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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// Hello, and welcome to hacking node.js!
//
// This file is invoked by node::Load in src/node.cc, and responsible for
// bootstrapping the node.js core. Special caution is given to the performance
// of the startup process, so many dependencies are invoked lazily.
'use strict';
(function(process) {
this.global = this;
function startup() {
var EventEmitter = NativeModule.require('events').EventEmitter;
process.__proto__ = Object.create(EventEmitter.prototype, {
constructor: {
value: process.constructor
}
});
EventEmitter.call(process);
process.EventEmitter = EventEmitter; // process.EventEmitter is deprecated
// do this good and early, since it handles errors.
startup.processFatal();
startup.globalVariables();
startup.globalTimeouts();
startup.globalConsole();
startup.processAssert();
startup.processConfig();
startup.processNextTick();
startup.processStdio();
startup.processKillAndExit();
startup.processSignalHandlers();
// Do not initialize channel in debugger agent, it deletes env variable
// and the main thread won't see it.
if (process.argv[1] !== '--debug-agent')
startup.processChannel();
startup.processRawDebug();
startup.resolveArgv0();
// There are various modes that Node can run in. The most common two
// are running from a script and running the REPL - but there are a few
// others like the debugger or running --eval arguments. Here we decide
// which mode we run in.
if (NativeModule.exists('_third_party_main')) {
// To allow people to extend Node in different ways, this hook allows
// one to drop a file lib/_third_party_main.js into the build
// directory which will be executed instead of Node's normal loading.
process.nextTick(function() {
NativeModule.require('_third_party_main');
});
} else if (process.argv[1] == 'debug') {
// Start the debugger agent
var d = NativeModule.require('_debugger');
d.start();
} else if (process.argv[1] == '--debug-agent') {
// Start the debugger agent
var d = NativeModule.require('_debug_agent');
d.start();
} else if (process._eval != null) {
// User passed '-e' or '--eval' arguments to Node.
evalScript('[eval]');
} else if (process.argv[1]) {
// make process.argv[1] into a full path
var path = NativeModule.require('path');
process.argv[1] = path.resolve(process.argv[1]);
// If this is a worker in cluster mode, start up the communication
// channel.
if (process.env.NODE_UNIQUE_ID) {
var cluster = NativeModule.require('cluster');
cluster._setupWorker();
// Make sure it's not accidentally inherited by child processes.
delete process.env.NODE_UNIQUE_ID;
}
var Module = NativeModule.require('module');
if (global.v8debug &&
process.execArgv.some(function(arg) {
return arg.match(/^--debug-brk(=[0-9]*)?$/);
})) {
// XXX Fix this terrible hack!
//
// Give the client program a few ticks to connect.
// Otherwise, there's a race condition where `node debug foo.js`
// will not be able to connect in time to catch the first
// breakpoint message on line 1.
//
// A better fix would be to somehow get a message from the
// global.v8debug object about a connection, and runMain when
// that occurs. --isaacs
var debugTimeout = +process.env.NODE_DEBUG_TIMEOUT || 50;
setTimeout(Module.runMain, debugTimeout);
} else {
// Main entry point into most programs:
Module.runMain();
}
} else {
var Module = NativeModule.require('module');
// If -i or --interactive were passed, or stdin is a TTY.
if (process._forceRepl || NativeModule.require('tty').isatty(0)) {
// REPL
var opts = {
useGlobal: true,
ignoreUndefined: false
};
if (parseInt(process.env['NODE_NO_READLINE'], 10)) {
opts.terminal = false;
}
if (parseInt(process.env['NODE_DISABLE_COLORS'], 10)) {
opts.useColors = false;
}
var repl = Module.requireRepl().start(opts);
repl.on('exit', function() {
process.exit();
});
} else {
// Read all of stdin - execute it.
process.stdin.setEncoding('utf8');
var code = '';
process.stdin.on('data', function(d) {
code += d;
});
process.stdin.on('end', function() {
process._eval = code;
evalScript('[stdin]');
});
}
}
}
startup.globalVariables = function() {
global.process = process;
global.global = global;
global.GLOBAL = global;
global.root = global;
global.Buffer = NativeModule.require('buffer').Buffer;
process.domain = null;
process._exiting = false;
};
startup.globalTimeouts = function() {
global.setTimeout = function() {
var t = NativeModule.require('timers');
return t.setTimeout.apply(this, arguments);
};
global.setInterval = function() {
var t = NativeModule.require('timers');
return t.setInterval.apply(this, arguments);
};
global.clearTimeout = function() {
var t = NativeModule.require('timers');
return t.clearTimeout.apply(this, arguments);
};
global.clearInterval = function() {
var t = NativeModule.require('timers');
return t.clearInterval.apply(this, arguments);
};
global.setImmediate = function() {
var t = NativeModule.require('timers');
return t.setImmediate.apply(this, arguments);
};
global.clearImmediate = function() {
var t = NativeModule.require('timers');
return t.clearImmediate.apply(this, arguments);
};
};
startup.globalConsole = function() {
global.__defineGetter__('console', function() {
return NativeModule.require('console');
});
};
startup._lazyConstants = null;
startup.lazyConstants = function() {
if (!startup._lazyConstants) {
startup._lazyConstants = process.binding('constants');
}
return startup._lazyConstants;
};
startup.processFatal = function() {
process._fatalException = function(er) {
var caught;
if (process.domain && process.domain._errorHandler)
caught = process.domain._errorHandler(er) || caught;
if (!caught)
caught = process.emit('uncaughtException', er);
// If someone handled it, then great. otherwise, die in C++ land
// since that means that we'll exit the process, emit the 'exit' event
if (!caught) {
try {
if (!process._exiting) {
process._exiting = true;
process.emit('exit', 1);
}
} catch (er) {
// nothing to be done about it at this point.
}
// if we handled an error, then make sure any ticks get processed
} else {
NativeModule.require('timers').setImmediate(process._tickCallback);
}
return caught;
};
};
var assert;
startup.processAssert = function() {
assert = process.assert = function(x, msg) {
if (!x) throw new Error(msg || 'assertion error');
};
};
startup.processConfig = function() {
// used for `process.config`, but not a real module
var config = NativeModule._source.config;
delete NativeModule._source.config;
// strip the gyp comment line at the beginning
config = config.split('\n')
.slice(1)
.join('\n')
.replace(/"/g, '\\"')
.replace(/'/g, '"');
process.config = JSON.parse(config, function(key, value) {
if (value === 'true') return true;
if (value === 'false') return false;
return value;
});
};
startup.processNextTick = function() {
var nextTickQueue = [];
var microtasksScheduled = false;
// Used to run V8's micro task queue.
var _runMicrotasks = {};
// This tickInfo thing is used so that the C++ code in src/node.cc
// can have easy accesss to our nextTick state, and avoid unnecessary
var tickInfo = {};
// *Must* match Environment::TickInfo::Fields in src/env.h.
var kIndex = 0;
var kLength = 1;
process.nextTick = nextTick;
// Needs to be accessible from beyond this scope.
process._tickCallback = _tickCallback;
process._tickDomainCallback = _tickDomainCallback;
process._setupNextTick(tickInfo, _tickCallback, _runMicrotasks);
_runMicrotasks = _runMicrotasks.runMicrotasks;
function tickDone() {
if (tickInfo[kLength] !== 0) {
if (tickInfo[kLength] <= tickInfo[kIndex]) {
nextTickQueue = [];
tickInfo[kLength] = 0;
} else {
nextTickQueue.splice(0, tickInfo[kIndex]);
tickInfo[kLength] = nextTickQueue.length;
}
}
tickInfo[kIndex] = 0;
}
function scheduleMicrotasks() {
if (microtasksScheduled)
return;
nextTickQueue.push({
callback: runMicrotasksCallback,
domain: null
});
tickInfo[kLength]++;
microtasksScheduled = true;
}
function runMicrotasksCallback() {
microtasksScheduled = false;
_runMicrotasks();
if (tickInfo[kIndex] < tickInfo[kLength])
scheduleMicrotasks();
}
// Run callbacks that have no domain.
// Using domains will cause this to be overridden.
function _tickCallback() {
var callback, threw, tock;
scheduleMicrotasks();
while (tickInfo[kIndex] < tickInfo[kLength]) {
tock = nextTickQueue[tickInfo[kIndex]++];
callback = tock.callback;
threw = true;
try {
callback();
threw = false;
} finally {
if (threw)
tickDone();
}
if (1e4 < tickInfo[kIndex])
tickDone();
}
tickDone();
}
function _tickDomainCallback() {
var callback, domain, threw, tock;
scheduleMicrotasks();
while (tickInfo[kIndex] < tickInfo[kLength]) {
tock = nextTickQueue[tickInfo[kIndex]++];
callback = tock.callback;
domain = tock.domain;
if (domain)
domain.enter();
threw = true;
try {
callback();
threw = false;
} finally {
if (threw)
tickDone();
}
if (1e4 < tickInfo[kIndex])
tickDone();
if (domain)
domain.exit();
}
tickDone();
}
function nextTick(callback) {
// on the way out, don't bother. it won't get fired anyway.
if (process._exiting)
return;
var obj = {
callback: callback,
domain: process.domain || null
};
nextTickQueue.push(obj);
tickInfo[kLength]++;
}
};
function evalScript(name) {
var Module = NativeModule.require('module');
var path = NativeModule.require('path');
var cwd = process.cwd();
var module = new Module(name);
module.filename = path.join(cwd, name);
module.paths = Module._nodeModulePaths(cwd);
var script = process._eval;
if (!Module._contextLoad) {
var body = script;
script = 'global.__filename = ' + JSON.stringify(name) + ';\n' +
'global.exports = exports;\n' +
'global.module = module;\n' +
'global.__dirname = __dirname;\n' +
'global.require = require;\n' +
'return require("vm").runInThisContext(' +
JSON.stringify(body) + ', { filename: ' +
JSON.stringify(name) + ' });\n';
}
var result = module._compile(script, name + '-wrapper');
if (process._print_eval) console.log(result);
}
function createWritableStdioStream(fd) {
var stream;
var tty_wrap = process.binding('tty_wrap');
// Note stream._type is used for test-module-load-list.js
switch (tty_wrap.guessHandleType(fd)) {
case 'TTY':
var tty = NativeModule.require('tty');
stream = new tty.WriteStream(fd);
stream._type = 'tty';
// Hack to have stream not keep the event loop alive.
// See https://github.com/joyent/node/issues/1726
if (stream._handle && stream._handle.unref) {
stream._handle.unref();
}
break;
case 'FILE':
var fs = NativeModule.require('fs');
stream = new fs.SyncWriteStream(fd, { autoClose: false });
stream._type = 'fs';
break;
case 'PIPE':
case 'TCP':
var net = NativeModule.require('net');
stream = new net.Socket({
fd: fd,
readable: false,
writable: true
});
// FIXME Should probably have an option in net.Socket to create a
// stream from an existing fd which is writable only. But for now
// we'll just add this hack and set the `readable` member to false.
// Test: ./node test/fixtures/echo.js < /etc/passwd
stream.readable = false;
stream.read = null;
stream._type = 'pipe';
// FIXME Hack to have stream not keep the event loop alive.
// See https://github.com/joyent/node/issues/1726
if (stream._handle && stream._handle.unref) {
stream._handle.unref();
}
break;
default:
// Probably an error on in uv_guess_handle()
throw new Error('Implement me. Unknown stream file type!');
}
// For supporting legacy API we put the FD here.
stream.fd = fd;
stream._isStdio = true;
return stream;
}
startup.processStdio = function() {
var stdin, stdout, stderr;
process.__defineGetter__('stdout', function() {
if (stdout) return stdout;
stdout = createWritableStdioStream(1);
stdout.destroy = stdout.destroySoon = function(er) {
er = er || new Error('process.stdout cannot be closed.');
stdout.emit('error', er);
};
if (stdout.isTTY) {
process.on('SIGWINCH', function() {
stdout._refreshSize();
});
}
return stdout;
});
process.__defineGetter__('stderr', function() {
if (stderr) return stderr;
stderr = createWritableStdioStream(2);
stderr.destroy = stderr.destroySoon = function(er) {
er = er || new Error('process.stderr cannot be closed.');
stderr.emit('error', er);
};
return stderr;
});
process.__defineGetter__('stdin', function() {
if (stdin) return stdin;
var tty_wrap = process.binding('tty_wrap');
var fd = 0;
switch (tty_wrap.guessHandleType(fd)) {
case 'TTY':
var tty = NativeModule.require('tty');
stdin = new tty.ReadStream(fd, {
highWaterMark: 0,
readable: true,
writable: false
});
break;
case 'FILE':
var fs = NativeModule.require('fs');
stdin = new fs.ReadStream(null, { fd: fd, autoClose: false });
break;
case 'PIPE':
case 'TCP':
var net = NativeModule.require('net');
// It could be that process has been started with an IPC channel
// sitting on fd=0, in such case the pipe for this fd is already
// present and creating a new one will lead to the assertion failure
// in libuv.
if (process._channel && process._channel.fd === fd) {
stdin = new net.Socket({
handle: process._channel,
readable: true,
writable: false
});
} else {
stdin = new net.Socket({
fd: fd,
readable: true,
writable: false
});
}
break;
default:
// Probably an error on in uv_guess_handle()
throw new Error('Implement me. Unknown stdin file type!');
}
// For supporting legacy API we put the FD here.
stdin.fd = fd;
// stdin starts out life in a paused state, but node doesn't
// know yet. Explicitly to readStop() it to put it in the
// not-reading state.
if (stdin._handle && stdin._handle.readStop) {
stdin._handle.reading = false;
stdin._readableState.reading = false;
stdin._handle.readStop();
}
// if the user calls stdin.pause(), then we need to stop reading
// immediately, so that the process can close down.
stdin.on('pause', function() {
if (!stdin._handle)
return;
stdin._readableState.reading = false;
stdin._handle.reading = false;
stdin._handle.readStop();
});
return stdin;
});
process.openStdin = function() {
process.stdin.resume();
return process.stdin;
};
};
startup.processKillAndExit = function() {
process.exit = function(code) {
if (code || code === 0)
process.exitCode = code;
if (!process._exiting) {
process._exiting = true;
process.emit('exit', process.exitCode || 0);
}
process.reallyExit(process.exitCode || 0);
};
process.kill = function(pid, sig) {
var err;
if (pid != (pid | 0)) {
throw new TypeError('invalid pid');
}
// preserve null signal
if (0 === sig) {
err = process._kill(pid, 0);
} else {
sig = sig || 'SIGTERM';
if (startup.lazyConstants()[sig] &&
sig.slice(0, 3) === 'SIG') {
err = process._kill(pid, startup.lazyConstants()[sig]);
} else {
throw new Error('Unknown signal: ' + sig);
}
}
if (err) {
var errnoException = NativeModule.require('util')._errnoException;
throw errnoException(err, 'kill');
}
return true;
};
};
startup.processSignalHandlers = function() {
// Load events module in order to access prototype elements on process like
// process.addListener.
var signalWraps = {};
var addListener = process.addListener;
var removeListener = process.removeListener;
function isSignal(event) {
return event.slice(0, 3) === 'SIG' &&
startup.lazyConstants().hasOwnProperty(event);
}
// Wrap addListener for the special signal types
process.on = process.addListener = function(type, listener) {
if (isSignal(type) &&
!signalWraps.hasOwnProperty(type)) {
var Signal = process.binding('signal_wrap').Signal;
var wrap = new Signal();
wrap.unref();
12 years ago
wrap.onsignal = function() { process.emit(type); };
var signum = startup.lazyConstants()[type];
var err = wrap.start(signum);
if (err) {
wrap.close();
var errnoException = NativeModule.require('util')._errnoException;
throw errnoException(err, 'uv_signal_start');
}
signalWraps[type] = wrap;
}
return addListener.apply(this, arguments);
};
process.removeListener = function(type, listener) {
var ret = removeListener.apply(this, arguments);
if (isSignal(type)) {
assert(signalWraps.hasOwnProperty(type));
if (NativeModule.require('events').listenerCount(this, type) === 0) {
signalWraps[type].close();
delete signalWraps[type];
}
}
return ret;
};
};
startup.processChannel = function() {
// If we were spawned with env NODE_CHANNEL_FD then load that up and
// start parsing data from that stream.
if (process.env.NODE_CHANNEL_FD) {
var fd = parseInt(process.env.NODE_CHANNEL_FD, 10);
assert(fd >= 0);
// Make sure it's not accidentally inherited by child processes.
delete process.env.NODE_CHANNEL_FD;
var cp = NativeModule.require('child_process');
// Load tcp_wrap to avoid situation where we might immediately receive
// a message.
// FIXME is this really necessary?
process.binding('tcp_wrap');
cp._forkChild(fd);
assert(process.send);
}
};
startup.processRawDebug = function() {
var format = NativeModule.require('util').format;
var rawDebug = process._rawDebug;
process._rawDebug = function() {
rawDebug(format.apply(null, arguments));
};
};
startup.resolveArgv0 = function() {
var cwd = process.cwd();
var isWindows = process.platform === 'win32';
// Make process.argv[0] into a full path, but only touch argv[0] if it's
// not a system $PATH lookup.
// TODO: Make this work on Windows as well. Note that "node" might
// execute cwd\node.exe, or some %PATH%\node.exe on Windows,
// and that every directory has its own cwd, so d:node.exe is valid.
var argv0 = process.argv[0];
if (!isWindows && argv0.indexOf('/') !== -1 && argv0.charAt(0) !== '/') {
var path = NativeModule.require('path');
process.argv[0] = path.join(cwd, process.argv[0]);
}
};
// Below you find a minimal module system, which is used to load the node
// core modules found in lib/*.js. All core modules are compiled into the
// node binary, so they can be loaded faster.
vm, core, module: re-do vm to fix known issues As documented in #3042 and in [1], the existing vm implementation has many problems. All of these are solved by @brianmcd&#39;s [contextify][2] package. This commit uses contextify as a conceptual base and its code core to overhaul the vm module and fix its many edge cases and caveats. Functionally, this fixes #3042. In particular: - A context is now indistinguishable from the object it is based on (the &#34;sandbox&#34;). A context is simply a sandbox that has been marked by the vm module, via `vm.createContext`, with special internal information that allows scripts to be run inside of it. - Consequently, items added to the context from anywhere are immediately visible to all code that can access that context, both inside and outside the virtual machine. This commit also smooths over the API very slightly: - Parameter defaults are now uniformly triggered via `undefined`, per ES6 semantics and previous discussion at [3]. - Several undocumented and problematic features have been removed, e.g. the conflation of `vm.Script` with `vm` itself, and the fact that `Script` instances also had all static `vm` methods. The API is now exactly as documented (although arguably the existence of the `vm.Script` export is not yet documented, just the `Script` class itself). In terms of implementation, this replaces node_script.cc with node_contextify.cc, which is derived originally from [4] (see [5]) but has since undergone extensive modifications and iterations to expose the most useful C++ API and use the coding conventions and utilities of Node core. The bindings exposed by `process.binding(&#39;contextify&#39;)` (node_contextify.cc) replace those formerly exposed by `process.binding(&#39;evals&#39;)` (node_script.cc). They are: - ContextifyScript(code, [filename]), with methods: - runInThisContext() - runInContext(sandbox, [timeout]) - makeContext(sandbox) From this, the vm.js file builds the entire documented vm module API. node.js and module.js were modified to use this new native binding, or the vm module itself where possible. This introduces an extra line or two into the stack traces of module compilation (and thus into most stack traces), explaining the changed tests. The tests were also updated slightly, with all vm-related simple tests consolidated as test/simple/test-vm-* (some of them were formerly test/simple/test-script-*). At the same time they switched from `common.debug` to `console.error` and were updated to use `assert.throws` instead of rolling their own error-testing methods. New tests were also added, of course, demonstrating the new capabilities and fixes. [1]: http://nodejs.org/docs/v0.10.16/api/vm.html#vm_caveats [2]: https://github.com/brianmcd/contextify [3]: https://github.com/joyent/node/issues/5323#issuecomment-20250726 [4]: https://github.com/kkoopa/contextify/blob/bf123f3ef960f0943d1e30bda02e3163a004e964/src/contextify.cc [5]: https://gist.github.com/domenic/6068120
11 years ago
var ContextifyScript = process.binding('contextify').ContextifyScript;
function runInThisContext(code, options) {
var script = new ContextifyScript(code, options);
vm, core, module: re-do vm to fix known issues As documented in #3042 and in [1], the existing vm implementation has many problems. All of these are solved by @brianmcd&#39;s [contextify][2] package. This commit uses contextify as a conceptual base and its code core to overhaul the vm module and fix its many edge cases and caveats. Functionally, this fixes #3042. In particular: - A context is now indistinguishable from the object it is based on (the &#34;sandbox&#34;). A context is simply a sandbox that has been marked by the vm module, via `vm.createContext`, with special internal information that allows scripts to be run inside of it. - Consequently, items added to the context from anywhere are immediately visible to all code that can access that context, both inside and outside the virtual machine. This commit also smooths over the API very slightly: - Parameter defaults are now uniformly triggered via `undefined`, per ES6 semantics and previous discussion at [3]. - Several undocumented and problematic features have been removed, e.g. the conflation of `vm.Script` with `vm` itself, and the fact that `Script` instances also had all static `vm` methods. The API is now exactly as documented (although arguably the existence of the `vm.Script` export is not yet documented, just the `Script` class itself). In terms of implementation, this replaces node_script.cc with node_contextify.cc, which is derived originally from [4] (see [5]) but has since undergone extensive modifications and iterations to expose the most useful C++ API and use the coding conventions and utilities of Node core. The bindings exposed by `process.binding(&#39;contextify&#39;)` (node_contextify.cc) replace those formerly exposed by `process.binding(&#39;evals&#39;)` (node_script.cc). They are: - ContextifyScript(code, [filename]), with methods: - runInThisContext() - runInContext(sandbox, [timeout]) - makeContext(sandbox) From this, the vm.js file builds the entire documented vm module API. node.js and module.js were modified to use this new native binding, or the vm module itself where possible. This introduces an extra line or two into the stack traces of module compilation (and thus into most stack traces), explaining the changed tests. The tests were also updated slightly, with all vm-related simple tests consolidated as test/simple/test-vm-* (some of them were formerly test/simple/test-script-*). At the same time they switched from `common.debug` to `console.error` and were updated to use `assert.throws` instead of rolling their own error-testing methods. New tests were also added, of course, demonstrating the new capabilities and fixes. [1]: http://nodejs.org/docs/v0.10.16/api/vm.html#vm_caveats [2]: https://github.com/brianmcd/contextify [3]: https://github.com/joyent/node/issues/5323#issuecomment-20250726 [4]: https://github.com/kkoopa/contextify/blob/bf123f3ef960f0943d1e30bda02e3163a004e964/src/contextify.cc [5]: https://gist.github.com/domenic/6068120
11 years ago
return script.runInThisContext();
}
function NativeModule(id) {
this.filename = id + '.js';
this.id = id;
this.exports = {};
this.loaded = false;
}
NativeModule._source = process.binding('natives');
NativeModule._cache = {};
NativeModule.require = function(id) {
if (id == 'native_module') {
return NativeModule;
}
var cached = NativeModule.getCached(id);
if (cached) {
return cached.exports;
}
if (!NativeModule.exists(id)) {
throw new Error('No such native module ' + id);
}
process.moduleLoadList.push('NativeModule ' + id);
var nativeModule = new NativeModule(id);
nativeModule.cache();
nativeModule.compile();
return nativeModule.exports;
};
NativeModule.getCached = function(id) {
return NativeModule._cache[id];
}
NativeModule.exists = function(id) {
return NativeModule._source.hasOwnProperty(id);
}
NativeModule.getSource = function(id) {
return NativeModule._source[id];
}
NativeModule.wrap = function(script) {
return NativeModule.wrapper[0] + script + NativeModule.wrapper[1];
};
NativeModule.wrapper = [
'(function (exports, require, module, __filename, __dirname) { ',
'\n});'
];
NativeModule.prototype.compile = function() {
var source = NativeModule.getSource(this.id);
source = NativeModule.wrap(source);
var fn = runInThisContext(source, { filename: this.filename });
fn(this.exports, NativeModule.require, this, this.filename);
this.loaded = true;
};
NativeModule.prototype.cache = function() {
NativeModule._cache[this.id] = this;
};
startup();
});