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@ -87,26 +87,13 @@ Connection::ReadyStateGetter (Local<String> _, const AccessorInfo& info) |
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HandleScope scope; |
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if (connection->socket_.got_full_close) { |
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return CLOSED_SYMBOL; |
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switch(connection->ReadyState()) { |
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case OPEN: return OPEN_SYMBOL; |
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case CLOSED: return CLOSED_SYMBOL; |
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case READ_ONLY: return READ_ONLY_SYMBOL; |
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case WRITE_ONLY: return WRITE_ONLY_SYMBOL; |
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} |
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if (connection->socket_.got_half_close) { |
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if (connection->socket_.read_action) |
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return READ_ONLY_SYMBOL; |
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else |
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return CLOSED_SYMBOL; |
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} |
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if (connection->socket_.read_action && connection->socket_.write_action) |
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return OPEN_SYMBOL; |
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else if (connection->socket_.write_action) |
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return WRITE_ONLY_SYMBOL; |
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else if (connection->socket_.read_action) |
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return READ_ONLY_SYMBOL; |
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else |
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return CLOSED_SYMBOL; |
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assert(0 && "This shouldnt happen"); |
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return ThrowException(String::New("This shouldn't happen.")); |
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} |
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@ -343,6 +330,11 @@ Connection::SendUtf8 (const Arguments& args) |
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Connection *connection = NODE_UNWRAP(Connection, args.Holder()); |
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if (!connection) return Handle<Value>(); |
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if ( connection->ReadyState() != OPEN |
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&& connection->ReadyState() != WRITE_ONLY |
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) |
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return ThrowException(String::New("Socket is not open for writing")); |
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if (!args[0]->IsString()) |
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return ThrowException(String::New("Must have string argument")); |
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@ -363,6 +355,11 @@ Connection::Send (const Arguments& args) |
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Connection *connection = NODE_UNWRAP(Connection, args.Holder()); |
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if (!connection) return Handle<Value>(); |
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if ( connection->ReadyState() != OPEN |
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&& connection->ReadyState() != WRITE_ONLY |
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) |
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return ThrowException(String::New("Socket is not open for writing")); |
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// XXX
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// A lot of improvement can be made here. First of all we're allocating
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// oi_bufs for every send which is clearly inefficent - it should use a
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