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'use strict';
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var common = require('../common');
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var assert = require('assert');
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var http = require('http');
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var server = http.createServer(function(req, res) {
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res.writeHead(200, {'Content-Type': 'text/plain'});
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res.end('Hello World\n');
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}).listen(common.PORT);
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var agent = new http.Agent({maxSockets: 1});
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agent.on('free', function(socket, host, port) {
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console.log('freeing socket. destroyed? ', socket.destroyed);
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});
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var requestOptions = {
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agent: agent,
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host: 'localhost',
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port: common.PORT,
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path: '/'
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};
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var request1 = http.get(requestOptions, function(response) {
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// assert request2 is queued in the agent
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var key = agent.getName(requestOptions);
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assert(agent.requests[key].length === 1);
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console.log('got response1');
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request1.socket.on('close', function() {
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console.log('request1 socket closed');
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});
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response.pipe(process.stdout);
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response.on('end', function() {
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console.log('response1 done');
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/////////////////////////////////
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//
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// THE IMPORTANT PART
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//
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// It is possible for the socket to get destroyed and other work
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// to run before the 'close' event fires because it happens on
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// nextTick. This example is contrived because it destroys the
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// socket manually at just the right time, but at Voxer we have
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// seen cases where the socket is destroyed by non-user code
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// then handed out again by an agent *before* the 'close' event
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// is triggered.
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request1.socket.destroy();
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response.once('close', function() {
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// assert request2 was removed from the queue
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assert(!agent.requests[key]);
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console.log("waiting for request2.onSocket's nextTick");
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process.nextTick(function() {
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// assert that the same socket was not assigned to request2,
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// since it was destroyed.
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assert(request1.socket !== request2.socket);
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assert(!request2.socket.destroyed, 'the socket is destroyed');
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});
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});
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});
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});
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var request2 = http.get(requestOptions, function(response) {
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assert(!request2.socket.destroyed);
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assert(request1.socket.destroyed);
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// assert not reusing the same socket, since it was destroyed.
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assert(request1.socket !== request2.socket);
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console.log('got response2');
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var gotClose = false;
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var gotResponseEnd = false;
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request2.socket.on('close', function() {
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console.log('request2 socket closed');
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gotClose = true;
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done();
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});
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response.pipe(process.stdout);
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response.on('end', function() {
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console.log('response2 done');
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gotResponseEnd = true;
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done();
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});
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function done() {
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if (gotResponseEnd && gotClose)
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server.close();
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}
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});
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