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Clean up readyState handling. Add test.

v0.7.4-release
Ryan 16 years ago
parent
commit
310eed03e0
  1. 33
      src/net.cc
  2. 19
      src/net.h
  3. 6
      test/test-pingpong.js

33
src/net.cc

@ -87,26 +87,13 @@ Connection::ReadyStateGetter (Local<String> _, const AccessorInfo& info)
HandleScope scope;
if (connection->socket_.got_full_close) {
return CLOSED_SYMBOL;
switch(connection->ReadyState()) {
case OPEN: return OPEN_SYMBOL;
case CLOSED: return CLOSED_SYMBOL;
case READ_ONLY: return READ_ONLY_SYMBOL;
case WRITE_ONLY: return WRITE_ONLY_SYMBOL;
}
if (connection->socket_.got_half_close) {
if (connection->socket_.read_action)
return READ_ONLY_SYMBOL;
else
return CLOSED_SYMBOL;
}
if (connection->socket_.read_action && connection->socket_.write_action)
return OPEN_SYMBOL;
else if (connection->socket_.write_action)
return WRITE_ONLY_SYMBOL;
else if (connection->socket_.read_action)
return READ_ONLY_SYMBOL;
else
return CLOSED_SYMBOL;
assert(0 && "This shouldnt happen");
return ThrowException(String::New("This shouldn't happen."));
}
@ -343,6 +330,11 @@ Connection::SendUtf8 (const Arguments& args)
Connection *connection = NODE_UNWRAP(Connection, args.Holder());
if (!connection) return Handle<Value>();
if ( connection->ReadyState() != OPEN
&& connection->ReadyState() != WRITE_ONLY
)
return ThrowException(String::New("Socket is not open for writing"));
if (!args[0]->IsString())
return ThrowException(String::New("Must have string argument"));
@ -363,6 +355,11 @@ Connection::Send (const Arguments& args)
Connection *connection = NODE_UNWRAP(Connection, args.Holder());
if (!connection) return Handle<Value>();
if ( connection->ReadyState() != OPEN
&& connection->ReadyState() != WRITE_ONLY
)
return ThrowException(String::New("Socket is not open for writing"));
// XXX
// A lot of improvement can be made here. First of all we're allocating
// oi_bufs for every send which is clearly inefficent - it should use a

19
src/net.h

@ -56,6 +56,25 @@ protected:
enum encoding encoding_;
enum readyState { OPEN, CLOSED, READ_ONLY, WRITE_ONLY };
enum readyState ReadyState ( )
{
if (socket_.got_full_close)
return CLOSED;
if (socket_.got_half_close)
return (socket_.read_action == NULL ? CLOSED : READ_ONLY);
if (socket_.read_action && socket_.write_action)
return OPEN;
else if (socket_.write_action)
return WRITE_ONLY;
else if (socket_.read_action)
return READ_ONLY;
return CLOSED;
}
private:
/* liboi callbacks */

6
test/test-pingpong.js

@ -11,6 +11,7 @@ function Ponger (socket) {
puts("got socket.");
socket.onReceive = function (data) {
assertEquals("open", socket.readyState);
//puts("server recved data: " + JSON.stringify(data));
assertTrue(count <= N);
stdout.print("-");
@ -20,11 +21,13 @@ function Ponger (socket) {
};
socket.onEOF = function () {
assertEquals("writeOnly", socket.readyState);
puts("ponger: onEOF");
socket.close();
};
socket.onDisconnect = function () {
assertEquals("closed", socket.readyState);
puts("ponger: onDisconnect");
socket.server.close();
};
@ -35,15 +38,18 @@ function onLoad() {
server.listen(port);
var client = new node.tcp.Connection();
assertEquals("closed", client.readyState);
client.encoding = "UTF8";
client.onConnect = function () {
assertEquals("open", client.readyState);
puts("client is connected.");
client.send("PING");
};
client.onReceive = function (data) {
assertEquals("open", client.readyState);
//puts("client recved data: " + JSON.stringify(data));
stdout.print(".");
assertEquals("PONG", data);

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