mirror of https://github.com/lukechilds/node.git
Browse Source
Reviewed-By: Trevor Norris <trevnorris@gmail.com> PR-URL: https://github.com/joyent/node/pull/8476archived-io.js-v0.12
Fedor Indutny
10 years ago
17 changed files with 1009 additions and 93 deletions
@ -0,0 +1,24 @@ |
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{ |
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"targets": [{ |
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"target_name": "debugger-agent", |
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"type": "<(library)", |
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"include_dirs": [ |
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"src", |
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"include", |
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"../v8/include", |
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"../uv/include", |
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# Private node.js folder and stuff needed to include from it |
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"../../src", |
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"../cares/include", |
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], |
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"direct_dependent_settings": { |
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"include_dirs": [ |
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"include", |
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], |
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}, |
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"sources": [ |
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"src/agent.cc", |
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], |
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}], |
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} |
@ -0,0 +1,109 @@ |
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// Copyright Fedor Indutny and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
|
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// copy of this software and associated documentation files (the
|
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// "Software"), to deal in the Software without restriction, including
|
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|
// without limitation the rights to use, copy, modify, merge, publish,
|
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|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
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// persons to whom the Software is furnished to do so, subject to the
|
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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|
// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
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|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
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|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_ |
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#define DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_ |
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#include "uv.h" |
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#include "v8.h" |
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#include "v8-debug.h" |
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namespace node { |
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// Forward declaration
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class Environment; |
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namespace debugger { |
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// Forward declaration
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class AgentMessage; |
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class Agent { |
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public: |
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explicit Agent(node::Environment* env); |
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~Agent(); |
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typedef void (*DispatchHandler)(node::Environment* env); |
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// Start the debugger agent thread
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bool Start(int port, bool wait); |
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// Listen for debug events
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void Enable(); |
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// Stop the debugger agent
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void Stop(); |
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inline void set_dispatch_handler(DispatchHandler handler) { |
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dispatch_handler_ = handler; |
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} |
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inline node::Environment* parent_env() const { return parent_env_; } |
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inline node::Environment* child_env() const { return child_env_; } |
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protected: |
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void InitAdaptor(Environment* env); |
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// Worker body
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void WorkerRun(); |
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static void ThreadCb(Agent* agent); |
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static void ParentSignalCb(uv_async_t* signal); |
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static void ChildSignalCb(uv_async_t* signal); |
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static void MessageHandler(const v8::Debug::Message& message); |
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// V8 API
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static Agent* Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args); |
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static void NotifyListen(const v8::FunctionCallbackInfo<v8::Value>& args); |
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static void NotifyWait(const v8::FunctionCallbackInfo<v8::Value>& args); |
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static void SendCommand(const v8::FunctionCallbackInfo<v8::Value>& args); |
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void EnqueueMessage(AgentMessage* message); |
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enum State { |
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kNone, |
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kRunning |
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}; |
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// TODO(indutny): Verify that there are no races
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State state_; |
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int port_; |
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bool wait_; |
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uv_sem_t start_sem_; |
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uv_mutex_t message_mutex_; |
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uv_async_t child_signal_; |
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uv_thread_t thread_; |
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node::Environment* parent_env_; |
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node::Environment* child_env_; |
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uv_loop_t child_loop_; |
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v8::Persistent<v8::Object> api_; |
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// QUEUE
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void* messages_[2]; |
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DispatchHandler dispatch_handler_; |
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}; |
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} // namespace debugger
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} // namespace node
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#endif // DEPS_DEBUGGER_AGENT_INCLUDE_DEBUGGER_AGENT_H_
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@ -0,0 +1,191 @@ |
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var assert = require('assert'); |
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var net = require('net'); |
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var util = require('util'); |
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var Buffer = require('buffer').Buffer; |
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var Transform = require('stream').Transform; |
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exports.start = function start() { |
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var agent = new Agent(); |
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// Do not let `agent.listen()` request listening from cluster master
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var cluster = require('cluster'); |
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cluster.isWorker = false; |
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cluster.isMaster = true; |
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agent.on('error', function(err) { |
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process._rawDebug(err.stack || err); |
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}); |
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agent.listen(process._debugAPI.port, function() { |
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var addr = this.address(); |
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process._rawDebug('Debugger listening on port %d', addr.port); |
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process._debugAPI.notifyListen(); |
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}); |
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// Just to spin-off events
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// TODO(indutny): Figure out why node.cc isn't doing this
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setImmediate(function() { |
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}); |
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process._debugAPI.onclose = function() { |
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// We don't care about it, but it prevents loop from cleaning up gently
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// NOTE: removeAllListeners won't work, as it doesn't call `removeListener`
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process.listeners('SIGWINCH').forEach(function(fn) { |
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process.removeListener('SIGWINCH', fn); |
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}); |
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agent.close(); |
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}; |
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// Not used now, but anyway
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return agent; |
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}; |
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function Agent() { |
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net.Server.call(this, this.onConnection); |
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this.first = true; |
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this.binding = process._debugAPI; |
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var self = this; |
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this.binding.onmessage = function(msg) { |
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self.clients.forEach(function(client) { |
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client.send({}, msg); |
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}); |
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}; |
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this.clients = []; |
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assert(this.binding, 'Debugger agent running without bindings!'); |
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} |
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util.inherits(Agent, net.Server); |
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Agent.prototype.onConnection = function onConnection(socket) { |
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var c = new Client(this, socket); |
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c.start(); |
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this.clients.push(c); |
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var self = this; |
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c.once('close', function() { |
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var index = self.clients.indexOf(c); |
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assert(index !== -1); |
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self.clients.splice(index, 1); |
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}); |
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}; |
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Agent.prototype.notifyWait = function notifyWait() { |
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if (this.first) |
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this.binding.notifyWait(); |
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this.first = false; |
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}; |
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function Client(agent, socket) { |
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Transform.call(this); |
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this._readableState.objectMode = true; |
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this.agent = agent; |
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this.binding = this.agent.binding; |
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this.socket = socket; |
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// Parse incoming data
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this.state = 'headers'; |
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this.headers = {}; |
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this.buffer = ''; |
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socket.pipe(this); |
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this.on('data', this.onCommand); |
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var self = this; |
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this.socket.on('close', function() { |
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self.destroy(); |
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}); |
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} |
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util.inherits(Client, Transform); |
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Client.prototype.destroy = function destroy(msg) { |
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this.socket.destroy(); |
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this.emit('close'); |
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}; |
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Client.prototype._transform = function _transform(data, enc, cb) { |
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cb(); |
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this.buffer += data; |
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while (true) { |
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if (this.state === 'headers') { |
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// Not enough data
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if (!/\r\n/.test(this.buffer)) |
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break; |
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if (/^\r\n/.test(this.buffer)) { |
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this.buffer = this.buffer.slice(2); |
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this.state = 'body'; |
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continue; |
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} |
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// Match:
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// Header-name: header-value\r\n
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var match = this.buffer.match(/^([^:\s\r\n]+)\s*:\s*([^\s\r\n]+)\r\n/); |
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if (!match) |
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return this.destroy('Expected header, but failed to parse it'); |
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this.headers[match[1].toLowerCase()] = match[2]; |
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this.buffer = this.buffer.slice(match[0].length); |
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} else { |
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var len = this.headers['content-length']; |
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if (len === undefined) |
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return this.destroy('Expected content-length'); |
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len = len | 0; |
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if (Buffer.byteLength(this.buffer) < len) |
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break; |
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this.push(new Command(this.headers, this.buffer.slice(0, len))); |
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this.state = 'headers'; |
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this.buffer = this.buffer.slice(len); |
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this.headers = {}; |
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} |
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} |
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}; |
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Client.prototype.send = function send(headers, data) { |
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|
if (!data) |
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data = ''; |
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var out = []; |
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Object.keys(headers).forEach(function(key) { |
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out.push(key + ': ' + headers[key]); |
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}); |
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out.push('Content-Length: ' + Buffer.byteLength(data), ''); |
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this.socket.cork(); |
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this.socket.write(out.join('\r\n') + '\r\n'); |
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if (data.length > 0) |
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this.socket.write(data); |
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this.socket.uncork(); |
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|
}; |
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|
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Client.prototype.start = function start() { |
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this.send({ |
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Type: 'connect', |
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'V8-Version': process.versions.v8, |
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'Protocol-Version': 1, |
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'Embedding-Host': 'node ' + process.version |
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|
}); |
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}; |
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Client.prototype.onCommand = function onCommand(cmd) { |
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this.binding.sendCommand(cmd.body); |
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this.agent.notifyWait(); |
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|
}; |
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function Command(headers, body) { |
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this.headers = headers; |
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this.body = body; |
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} |
@ -0,0 +1,347 @@ |
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// Copyright Fedor Indutny and other Node contributors.
|
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|
//
|
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|
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
// copy of this software and associated documentation files (the
|
||||
|
// "Software"), to deal in the Software without restriction, including
|
||||
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
|
// persons to whom the Software is furnished to do so, subject to the
|
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|
// following conditions:
|
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|
//
|
||||
|
// The above copyright notice and this permission notice shall be included
|
||||
|
// in all copies or substantial portions of the Software.
|
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|
//
|
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|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
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|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
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|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
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|
|
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#include "agent.h" |
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#include "debugger-agent.h" |
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|
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#include "node.h" |
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#include "node_internals.h" // ARRAY_SIZE |
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#include "env.h" |
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#include "env-inl.h" |
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|
#include "v8.h" |
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#include "v8-debug.h" |
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#include "util.h" |
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#include "util-inl.h" |
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#include "queue.h" |
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|
|
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#include <string.h> |
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|
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namespace node { |
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namespace debugger { |
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|
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using v8::Context; |
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using v8::Function; |
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using v8::FunctionCallbackInfo; |
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using v8::FunctionTemplate; |
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using v8::Handle; |
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using v8::HandleScope; |
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|
using v8::Integer; |
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|
using v8::Isolate; |
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using v8::Local; |
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|
using v8::Locker; |
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|
using v8::Object; |
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|
using v8::String; |
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|
using v8::Value; |
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|
|
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|
|
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|
Agent::Agent(Environment* env) : state_(kNone), |
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|
port_(5858), |
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|
wait_(false), |
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|
parent_env_(env), |
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|
child_env_(NULL), |
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|
dispatch_handler_(NULL) { |
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|
int err; |
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|
|
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|
err = uv_sem_init(&start_sem_, 0); |
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|
CHECK_EQ(err, 0); |
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|
|
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|
err = uv_mutex_init(&message_mutex_); |
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|
CHECK_EQ(err, 0); |
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|
|
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|
QUEUE_INIT(&messages_); |
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|
} |
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|
|
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|
|
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|
Agent::~Agent() { |
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|
Stop(); |
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|
|
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|
uv_sem_destroy(&start_sem_); |
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|
uv_mutex_destroy(&message_mutex_); |
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|
|
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|
// Clean-up messages
|
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|
while (!QUEUE_EMPTY(&messages_)) { |
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|
QUEUE* q = QUEUE_HEAD(&messages_); |
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|
QUEUE_REMOVE(q); |
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|
AgentMessage* msg = ContainerOf(&AgentMessage::member, q); |
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|
delete msg; |
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|
} |
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|
} |
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|
|
||||
|
|
||||
|
bool Agent::Start(int port, bool wait) { |
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|
int err; |
||||
|
|
||||
|
if (state_ == kRunning) |
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|
return false; |
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|
|
||||
|
err = uv_loop_init(&child_loop_); |
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|
if (err != 0) |
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|
goto loop_init_failed; |
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|
|
||||
|
// Interruption signal handler
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|
err = uv_async_init(&child_loop_, &child_signal_, ChildSignalCb); |
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|
if (err != 0) |
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|
goto async_init_failed; |
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|
uv_unref(reinterpret_cast<uv_handle_t*>(&child_signal_)); |
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|
|
||||
|
port_ = port; |
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|
wait_ = wait; |
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|
|
||||
|
err = uv_thread_create(&thread_, |
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|
reinterpret_cast<uv_thread_cb>(ThreadCb), |
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|
this); |
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|
if (err != 0) |
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|
goto thread_create_failed; |
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|
|
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|
uv_sem_wait(&start_sem_); |
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|
|
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|
state_ = kRunning; |
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|
|
||||
|
return true; |
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|
|
||||
|
thread_create_failed: |
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|
uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); |
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|
|
||||
|
async_init_failed: |
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|
err = uv_loop_close(&child_loop_); |
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|
CHECK_EQ(err, 0); |
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|
|
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|
loop_init_failed: |
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|
return false; |
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|
} |
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|
|
||||
|
|
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|
void Agent::Enable() { |
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|
v8::Debug::SetMessageHandler(MessageHandler); |
||||
|
|
||||
|
// Assign environment to the debugger's context
|
||||
|
// NOTE: The debugger context is created after `SetMessageHandler()` call
|
||||
|
parent_env()->AssignToContext(v8::Debug::GetDebugContext()); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::Stop() { |
||||
|
int err; |
||||
|
|
||||
|
if (state_ != kRunning) { |
||||
|
return; |
||||
|
} |
||||
|
|
||||
|
v8::Debug::SetMessageHandler(NULL); |
||||
|
|
||||
|
// Send empty message to terminate things
|
||||
|
EnqueueMessage(new AgentMessage(NULL, 0)); |
||||
|
|
||||
|
// Signal worker thread to make it stop
|
||||
|
err = uv_async_send(&child_signal_); |
||||
|
CHECK_EQ(err, 0); |
||||
|
|
||||
|
err = uv_thread_join(&thread_); |
||||
|
CHECK_EQ(err, 0); |
||||
|
|
||||
|
uv_close(reinterpret_cast<uv_handle_t*>(&child_signal_), NULL); |
||||
|
uv_run(&child_loop_, UV_RUN_NOWAIT); |
||||
|
|
||||
|
err = uv_loop_close(&child_loop_); |
||||
|
CHECK_EQ(err, 0); |
||||
|
|
||||
|
state_ = kNone; |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::WorkerRun() { |
||||
|
static const char* argv[] = { "node", "--debug-agent" }; |
||||
|
Isolate* isolate = Isolate::New(); |
||||
|
{ |
||||
|
Locker locker(isolate); |
||||
|
Isolate::Scope isolate_scope(isolate); |
||||
|
|
||||
|
HandleScope handle_scope(isolate); |
||||
|
Local<Context> context = Context::New(isolate); |
||||
|
|
||||
|
Context::Scope context_scope(context); |
||||
|
Environment* env = CreateEnvironment( |
||||
|
isolate, |
||||
|
&child_loop_, |
||||
|
context, |
||||
|
ARRAY_SIZE(argv), |
||||
|
argv, |
||||
|
ARRAY_SIZE(argv), |
||||
|
argv); |
||||
|
|
||||
|
child_env_ = env; |
||||
|
|
||||
|
// Expose API
|
||||
|
InitAdaptor(env); |
||||
|
LoadEnvironment(env); |
||||
|
|
||||
|
CHECK_EQ(&child_loop_, env->event_loop()); |
||||
|
uv_run(&child_loop_, UV_RUN_DEFAULT); |
||||
|
|
||||
|
// Clean-up peristent
|
||||
|
api_.Reset(); |
||||
|
|
||||
|
// Clean-up all running handles
|
||||
|
env->CleanupHandles(); |
||||
|
|
||||
|
env->Dispose(); |
||||
|
env = NULL; |
||||
|
} |
||||
|
isolate->Dispose(); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::InitAdaptor(Environment* env) { |
||||
|
Isolate* isolate = env->isolate(); |
||||
|
HandleScope scope(isolate); |
||||
|
|
||||
|
// Create API adaptor
|
||||
|
Local<FunctionTemplate> t = FunctionTemplate::New(isolate); |
||||
|
t->InstanceTemplate()->SetInternalFieldCount(1); |
||||
|
t->SetClassName(String::NewFromUtf8(isolate, "DebugAPI")); |
||||
|
|
||||
|
NODE_SET_PROTOTYPE_METHOD(t, "notifyListen", NotifyListen); |
||||
|
NODE_SET_PROTOTYPE_METHOD(t, "notifyWait", NotifyWait); |
||||
|
NODE_SET_PROTOTYPE_METHOD(t, "sendCommand", SendCommand); |
||||
|
|
||||
|
Local<Object> api = t->GetFunction()->NewInstance(); |
||||
|
api->SetAlignedPointerInInternalField(0, this); |
||||
|
|
||||
|
api->Set(String::NewFromUtf8(isolate, "port"), Integer::New(isolate, port_)); |
||||
|
|
||||
|
env->process_object()->Set(String::NewFromUtf8(isolate, "_debugAPI"), api); |
||||
|
api_.Reset(env->isolate(), api); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
Agent* Agent::Unwrap(const v8::FunctionCallbackInfo<v8::Value>& args) { |
||||
|
void* ptr = args.Holder()->GetAlignedPointerFromInternalField(0); |
||||
|
return reinterpret_cast<Agent*>(ptr); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::NotifyListen(const FunctionCallbackInfo<Value>& args) { |
||||
|
Agent* a = Unwrap(args); |
||||
|
|
||||
|
// Notify other thread that we are ready to process events
|
||||
|
uv_sem_post(&a->start_sem_); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::NotifyWait(const FunctionCallbackInfo<Value>& args) { |
||||
|
Agent* a = Unwrap(args); |
||||
|
|
||||
|
a->wait_ = false; |
||||
|
|
||||
|
int err = uv_async_send(&a->child_signal_); |
||||
|
CHECK_EQ(err, 0); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::SendCommand(const FunctionCallbackInfo<Value>& args) { |
||||
|
Agent* a = Unwrap(args); |
||||
|
Environment* env = a->child_env(); |
||||
|
HandleScope scope(env->isolate()); |
||||
|
|
||||
|
String::Value v(args[0]); |
||||
|
|
||||
|
v8::Debug::SendCommand(a->parent_env()->isolate(), *v, v.length()); |
||||
|
if (a->dispatch_handler_ != NULL) |
||||
|
a->dispatch_handler_(a->parent_env()); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::ThreadCb(Agent* agent) { |
||||
|
agent->WorkerRun(); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::ChildSignalCb(uv_async_t* signal) { |
||||
|
Agent* a = ContainerOf(&Agent::child_signal_, signal); |
||||
|
Isolate* isolate = a->child_env()->isolate(); |
||||
|
|
||||
|
HandleScope scope(isolate); |
||||
|
Local<Object> api = PersistentToLocal(isolate, a->api_); |
||||
|
|
||||
|
uv_mutex_lock(&a->message_mutex_); |
||||
|
while (!QUEUE_EMPTY(&a->messages_)) { |
||||
|
QUEUE* q = QUEUE_HEAD(&a->messages_); |
||||
|
AgentMessage* msg = ContainerOf(&AgentMessage::member, q); |
||||
|
|
||||
|
// Time to close everything
|
||||
|
if (msg->data() == NULL) { |
||||
|
QUEUE_REMOVE(q); |
||||
|
delete msg; |
||||
|
|
||||
|
MakeCallback(isolate, api, "onclose", 0, NULL); |
||||
|
break; |
||||
|
} |
||||
|
|
||||
|
// Waiting for client, do not send anything just yet
|
||||
|
// TODO(indutny): move this to js-land
|
||||
|
if (a->wait_) |
||||
|
break; |
||||
|
|
||||
|
QUEUE_REMOVE(q); |
||||
|
Local<Value> argv[] = { |
||||
|
String::NewFromTwoByte(isolate, |
||||
|
msg->data(), |
||||
|
String::kNormalString, |
||||
|
msg->length()) |
||||
|
}; |
||||
|
|
||||
|
// Emit message
|
||||
|
MakeCallback(isolate, |
||||
|
api, |
||||
|
"onmessage", |
||||
|
ARRAY_SIZE(argv), |
||||
|
argv); |
||||
|
delete msg; |
||||
|
} |
||||
|
uv_mutex_unlock(&a->message_mutex_); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::EnqueueMessage(AgentMessage* message) { |
||||
|
uv_mutex_lock(&message_mutex_); |
||||
|
QUEUE_INSERT_TAIL(&messages_, &message->member); |
||||
|
uv_mutex_unlock(&message_mutex_); |
||||
|
uv_async_send(&child_signal_); |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void Agent::MessageHandler(const v8::Debug::Message& message) { |
||||
|
Isolate* isolate = message.GetIsolate(); |
||||
|
Environment* env = Environment::GetCurrent(isolate); |
||||
|
Agent* a = env->debugger_agent(); |
||||
|
CHECK_NE(a, NULL); |
||||
|
CHECK_EQ(isolate, a->parent_env()->isolate()); |
||||
|
|
||||
|
HandleScope scope(isolate); |
||||
|
Local<String> json = message.GetJSON(); |
||||
|
String::Value v(json); |
||||
|
|
||||
|
AgentMessage* msg = new AgentMessage(*v, v.length()); |
||||
|
a->EnqueueMessage(msg); |
||||
|
} |
||||
|
|
||||
|
} // namespace debugger
|
||||
|
} // namespace node
|
@ -0,0 +1,64 @@ |
|||||
|
// Copyright Fedor Indutny and other Node contributors.
|
||||
|
//
|
||||
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
|
// copy of this software and associated documentation files (the
|
||||
|
// "Software"), to deal in the Software without restriction, including
|
||||
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
|
// persons to whom the Software is furnished to do so, subject to the
|
||||
|
// following conditions:
|
||||
|
//
|
||||
|
// The above copyright notice and this permission notice shall be included
|
||||
|
// in all copies or substantial portions of the Software.
|
||||
|
//
|
||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
|
||||
|
#ifndef DEPS_DEBUGGER_AGENT_SRC_AGENT_H_ |
||||
|
#define DEPS_DEBUGGER_AGENT_SRC_AGENT_H_ |
||||
|
|
||||
|
#include "v8.h" |
||||
|
#include "v8-debug.h" |
||||
|
#include "queue.h" |
||||
|
|
||||
|
#include <assert.h> |
||||
|
#include <string.h> |
||||
|
|
||||
|
namespace node { |
||||
|
namespace debugger { |
||||
|
|
||||
|
class AgentMessage { |
||||
|
public: |
||||
|
AgentMessage(uint16_t* val, int length) : length_(length) { |
||||
|
if (val == NULL) { |
||||
|
data_ = val; |
||||
|
} else { |
||||
|
data_ = new uint16_t[length]; |
||||
|
memcpy(data_, val, length * sizeof(*data_)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
~AgentMessage() { |
||||
|
delete[] data_; |
||||
|
data_ = NULL; |
||||
|
} |
||||
|
|
||||
|
inline const uint16_t* data() const { return data_; } |
||||
|
inline int length() const { return length_; } |
||||
|
|
||||
|
QUEUE member; |
||||
|
|
||||
|
private: |
||||
|
uint16_t* data_; |
||||
|
int length_; |
||||
|
}; |
||||
|
|
||||
|
} // namespace debugger
|
||||
|
} // namespace node
|
||||
|
|
||||
|
#endif // DEPS_DEBUGGER_AGENT_SRC_AGENT_H_
|
Loading…
Reference in new issue