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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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// A bit simpler than readable streams.
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// Implement an async ._write(chunk, cb), and it'll handle all
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// the drain event emission and buffering.
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module.exports = Writable;
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Writable.WritableState = WritableState;
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var util = require('util');
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var assert = require('assert');
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var Stream = require('stream');
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util.inherits(Writable, Stream);
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function WritableState(options, stream) {
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options = options || {};
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// the point at which write() starts returning false
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// Note: 0 is a valid value, means that we always return false if
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// the entire buffer is not flushed immediately on write()
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var hwm = options.highWaterMark;
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this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;
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// the point that it has to get to before we call _write(chunk,cb)
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// default to pushing everything out as fast as possible.
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this.lowWaterMark = options.lowWaterMark || 0;
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// cast to ints.
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this.lowWaterMark = ~~this.lowWaterMark;
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this.highWaterMark = ~~this.highWaterMark;
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this.needDrain = false;
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// at the start of calling end()
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this.ending = false;
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// when end() has been called, and returned
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this.ended = false;
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// when 'finish' has emitted
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this.finished = false;
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// when 'finish' is being emitted
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this.finishing = false;
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// should we decode strings into buffers before passing to _write?
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// this is here so that some node-core streams can optimize string
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// handling at a lower level.
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var noDecode = options.decodeStrings === false;
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this.decodeStrings = !noDecode;
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// not an actual buffer we keep track of, but a measurement
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// of how much we're waiting to get pushed to some underlying
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// socket or file.
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this.length = 0;
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// a flag to see when we're in the middle of a write.
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this.writing = false;
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// a flag to be able to tell if the onwrite cb is called immediately,
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// or on a later tick.
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this.sync = false;
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// a flag to know if we're processing previously buffered items, which
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// may call the _write() callback in the same tick, so that we don't
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// end up in an overlapped onwrite situation.
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this.bufferProcessing = false;
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// the callback that's passed to _write(chunk,cb)
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this.onwrite = function(er) {
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onwrite(stream, er);
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};
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// the callback that the user supplies to write(chunk,encoding,cb)
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this.writecb = null;
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// the amount that is being written when _write is called.
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this.writelen = 0;
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this.buffer = [];
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}
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function Writable(options) {
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// Writable ctor is applied to Duplexes, though they're not
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// instanceof Writable, they're instanceof Readable.
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if (!(this instanceof Writable) && !(this instanceof Stream.Duplex))
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return new Writable(options);
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this._writableState = new WritableState(options, this);
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// legacy.
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this.writable = true;
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Stream.call(this);
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}
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// Override this method or _write(chunk, cb)
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Writable.prototype.write = function(chunk, encoding, cb) {
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var state = this._writableState;
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if (typeof encoding === 'function') {
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cb = encoding;
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encoding = null;
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}
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if (state.ended) {
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var er = new Error('write after end');
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if (typeof cb === 'function')
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cb(er);
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this.emit('error', er);
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return;
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}
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var l = chunk.length;
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if (false === state.decodeStrings)
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chunk = [chunk, encoding || 'utf8'];
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else if (typeof chunk === 'string' || encoding) {
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chunk = new Buffer(chunk + '', encoding);
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l = chunk.length;
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}
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state.length += l;
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var ret = state.length < state.highWaterMark;
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if (ret === false)
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state.needDrain = true;
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// if we're already writing something, then just put this
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// in the queue, and wait our turn.
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if (state.writing) {
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state.buffer.push([chunk, cb]);
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return ret;
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}
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state.writing = true;
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state.sync = true;
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state.writelen = l;
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state.writecb = cb;
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this._write(chunk, state.onwrite);
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state.sync = false;
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return ret;
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};
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function onwrite(stream, er) {
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var state = stream._writableState;
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var sync = state.sync;
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var cb = state.writecb;
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var l = state.writelen;
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state.writing = false;
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state.writelen = null;
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state.writecb = null;
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if (er) {
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if (cb) {
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// If _write(chunk,cb) calls cb() in this tick, we still defer
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// the *user's* write callback to the next tick.
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// Never present an external API that is *sometimes* async!
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if (sync)
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process.nextTick(function() {
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cb(er);
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});
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else
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cb(er);
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}
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// backwards compatibility. still emit if there was a cb.
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stream.emit('error', er);
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return;
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}
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state.length -= l;
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if (cb) {
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// Don't call the cb until the next tick if we're in sync mode.
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if (sync)
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process.nextTick(cb);
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else
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cb();
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}
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if (state.length === 0 && (state.ended || state.ending) &&
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!state.finished && !state.finishing) {
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// emit 'finish' at the very end.
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state.finishing = true;
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stream.emit('finish');
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state.finished = true;
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return;
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}
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if (state.length <= state.lowWaterMark && state.needDrain) {
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// Must force callback to be called on nextTick, so that we don't
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// emit 'drain' before the write() consumer gets the 'false' return
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// value, and has a chance to attach a 'drain' listener.
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process.nextTick(function() {
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if (!state.needDrain)
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return;
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state.needDrain = false;
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stream.emit('drain');
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});
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}
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// if there's something in the buffer waiting, then process it
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// It would be nice if there were TCO in JS, and we could just
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// shift the top off the buffer and _write that, but that approach
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// causes RangeErrors when you have a very large number of very
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// small writes, and is not very efficient otherwise.
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if (!state.bufferProcessing && state.buffer.length) {
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state.bufferProcessing = true;
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for (var c = 0; c < state.buffer.length; c++) {
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var chunkCb = state.buffer[c];
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var chunk = chunkCb[0];
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cb = chunkCb[1];
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if (false === state.decodeStrings)
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l = chunk[0].length;
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else
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l = chunk.length;
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state.writelen = l;
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state.writecb = cb;
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state.writechunk = chunk;
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state.writing = true;
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state.sync = true;
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stream._write(chunk, state.onwrite);
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state.sync = false;
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// if we didn't call the onwrite immediately, then
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// it means that we need to wait until it does.
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// also, that means that the chunk and cb are currently
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// being processed, so move the buffer counter past them.
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if (state.writing) {
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c++;
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break;
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}
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}
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state.bufferProcessing = false;
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if (c < state.buffer.length)
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state.buffer = state.buffer.slice(c);
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else
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state.buffer.length = 0;
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}
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}
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Writable.prototype._write = function(chunk, cb) {
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process.nextTick(function() {
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cb(new Error('not implemented'));
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});
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};
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Writable.prototype.end = function(chunk, encoding) {
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var state = this._writableState;
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// ignore unnecessary end() calls.
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if (state.ending || state.ended || state.finished)
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return;
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state.ending = true;
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if (chunk)
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this.write(chunk, encoding);
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else if (state.length === 0 && !state.finishing && !state.finished) {
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state.finishing = true;
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this.emit('finish');
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state.finished = true;
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}
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state.ended = true;
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};
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