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timers: remove _idleTimeout from item in .unenroll()

Stops .active() from reactivating the timer.

Fixes #2114.
v0.7.4-release
James Hartig 13 years ago
committed by Ben Noordhuis
parent
commit
348d8cd04a
  1. 1
      lib/net.js
  2. 2
      lib/timers.js
  3. 50
      test/simple/test-net-settimeout.js

1
lib/net.js

@ -148,6 +148,7 @@ Socket.prototype.setTimeout = function(msecs, callback) {
Socket.prototype._onTimeout = function() {
debug("_onTimeout");
this.emit('timeout');
};

2
lib/timers.js

@ -108,6 +108,8 @@ var unenroll = exports.unenroll = function(item) {
list.close();
delete lists[item._idleTimeout];
}
//if active is called later, then we want to make sure not to insert again
delete item._idleTimeout;
};

50
test/simple/test-net-settimeout.js

@ -0,0 +1,50 @@
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// This example sets a timeout then immediately attempts to disable the timeout
// https://github.com/joyent/node/pull/2245
var common = require('../common');
var net = require('net');
var assert = require('assert');
var T = 100;
var server = net.createServer(function(c) {
c.write('hello');
});
server.listen(common.PORT);
var socket = net.createConnection(common.PORT, 'localhost');
socket.setTimeout(T, function() {
socket.destroy();
server.close();
assert.ok(false);
});
socket.setTimeout(0);
setTimeout(function() {
socket.destroy();
server.close();
assert.ok(true);
}, T*2);
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