|
|
|
// Copyright Joyent, Inc. and other Node contributors.
|
|
|
|
//
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
// copy of this software and associated documentation files (the
|
|
|
|
// "Software"), to deal in the Software without restriction, including
|
|
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
|
|
// following conditions:
|
|
|
|
//
|
|
|
|
// The above copyright notice and this permission notice shall be included
|
|
|
|
// in all copies or substantial portions of the Software.
|
|
|
|
//
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
|
|
|
|
var net = require('net');
|
|
|
|
var url = require('url');
|
|
|
|
var util = require('util');
|
|
|
|
var EventEmitter = require('events').EventEmitter;
|
|
|
|
var ClientRequest = require('_http_client').ClientRequest;
|
|
|
|
var debug = util.debuglog('http');
|
|
|
|
|
|
|
|
// New Agent code.
|
|
|
|
|
|
|
|
// The largest departure from the previous implementation is that
|
|
|
|
// an Agent instance holds connections for a variable number of host:ports.
|
|
|
|
// Surprisingly, this is still API compatible as far as third parties are
|
|
|
|
// concerned. The only code that really notices the difference is the
|
|
|
|
// request object.
|
|
|
|
|
|
|
|
// Another departure is that all code related to HTTP parsing is in
|
|
|
|
// ClientRequest.onSocket(). The Agent is now *strictly*
|
|
|
|
// concerned with managing a connection pool.
|
|
|
|
|
|
|
|
function Agent(options) {
|
|
|
|
if (!(this instanceof Agent))
|
|
|
|
return new Agent(options);
|
|
|
|
|
|
|
|
EventEmitter.call(this);
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
self.defaultPort = 80;
|
|
|
|
self.protocol = 'http:';
|
|
|
|
|
|
|
|
self.options = util._extend({}, options);
|
|
|
|
|
|
|
|
// don't confuse net and make it think that we're connecting to a pipe
|
|
|
|
self.options.path = null;
|
|
|
|
self.requests = {};
|
|
|
|
self.sockets = {};
|
|
|
|
self.freeSockets = {};
|
|
|
|
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
|
|
|
|
self.keepAlive = self.options.keepAlive || false;
|
|
|
|
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
|
|
|
|
|
|
|
|
self.on('free', function(socket, options) {
|
|
|
|
var name = self.getName(options);
|
|
|
|
debug('agent.on(free)', name);
|
|
|
|
|
|
|
|
if (!socket.destroyed &&
|
|
|
|
self.requests[name] && self.requests[name].length) {
|
|
|
|
self.requests[name].shift().onSocket(socket);
|
|
|
|
if (self.requests[name].length === 0) {
|
|
|
|
// don't leak
|
|
|
|
delete self.requests[name];
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// If there are no pending requests, then put it in
|
|
|
|
// the freeSockets pool, but only if we're allowed to do so.
|
|
|
|
var req = socket._httpMessage;
|
|
|
|
if (req &&
|
|
|
|
req.shouldKeepAlive &&
|
|
|
|
!socket.destroyed &&
|
|
|
|
self.options.keepAlive) {
|
|
|
|
var freeSockets = self.freeSockets[name];
|
|
|
|
var count = freeSockets ? freeSockets.length : 0;
|
|
|
|
if (self.sockets[name])
|
|
|
|
count += self.sockets[name].length;
|
|
|
|
|
|
|
|
if (count > self.maxSockets) {
|
|
|
|
socket.destroy();
|
|
|
|
} else {
|
|
|
|
freeSockets = freeSockets || [];
|
|
|
|
self.freeSockets[name] = freeSockets;
|
|
|
|
socket.setKeepAlive(true, self.keepAliveMsecs);
|
|
|
|
socket.unref();
|
|
|
|
socket._httpMessage = null;
|
|
|
|
freeSockets.push(socket);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
socket.destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
util.inherits(Agent, EventEmitter);
|
|
|
|
exports.Agent = Agent;
|
|
|
|
|
|
|
|
Agent.defaultMaxSockets = Infinity;
|
|
|
|
|
|
|
|
Agent.prototype.createConnection = net.createConnection;
|
|
|
|
|
|
|
|
// Get the key for a given set of request options
|
|
|
|
Agent.prototype.getName = function(options) {
|
|
|
|
var name = '';
|
|
|
|
|
|
|
|
if (options.host)
|
|
|
|
name += options.host;
|
|
|
|
else
|
|
|
|
name += 'localhost';
|
|
|
|
|
|
|
|
name += ':';
|
|
|
|
if (options.port)
|
|
|
|
name += options.port;
|
|
|
|
name += ':';
|
|
|
|
if (options.localAddress)
|
|
|
|
name += options.localAddress;
|
|
|
|
name += ':';
|
|
|
|
return name;
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.addRequest = function(req, options) {
|
|
|
|
// Legacy API: addRequest(req, host, port, path)
|
|
|
|
if (typeof options === 'string') {
|
|
|
|
options = {
|
|
|
|
host: options,
|
|
|
|
port: arguments[2],
|
|
|
|
path: arguments[3]
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
var host = options.host;
|
|
|
|
var port = options.port;
|
|
|
|
var localAddress = options.localAddress;
|
|
|
|
|
|
|
|
var name = this.getName(options);
|
|
|
|
if (!this.sockets[name]) {
|
|
|
|
this.sockets[name] = [];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (this.freeSockets[name] && this.freeSockets[name].length) {
|
|
|
|
debug('have free socket');
|
|
|
|
// we have a free socket, so use that.
|
|
|
|
var socket = this.freeSockets[name].shift();
|
|
|
|
|
|
|
|
// don't leak
|
|
|
|
if (!this.freeSockets[name].length)
|
|
|
|
delete this.freeSockets[name];
|
|
|
|
|
|
|
|
socket.ref();
|
|
|
|
req.onSocket(socket);
|
|
|
|
} else if (this.sockets[name].length < this.maxSockets) {
|
|
|
|
debug('call onSocket');
|
|
|
|
// If we are under maxSockets create a new one.
|
|
|
|
req.onSocket(this.createSocket(req, options));
|
|
|
|
} else {
|
|
|
|
debug('wait for socket');
|
|
|
|
// We are over limit so we'll add it to the queue.
|
|
|
|
if (!this.requests[name]) {
|
|
|
|
this.requests[name] = [];
|
|
|
|
}
|
|
|
|
this.requests[name].push(req);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.createSocket = function(req, options) {
|
|
|
|
var self = this;
|
|
|
|
options = util._extend({}, options);
|
|
|
|
options = util._extend(options, self.options);
|
|
|
|
|
|
|
|
options.servername = options.host;
|
|
|
|
if (req) {
|
|
|
|
var hostHeader = req.getHeader('host');
|
|
|
|
if (hostHeader) {
|
|
|
|
options.servername = hostHeader.replace(/:.*$/, '');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
var name = self.getName(options);
|
|
|
|
|
|
|
|
debug('createConnection', name, options);
|
|
|
|
var s = self.createConnection(options);
|
|
|
|
if (!self.sockets[name]) {
|
|
|
|
self.sockets[name] = [];
|
|
|
|
}
|
|
|
|
this.sockets[name].push(s);
|
|
|
|
debug('sockets', name, this.sockets[name].length);
|
|
|
|
|
|
|
|
function onFree() {
|
|
|
|
self.emit('free', s, options);
|
|
|
|
}
|
|
|
|
s.on('free', onFree);
|
|
|
|
|
|
|
|
function onClose(err) {
|
|
|
|
debug('CLIENT socket onClose');
|
|
|
|
// This is the only place where sockets get removed from the Agent.
|
|
|
|
// If you want to remove a socket from the pool, just close it.
|
|
|
|
// All socket errors end in a close event anyway.
|
|
|
|
self.removeSocket(s, options);
|
|
|
|
}
|
|
|
|
s.on('close', onClose);
|
|
|
|
|
|
|
|
function onRemove() {
|
|
|
|
// We need this function for cases like HTTP 'upgrade'
|
|
|
|
// (defined by WebSockets) where we need to remove a socket from the
|
|
|
|
// pool because it'll be locked up indefinitely
|
|
|
|
debug('CLIENT socket onRemove');
|
|
|
|
self.removeSocket(s, options);
|
|
|
|
s.removeListener('close', onClose);
|
|
|
|
s.removeListener('free', onFree);
|
|
|
|
s.removeListener('agentRemove', onRemove);
|
|
|
|
}
|
|
|
|
s.on('agentRemove', onRemove);
|
|
|
|
return s;
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.removeSocket = function(s, options) {
|
|
|
|
var name = this.getName(options);
|
|
|
|
debug('removeSocket', name);
|
|
|
|
if (this.sockets[name]) {
|
|
|
|
var index = this.sockets[name].indexOf(s);
|
|
|
|
if (index !== -1) {
|
|
|
|
this.sockets[name].splice(index, 1);
|
|
|
|
if (this.sockets[name].length === 0) {
|
|
|
|
// don't leak
|
|
|
|
delete this.sockets[name];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (this.requests[name] && this.requests[name].length) {
|
|
|
|
debug('removeSocket, have a request, make a socket');
|
|
|
|
var req = this.requests[name][0];
|
|
|
|
// If we have pending requests and a socket gets closed make a new one
|
|
|
|
this.createSocket(req, options).emit('free');
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.destroy = function() {
|
|
|
|
var sets = [this.freeSockets, this.sockets];
|
|
|
|
sets.forEach(function(set) {
|
|
|
|
Object.keys(set).forEach(function(name) {
|
|
|
|
set[name].forEach(function(socket) {
|
|
|
|
socket.destroy();
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.request = function(options, cb) {
|
|
|
|
if (util.isString(options)) {
|
|
|
|
options = url.parse(options);
|
|
|
|
}
|
|
|
|
// don't try to do dns lookups of foo.com:8080, just foo.com
|
|
|
|
if (options.hostname) {
|
|
|
|
options.host = options.hostname;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (options && options.path && / /.test(options.path)) {
|
|
|
|
// The actual regex is more like /[^A-Za-z0-9\-._~!$&'()*+,;=/:@]/
|
|
|
|
// with an additional rule for ignoring percentage-escaped characters
|
|
|
|
// but that's a) hard to capture in a regular expression that performs
|
|
|
|
// well, and b) possibly too restrictive for real-world usage. That's
|
|
|
|
// why it only scans for spaces because those are guaranteed to create
|
|
|
|
// an invalid request.
|
|
|
|
throw new TypeError('Request path contains unescaped characters.');
|
|
|
|
} else if (options.protocol && options.protocol !== this.protocol) {
|
|
|
|
throw new Error('Protocol:' + options.protocol + ' not supported.');
|
|
|
|
}
|
|
|
|
|
|
|
|
options = util._extend({
|
|
|
|
agent: this,
|
|
|
|
keepAlive: this.keepAlive
|
|
|
|
}, options);
|
|
|
|
|
|
|
|
// if it's false, then make a new one, just like this one.
|
|
|
|
if (options.agent === false)
|
|
|
|
options.agent = new this.constructor(options);
|
|
|
|
|
|
|
|
debug('agent.request', options);
|
|
|
|
return new ClientRequest(options, cb);
|
|
|
|
};
|
|
|
|
|
|
|
|
Agent.prototype.get = function(options, cb) {
|
|
|
|
var req = this.request(options, cb);
|
|
|
|
req.end();
|
|
|
|
return req;
|
|
|
|
};
|
|
|
|
|
|
|
|
exports.globalAgent = new Agent();
|