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src: unexport node_isolate

Commit 0bba5902 accidentally (or maybe erroneously) added node_isolate
to src/node.h and src/node_object_wrap.h.

Undo that, said variable is not for public consumption. Add-on authors
should use v8::Isolate::GetCurrent() instead.

I missed that while reviewing. Mea culpa.

Fixes #5639.
v0.11.3-release
Ben Noordhuis 12 years ago
parent
commit
4bb4f734b3
  1. 17
      src/node.h
  2. 29
      src/node_object_wrap.h

17
src/node.h

@ -86,8 +86,6 @@
namespace node {
extern v8::Isolate* node_isolate;
NODE_EXTERN extern bool no_deprecation;
NODE_EXTERN int Start(int argc, char *argv[]);
@ -97,8 +95,9 @@ v8::Handle<v8::Object> SetupProcessObject(int argc, char *argv[]);
void Load(v8::Handle<v8::Object> process);
void EmitExit(v8::Handle<v8::Object> process);
#define NODE_PSYMBOL(s) \
v8::Persistent<v8::String>::New(node_isolate, v8::String::NewSymbol(s))
#define NODE_PSYMBOL(s) \
v8::Persistent<v8::String>::New(v8::Isolate::GetCurrent(), \
v8::String::NewSymbol(s))
/* Converts a unixtime to V8 Date */
#define NODE_UNIXTIME_V8(t) v8::Date::New(1000*static_cast<double>(t))
@ -152,10 +151,10 @@ NODE_EXTERN ssize_t DecodeWrite(char *buf,
v8::Local<v8::Object> BuildStatsObject(const uv_stat_t* s);
static inline v8::Persistent<v8::Function>* cb_persist(
const v8::Local<v8::Value> &v) {
v8::Persistent<v8::Function> *fn = new v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::New(node_isolate, v8::Local<v8::Function>::Cast(v));
static inline v8::Persistent<v8::Function>* cb_persist(v8::Local<v8::Value> v) {
v8::Persistent<v8::Function>* fn = new v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::New(v8::Isolate::GetCurrent(),
v.As<v8::Function>());
return fn;
}
@ -167,7 +166,7 @@ static inline v8::Persistent<v8::Function>* cb_unwrap(void *data) {
}
static inline void cb_destroy(v8::Persistent<v8::Function> * cb) {
cb->Dispose(node_isolate);
cb->Dispose(v8::Isolate::GetCurrent());
delete cb;
}

29
src/node_object_wrap.h

@ -37,8 +37,6 @@
namespace node {
extern v8::Isolate* node_isolate;
class NODE_EXTERN ObjectWrap {
public:
ObjectWrap ( ) {
@ -48,10 +46,11 @@ class NODE_EXTERN ObjectWrap {
virtual ~ObjectWrap ( ) {
if (!handle_.IsEmpty()) {
assert(handle_.IsNearDeath(node_isolate));
handle_.ClearWeak(node_isolate);
v8::Isolate* isolate = v8::Isolate::GetCurrent();
assert(handle_.IsNearDeath(isolate));
handle_.ClearWeak(isolate);
handle_->SetAlignedPointerInInternalField(0, 0);
handle_.Dispose(node_isolate);
handle_.Dispose(isolate);
handle_.Clear();
}
}
@ -71,15 +70,17 @@ class NODE_EXTERN ObjectWrap {
inline void Wrap (v8::Handle<v8::Object> handle) {
assert(handle_.IsEmpty());
assert(handle->InternalFieldCount() > 0);
handle_ = v8::Persistent<v8::Object>::New(node_isolate, handle);
v8::Isolate* isolate = v8::Isolate::GetCurrent();
handle_ = v8::Persistent<v8::Object>::New(isolate, handle);
handle_->SetAlignedPointerInInternalField(0, this);
MakeWeak();
}
inline void MakeWeak (void) {
handle_.MakeWeak(node_isolate, this, WeakCallback);
handle_.MarkIndependent(node_isolate);
v8::Isolate* isolate = v8::Isolate::GetCurrent();
handle_.MakeWeak(isolate, this, WeakCallback);
handle_.MarkIndependent(isolate);
}
/* Ref() marks the object as being attached to an event loop.
@ -89,7 +90,7 @@ class NODE_EXTERN ObjectWrap {
virtual void Ref() {
assert(!handle_.IsEmpty());
refs_++;
handle_.ClearWeak(node_isolate);
handle_.ClearWeak(v8::Isolate::GetCurrent());
}
/* Unref() marks an object as detached from the event loop. This is its
@ -103,7 +104,7 @@ class NODE_EXTERN ObjectWrap {
*/
virtual void Unref() {
assert(!handle_.IsEmpty());
assert(!handle_.IsWeak(node_isolate));
assert(!handle_.IsWeak(v8::Isolate::GetCurrent()));
assert(refs_ > 0);
if (--refs_ == 0) { MakeWeak(); }
}
@ -113,18 +114,18 @@ class NODE_EXTERN ObjectWrap {
private:
static void WeakCallback(v8::Isolate* env,
static void WeakCallback(v8::Isolate* isolate,
v8::Persistent<v8::Value> value,
void* data) {
v8::HandleScope scope(node_isolate);
v8::HandleScope scope(isolate);
ObjectWrap *obj = static_cast<ObjectWrap*>(data);
assert(value == obj->handle_);
assert(!obj->refs_);
assert(value.IsNearDeath(env));
assert(value.IsNearDeath(isolate));
delete obj;
}
};
} // namespace node
#endif // object_wrap_h

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