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#ifndef SRC_UTIL_H_
#define SRC_UTIL_H_
#include "v8.h"
#include <assert.h>
#include <signal.h>
#include <stddef.h>
#include <stdlib.h>
#ifdef __APPLE__
#include <tr1/type_traits> // NOLINT(build/c++tr1)
#else
#include <type_traits> // std::remove_reference
#endif
namespace node {
// These should be used in our code as opposed to the native
// versions as they abstract out some platform and or
// compiler version specific functionality
// malloc(0) and realloc(ptr, 0) have implementation-defined behavior in
// that the standard allows them to either return a unique pointer or a
// nullptr for zero-sized allocation requests. Normalize by always using
// a nullptr.
inline void* Realloc(void* pointer, size_t size);
inline void* Malloc(size_t size);
inline void* Calloc(size_t n, size_t size);
#ifdef __APPLE__
template <typename T> using remove_reference = std::tr1::remove_reference<T>;
#else
template <typename T> using remove_reference = std::remove_reference<T>;
#endif
#define FIXED_ONE_BYTE_STRING(isolate, string) \
(node::OneByteString((isolate), (string), sizeof(string) - 1))
#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
void operator=(const TypeName&) = delete; \
void operator=(TypeName&&) = delete; \
TypeName(const TypeName&) = delete; \
TypeName(TypeName&&) = delete
// Windows 8+ does not like abort() in Release mode
#ifdef _WIN32
#define ABORT() raise(SIGABRT)
#else
#define ABORT() abort()
#endif
#if defined(NDEBUG)
# define ASSERT(expression)
# define CHECK(expression) \
do { \
if (!(expression)) ABORT(); \
} while (0)
#else
# define ASSERT(expression) assert(expression)
# define CHECK(expression) assert(expression)
#endif
#define ASSERT_EQ(a, b) ASSERT((a) == (b))
#define ASSERT_GE(a, b) ASSERT((a) >= (b))
#define ASSERT_GT(a, b) ASSERT((a) > (b))
#define ASSERT_LE(a, b) ASSERT((a) <= (b))
#define ASSERT_LT(a, b) ASSERT((a) < (b))
#define ASSERT_NE(a, b) ASSERT((a) != (b))
#define CHECK_EQ(a, b) CHECK((a) == (b))
#define CHECK_GE(a, b) CHECK((a) >= (b))
#define CHECK_GT(a, b) CHECK((a) > (b))
#define CHECK_LE(a, b) CHECK((a) <= (b))
#define CHECK_LT(a, b) CHECK((a) < (b))
#define CHECK_NE(a, b) CHECK((a) != (b))
#define UNREACHABLE() ABORT()
#define ASSIGN_OR_RETURN_UNWRAP(ptr, obj, ...) \
do { \
*ptr = \
Unwrap<typename node::remove_reference<decltype(**ptr)>::type>(obj); \
if (*ptr == nullptr) \
return __VA_ARGS__; \
} while (0)
// TAILQ-style intrusive list node.
template <typename T>
class ListNode;
template <typename T>
using ListNodeMember = ListNode<T> T::*;
// VS 2013 doesn't understand dependent templates.
#ifdef _MSC_VER
#define ListNodeMember(T) ListNodeMember
#else
#define ListNodeMember(T) ListNodeMember<T>
#endif
// TAILQ-style intrusive list head.
template <typename T, ListNodeMember(T) M>
class ListHead;
template <typename T>
class ListNode {
public:
inline ListNode();
inline ~ListNode();
inline void Remove();
inline bool IsEmpty() const;
private:
template <typename U, ListNodeMember(U) M> friend class ListHead;
ListNode* prev_;
ListNode* next_;
DISALLOW_COPY_AND_ASSIGN(ListNode);
};
template <typename T, ListNodeMember(T) M>
class ListHead {
public:
class Iterator {
public:
inline T* operator*() const;
inline const Iterator& operator++();
inline bool operator!=(const Iterator& that) const;
private:
friend class ListHead;
inline explicit Iterator(ListNode<T>* node);
ListNode<T>* node_;
};
inline ListHead() = default;
inline ~ListHead();
inline void MoveBack(ListHead* that);
inline void PushBack(T* element);
inline void PushFront(T* element);
inline bool IsEmpty() const;
inline T* PopFront();
inline Iterator begin() const;
inline Iterator end() const;
private:
ListNode<T> head_;
DISALLOW_COPY_AND_ASSIGN(ListHead);
};
// The helper is for doing safe downcasts from base types to derived types.
template <typename Inner, typename Outer>
class ContainerOfHelper {
public:
inline ContainerOfHelper(Inner Outer::*field, Inner* pointer);
template <typename TypeName>
inline operator TypeName*() const;
private:
Outer* const pointer_;
};
// Calculate the address of the outer (i.e. embedding) struct from
// the interior pointer to a data member.
template <typename Inner, typename Outer>
inline ContainerOfHelper<Inner, Outer> ContainerOf(Inner Outer::*field,
Inner* pointer);
// If persistent.IsWeak() == false, then do not call persistent.Reset()
// while the returned Local<T> is still in scope, it will destroy the
// reference to the object.
template <class TypeName>
inline v8::Local<TypeName> PersistentToLocal(
v8::Isolate* isolate,
const v8::Persistent<TypeName>& persistent);
// Unchecked conversion from a non-weak Persistent<T> to Local<TLocal<T>,
// use with care!
//
// Do not call persistent.Reset() while the returned Local<T> is still in
// scope, it will destroy the reference to the object.
template <class TypeName>
inline v8::Local<TypeName> StrongPersistentToLocal(
const v8::Persistent<TypeName>& persistent);
template <class TypeName>
inline v8::Local<TypeName> WeakPersistentToLocal(
v8::Isolate* isolate,
const v8::Persistent<TypeName>& persistent);
// Convenience wrapper around v8::String::NewFromOneByte().
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
const char* data,
int length = -1);
// For the people that compile with -funsigned-char.
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
const signed char* data,
int length = -1);
inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
const unsigned char* data,
int length = -1);
inline void Wrap(v8::Local<v8::Object> object, void* pointer);
inline void ClearWrap(v8::Local<v8::Object> object);
template <typename TypeName>
inline TypeName* Unwrap(v8::Local<v8::Object> object);
inline void SwapBytes(uint16_t* dst, const uint16_t* src, size_t buflen);
// tolower() is locale-sensitive. Use ToLower() instead.
inline char ToLower(char c);
// strcasecmp() is locale-sensitive. Use StringEqualNoCase() instead.
inline bool StringEqualNoCase(const char* a, const char* b);
// Allocates an array of member type T. For up to kStackStorageSize items,
// the stack is used, otherwise malloc().
template <typename T, size_t kStackStorageSize = 1024>
class MaybeStackBuffer {
public:
const T* out() const {
return buf_;
}
T* out() {
return buf_;
}
// operator* for compatibility with `v8::String::(Utf8)Value`
T* operator*() {
return buf_;
}
const T* operator*() const {
return buf_;
}
T& operator[](size_t index) {
CHECK_LT(index, length());
return buf_[index];
}
const T& operator[](size_t index) const {
CHECK_LT(index, length());
return buf_[index];
}
size_t length() const {
return length_;
}
// Call to make sure enough space for `storage` entries is available.
// There can only be 1 call to AllocateSufficientStorage or Invalidate
// per instance.
void AllocateSufficientStorage(size_t storage) {
if (storage <= kStackStorageSize) {
buf_ = buf_st_;
} else {
// Guard against overflow.
CHECK_LE(storage, sizeof(T) * storage);
buf_ = static_cast<T*>(Malloc(sizeof(T) * storage));
CHECK_NE(buf_, nullptr);
}
// Remember how much was allocated to check against that in SetLength().
length_ = storage;
}
void SetLength(size_t length) {
// length_ stores how much memory was allocated.
CHECK_LE(length, length_);
length_ = length;
}
void SetLengthAndZeroTerminate(size_t length) {
// length_ stores how much memory was allocated.
CHECK_LE(length + 1, length_);
SetLength(length);
// T() is 0 for integer types, nullptr for pointers, etc.
buf_[length] = T();
}
// Make derefencing this object return nullptr.
// Calling this is mutually exclusive with calling
// AllocateSufficientStorage.
void Invalidate() {
CHECK_EQ(buf_, buf_st_);
length_ = 0;
buf_ = nullptr;
}
MaybeStackBuffer() : length_(0), buf_(buf_st_) {
// Default to a zero-length, null-terminated buffer.
buf_[0] = T();
}
explicit MaybeStackBuffer(size_t storage) : MaybeStackBuffer() {
AllocateSufficientStorage(storage);
}
~MaybeStackBuffer() {
if (buf_ != buf_st_)
free(buf_);
}
private:
size_t length_;
T* buf_;
T buf_st_[kStackStorageSize];
};
class Utf8Value : public MaybeStackBuffer<char> {
public:
explicit Utf8Value(v8::Isolate* isolate, v8::Local<v8::Value> value);
};
class TwoByteValue : public MaybeStackBuffer<uint16_t> {
public:
explicit TwoByteValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};
class BufferValue : public MaybeStackBuffer<char> {
public:
explicit BufferValue(v8::Isolate* isolate, v8::Local<v8::Value> value);
};
} // namespace node
#endif // SRC_UTIL_H_