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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SRC_NODE_OBJECT_WRAP_H_
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#define SRC_NODE_OBJECT_WRAP_H_
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#include "node.h"
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#include "v8.h"
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#include <assert.h>
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// Explicitly instantiate some template classes, so we're sure they will be
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// present in the binary / shared object. There isn't much doubt that they will
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// be, but MSVC tends to complain about these things.
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#ifdef _MSC_VER
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template class NODE_EXTERN v8::Persistent<v8::Object>;
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template class NODE_EXTERN v8::Persistent<v8::FunctionTemplate>;
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#endif
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namespace node {
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class NODE_EXTERN ObjectWrap {
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public:
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ObjectWrap() {
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refs_ = 0;
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}
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virtual ~ObjectWrap() {
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if (persistent().IsEmpty())
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return;
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assert(persistent().IsNearDeath());
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persistent().ClearWeak();
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persistent().Dispose();
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}
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template <class T>
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static inline T* Unwrap(v8::Handle<v8::Object> handle) {
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assert(!handle.IsEmpty());
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assert(handle->InternalFieldCount() > 0);
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// Cast to ObjectWrap before casting to T. A direct cast from void
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// to T won't work right when T has more than one base class.
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void* ptr = handle->GetAlignedPointerFromInternalField(0);
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ObjectWrap* wrap = static_cast<ObjectWrap*>(ptr);
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return static_cast<T*>(wrap);
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}
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inline v8::Local<v8::Object> handle() {
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return handle(v8::Isolate::GetCurrent());
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}
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inline v8::Local<v8::Object> handle(v8::Isolate* isolate) {
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return v8::Local<v8::Object>::New(isolate, persistent());
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}
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inline v8::Persistent<v8::Object>& persistent() {
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return handle_;
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}
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protected:
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inline void Wrap(v8::Handle<v8::Object> handle) {
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assert(persistent().IsEmpty());
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assert(handle->InternalFieldCount() > 0);
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handle->SetAlignedPointerInInternalField(0, this);
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persistent().Reset(v8::Isolate::GetCurrent(), handle);
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MakeWeak();
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}
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inline void MakeWeak(void) {
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persistent().MakeWeak(this, WeakCallback);
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persistent().MarkIndependent();
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}
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/* Ref() marks the object as being attached to an event loop.
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* Refed objects will not be garbage collected, even if
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* all references are lost.
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*/
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virtual void Ref() {
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assert(!persistent().IsEmpty());
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persistent().ClearWeak();
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refs_++;
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}
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/* Unref() marks an object as detached from the event loop. This is its
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* default state. When an object with a "weak" reference changes from
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* attached to detached state it will be freed. Be careful not to access
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* the object after making this call as it might be gone!
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* (A "weak reference" means an object that only has a
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* persistant handle.)
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*
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* DO NOT CALL THIS FROM DESTRUCTOR
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*/
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virtual void Unref() {
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assert(!persistent().IsEmpty());
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assert(!persistent().IsWeak());
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assert(refs_ > 0);
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if (--refs_ == 0)
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MakeWeak();
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}
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int refs_; // ro
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private:
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static void WeakCallback(v8::Isolate* isolate,
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v8::Persistent<v8::Object>* pobj,
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ObjectWrap* wrap) {
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v8::HandleScope scope(isolate);
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assert(wrap->refs_ == 0);
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assert(*pobj == wrap->persistent());
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assert((*pobj).IsNearDeath());
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delete wrap;
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}
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v8::Persistent<v8::Object> handle_;
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};
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} // namespace node
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#endif // SRC_NODE_OBJECT_WRAP_H_
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