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Fix crash in oi_socket; add ready state reader to Connection objects.

v0.7.4-release
Ryan 16 years ago
parent
commit
69ab87ca53
  1. 15
      deps/liboi/oi_socket.c
  2. 44
      src/net.cc
  3. 10
      src/net.h

15
deps/liboi/oi_socket.c

@ -914,9 +914,14 @@ void oi_socket_force_close (oi_socket *socket)
void
oi_socket_write(oi_socket *socket, oi_buf *buf)
{
assert(socket->write_action != NULL && "Do not write to a closed socket");
assert(socket->got_full_close == FALSE && "Do not write to a closing socket");
assert(socket->got_half_close == FALSE && "Do not write to a closing socket");
if (socket->write_action == NULL) {
assert(0 && "Do not write to a closed socket");
goto error;
}
if (socket->got_full_close == TRUE || socket->got_half_close == TRUE) {
assert(0 && "Do not write to a closing socket");
goto error;
}
oi_queue_insert_head(&socket->out_stream, &buf->queue);
buf->written = 0;
@ -924,6 +929,10 @@ oi_socket_write(oi_socket *socket, oi_buf *buf)
if (socket->attached) {
ev_io_start(SOCKET_LOOP_ &socket->write_watcher);
}
return;
error:
if (buf->release) buf->release(buf);
}
void

44
src/net.cc

@ -31,6 +31,12 @@ using namespace node;
#define PROTOCOL_SYMBOL String::NewSymbol("protocol")
#define CONNECTION_HANDLER_SYMBOL String::NewSymbol("connection_handler")
#define READY_STATE_SYMBOL String::NewSymbol("readyState")
#define OPEN_SYMBOL String::NewSymbol("open")
#define READ_ONLY_SYMBOL String::NewSymbol("readOnly")
#define WRITE_ONLY_SYMBOL String::NewSymbol("writeOnly")
#define CLOSED_SYMBOL String::NewSymbol("closed")
static const struct addrinfo tcp_hints =
/* ai_flags */ { AI_PASSIVE
/* ai_family */ , AF_UNSPEC
@ -62,13 +68,49 @@ Connection::Initialize (v8::Handle<v8::Object> target)
NODE_SET_PROTOTYPE_METHOD(constructor_template, "forceClose", ForceClose);
constructor_template->PrototypeTemplate()->SetAccessor(
String::NewSymbol("encoding"),
ENCODING_SYMBOL,
EncodingGetter,
EncodingSetter);
constructor_template->PrototypeTemplate()->SetAccessor(
READY_STATE_SYMBOL,
ReadyStateGetter);
target->Set(String::NewSymbol("Connection"), constructor_template->GetFunction());
}
Handle<Value>
Connection::ReadyStateGetter (Local<String> _, const AccessorInfo& info)
{
Connection *connection = NODE_UNWRAP(Connection, info.This());
if (!connection) return Handle<Value>();
HandleScope scope;
if (connection->socket_.got_full_close) {
return CLOSED_SYMBOL;
}
if (connection->socket_.got_half_close) {
if (connection->socket_.read_action)
return READ_ONLY_SYMBOL;
else
return CLOSED_SYMBOL;
}
if (connection->socket_.read_action && connection->socket_.write_action)
return OPEN_SYMBOL;
else if (connection->socket_.write_action)
return WRITE_ONLY_SYMBOL;
else if (connection->socket_.read_action)
return READ_ONLY_SYMBOL;
else
return CLOSED_SYMBOL;
assert(0 && "This shouldnt happen");
return ThrowException(String::New("This shouldn't happen."));
}
Handle<Value>
Connection::EncodingGetter (Local<String> _, const AccessorInfo& info)
{

10
src/net.h

@ -25,8 +25,14 @@ protected:
static v8::Handle<v8::Value> Close (const v8::Arguments& args);
static v8::Handle<v8::Value> FullClose (const v8::Arguments& args);
static v8::Handle<v8::Value> ForceClose (const v8::Arguments& args);
static v8::Handle<v8::Value> EncodingGetter (v8::Local<v8::String> _, const v8::AccessorInfo& info);
static void EncodingSetter (v8::Local<v8::String> _, v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> EncodingGetter (v8::Local<v8::String> _,
const v8::AccessorInfo& info);
static void EncodingSetter (v8::Local<v8::String> _,
v8::Local<v8::Value> value, const v8::AccessorInfo& info);
static v8::Handle<v8::Value> ReadyStateGetter (v8::Local<v8::String> _,
const v8::AccessorInfo& info);
Connection (v8::Handle<v8::Object> handle);
virtual ~Connection ();

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