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# Child Process
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Stability: 3 - Stable
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Node provides a tri-directional `popen(3)` facility through the
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`child_process` module.
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It is possible to stream data through a child's `stdin`, `stdout`, and
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`stderr` in a fully non-blocking way.
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To create a child process use `require('child_process').spawn()` or
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`require('child_process').fork()`. The semantics of each are slightly
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different, and explained below.
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## Class: ChildProcess
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`ChildProcess` is an [EventEmitter][].
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Child processes always have three streams associated with them. `child.stdin`,
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`child.stdout`, and `child.stderr`. These may be shared with the stdio
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streams of the parent process, or they may be separate stream objects
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which can be piped to and from.
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The ChildProcess class is not intended to be used directly. Use the
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`spawn()` or `fork()` methods to create a Child Process instance.
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### Event: 'exit'
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* `code` {Number} the exit code, if it exited normally.
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* `signal` {String} the signal passed to kill the child process, if it
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was killed by the parent.
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This event is emitted after the child process ends. If the process terminated
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normally, `code` is the final exit code of the process, otherwise `null`. If
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the process terminated due to receipt of a signal, `signal` is the string name
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of the signal, otherwise `null`.
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Note that the child process stdio streams might still be open.
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See `waitpid(2)`.
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### Event: 'close'
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This event is emitted when the stdio streams of a child process have all
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terminated. This is distinct from 'exit', since multiple processes
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might share the same stdio streams.
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### Event: 'disconnect'
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This event is emitted after using the `.disconnect()` method in the parent or
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in the child. After disconnecting it is no longer possible to send messages.
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An alternative way to check if you can send messages is to see if the
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`child.connected` property is `true`.
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### Event: 'message'
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* `message` {Object} a parsed JSON object or primitive value
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* `sendHandle` {Handle object} a Socket or Server object
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Messages send by `.send(message, [sendHandle])` are obtained using the
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`message` event.
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### child.stdin
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* {Stream object}
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A `Writable Stream` that represents the child process's `stdin`.
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Closing this stream via `end()` often causes the child process to terminate.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.stdout
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* {Stream object}
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A `Readable Stream` that represents the child process's `stdout`.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.stderr
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* {Stream object}
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A `Readable Stream` that represents the child process's `stderr`.
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If the child stdio streams are shared with the parent, then this will
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not be set.
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### child.pid
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* {Integer}
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The PID of the child process.
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Example:
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var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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console.log('Spawned child pid: ' + grep.pid);
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grep.stdin.end();
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### child.kill([signal])
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* `signal` {String}
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Send a signal to the child process. If no argument is given, the process will
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be sent `'SIGTERM'`. See `signal(7)` for a list of available signals.
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var spawn = require('child_process').spawn,
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grep = spawn('grep', ['ssh']);
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grep.on('exit', function (code, signal) {
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console.log('child process terminated due to receipt of signal '+signal);
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});
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// send SIGHUP to process
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grep.kill('SIGHUP');
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Note that while the function is called `kill`, the signal delivered to the child
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process may not actually kill it. `kill` really just sends a signal to a process.
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See `kill(2)`
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### child.send(message, [sendHandle])
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* `message` {Object}
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* `sendHandle` {Handle object}
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When using `child_process.fork()` you can write to the child using
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`child.send(message, [sendHandle])` and messages are received by
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a `'message'` event on the child.
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For example:
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var cp = require('child_process');
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var n = cp.fork(__dirname + '/sub.js');
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n.on('message', function(m) {
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console.log('PARENT got message:', m);
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});
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n.send({ hello: 'world' });
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And then the child script, `'sub.js'` might look like this:
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process.on('message', function(m) {
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console.log('CHILD got message:', m);
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});
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process.send({ foo: 'bar' });
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In the child the `process` object will have a `send()` method, and `process`
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will emit objects each time it receives a message on its channel.
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There is a special case when sending a `{cmd: 'NODE_foo'}` message. All messages
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containing a `NODE_` prefix in its `cmd` property will not be emitted in
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the `message` event, since they are internal messages used by node core.
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Messages containing the prefix are emitted in the `internalMessage` event, you
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should by all means avoid using this feature, it is subject to change without notice.
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The `sendHandle` option to `child.send()` is for sending a TCP server or
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socket object to another process. The child will receive the object as its
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second argument to the `message` event.
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**send server object**
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Here is an example of sending a server:
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var child = require('child_process').fork('child.js');
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// Open up the server object and send the handle.
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var server = require('net').createServer();
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server.on('connection', function (socket) {
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socket.end('handled by parent');
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});
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server.listen(1337, function() {
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child.send('server', server);
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});
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And the child would the receive the server object as:
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process.on('message', function(m, server) {
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if (m === 'server') {
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server.on('connection', function (socket) {
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socket.end('handled by child');
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});
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}
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});
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Note that the server is now shared between the parent and child, this means
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that some connections will be handled by the parent and some by the child.
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**send socket object**
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Here is an example of sending a socket. It will spawn two children and handle
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connections with the remote address `74.125.127.100` as VIP by sending the
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socket to a "special" child process. Other sockets will go to a "normal" process.
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var normal = require('child_process').fork('child.js', ['normal']);
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var special = require('child_process').fork('child.js', ['special']);
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// Open up the server and send sockets to child
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var server = require('net').createServer();
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server.on('connection', function (socket) {
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// if this is a VIP
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if (socket.remoteAddress === '74.125.127.100') {
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special.send('socket', socket);
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return;
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}
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// just the usual dudes
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normal.send('socket', socket);
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});
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server.listen(1337);
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The `child.js` could look like this:
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process.on('message', function(m, socket) {
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if (m === 'socket') {
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socket.end('You were handled as a ' + process.argv[2] + ' person');
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}
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});
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Note that once a single socket has been sent to a child the parent can no
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longer keep track of when the socket is destroyed. To indicate this condition
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the `.connections` property becomes `null`.
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It is also recommended not to use `.maxConnections` in this condition.
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### child.disconnect()
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To close the IPC connection between parent and child use the
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`child.disconnect()` method. This allows the child to exit gracefully since
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there is no IPC channel keeping it alive. When calling this method the
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`disconnect` event will be emitted in both parent and child, and the
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`connected` flag will be set to `false`. Please note that you can also call
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`process.disconnect()` in the child process.
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## child_process.spawn(command, [args], [options])
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* `command` {String} The command to run
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* `args` {Array} List of string arguments
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* `options` {Object}
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* `cwd` {String} Current working directory of the child process
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* `stdio` {Array|String} Child's stdio configuration. (See below)
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* `customFds` {Array} **Deprecated** File descriptors for the child to use
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for stdio. (See below)
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* `env` {Object} Environment key-value pairs
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* `detached` {Boolean} The child will be a process group leader. (See below)
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* `uid` {Number} Sets the user identity of the process. (See setuid(2).)
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* `gid` {Number} Sets the group identity of the process. (See setgid(2).)
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* return: {ChildProcess object}
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Launches a new process with the given `command`, with command line arguments in `args`.
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If omitted, `args` defaults to an empty Array.
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The third argument is used to specify additional options, which defaults to:
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{ cwd: undefined,
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env: process.env
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}
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`cwd` allows you to specify the working directory from which the process is spawned.
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Use `env` to specify environment variables that will be visible to the new process.
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Example of running `ls -lh /usr`, capturing `stdout`, `stderr`, and the exit code:
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var spawn = require('child_process').spawn,
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ls = spawn('ls', ['-lh', '/usr']);
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ls.stdout.on('data', function (data) {
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console.log('stdout: ' + data);
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});
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ls.stderr.on('data', function (data) {
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console.log('stderr: ' + data);
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});
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ls.on('exit', function (code) {
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console.log('child process exited with code ' + code);
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});
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Example: A very elaborate way to run 'ps ax | grep ssh'
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var spawn = require('child_process').spawn,
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ps = spawn('ps', ['ax']),
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grep = spawn('grep', ['ssh']);
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ps.stdout.on('data', function (data) {
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grep.stdin.write(data);
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});
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ps.stderr.on('data', function (data) {
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console.log('ps stderr: ' + data);
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});
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ps.on('exit', function (code) {
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if (code !== 0) {
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console.log('ps process exited with code ' + code);
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}
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grep.stdin.end();
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});
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grep.stdout.on('data', function (data) {
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console.log('' + data);
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});
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grep.stderr.on('data', function (data) {
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console.log('grep stderr: ' + data);
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});
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grep.on('exit', function (code) {
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if (code !== 0) {
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console.log('grep process exited with code ' + code);
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}
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});
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Example of checking for failed exec:
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var spawn = require('child_process').spawn,
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child = spawn('bad_command');
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child.stderr.setEncoding('utf8');
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child.stderr.on('data', function (data) {
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if (/^execvp\(\)/.test(data)) {
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console.log('Failed to start child process.');
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}
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});
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Note that if spawn receives an empty options object, it will result in
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spawning the process with an empty environment rather than using
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`process.env`. This due to backwards compatibility issues with a deprecated
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API.
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The 'stdio' option to `child_process.spawn()` is an array where each
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index corresponds to a fd in the child. The value is one of the following:
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1. `'pipe'` - Create a pipe between the child process and the parent process.
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The parent end of the pipe is exposed to the parent as a property on the
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`child_process` object as `ChildProcess.stdio[fd]`. Pipes created for
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fds 0 - 2 are also available as ChildProcess.stdin, ChildProcess.stdout
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and ChildProcess.stderr, respectively.
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2. `'ipc'` - Create an IPC channel for passing messages/file descriptors
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between parent and child. A ChildProcess may have at most *one* IPC stdio
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file descriptor. Setting this option enables the ChildProcess.send() method.
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If the child writes JSON messages to this file descriptor, then this will
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trigger ChildProcess.on('message'). If the child is a Node.js program, then
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the presence of an IPC channel will enable process.send() and
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process.on('message').
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3. `'ignore'` - Do not set this file descriptor in the child. Note that Node
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will always open fd 0 - 2 for the processes it spawns. When any of these is
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ignored node will open `/dev/null` and attach it to the child's fd.
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4. `Stream` object - Share a readable or writable stream that refers to a tty,
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file, socket, or a pipe with the child process. The stream's underlying
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file descriptor is duplicated in the child process to the fd that
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corresponds to the index in the `stdio` array.
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5. Positive integer - The integer value is interpreted as a file descriptor
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that is is currently open in the parent process. It is shared with the child
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process, similar to how `Stream` objects can be shared.
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6. `null`, `undefined` - Use default value. For stdio fds 0, 1 and 2 (in other
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words, stdin, stdout, and stderr) a pipe is created. For fd 3 and up, the
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default is `'ignore'`.
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As a shorthand, the `stdio` argument may also be one of the following
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strings, rather than an array:
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* `ignore` - `['ignore', 'ignore', 'ignore']`
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* `pipe` - `['pipe', 'pipe', 'pipe']`
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* `inherit` - `[process.stdin, process.stdout, process.stderr]` or `[0,1,2]`
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Example:
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var spawn = require('child_process').spawn;
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// Child will use parent's stdios
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spawn('prg', [], { stdio: 'inherit' });
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// Spawn child sharing only stderr
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spawn('prg', [], { stdio: ['pipe', 'pipe', process.stderr] });
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// Open an extra fd=4, to interact with programs present a
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// startd-style interface.
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spawn('prg', [], { stdio: ['pipe', null, null, null, 'pipe'] });
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If the `detached` option is set, the child process will be made the leader of a
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|
new process group. This makes it possible for the child to continue running
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after the parent exits.
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By default, the parent will wait for the detached child to exit. To prevent
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the parent from waiting for a given `child`, use the `child.unref()` method,
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and the parent's event loop will not include the child in its reference count.
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Example of detaching a long-running process and redirecting its output to a
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file:
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var fs = require('fs'),
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spawn = require('child_process').spawn,
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out = fs.openSync('./out.log', 'a'),
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err = fs.openSync('./out.log', 'a');
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var child = spawn('prg', [], {
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detached: true,
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stdio: [ 'ignore', out, err ]
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});
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child.unref();
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|
When using the `detached` option to start a long-running process, the process
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|
|
will not stay running in the background unless it is provided with a `stdio`
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|
|
configuration that is not connected to the parent. If the parent's `stdio` is
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|
|
inherited, the child will remain attached to the controlling terminal.
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|
|
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|
There is a deprecated option called `customFds` which allows one to specify
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|
|
specific file descriptors for the stdio of the child process. This API was
|
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|
|
not portable to all platforms and therefore removed.
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|
|
With `customFds` it was possible to hook up the new process' `[stdin, stdout,
|
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|
|
stderr]` to existing streams; `-1` meant that a new stream should be created.
|
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|
Use at your own risk.
|
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|
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|
|
There are several internal options. In particular `stdinStream`,
|
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|
|
`stdoutStream`, `stderrStream`. They are for INTERNAL USE ONLY. As with all
|
|
|
|
undocumented APIs in Node, they should not be used.
|
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|
|
|
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|
|
See also: `child_process.exec()` and `child_process.fork()`
|
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|
|
|
|
|
|
## child_process.exec(command, [options], callback)
|
|
|
|
|
|
|
|
* `command` {String} The command to run, with space-separated arguments
|
|
|
|
* `options` {Object}
|
|
|
|
* `cwd` {String} Current working directory of the child process
|
|
|
|
* `stdio` {Array|String} Child's stdio configuration. (See above)
|
|
|
|
* `customFds` {Array} **Deprecated** File descriptors for the child to use
|
|
|
|
for stdio. (See above)
|
|
|
|
* `env` {Object} Environment key-value pairs
|
|
|
|
* `encoding` {String} (Default: 'utf8')
|
|
|
|
* `timeout` {Number} (Default: 0)
|
|
|
|
* `maxBuffer` {Number} (Default: 200*1024)
|
|
|
|
* `killSignal` {String} (Default: 'SIGTERM')
|
|
|
|
* `callback` {Function} called with the output when process terminates
|
|
|
|
* `error` {Error}
|
|
|
|
* `stdout` {Buffer}
|
|
|
|
* `stderr` {Buffer}
|
|
|
|
* Return: ChildProcess object
|
|
|
|
|
|
|
|
Runs a command in a shell and buffers the output.
|
|
|
|
|
|
|
|
var exec = require('child_process').exec,
|
|
|
|
child;
|
|
|
|
|
|
|
|
child = exec('cat *.js bad_file | wc -l',
|
|
|
|
function (error, stdout, stderr) {
|
|
|
|
console.log('stdout: ' + stdout);
|
|
|
|
console.log('stderr: ' + stderr);
|
|
|
|
if (error !== null) {
|
|
|
|
console.log('exec error: ' + error);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
The callback gets the arguments `(error, stdout, stderr)`. On success, `error`
|
|
|
|
will be `null`. On error, `error` will be an instance of `Error` and `err.code`
|
|
|
|
will be the exit code of the child process, and `err.signal` will be set to the
|
|
|
|
signal that terminated the process.
|
|
|
|
|
|
|
|
There is a second optional argument to specify several options. The
|
|
|
|
default options are
|
|
|
|
|
|
|
|
{ encoding: 'utf8',
|
|
|
|
timeout: 0,
|
|
|
|
maxBuffer: 200*1024,
|
|
|
|
killSignal: 'SIGTERM',
|
|
|
|
cwd: null,
|
|
|
|
env: null }
|
|
|
|
|
|
|
|
If `timeout` is greater than 0, then it will kill the child process
|
|
|
|
if it runs longer than `timeout` milliseconds. The child process is killed with
|
|
|
|
`killSignal` (default: `'SIGTERM'`). `maxBuffer` specifies the largest
|
|
|
|
amount of data allowed on stdout or stderr - if this value is exceeded then
|
|
|
|
the child process is killed.
|
|
|
|
|
|
|
|
|
|
|
|
## child_process.execFile(file, args, options, callback)
|
|
|
|
|
|
|
|
* `file` {String} The filename of the program to run
|
|
|
|
* `args` {Array} List of string arguments
|
|
|
|
* `options` {Object}
|
|
|
|
* `cwd` {String} Current working directory of the child process
|
|
|
|
* `stdio` {Array|String} Child's stdio configuration. (See above)
|
|
|
|
* `customFds` {Array} **Deprecated** File descriptors for the child to use
|
|
|
|
for stdio. (See above)
|
|
|
|
* `env` {Object} Environment key-value pairs
|
|
|
|
* `encoding` {String} (Default: 'utf8')
|
|
|
|
* `timeout` {Number} (Default: 0)
|
|
|
|
* `maxBuffer` {Number} (Default: 200\*1024)
|
|
|
|
* `killSignal` {String} (Default: 'SIGTERM')
|
|
|
|
* `callback` {Function} called with the output when process terminates
|
|
|
|
* `error` {Error}
|
|
|
|
* `stdout` {Buffer}
|
|
|
|
* `stderr` {Buffer}
|
|
|
|
* Return: ChildProcess object
|
|
|
|
|
|
|
|
This is similar to `child_process.exec()` except it does not execute a
|
|
|
|
subshell but rather the specified file directly. This makes it slightly
|
|
|
|
leaner than `child_process.exec`. It has the same options.
|
|
|
|
|
|
|
|
|
|
|
|
## child\_process.fork(modulePath, [args], [options])
|
|
|
|
|
|
|
|
* `modulePath` {String} The module to run in the child
|
|
|
|
* `args` {Array} List of string arguments
|
|
|
|
* `options` {Object}
|
|
|
|
* `cwd` {String} Current working directory of the child process
|
|
|
|
* `env` {Object} Environment key-value pairs
|
|
|
|
* `encoding` {String} (Default: 'utf8')
|
|
|
|
* `execPath` {String} Executable used to create the child process
|
|
|
|
* Return: ChildProcess object
|
|
|
|
|
|
|
|
This is a special case of the `spawn()` functionality for spawning Node
|
|
|
|
processes. In addition to having all the methods in a normal ChildProcess
|
|
|
|
instance, the returned object has a communication channel built-in. See
|
|
|
|
`child.send(message, [sendHandle])` for details.
|
|
|
|
|
|
|
|
By default the spawned Node process will have the stdout, stderr associated
|
|
|
|
with the parent's. To change this behavior set the `silent` property in the
|
|
|
|
`options` object to `true`.
|
|
|
|
|
|
|
|
The child process does not automatically exit once it's done, you need to call
|
|
|
|
`process.exit()` explicitly. This limitation may be lifted in the future.
|
|
|
|
|
|
|
|
These child Nodes are still whole new instances of V8. Assume at least 30ms
|
|
|
|
startup and 10mb memory for each new Node. That is, you cannot create many
|
|
|
|
thousands of them.
|
|
|
|
|
|
|
|
The `execPath` property in the `options` object allows for a process to be
|
|
|
|
created for the child rather than the current `node` executable. This should be
|
|
|
|
done with care and by default will talk over the fd represented an
|
|
|
|
environmental variable `NODE_CHANNEL_FD` on the child process. The input and
|
|
|
|
output on this fd is expected to be line delimited JSON objects.
|
|
|
|
|
|
|
|
[EventEmitter]: events.html#events_class_events_eventemitter
|