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// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_IA32_CODEGEN_IA32_H_
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#define V8_IA32_CODEGEN_IA32_H_
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#include "ic-inl.h"
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namespace v8 {
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namespace internal {
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// Forward declarations
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class CompilationInfo;
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class DeferredCode;
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class RegisterAllocator;
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class RegisterFile;
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enum InitState { CONST_INIT, NOT_CONST_INIT };
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enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF };
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// -------------------------------------------------------------------------
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// Reference support
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// A reference is a C++ stack-allocated object that puts a
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// reference on the virtual frame. The reference may be consumed
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// by GetValue, TakeValue, SetValue, and Codegen::UnloadReference.
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// When the lifetime (scope) of a valid reference ends, it must have
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// been consumed, and be in state UNLOADED.
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class Reference BASE_EMBEDDED {
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public:
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// The values of the types is important, see size().
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enum Type { UNLOADED = -2, ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 };
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Reference(CodeGenerator* cgen,
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Expression* expression,
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bool persist_after_get = false);
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~Reference();
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Expression* expression() const { return expression_; }
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Type type() const { return type_; }
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void set_type(Type value) {
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ASSERT_EQ(ILLEGAL, type_);
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type_ = value;
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}
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void set_unloaded() {
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ASSERT_NE(ILLEGAL, type_);
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ASSERT_NE(UNLOADED, type_);
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type_ = UNLOADED;
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}
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// The size the reference takes up on the stack.
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int size() const {
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return (type_ < SLOT) ? 0 : type_;
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}
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bool is_illegal() const { return type_ == ILLEGAL; }
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bool is_slot() const { return type_ == SLOT; }
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bool is_property() const { return type_ == NAMED || type_ == KEYED; }
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bool is_unloaded() const { return type_ == UNLOADED; }
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// Return the name. Only valid for named property references.
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Handle<String> GetName();
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// Generate code to push the value of the reference on top of the
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// expression stack. The reference is expected to be already on top of
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// the expression stack, and it is consumed by the call unless the
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// reference is for a compound assignment.
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// If the reference is not consumed, it is left in place under its value.
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void GetValue();
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// Like GetValue except that the slot is expected to be written to before
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// being read from again. The value of the reference may be invalidated,
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// causing subsequent attempts to read it to fail.
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void TakeValue();
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// Generate code to store the value on top of the expression stack in the
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// reference. The reference is expected to be immediately below the value
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// on the expression stack. The value is stored in the location specified
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// by the reference, and is left on top of the stack, after the reference
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// is popped from beneath it (unloaded).
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void SetValue(InitState init_state);
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private:
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CodeGenerator* cgen_;
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Expression* expression_;
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Type type_;
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// Keep the reference on the stack after get, so it can be used by set later.
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bool persist_after_get_;
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};
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// -------------------------------------------------------------------------
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// Control destinations.
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// A control destination encapsulates a pair of jump targets and a
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// flag indicating which one is the preferred fall-through. The
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// preferred fall-through must be unbound, the other may be already
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// bound (ie, a backward target).
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//
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// The true and false targets may be jumped to unconditionally or
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// control may split conditionally. Unconditional jumping and
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// splitting should be emitted in tail position (as the last thing
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// when compiling an expression) because they can cause either label
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// to be bound or the non-fall through to be jumped to leaving an
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// invalid virtual frame.
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//
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// The labels in the control destination can be extracted and
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// manipulated normally without affecting the state of the
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// destination.
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class ControlDestination BASE_EMBEDDED {
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public:
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ControlDestination(JumpTarget* true_target,
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JumpTarget* false_target,
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bool true_is_fall_through)
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: true_target_(true_target),
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false_target_(false_target),
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true_is_fall_through_(true_is_fall_through),
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is_used_(false) {
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ASSERT(true_is_fall_through ? !true_target->is_bound()
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: !false_target->is_bound());
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}
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// Accessors for the jump targets. Directly jumping or branching to
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// or binding the targets will not update the destination's state.
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JumpTarget* true_target() const { return true_target_; }
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JumpTarget* false_target() const { return false_target_; }
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// True if the the destination has been jumped to unconditionally or
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// control has been split to both targets. This predicate does not
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// test whether the targets have been extracted and manipulated as
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// raw jump targets.
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bool is_used() const { return is_used_; }
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// True if the destination is used and the true target (respectively
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// false target) was the fall through. If the target is backward,
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// "fall through" included jumping unconditionally to it.
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bool true_was_fall_through() const {
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return is_used_ && true_is_fall_through_;
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}
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bool false_was_fall_through() const {
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return is_used_ && !true_is_fall_through_;
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}
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// Emit a branch to one of the true or false targets, and bind the
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// other target. Because this binds the fall-through target, it
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// should be emitted in tail position (as the last thing when
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// compiling an expression).
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void Split(Condition cc) {
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ASSERT(!is_used_);
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if (true_is_fall_through_) {
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false_target_->Branch(NegateCondition(cc));
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true_target_->Bind();
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} else {
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true_target_->Branch(cc);
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false_target_->Bind();
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}
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is_used_ = true;
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}
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// Emit an unconditional jump in tail position, to the true target
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// (if the argument is true) or the false target. The "jump" will
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// actually bind the jump target if it is forward, jump to it if it
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// is backward.
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void Goto(bool where) {
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ASSERT(!is_used_);
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JumpTarget* target = where ? true_target_ : false_target_;
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if (target->is_bound()) {
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target->Jump();
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} else {
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target->Bind();
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}
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is_used_ = true;
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true_is_fall_through_ = where;
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}
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// Mark this jump target as used as if Goto had been called, but
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// without generating a jump or binding a label (the control effect
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// should have already happened). This is used when the left
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// subexpression of the short-circuit boolean operators are
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// compiled.
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void Use(bool where) {
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ASSERT(!is_used_);
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ASSERT((where ? true_target_ : false_target_)->is_bound());
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is_used_ = true;
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true_is_fall_through_ = where;
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}
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// Swap the true and false targets but keep the same actual label as
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// the fall through. This is used when compiling negated
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// expressions, where we want to swap the targets but preserve the
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// state.
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void Invert() {
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JumpTarget* temp_target = true_target_;
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true_target_ = false_target_;
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false_target_ = temp_target;
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true_is_fall_through_ = !true_is_fall_through_;
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}
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private:
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// True and false jump targets.
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JumpTarget* true_target_;
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JumpTarget* false_target_;
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// Before using the destination: true if the true target is the
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// preferred fall through, false if the false target is. After
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// using the destination: true if the true target was actually used
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// as the fall through, false if the false target was.
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bool true_is_fall_through_;
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// True if the Split or Goto functions have been called.
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bool is_used_;
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};
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// -------------------------------------------------------------------------
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// Code generation state
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// The state is passed down the AST by the code generator (and back up, in
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// the form of the state of the jump target pair). It is threaded through
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// the call stack. Constructing a state implicitly pushes it on the owning
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// code generator's stack of states, and destroying one implicitly pops it.
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//
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// The code generator state is only used for expressions, so statements have
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// the initial state.
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class CodeGenState BASE_EMBEDDED {
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public:
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// Create an initial code generator state. Destroying the initial state
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// leaves the code generator with a NULL state.
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explicit CodeGenState(CodeGenerator* owner);
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// Create a code generator state based on a code generator's current
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// state. The new state has its own control destination.
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CodeGenState(CodeGenerator* owner, ControlDestination* destination);
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// Destroy a code generator state and restore the owning code generator's
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// previous state.
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~CodeGenState();
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// Accessors for the state.
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ControlDestination* destination() const { return destination_; }
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private:
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// The owning code generator.
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CodeGenerator* owner_;
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// A control destination in case the expression has a control-flow
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// effect.
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ControlDestination* destination_;
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// The previous state of the owning code generator, restored when
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// this state is destroyed.
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CodeGenState* previous_;
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};
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// -------------------------------------------------------------------------
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// Arguments allocation mode.
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enum ArgumentsAllocationMode {
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NO_ARGUMENTS_ALLOCATION,
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EAGER_ARGUMENTS_ALLOCATION,
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LAZY_ARGUMENTS_ALLOCATION
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};
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// -------------------------------------------------------------------------
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// CodeGenerator
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class CodeGenerator: public AstVisitor {
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public:
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// Takes a function literal, generates code for it. This function should only
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// be called by compiler.cc.
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static Handle<Code> MakeCode(CompilationInfo* info);
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// Printing of AST, etc. as requested by flags.
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static void MakeCodePrologue(CompilationInfo* info);
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// Allocate and install the code.
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static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm,
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Code::Flags flags,
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CompilationInfo* info);
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#ifdef ENABLE_LOGGING_AND_PROFILING
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static bool ShouldGenerateLog(Expression* type);
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#endif
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static void RecordPositions(MacroAssembler* masm, int pos);
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// Accessors
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MacroAssembler* masm() { return masm_; }
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VirtualFrame* frame() const { return frame_; }
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inline Handle<Script> script();
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bool has_valid_frame() const { return frame_ != NULL; }
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// Set the virtual frame to be new_frame, with non-frame register
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// reference counts given by non_frame_registers. The non-frame
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// register reference counts of the old frame are returned in
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// non_frame_registers.
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void SetFrame(VirtualFrame* new_frame, RegisterFile* non_frame_registers);
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void DeleteFrame();
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RegisterAllocator* allocator() const { return allocator_; }
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CodeGenState* state() { return state_; }
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void set_state(CodeGenState* state) { state_ = state; }
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void AddDeferred(DeferredCode* code) { deferred_.Add(code); }
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bool in_spilled_code() const { return in_spilled_code_; }
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void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; }
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private:
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// Construction/Destruction
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explicit CodeGenerator(MacroAssembler* masm);
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// Accessors
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inline bool is_eval();
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inline Scope* scope();
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// Generating deferred code.
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void ProcessDeferred();
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// State
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ControlDestination* destination() const { return state_->destination(); }
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// Track loop nesting level.
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int loop_nesting() const { return loop_nesting_; }
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void IncrementLoopNesting() { loop_nesting_++; }
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void DecrementLoopNesting() { loop_nesting_--; }
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// Node visitors.
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void VisitStatements(ZoneList<Statement*>* statements);
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#define DEF_VISIT(type) \
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void Visit##type(type* node);
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AST_NODE_LIST(DEF_VISIT)
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#undef DEF_VISIT
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// Visit a statement and then spill the virtual frame if control flow can
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// reach the end of the statement (ie, it does not exit via break,
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// continue, return, or throw). This function is used temporarily while
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// the code generator is being transformed.
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void VisitAndSpill(Statement* statement);
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// Visit a list of statements and then spill the virtual frame if control
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// flow can reach the end of the list.
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void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
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// Main code generation function
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void Generate(CompilationInfo* info);
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// Generate the return sequence code. Should be called no more than
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// once per compiled function, immediately after binding the return
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// target (which can not be done more than once).
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void GenerateReturnSequence(Result* return_value);
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// Returns the arguments allocation mode.
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ArgumentsAllocationMode ArgumentsMode();
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// Store the arguments object and allocate it if necessary.
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Result StoreArgumentsObject(bool initial);
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// The following are used by class Reference.
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void LoadReference(Reference* ref);
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void UnloadReference(Reference* ref);
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static Operand ContextOperand(Register context, int index) {
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return Operand(context, Context::SlotOffset(index));
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}
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Operand SlotOperand(Slot* slot, Register tmp);
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Operand ContextSlotOperandCheckExtensions(Slot* slot,
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Result tmp,
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JumpTarget* slow);
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// Expressions
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static Operand GlobalObject() {
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return ContextOperand(esi, Context::GLOBAL_INDEX);
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}
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void LoadCondition(Expression* x,
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ControlDestination* destination,
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bool force_control);
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void Load(Expression* expr);
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void LoadGlobal();
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void LoadGlobalReceiver();
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// Generate code to push the value of an expression on top of the frame
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// and then spill the frame fully to memory. This function is used
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// temporarily while the code generator is being transformed.
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void LoadAndSpill(Expression* expression);
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// Read a value from a slot and leave it on top of the expression stack.
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Result LoadFromSlot(Slot* slot, TypeofState typeof_state);
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Result LoadFromSlotCheckForArguments(Slot* slot, TypeofState typeof_state);
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Result LoadFromGlobalSlotCheckExtensions(Slot* slot,
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TypeofState typeof_state,
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JumpTarget* slow);
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// Store the value on top of the expression stack into a slot, leaving the
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// value in place.
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void StoreToSlot(Slot* slot, InitState init_state);
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// Support for compiling assignment expressions.
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void EmitSlotAssignment(Assignment* node);
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void EmitNamedPropertyAssignment(Assignment* node);
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void EmitKeyedPropertyAssignment(Assignment* node);
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// Receiver is passed on the frame and consumed.
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Result EmitNamedLoad(Handle<String> name, bool is_contextual);
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// If the store is contextual, value is passed on the frame and consumed.
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// Otherwise, receiver and value are passed on the frame and consumed.
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Result EmitNamedStore(Handle<String> name, bool is_contextual);
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// Receiver and key are passed on the frame and consumed.
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Result EmitKeyedLoad();
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// Receiver, key, and value are passed on the frame and consumed.
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Result EmitKeyedStore(StaticType* key_type);
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// Special code for typeof expressions: Unfortunately, we must
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// be careful when loading the expression in 'typeof'
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// expressions. We are not allowed to throw reference errors for
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// non-existing properties of the global object, so we must make it
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// look like an explicit property access, instead of an access
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// through the context chain.
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void LoadTypeofExpression(Expression* x);
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// Translate the value on top of the frame into control flow to the
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// control destination.
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void ToBoolean(ControlDestination* destination);
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void GenericBinaryOperation(
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Token::Value op,
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StaticType* type,
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OverwriteMode overwrite_mode);
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// If possible, combine two constant smi values using op to produce
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// a smi result, and push it on the virtual frame, all at compile time.
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// Returns true if it succeeds. Otherwise it has no effect.
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bool FoldConstantSmis(Token::Value op, int left, int right);
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// Emit code to perform a binary operation on a constant
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// smi and a likely smi. Consumes the Result *operand.
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Result ConstantSmiBinaryOperation(Token::Value op,
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Result* operand,
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Handle<Object> constant_operand,
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StaticType* type,
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bool reversed,
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OverwriteMode overwrite_mode);
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// Emit code to perform a binary operation on two likely smis.
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// The code to handle smi arguments is produced inline.
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// Consumes the Results *left and *right.
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Result LikelySmiBinaryOperation(Token::Value op,
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Result* left,
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Result* right,
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OverwriteMode overwrite_mode);
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void Comparison(AstNode* node,
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Condition cc,
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bool strict,
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ControlDestination* destination);
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// To prevent long attacker-controlled byte sequences, integer constants
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// from the JavaScript source are loaded in two parts if they are larger
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// than 17 bits.
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static const int kMaxSmiInlinedBits = 17;
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bool IsUnsafeSmi(Handle<Object> value);
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// Load an integer constant x into a register target or into the stack using
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// at most 16 bits of user-controlled data per assembly operation.
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void MoveUnsafeSmi(Register target, Handle<Object> value);
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void StoreUnsafeSmiToLocal(int offset, Handle<Object> value);
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void PushUnsafeSmi(Handle<Object> value);
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void CallWithArguments(ZoneList<Expression*>* arguments,
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CallFunctionFlags flags,
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int position);
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// An optimized implementation of expressions of the form
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// x.apply(y, arguments). We call x the applicand and y the receiver.
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// The optimization avoids allocating an arguments object if possible.
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void CallApplyLazy(Expression* applicand,
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Expression* receiver,
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VariableProxy* arguments,
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int position);
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void CheckStack();
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struct InlineRuntimeLUT {
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void (CodeGenerator::*method)(ZoneList<Expression*>*);
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const char* name;
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};
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static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name);
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bool CheckForInlineRuntimeCall(CallRuntime* node);
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|
static bool PatchInlineRuntimeEntry(Handle<String> name,
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|
const InlineRuntimeLUT& new_entry,
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|
|
InlineRuntimeLUT* old_entry);
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void ProcessDeclarations(ZoneList<Declaration*>* declarations);
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static Handle<Code> ComputeCallInitialize(int argc, InLoopFlag in_loop);
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// Declare global variables and functions in the given array of
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// name/value pairs.
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void DeclareGlobals(Handle<FixedArray> pairs);
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// Instantiate the function boilerplate.
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Result InstantiateBoilerplate(Handle<JSFunction> boilerplate);
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// Support for type checks.
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void GenerateIsSmi(ZoneList<Expression*>* args);
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void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args);
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void GenerateIsArray(ZoneList<Expression*>* args);
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void GenerateIsRegExp(ZoneList<Expression*>* args);
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void GenerateIsObject(ZoneList<Expression*>* args);
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void GenerateIsFunction(ZoneList<Expression*>* args);
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void GenerateIsUndetectableObject(ZoneList<Expression*>* args);
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// Support for construct call checks.
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void GenerateIsConstructCall(ZoneList<Expression*>* args);
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// Support for arguments.length and arguments[?].
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void GenerateArgumentsLength(ZoneList<Expression*>* args);
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void GenerateArgumentsAccess(ZoneList<Expression*>* args);
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// Support for accessing the class and value fields of an object.
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void GenerateClassOf(ZoneList<Expression*>* args);
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void GenerateValueOf(ZoneList<Expression*>* args);
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void GenerateSetValueOf(ZoneList<Expression*>* args);
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// Fast support for charCodeAt(n).
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void GenerateFastCharCodeAt(ZoneList<Expression*>* args);
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// Fast support for string.charAt(n) and string[n].
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void GenerateCharFromCode(ZoneList<Expression*>* args);
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// Fast support for object equality testing.
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void GenerateObjectEquals(ZoneList<Expression*>* args);
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void GenerateLog(ZoneList<Expression*>* args);
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void GenerateGetFramePointer(ZoneList<Expression*>* args);
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// Fast support for Math.random().
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void GenerateRandomPositiveSmi(ZoneList<Expression*>* args);
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// Fast support for StringAdd.
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void GenerateStringAdd(ZoneList<Expression*>* args);
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// Fast support for SubString.
|
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void GenerateSubString(ZoneList<Expression*>* args);
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// Fast support for StringCompare.
|
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void GenerateStringCompare(ZoneList<Expression*>* args);
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// Support for direct calls from JavaScript to native RegExp code.
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|
void GenerateRegExpExec(ZoneList<Expression*>* args);
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// Fast support for number to string.
|
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void GenerateNumberToString(ZoneList<Expression*>* args);
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// Fast support for Math.pow().
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void GenerateMathPow(ZoneList<Expression*>* args);
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|
// Fast call to transcendental functions.
|
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|
void GenerateMathSin(ZoneList<Expression*>* args);
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void GenerateMathCos(ZoneList<Expression*>* args);
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|
// Fast case for sqrt
|
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|
|
void GenerateMathSqrt(ZoneList<Expression*>* args);
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|
|
// Simple condition analysis.
|
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|
|
enum ConditionAnalysis {
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|
|
ALWAYS_TRUE,
|
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|
|
ALWAYS_FALSE,
|
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|
|
DONT_KNOW
|
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|
|
};
|
|
|
|
ConditionAnalysis AnalyzeCondition(Expression* cond);
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|
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|
|
// Methods used to indicate which source code is generated for. Source
|
|
|
|
// positions are collected by the assembler and emitted with the relocation
|
|
|
|
// information.
|
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|
|
void CodeForFunctionPosition(FunctionLiteral* fun);
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|
|
void CodeForReturnPosition(FunctionLiteral* fun);
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|
|
void CodeForStatementPosition(Statement* stmt);
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|
|
void CodeForDoWhileConditionPosition(DoWhileStatement* stmt);
|
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|
|
void CodeForSourcePosition(int pos);
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|
|
#ifdef DEBUG
|
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|
|
// True if the registers are valid for entry to a block. There should
|
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|
|
// be no frame-external references to (non-reserved) registers.
|
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|
|
bool HasValidEntryRegisters();
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|
|
#endif
|
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ZoneList<DeferredCode*> deferred_;
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// Assembler
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|
|
MacroAssembler* masm_; // to generate code
|
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CompilationInfo* info_;
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|
|
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|
|
// Code generation state
|
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|
|
VirtualFrame* frame_;
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|
|
RegisterAllocator* allocator_;
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|
|
|
CodeGenState* state_;
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|
|
|
int loop_nesting_;
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|
|
|
|
|
|
// Jump targets.
|
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|
|
// The target of the return from the function.
|
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|
|
BreakTarget function_return_;
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|
|
|
|
|
|
// True if the function return is shadowed (ie, jumping to the target
|
|
|
|
// function_return_ does not jump to the true function return, but rather
|
|
|
|
// to some unlinking code).
|
|
|
|
bool function_return_is_shadowed_;
|
|
|
|
|
|
|
|
// True when we are in code that expects the virtual frame to be fully
|
|
|
|
// spilled. Some virtual frame function are disabled in DEBUG builds when
|
|
|
|
// called from spilled code, because they do not leave the virtual frame
|
|
|
|
// in a spilled state.
|
|
|
|
bool in_spilled_code_;
|
|
|
|
|
|
|
|
static InlineRuntimeLUT kInlineRuntimeLUT[];
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|
|
|
|
|
|
|
friend class VirtualFrame;
|
|
|
|
friend class JumpTarget;
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|
|
|
friend class Reference;
|
|
|
|
friend class Result;
|
|
|
|
friend class FastCodeGenerator;
|
|
|
|
friend class FullCodeGenerator;
|
|
|
|
friend class FullCodeGenSyntaxChecker;
|
|
|
|
|
|
|
|
friend class CodeGeneratorPatcher; // Used in test-log-stack-tracer.cc
|
|
|
|
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(CodeGenerator);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Compute a transcendental math function natively, or call the
|
|
|
|
// TranscendentalCache runtime function.
|
|
|
|
class TranscendentalCacheStub: public CodeStub {
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|
|
|
public:
|
|
|
|
explicit TranscendentalCacheStub(TranscendentalCache::Type type)
|
|
|
|
: type_(type) {}
|
|
|
|
void Generate(MacroAssembler* masm);
|
|
|
|
private:
|
|
|
|
TranscendentalCache::Type type_;
|
|
|
|
Major MajorKey() { return TranscendentalCache; }
|
|
|
|
int MinorKey() { return type_; }
|
|
|
|
Runtime::FunctionId RuntimeFunction();
|
|
|
|
void GenerateOperation(MacroAssembler* masm);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// Flag that indicates how to generate code for the stub GenericBinaryOpStub.
|
|
|
|
enum GenericBinaryFlags {
|
|
|
|
NO_GENERIC_BINARY_FLAGS = 0,
|
|
|
|
NO_SMI_CODE_IN_STUB = 1 << 0 // Omit smi code in stub.
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class GenericBinaryOpStub: public CodeStub {
|
|
|
|
public:
|
|
|
|
GenericBinaryOpStub(Token::Value op,
|
|
|
|
OverwriteMode mode,
|
|
|
|
GenericBinaryFlags flags,
|
|
|
|
NumberInfo operands_type)
|
|
|
|
: op_(op),
|
|
|
|
mode_(mode),
|
|
|
|
flags_(flags),
|
|
|
|
args_in_registers_(false),
|
|
|
|
args_reversed_(false),
|
|
|
|
static_operands_type_(operands_type),
|
|
|
|
runtime_operands_type_(BinaryOpIC::DEFAULT),
|
|
|
|
name_(NULL) {
|
|
|
|
if (static_operands_type_.IsSmi()) {
|
|
|
|
mode_ = NO_OVERWRITE;
|
|
|
|
}
|
|
|
|
use_sse3_ = CpuFeatures::IsSupported(SSE3);
|
|
|
|
ASSERT(OpBits::is_valid(Token::NUM_TOKENS));
|
|
|
|
}
|
|
|
|
|
|
|
|
GenericBinaryOpStub(int key, BinaryOpIC::TypeInfo runtime_operands_type)
|
|
|
|
: op_(OpBits::decode(key)),
|
|
|
|
mode_(ModeBits::decode(key)),
|
|
|
|
flags_(FlagBits::decode(key)),
|
|
|
|
args_in_registers_(ArgsInRegistersBits::decode(key)),
|
|
|
|
args_reversed_(ArgsReversedBits::decode(key)),
|
|
|
|
use_sse3_(SSE3Bits::decode(key)),
|
|
|
|
static_operands_type_(NumberInfo::ExpandedRepresentation(
|
|
|
|
StaticTypeInfoBits::decode(key))),
|
|
|
|
runtime_operands_type_(runtime_operands_type),
|
|
|
|
name_(NULL) {
|
|
|
|
}
|
|
|
|
|
|
|
|
// Generate code to call the stub with the supplied arguments. This will add
|
|
|
|
// code at the call site to prepare arguments either in registers or on the
|
|
|
|
// stack together with the actual call.
|
|
|
|
void GenerateCall(MacroAssembler* masm, Register left, Register right);
|
|
|
|
void GenerateCall(MacroAssembler* masm, Register left, Smi* right);
|
|
|
|
void GenerateCall(MacroAssembler* masm, Smi* left, Register right);
|
|
|
|
|
|
|
|
Result GenerateCall(MacroAssembler* masm,
|
|
|
|
VirtualFrame* frame,
|
|
|
|
Result* left,
|
|
|
|
Result* right);
|
|
|
|
|
|
|
|
private:
|
|
|
|
Token::Value op_;
|
|
|
|
OverwriteMode mode_;
|
|
|
|
GenericBinaryFlags flags_;
|
|
|
|
bool args_in_registers_; // Arguments passed in registers not on the stack.
|
|
|
|
bool args_reversed_; // Left and right argument are swapped.
|
|
|
|
bool use_sse3_;
|
|
|
|
|
|
|
|
// Number type information of operands, determined by code generator.
|
|
|
|
NumberInfo static_operands_type_;
|
|
|
|
|
|
|
|
// Operand type information determined at runtime.
|
|
|
|
BinaryOpIC::TypeInfo runtime_operands_type_;
|
|
|
|
|
|
|
|
char* name_;
|
|
|
|
|
|
|
|
const char* GetName();
|
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#ifdef DEBUG
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void Print() {
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PrintF("GenericBinaryOpStub %d (op %s), "
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"(mode %d, flags %d, registers %d, reversed %d, number_info %s)\n",
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MinorKey(),
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Token::String(op_),
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static_cast<int>(mode_),
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static_cast<int>(flags_),
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static_cast<int>(args_in_registers_),
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static_cast<int>(args_reversed_),
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static_operands_type_.ToString());
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}
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#endif
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// Minor key encoding in 18 bits RRNNNFRASOOOOOOOMM.
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class ModeBits: public BitField<OverwriteMode, 0, 2> {};
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class OpBits: public BitField<Token::Value, 2, 7> {};
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class SSE3Bits: public BitField<bool, 9, 1> {};
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class ArgsInRegistersBits: public BitField<bool, 10, 1> {};
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class ArgsReversedBits: public BitField<bool, 11, 1> {};
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class FlagBits: public BitField<GenericBinaryFlags, 12, 1> {};
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class StaticTypeInfoBits: public BitField<int, 13, 3> {};
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class RuntimeTypeInfoBits: public BitField<BinaryOpIC::TypeInfo, 16, 2> {};
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Major MajorKey() { return GenericBinaryOp; }
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int MinorKey() {
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// Encode the parameters in a unique 18 bit value.
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return OpBits::encode(op_)
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| ModeBits::encode(mode_)
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| FlagBits::encode(flags_)
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| SSE3Bits::encode(use_sse3_)
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| ArgsInRegistersBits::encode(args_in_registers_)
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| ArgsReversedBits::encode(args_reversed_)
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| StaticTypeInfoBits::encode(
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static_operands_type_.ThreeBitRepresentation())
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| RuntimeTypeInfoBits::encode(runtime_operands_type_);
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}
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void Generate(MacroAssembler* masm);
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void GenerateSmiCode(MacroAssembler* masm, Label* slow);
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void GenerateLoadArguments(MacroAssembler* masm);
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void GenerateReturn(MacroAssembler* masm);
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void GenerateHeapResultAllocation(MacroAssembler* masm, Label* alloc_failure);
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void GenerateRegisterArgsPush(MacroAssembler* masm);
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void GenerateTypeTransition(MacroAssembler* masm);
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bool ArgsInRegistersSupported() {
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return op_ == Token::ADD || op_ == Token::SUB
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|| op_ == Token::MUL || op_ == Token::DIV;
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}
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bool IsOperationCommutative() {
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return (op_ == Token::ADD) || (op_ == Token::MUL);
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}
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void SetArgsInRegisters() { args_in_registers_ = true; }
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void SetArgsReversed() { args_reversed_ = true; }
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bool HasSmiCodeInStub() { return (flags_ & NO_SMI_CODE_IN_STUB) == 0; }
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bool HasArgsInRegisters() { return args_in_registers_; }
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bool HasArgsReversed() { return args_reversed_; }
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bool ShouldGenerateSmiCode() {
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return HasSmiCodeInStub() &&
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runtime_operands_type_ != BinaryOpIC::HEAP_NUMBERS &&
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runtime_operands_type_ != BinaryOpIC::STRINGS;
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}
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bool ShouldGenerateFPCode() {
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return runtime_operands_type_ != BinaryOpIC::STRINGS;
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}
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virtual int GetCodeKind() { return Code::BINARY_OP_IC; }
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virtual InlineCacheState GetICState() {
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return BinaryOpIC::ToState(runtime_operands_type_);
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}
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};
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class StringStubBase: public CodeStub {
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public:
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// Generate code for copying characters using a simple loop. This should only
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// be used in places where the number of characters is small and the
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// additional setup and checking in GenerateCopyCharactersREP adds too much
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// overhead. Copying of overlapping regions is not supported.
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void GenerateCopyCharacters(MacroAssembler* masm,
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Register dest,
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Register src,
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Register count,
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Register scratch,
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bool ascii);
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// Generate code for copying characters using the rep movs instruction.
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// Copies ecx characters from esi to edi. Copying of overlapping regions is
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// not supported.
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void GenerateCopyCharactersREP(MacroAssembler* masm,
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Register dest, // Must be edi.
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Register src, // Must be esi.
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Register count, // Must be ecx.
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Register scratch, // Neither of the above.
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bool ascii);
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// Probe the symbol table for a two character string. If the string is
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// not found by probing a jump to the label not_found is performed. This jump
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// does not guarantee that the string is not in the symbol table. If the
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// string is found the code falls through with the string in register eax.
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void GenerateTwoCharacterSymbolTableProbe(MacroAssembler* masm,
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Register c1,
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Register c2,
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Register scratch1,
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Register scratch2,
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Register scratch3,
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Label* not_found);
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// Generate string hash.
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void GenerateHashInit(MacroAssembler* masm,
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Register hash,
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Register character,
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Register scratch);
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void GenerateHashAddCharacter(MacroAssembler* masm,
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Register hash,
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Register character,
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Register scratch);
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void GenerateHashGetHash(MacroAssembler* masm,
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Register hash,
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Register scratch);
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};
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// Flag that indicates how to generate code for the stub StringAddStub.
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enum StringAddFlags {
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NO_STRING_ADD_FLAGS = 0,
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NO_STRING_CHECK_IN_STUB = 1 << 0 // Omit string check in stub.
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};
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class StringAddStub: public StringStubBase {
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public:
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explicit StringAddStub(StringAddFlags flags) {
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string_check_ = ((flags & NO_STRING_CHECK_IN_STUB) == 0);
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}
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private:
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Major MajorKey() { return StringAdd; }
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int MinorKey() { return string_check_ ? 0 : 1; }
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void Generate(MacroAssembler* masm);
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// Should the stub check whether arguments are strings?
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bool string_check_;
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};
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class SubStringStub: public StringStubBase {
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public:
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SubStringStub() {}
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private:
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Major MajorKey() { return SubString; }
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int MinorKey() { return 0; }
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void Generate(MacroAssembler* masm);
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};
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class StringCompareStub: public StringStubBase {
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public:
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explicit StringCompareStub() {
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}
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// Compare two flat ascii strings and returns result in eax after popping two
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// arguments from the stack.
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static void GenerateCompareFlatAsciiStrings(MacroAssembler* masm,
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Register left,
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Register right,
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Register scratch1,
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Register scratch2,
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Register scratch3);
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private:
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Major MajorKey() { return StringCompare; }
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int MinorKey() { return 0; }
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void Generate(MacroAssembler* masm);
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};
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class NumberToStringStub: public CodeStub {
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public:
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NumberToStringStub() { }
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// Generate code to do a lookup in the number string cache. If the number in
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// the register object is found in the cache the generated code falls through
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// with the result in the result register. The object and the result register
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// can be the same. If the number is not found in the cache the code jumps to
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// the label not_found with only the content of register object unchanged.
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static void GenerateLookupNumberStringCache(MacroAssembler* masm,
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Register object,
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Register result,
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Register scratch1,
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Register scratch2,
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bool object_is_smi,
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Label* not_found);
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private:
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Major MajorKey() { return NumberToString; }
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int MinorKey() { return 0; }
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void Generate(MacroAssembler* masm);
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const char* GetName() { return "NumberToStringStub"; }
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#ifdef DEBUG
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void Print() {
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PrintF("NumberToStringStub\n");
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}
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#endif
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};
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} } // namespace v8::internal
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#endif // V8_IA32_CODEGEN_IA32_H_
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