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ObjectWrap: MakeWeak again after each Weak callback.

v0.7.4-release
Ryan 16 years ago
parent
commit
0462b5d1ec
  1. 25
      src/object_wrap.h

25
src/object_wrap.h

@ -9,7 +9,6 @@ namespace node {
class ObjectWrap { class ObjectWrap {
public: public:
ObjectWrap ( ) { ObjectWrap ( ) {
weak_ = false;
attached_ = 0; attached_ = 0;
} }
@ -38,7 +37,13 @@ class ObjectWrap {
assert(handle->InternalFieldCount() > 0); assert(handle->InternalFieldCount() > 0);
handle_ = v8::Persistent<v8::Object>::New(handle); handle_ = v8::Persistent<v8::Object>::New(handle);
handle_->SetInternalField(0, v8::External::New(this)); handle_->SetInternalField(0, v8::External::New(this));
handle_.MakeWeak(this, MakeWeak); handle_->Set(v8::String::NewSymbol("nodeId"), v8::Integer::New((int32_t)this));
MakeWeak();
}
inline void MakeWeak (void)
{
handle_.MakeWeak(this, WeakCallback);
} }
/* Attach() marks the object as being attached to an event loop. /* Attach() marks the object as being attached to an event loop.
@ -47,6 +52,7 @@ class ObjectWrap {
*/ */
void Attach() { void Attach() {
assert(!handle_.IsEmpty()); assert(!handle_.IsEmpty());
assert(handle_.IsWeak());
attached_++; attached_++;
} }
@ -61,21 +67,26 @@ class ObjectWrap {
*/ */
void Detach() { void Detach() {
assert(!handle_.IsEmpty()); assert(!handle_.IsEmpty());
assert(handle_.IsWeak());
assert(attached_ > 0); assert(attached_ > 0);
attached_--; attached_--;
if (attached_ == 0 && weak_) delete this; if (attached_ == 0 && handle_.IsNearDeath()) delete this;
} }
v8::Persistent<v8::Object> handle_; // ro v8::Persistent<v8::Object> handle_; // ro
int attached_; // ro int attached_; // ro
private: private:
static void MakeWeak (v8::Persistent<v8::Value> value, void *data) { static void WeakCallback (v8::Persistent<v8::Value> value, void *data)
{
ObjectWrap *obj = static_cast<ObjectWrap*>(data); ObjectWrap *obj = static_cast<ObjectWrap*>(data);
assert(value == obj->handle_); assert(value == obj->handle_);
obj->weak_ = true; if (obj->attached_ == 0) {
if (!obj->attached_) delete obj; delete obj;
} else {
obj->MakeWeak();
}
} }
bool weak_;
}; };
} // namespace node } // namespace node

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