|
|
|
var common = require('../common');
|
|
|
|
var assert = require('assert');
|
|
|
|
|
|
|
|
var count = 100;
|
|
|
|
var fs = require('fs');
|
|
|
|
|
|
|
|
// person.jpg is 57kb. We just need some file that is sufficiently large.
|
|
|
|
var filename = require('path').join(common.fixturesDir, 'person.jpg');
|
|
|
|
|
|
|
|
function tryToKillEventLoop() {
|
|
|
|
console.log('trying to kill event loop ...');
|
|
|
|
|
|
|
|
fs.stat(__filename, function(err) {
|
|
|
|
if (err) {
|
|
|
|
throw new Exception('first fs.stat failed');
|
|
|
|
} else {
|
|
|
|
fs.stat(__filename, function(err) {
|
|
|
|
if (err) {
|
|
|
|
throw new Exception('second fs.stat failed');
|
|
|
|
} else {
|
|
|
|
console.log('could not kill event loop, retrying...');
|
|
|
|
|
|
|
|
setTimeout(function() {
|
|
|
|
if (--count) {
|
|
|
|
tryToKillEventLoop();
|
|
|
|
} else {
|
|
|
|
console.log('done trying to kill event loop');
|
|
|
|
process.exit(0);
|
|
|
|
}
|
|
|
|
}, 1);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
// Generate a lot of thread pool events
|
|
|
|
var pos = 0;
|
|
|
|
fs.open(filename, 'r', 0666, function(err, fd) {
|
|
|
|
if (err) throw err;
|
|
|
|
|
|
|
|
function readChunk() {
|
|
|
|
fs.read(fd, 1024, 0, 'binary', function(err, chunk, bytesRead) {
|
|
|
|
if (err) throw err;
|
|
|
|
if (chunk) {
|
|
|
|
pos += bytesRead;
|
|
|
|
//console.log(pos);
|
|
|
|
readChunk();
|
|
|
|
} else {
|
|
|
|
fs.closeSync(fd);
|
|
|
|
throw new Exception("Shouldn't get EOF");
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
readChunk();
|
|
|
|
});
|
|
|
|
|
|
|
|
tryToKillEventLoop();
|
|
|
|
|
|
|
|
process.on('exit', function() {
|
|
|
|
console.log('done with test');
|
|
|
|
assert.ok(pos > 10000);
|
|
|
|
});
|