeoutCb) {
|
|
|
|
socket.setTimeout(0, req.timeoutCb);
|
|
|
|
req.timeoutCb = null;
|
|
|
|
}
|
|
|
|
socket.removeListener('close', socketCloseListener);
|
|
|
|
socket.removeListener('error', socketErrorListener);
|
|
|
|
socket.once('error', freeSocketErrorListener);
|
|
|
|
// Mark this socket as available, AFTER user-added end
|
|
|
|
// handlers have a chance to run.
|
|
|
|
process.nextTick(emitFreeNT, socket);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function emitFreeNT(socket) {
|
|
|
|
socket.emit('free');
|
|
|
|
}
|
|
|
|
|
|
|
|
function tickOnSocket(req, socket) {
|
|
|
|
var parser = parsers.alloc();
|
|
|
|
req.socket = socket;
|
|
|
|
req.connection = socket;
|
|
|
|
parser.reinitialize(HTTPParser.RESPONSE);
|
|
|
|
parser.socket = socket;
|
|
|
|
parser.incoming = null;
|
|
|
|
parser.outgoing = req;
|
|
|
|
req.parser = parser;
|
|
|
|
|
|
|
|
socket.parser = parser;
|
|
|
|
socket._httpMessage = req;
|
|
|
|
|
|
|
|
// Setup "drain" propagation.
|
|
|
|
httpSocketSetup(socket);
|
|
|
|
|
|
|
|
// Propagate headers limit from request object to parser
|
|
|
|
if (typeof req.maxHeadersCount === 'number') {
|
|
|
|
parser.maxHeaderPairs = req.maxHeadersCount << 1;
|
|
|
|
} else {
|
|
|
|
// Set default value because parser may be reused from FreeList
|
|
|
|
parser.maxHeaderPairs = 2000;
|
|
|
|
}
|
|
|
|
|
|
|
|
parser.onIncoming = parserOnIncomingClient;
|
|
|
|
socket.removeListener('error', freeSocketErrorListener);
|
|
|
|
socket.on('error', socketErrorListener);
|
|
|
|
socket.on('data', socketOnData);
|
|
|
|
socket.on('end', socketOnEnd);
|
|
|
|
socket.on('close', socketCloseListener);
|
|
|
|
req.emit('socket', socket);
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientRequest.prototype.onSocket = function(socket) {
|
|
|
|
process.nextTick(onSocketNT, this, socket);
|
|
|
|
};
|
|
|
|
|
|
|
|
function onSocketNT(req, socket) {
|
|
|
|
if (req.aborted) {
|
|
|
|
// If we were aborted while waiting for a socket, skip the whole thing.
|
|
|
|
socket.emit('free');
|
|
|
|
} else {
|
|
|
|
tickOnSocket(req, socket);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientRequest.prototype._deferToConnect = function(method, arguments_, cb) {
|
|
|
|
// This function is for calls that need to happen once the socket is
|
|
|
|
// connected and writable. It's an important promisy thing for all the socket
|
|
|
|
// calls that happen either now (when a socket is assigned) or
|
|
|
|
// in the future (when a socket gets assigned out of the pool and is
|
|
|
|
// eventually writable).
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
function callSocketMethod() {
|
|
|
|
if (method)
|
|
|
|
self.socket[method].apply(self.socket, arguments_);
|
|
|
|
|
|
|
|
if (typeof cb === 'function')
|
|
|
|
cb();
|
|
|
|
}
|
|
|
|
|
|
|
|
var onSocket = function() {
|
|
|
|
if (self.socket.writable) {
|
|
|
|
callSocketMethod();
|
|
|
|
} else {
|
|
|
|
self.socket.once('connect', callSocketMethod);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
if (!self.socket) {
|
|
|
|
self.once('socket', onSocket);
|
|
|
|
} else {
|
|
|
|
onSocket();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
ClientRequest.prototype.setTimeout = function(msecs, callback) {
|
|
|
|
if (callback) this.once('timeout', callback);
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
function emitTimeout() {
|
|
|
|
self.emit('timeout');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.socket && this.socket.writable) {
|
|
|
|
if (this.timeoutCb)
|
|
|
|
this.socket.setTimeout(0, this.timeoutCb);
|
|
|
|
this.timeoutCb = emitTimeout;
|
|
|
|
this.socket.setTimeout(msecs, emitTimeout);
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set timeoutCb so that it'll get cleaned up on request end
|
|
|
|
this.timeoutCb = emitTimeout;
|
|
|
|
if (this.socket) {
|
|
|
|
var sock = this.socket;
|
|
|
|
this.socket.once('connect', function() {
|
|
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
|
|
});
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.once('socket', function(sock) {
|
|
|
|
sock.setTimeout(msecs, emitTimeout);
|
|
|
|
});
|
|
|
|
|
|
|
|
return this;
|
|
|
|
};
|
|
|
|
|
|
|
|
ClientRequest.prototype.setNoDelay = function() {
|
|
|
|
const argsLen = arguments.length;
|
|
|
|
const args = new Array(argsLen);
|
|
|
|
for (var i = 0; i < argsLen; i++)
|
|
|
|
args[i] = arguments[i];
|
|
|
|
this._deferToConnect('setNoDelay', args);
|
|
|
|
};
|
|
|
|
ClientRequest.prototype.setSocketKeepAlive = function() {
|
|
|
|
const argsLen = arguments.length;
|
|
|
|
const args = new Array(argsLen);
|
|
|
|
for (var i = 0; i < argsLen; i++)
|
|
|
|
args[i] = arguments[i];
|
|
|
|
this._deferToConnect('setKeepAlive', args);
|
|
|
|
};
|
|
|
|
|
|
|
|
ClientRequest.prototype.clearTimeout = function(cb) {
|
|
|
|
this.setTimeout(0, cb);
|
|
|
|
};
|