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Cleanup vm module memory leakage

There are some paths here that led to dangling contexts. By being
smarter with handle management we can get rid of all the cleanup code
and fix those issues.
v0.9.1-release
Marcel Laverdet 13 years ago
committed by isaacs
parent
commit
70635753a3
  1. 30
      src/node_script.cc

30
src/node_script.cc

@ -348,12 +348,18 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
display_error = true;
}
Persistent<Context> context;
Handle<Context> context = Context::GetCurrent();
Local<Array> keys;
if (context_flag == newContext) {
// Create the new context
context = Context::New();
// Context::New returns a Persistent<Context>, but we only need it for this
// function. Here we grab a temporary handle to the new context, assign it
// to a local handle, and then dispose the persistent handle. This ensures
// that when this function exits the context will be disposed.
Persistent<Context> tmp = Context::New();
context = Local<Context>::New(tmp);
tmp.Dispose();
} else if (context_flag == userContext) {
// Use the passed in context
@ -361,11 +367,10 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
context = nContext->GetV8Context();
}
Context::Scope context_scope(context);
// New and user context share code. DRY it up.
if (context_flag == userContext || context_flag == newContext) {
// Enter the context
context->Enter();
// Copy everything from the passed in sandbox (either the persistent
// context for runInContext(), or the sandbox arg to runInNewContext()).
CloneObject(args.This(), sandbox, context->Global()->GetPrototype());
@ -407,11 +412,6 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
if (output_flag == returnResult) {
result = script->Run();
if (result.IsEmpty()) {
if (context_flag == newContext) {
context->DetachGlobal();
context->Exit();
context.Dispose();
}
return try_catch.ReThrow();
}
} else {
@ -429,16 +429,6 @@ Handle<Value> WrappedScript::EvalMachine(const Arguments& args) {
CloneObject(args.This(), context->Global()->GetPrototype(), sandbox);
}
if (context_flag == newContext) {
// Clean up, clean up, everybody everywhere!
context->DetachGlobal();
context->Exit();
context.Dispose();
} else if (context_flag == userContext) {
// Exit the passed in context.
context->Exit();
}
return result == args.This() ? result : scope.Close(result);
}

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